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Two serious questions for the "Highsec Carebear"

Author
Ishtanchuk Fazmarai
#161 - 2012-07-01 14:06:57 UTC
Pipa Porto wrote:
(I can't think of any ship that cannot be fit to make it so that it's unprofitably to gank it, nor any activity that can't be performed in a way that nearly or totally eliminates suicide ganks motivated by profit.)


Can you think of people ganking at a (minimal) loss just for the fun of it?

Roses are red / Violets are blue / I am an Alpha / And so it's you

Elinarien
Doomheim
#162 - 2012-07-01 14:31:38 UTC
In response to the OP:

1. Risk. I've been playing Eve on and off since mid 2010 on a very casual basis and so far my main has never been attacked by another player. A few times she's had another ship pop up during a mission that flips a wreck but nothing has ever come of it. Operate below the radar and it's very safe. Even if I go roaming in a tier 1 fitted rifter or sit in a belt with a vexor to see what happens nothing ever does. Perhaps it's because I've stayed away from Jita and I don't mine.. who knows.

2. Profit. As long as I can cover the expenses I really don't care what the isk/hour rate is. If I need a block of isk to play around with a new ship then I'll sell a plex or two. As someone else said earlier, better to measure ones RL wealth.
Jorma Morkkis
State War Academy
Caldari State
#163 - 2012-07-01 15:12:34 UTC  |  Edited by: Jorma Morkkis
Pipa Porto wrote:
First, you can Tank a Hulk such that it takes more isk than the Hulk is worth to gank with a reasonable number of characters. (You can also fly a Hulk such that you are immune to ganks)


You fail again. Hulk still costs ~300 million ISK. All it takes to gank tanked Hulk in 0.5 is two Catalysts (~30 million ISK). How is it possible to make it so that gank costs more than Hulk is worth?

Ishtanchuk Fazmarai wrote:
Pipa Porto wrote:
(I can't think of any ship that cannot be fit to make it so that it's unprofitably to gank it, nor any activity that can't be performed in a way that nearly or totally eliminates suicide ganks motivated by profit.)


Can you think of people ganking at a (minimal) loss just for the fun of it?


Some players seem to forget that not all gankers do if for profit.
Thor Kerrigan
Guardians of Asceticism
#164 - 2012-07-01 15:20:59 UTC  |  Edited by: Thor Kerrigan
Prince Kobol wrote:

Define High Sec Care bear


Quite simple: One who engages in the least amount of risk + lives in highsec. If one such as he/she goes out of highsec to PVP or PVE but still remains most of the time in highsec he fits the "highsec dweller" better. Also, highsec PVPer (war decs) or even suicide ganker are not mutually exclusive to "highsec carebear" either.

JigglyPoof wrote:

I don't really know if there is supposed to be a balanced risk/reward system but rather a reward system tailored to each type of player's play style. LVL 4 missions are a great gaming experience for the casual player who comes home from work and wants to run a quick mission for about 30 minutes or so and gets a nice amount of isk for it. If the isk was lower than the said player might not play the game at all since there would be no benefit for him to continue to on with the subscription.


One cannot want what he never had. Since the income one makes in highsec can affect the game for the one playing outside of highsec it is quite important the income potential be balanced. If most players feel that the income potential outside of highsec is too low for the risk they need to take then this means one of two things: either the rewards in high are too high or the rewards outside of highsec are too low. But nerfing one or buffing the other will have the opposite effect on the opposite region so my question still stands: is highsec income too low, enough are too high and why?

- Should casual gamers in highsec be able to afford a PLEX?
- Should casual gamers in highsec be able to afford a fully faction-fit pirate-navy battleship?
- If you think they should, what advantage "having a better income" really brings to the table, be it for the hardcore highsec, lowsec or the null player?

Simetraz wrote:

You do realize that some of the biggest money makers in EVE live in High-sec and the NEVER undock.
1- is a totally pointless question cause EVERYONE will come up with a different number.
2- for some 1 bill a month is a drop in the bucket for others it will take months to see that.
You truly don't understand how high-sec works and how much of a disparity there is between the players that live there.


I do not dispute the fact some can make ridiculous amounts of isk regardless of the sec they play in. Anything related to industry/market is however strictly PVP as you do not touch isk faucets; all isk comes from other players and the competition for goods is what creates the buy low/sell high scenarios.
We are discussing strictly "solo PVE activities" available to the general solo player as these are the ones who make isk come into the game.

Jorma Morkkis wrote:
Pipa Porto wrote:
First, you can Tank a Hulk such that it takes more isk than the Hulk is worth to gank with a reasonable number of characters. (You can also fly a Hulk such that you are immune to ganks)


You fail again. Hulk still costs ~300 million ISK. All it takes to gank tanked Hulk in 0.5 is two Catalysts (~30 million ISK). How is it possible to make it so that gank costs more than Hulk is worth?


Simple: have Orca lock all your hulks and use a capital shield rep. Granted, this is not solo mining, but mining not solo is far more effective in many ways.
Chief Radomir
Catharsis.
#165 - 2012-07-01 15:29:00 UTC
Thor Kerrigan wrote:
1. What exactly is a reasonable amount of risk? In other words, at which point would losing your most expensive ship (NPCs or Players, no matter) result in you going "Yep, I truly deserved to lose that ship and I can only blame myself". Showing emotion - sadness or rage - for such a lose is understandable; such is the nature of the game. So please, an honest response.

2. What exactly is a reasonable amount of profit you should be allowed to make? What is the maximum and the minimum isk/hour that should be available when you perform said activities under you ideal risk/reward ratio you thought of when answering question


I'm not a carebear anymore, but I once was. Here's how I would have answered these questions:

1. Ignorance is bliss. I simply didn't understand those risks. Low sec and PvP are very complex and it is nearly impossible to learn about them while in high sec. Other carebears with the same issue are in the same situation and tell other noobs that low sec is a place where you'll get "blown up" and thus the cycle begins anew.

2. It doesn't matter. Mining or mission ops are social events, where you participate in interesting or hilarious discussion. The ISK making is just a plus. For those that run missions/mine alone: shy / timid, or no friends/corpies are online at the moment.

Gaellia Bonaventure
Imperial Shipment
Amarr Empire
#166 - 2012-07-01 15:37:07 UTC
Keep flogging this dead horse. I swear I saw it twitch once.

Bring your possibles.

Jorma Morkkis
State War Academy
Caldari State
#167 - 2012-07-01 15:39:49 UTC
Thor Kerrigan wrote:
Simple: have Orca lock all your hulks and use a capital shield rep. Granted, this is not solo mining, but mining not solo is far more effective in many ways.


Lol, that's 6000% over Orca's PG before any PG mods or implants.
Josef Djugashvilis
#168 - 2012-07-01 15:54:26 UTC
I do as I wish to enjoy my Eve experience, with the proviso that another player, if determined enough, can always kill me unless I am docked.

This sums up Eve doesn't it?

This is not a signature.

Rico Minali
Sons Of 0din
Commonwealth Vanguard
#169 - 2012-07-01 16:05:04 UTC
As someone who has played fairly extensively in all security space -

1: I can happily lose a ship anytime if A: I make a mistake or B: Someone simply does somethign that I cant survive. This could be not activating my hardners to do an anomoly or because I jumped into a system carrying a billion isk of fittings in a T1 untanked hauler or it could be simply that I picked a fight I coudlnt win. Id be angry (except for the last one since it was me who picked the fight) but only at myself.

2: In hisec I would really expect to make 20 mill an hour maybe pushing to 30 in a pimped ship and going at it like a pro. In lowsec I should be able to expect double that since the risk is very high so 40 to 60 mill. In nullsec I would expect to be able to make more again since you have not only risk (as anyone can shoot you) AND the amount of isk spent to upgrade sysstems AND the amount of manpower that goes into securing those systems and making it safe enough to do PVE in, so 40 to 80 mill an hour would be acceptable. These are averages, not for exceptional ships/circumstances.


Hisec guys, you will now rant about how nullsec is safer than hisec. You are wrong. And at teh times it is safe enough to do PVE it is made safe by through the effort of the people who live there.

Trust me, I almost know what I'm doing.

Ibrahim Vaughn Holtzman
the holtzman experience
CAStabouts
#170 - 2012-07-01 16:15:47 UTC  |  Edited by: Ibrahim Vaughn Holtzman
Thor Kerrigan wrote:
Prince Kobol wrote:

Define High Sec Care bear

Quite simple: One who engages in the least amount of risk + lives in highsec.


There's the problem, there are a plethora of different understandings of 'carebear';

Is it the hisec miner with barely enough skills to field four T1 drones and squashes rats with 10% shield left?
Is it the 0.5 miner with enough skills to field a full flight of T2 drones who squashes rats before they even open fire?
Is it the battleship miner who gives a sh!t about Hulkageddon because he mines in... well, a battleship?
Is it the industrialist who makes billions buying minerals from the miners and building the ships you all fly?
Is it the Jita station-trader fighting his petty 0.01 wars who makes billions and doesn't even undock?

Fnck, I see myself as a carebear, even though I have no qualms to risk a Navy Vexor and jump into a storyline mission that even battleship-drivers struggle to manage. And lose said Navy Vexor in the process Big smile

[Edit]
On a side note, @Pipa Porto; to further clarify my earlier post - I draw a clear line between 'justified in-character player-versus-player-combat' and 'indiscriminate random player killing'.
While the former is a very welcome facet of emergent gameplay, the latter is plain griefing, or ruining-the-other-guys'-day-just-for-the-sh!ts'n'giggles'.
Yes, I am aware that CCP hf. officialy sanctions grief play in Eve Online, but neither do I understand why - except as a PR ploy to attract the 'hardcore badass CoDkiddies' as future players - nor do I understand this as a 'we must'.
Pipa Porto
#171 - 2012-07-01 19:39:58 UTC
Jorma Morkkis wrote:
Pipa Porto wrote:
First, you can Tank a Hulk such that it takes more isk than the Hulk is worth to gank with a reasonable number of characters. (You can also fly a Hulk such that you are immune to ganks)


You fail again. Hulk still costs ~300 million ISK. All it takes to gank tanked Hulk in 0.5 is two Catalysts (~30 million ISK). How is it possible to make it so that gank costs more than Hulk is worth?


Like I've so patiently explained to the black hole that is your mind in other threads, you Tank your Hulk (which means you need 5-6 Catalysts just for the tank) then you use RR. I don't consider 12-15 characters to be a reasonable number to gank a Hulk. 6 might be, and that requires 6 Tornados. That's a total cost of around 500m Isk, or more than the value of the Hulk

Quote:

Ishtanchuk Fazmarai wrote:
Pipa Porto wrote:
(I can't think of any ship that cannot be fit to make it so that it's unprofitably to gank it, nor any activity that can't be performed in a way that nearly or totally eliminates suicide ganks motivated by profit.)


Can you think of people ganking at a (minimal) loss just for the fun of it?


Some players seem to forget that not all gankers do if for profit.


You, as the miner control the expense of the Gank. Ganking a tanked hulk in a High band (1.0 and similar) security system requires Tornadoes and is thus really expensive, especially since they don't get their second shot. If you choose to fit your ship poorly or mine in places where a well fitted ship returns a minimal loss on a gank, that is your choice. There's nothing forcing you to do it.

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#172 - 2012-07-01 19:41:06 UTC
Jorma Morkkis wrote:
Thor Kerrigan wrote:
Simple: have Orca lock all your hulks and use a capital shield rep. Granted, this is not solo mining, but mining not solo is far more effective in many ways.


Lol, that's 6000% over Orca's PG before any PG mods or implants.


Then use something else that does RR. Like a Rokh or a Basilisk.

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#173 - 2012-07-01 19:44:56 UTC  |  Edited by: Pipa Porto
Ibrahim Vaughn Holtzman wrote:

[Edit]
On a side note, @Pipa Porto; to further clarify my earlier post - I draw a clear line between 'justified in-character player-versus-player-combat' and 'indiscriminate random player killing'.
While the former is a very welcome facet of emergent gameplay, the latter is plain griefing, or ruining-the-other-guys'-day-just-for-the-sh!ts'n'giggles'.
Yes, I am aware that CCP hf. officialy sanctions grief play in Eve Online, but neither do I understand why - except as a PR ploy to attract the 'hardcore badass CoDkiddies' as future players - nor do I understand this as a 'we must'.


What's random and what's justified? I profit off of my suicide Ganks. It's easy to do since miners refuse to tank their ships or pay attention.

Even if I didn't profit, it's allowed because nowhere in EvE is meant to be safe. Did you not realize that this game is a libertarian dystopia?

Anyway, if you don't like the founding principles of the game you play, why do you play it?

CCP Wrangler wrote:
EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for.


Kristoffer Touborg/CCP Soundwave wrote:
It isn’t really hard, but I think there are customers that you can lose in a good way and there’s customers that you can lose in a bad way. If people come in and fundamentally don’t like EVE Online, then I think that might be a good way of losing customers. EVE isn’t for everyone. I wish it was, but the reality is that there are some people who just enjoy playing another game more. And that’s not really that bad.

http://www.pcgamer.com/2012/06/27/eve-devs-our-game-is-the-mmo-equivalent-of-running-inferno-solo-with-a-naked-barbarian/

Glad0s wrote:
We do what we must because we can.

EvE: Everyone vs Everyone

-RubyPorto

Jorma Morkkis
State War Academy
Caldari State
#174 - 2012-07-01 21:02:09 UTC  |  Edited by: Jorma Morkkis
Pipa Porto wrote:
Like I've so patiently explained to the black hole that is your mind in other threads, you Tank your Hulk (which means you need 5-6 Catalysts just for the tank) then you use RR. I don't consider 12-15 characters to be a reasonable number to gank a Hulk. 6 might be, and that requires 6 Tornados. That's a total cost of around 500m Isk, or more than the value of the Hulk


You can gank tanked Hulk with two characters in 0.5 space. You don't need 6.

How, you ask. I've heard that most gankers don't do it for profit. They do it because they can do it.
Ibrahim Vaughn Holtzman
the holtzman experience
CAStabouts
#175 - 2012-07-01 21:25:25 UTC  |  Edited by: Ibrahim Vaughn Holtzman
Pipa Porto wrote:
Anyway, if you don't like the founding principles of the game you play, why do you play it?

Come to think of it, I actually like them quite a bit. So I keep on playing =)
I find it increasingly fun - when people try to grief me - to grief them back to the best of my abilities Twisted

That's one reason why I have become
Quote:

the battleship miner who gives a sh!t about Hulkageddon: Infinite because he mines in... well, a battleship


If you want to try, by all means! I have yet to see somebody bring down my Mining!Dominix.
Jorma Morkkis
State War Academy
Caldari State
#176 - 2012-07-01 21:35:37 UTC
Ibrahim Vaughn Holtzman wrote:
I find it increasingly fun - when people try to grief me - to grief them back to the best of my abilities Twisted


Best part is when griefers think countering it isn't allowed in sandbox game.
Tippia
Sunshine and Lollipops
#177 - 2012-07-01 21:41:28 UTC  |  Edited by: Tippia
Jorma Morkkis wrote:
You can gank tanked Hulk with two characters in 0.5 space. You don't need 6.
You can only do it with two if you use ships and fits that cost a hell of a lot of ISK, which was his entire point. It's entirely possible to set up a tank so the gank costs more than the Hulk.

You see, your precious two Catalysts cannot deliver the 3,550 DPS or the 20k alpha strike (each) required to get the job done. You need (far) bigger stuff.
Jorma Morkkis
State War Academy
Caldari State
#178 - 2012-07-01 21:46:22 UTC
Tippia wrote:
Jorma Morkkis wrote:
You can gank tanked Hulk with two characters in 0.5 space. You don't need 6.
You can only do it with two if you use ships and fits that cost a hell of a lot of ISK, which was his entire point. It's entirely possible to set up a tank so the gank costs more than the Hulk.

You see, your precious two Catalysts cannot deliver the 3,550 DPS or the 20k alpha strike (each) required to get the job done. You need (far) bigger stuff.


And you too forget that most gankers don't do it for profit.

Two T2 fit Taloses can put out combined dps of 3600. And that's enough to destroy properly fit Hulk.
Tippia
Sunshine and Lollipops
#179 - 2012-07-01 21:52:32 UTC
Jorma Morkkis wrote:
Two T2 fit Taloses can put out combined dps of 3600.
Not combined. Each. So no, they can't.

(For reference, it's what you need to go through the base 27k EHP + 44k extra EHP proivded by logistics over the course of time until CONCORD arrives and breaks up the party.)
Jorma Morkkis
State War Academy
Caldari State
#180 - 2012-07-01 21:57:21 UTC
Tippia wrote:
Jorma Morkkis wrote:
Two T2 fit Taloses can put out combined dps of 3600.
Not combined. Each. So no, they can't.


1822 dps / Talos

2 * 1822 = 3644 dps

Concord spawn time according to your suspicious research is 20 seconds in 0.5.

3644 * 20 = 72 880

Do you really think that's not enough?