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Player Features and Ideas Discussion

 
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Will CCP ever make the t2 plates worth fitting?

First post First post
Author
elitatwo
Zansha Expansion
#61 - 2012-06-05 14:37:41 UTC
Just remove all energy neutralizers and undo that stupid nerf that the nosferatu got and yeay you fixed active tanking to be worthwhile again.

I cannot see any kind of balance issues here as any ship that can fit a nos will benefit from it and bonused Amarr boats benefit more.

When people shifted from the nos to the neutralizer, they killed active tanking to an extend with it.

Eve Minions is recruiting.

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Khoda Khan
Vatlaa Corporation
#62 - 2012-06-05 20:57:13 UTC
CCP Greyscale wrote:
Because 15% felt like a nice compromise between "make them obviously better than RRT" and "don't make them so powerful they significantly change the balance of the game", pretty much.


As a pilot who has traditionally favored buffer fittings on just about every ship I've ever flown (all hail the platerax of yesteryear and the 300,000+ EHP Navy Mega), I think this is an absolutely HORRIBLE move on your part. As already been pointed out, other devs are talking about moving AWAY from buffer tanks as the preferred fitting method. Why do I fit buffer tanks? Because they're effective. Too effective. Buffer fits on gates or stations? Good luck, with that. Blob it, or miss the kill.

Buffer fits encourage blobbing. Because you HAVE to blob in order to get a kill on buffer fits before it deagresses and jumps or deagresses and docks. Active tanking is far more dynamic and engaging. The problem is active tanking is a very weak aspect of PVP in EVE these days.

I'm with a few other posters commenting before me. Keep the HP the same, reduce the mass, if changes to T2 plates are absolutely necessary. They've been the way they are for YEARS now, and life in EVE has gone along just fine with them as they are -- worthless. By changing them in this manner you're "buffing" something that another dev is talking about "nerfing".

Right hand know what the left hand is doing much at CCP?

Nothing at CCP has really changed, nor do I expect that it ever will. You're constantly shooting yourselves in the foot by not coordinating an overall game theory between your various working groups.
Fon Revedhort
Monks of War
#63 - 2012-07-01 22:10:21 UTC
Still no dev feedback on this?

You guys can at the very least say that you're retracting this 'improvement'.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Acac Sunflyier
The Ascended Academy
#64 - 2012-07-02 07:32:03 UTC
+1 in favor of the buff.
Fon Revedhort
Monks of War
#65 - 2012-07-16 22:43:49 UTC  |  Edited by: Fon Revedhort
Someone's just told me that this horrific 'buff' (in fact, a severe nerf to all forms of PvP, especially small-scale one) is already in some info dumps.

Still no dev feedback with sane reasoning on this Question

How is that possible in the first place Question

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Fon Revedhort
Monks of War
#66 - 2012-07-19 23:23:29 UTC
Bumping cause we still need a response.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Kahega Amielden
Rifterlings
#67 - 2012-07-19 23:45:13 UTC  |  Edited by: Kahega Amielden
Quote:
Buffer fits encourage blobbing. Because you HAVE to blob in order to get a kill on buffer fits before it deagresses and jumps or deagresses and docks. Active tanking is far more dynamic and engaging. The problem is active tanking is a very weak aspect of PVP in EVE these days.



How does this make sense? Active tanks encourage blobbing far more than buffer tanking because active tanks actually decrease in effectiveness as the fight goes larger.

Active tanks work by adding an amount of EHP based on how long you survive. It's effectively a variable buffer module. If your survival time is less (i.e. you're taking more damage, the gangs involved are larger) then active tanks start sucking. Blobbing is far more effective at blapping an active tanked ship than a buffer tanked one.


And no, I don't think that active tanking is more interesting. Because of the aforementioned mechanic, buffing active tanks is a nerf to small gang/solo PVP because the best counter to active tanks is numbers. Powerful active tanks often cannot be killed in any reasonable period of time if you haven't brought a ton of DPS. While I'd love to see some more variance in tanks, buffing active tanking would have a ton of negative consequences.
Fon Revedhort
Monks of War
#68 - 2012-07-20 09:48:03 UTC
Active tanking indeed does not need a straight increase in tanking values - and that's why introduction of ancillary shield boosters was a huge mistake - but current buffer tanks don't need any buffs either, just the reverse - EHP values are already excessive.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Fon Revedhort
Monks of War
#69 - 2012-07-23 17:21:26 UTC
Fon Revedhort wrote:
Bumping cause we still need a response.

Pretty much this.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.