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Two serious questions for the "Highsec Carebear"

Author
Thor Kerrigan
Guardians of Asceticism
#121 - 2012-07-01 04:52:09 UTC
Romar Agent wrote:
Cass Lie wrote:
Thorn Galen wrote:
Posting in a thread where "Isk per hour" is the only reason people play this game.

I don't.

Nice to make ISK, yes, but if you're making it your bible, your only motive to play this game, then you fail at Eve.

... If there were no rewards, there wouldn't be that much enjoyment. Hence why isk/effort ratio is important in the game (see massive drop in incursion communities when they became less profitable for a recent example).

I think the OP's questions are clearly stated and make sense. I would be interested to know some honest answers too. One indirect was given so far.
Of course I'm playing for rewards.

But (honestly said) the reward I thrive for is not ISK - my rewards is standings (roleplaying perspective).

ISK is just a means to an end for me and for ISK I'm selling a couple of PLEX then and now (which is more efficient on my time).

To reemphasize:

I don't mind any level of risk, as long as it's within my venue of play - I would gladly loose a Battleship a day if that meant playing the game the way I want to,

I'm also not in need of any profit ISK-wise - but I seek out standing increase.

I'm not playing with a risk/standing ratio in mind, though you could say I'm flying the highest level of mission I can get from the corporation I'm interested in. I may fly a Level 4 for Corp A one day, and a Level 1 for new Corp B the next.


The question remains, what would you think is a fair risk/reward ratio for highsec specifically. Especially in comparison to the other sec areas?

Do you find highsec rewards balanced enough and if so, why? And if they are all balanced, why do you think people still remain in highsec? Are the risks too high or the rewards too low (same thing really)?

I'm mostly interested in discussing why one may believe highsec needs a nerf/buff/remain the same. Since the population is clearly skewed to highsec, can this skew remain while at the same time having "too much" rewards outside of highsec?
Thor Kerrigan
Guardians of Asceticism
#122 - 2012-07-01 04:57:08 UTC
Anya Ohaya wrote:
Thor Kerrigan wrote:
Anya Ohaya wrote:
That was a singularly passive aggressive original post. Reminds me of my ex wives. And a couple of my girlfriends.


congratulation on having more than one love interest in your life? Cool


Lets just say that if you're going to take umbrage at the way I live (and play), you're gonna have to take a number.


More like the way you post? Oops
Cough Suppressant
Pator Tech School
Minmatar Republic
#123 - 2012-07-01 05:05:58 UTC
8 or so years ago eve was considered a mining simulator with a side element of pvp..

pvp'ers cried on the forums left and right, us miners and indies let it pass..

what you have now is the result..

you cant do the math on why or how much, when the people who are considered carebears are the ones complaining about mechanics of a game instead of enjoying it
Mallak Azaria
Caldari Provisions
Caldari State
#124 - 2012-07-01 05:12:44 UTC
Cough Suppressant wrote:
8 or so years ago eve was considered a mining simulator with a side element of pvp..


Source?

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Cough Suppressant
Pator Tech School
Minmatar Republic
#125 - 2012-07-01 05:14:43 UTC
i was there, like alot of mining pilots are here right now.. when the most fun you could find from this game was reading these forums, back before the asshats invaded
Thor Kerrigan
Guardians of Asceticism
#126 - 2012-07-01 05:19:22 UTC
Cough Suppressant wrote:
i was there, like alot of mining pilots are here right now.. when the most fun you could find from this game was reading these forums, back before the asshats invaded


Sounds like a game worth playing for 10 years when it's best enjoyed not actually playing it? But honestly, if AFK mining was the best/only viable activity in EVE, there is no way it would have been successful. It's like food best enjoyed not eating; it can only appeal to so many...
Romar Agent
Science and Trade Institute
Caldari State
#127 - 2012-07-01 05:20:01 UTC
Thor Kerrigan wrote:
The question remains, what would you think is a fair risk/reward ratio for highsec specifically. Especially in comparison to the other sec areas?

Do you find highsec rewards balanced enough and if so, why? And if they are all balanced, why do you think people still remain in highsec? Are the risks too high or the rewards too low (same thing really)?

I'm mostly interested in discussing why one may believe highsec needs a nerf/buff/remain the same. Since the population is clearly skewed to highsec, can this skew remain while at the same time having "too much" rewards outside of highsec?
I'd have to make a guess - a person PVEing Highsec should only have a need to fund subcapital ships, so I'd factor in the cost of a reasonably fitted Battleship over a reasonable time, say a week of 9 hours. Adding to that a constant supply of skillbooks.

But I need to tackle the nucleus of your question from another point of view: I'm not convinced that the risk/reward-ratio alone controls how many people are dwelling in or outside Highsec. I think you need to factor in at least two large groups: a. Those who want to play the game by themselves without having to rely on others (basically single player Elite-style). The only place you can reasonably do that is Highsec. You could say these players aren't emerging themselves into the prime selling point of EVE, but they are there nonetheless. b. Those (alts) who are just using Highsec as a base for trade, research and production (anyone who ever tried to get a free research slot in Highsec will know the population density of that crowd).

Whatever happens to the ISK/hour-ratio of Highsec, these groups will largely remain there.
Cough Suppressant
Pator Tech School
Minmatar Republic
#128 - 2012-07-01 05:22:14 UTC
you are here, so evidently it was successful

and will continue to be so
Steve Thomas
Sebiestor Tribe
Minmatar Republic
#129 - 2012-07-01 05:30:12 UTC
Infinitio Krystallos wrote:
Mallak Azaria wrote:


EVE revolves around ships exploding.


Interesting viewpoint (and definitely OPINION) considering most outside media reporting on the game talk about how it revolves around the "unique player-driven Market".

Save yourselt the time and just biomass all alts and cancle your account.

the player driven market in this game is unique in that virtualy nothing goes obsolete, its always usefull to create (Either through production or LP farming or exploration or even rat drops) everything this side of the newbi frigate.

thats because EVERYTHING OF "REAL" VALUE IS DESTROYABLE.

Most other games, everything of "value" is basicaly immortal. just for one example,l the bigest joke of Starwars the old republic is that ship combat you cant lose your ship ever no how often you get blown up. Seriously you can ram your ship into other ships causeing a masive fireball and a few seconds later your in a new shiny ship riding the same bloody rollercoaster seeing what else you can ram into.

In thoes economys they constantly have to shove out new more powerfull items every few months just to keep the "Crafteing" people interested in the game. and when they dont do so fast enough people get bored, they have what they have for months if not years on end, and In fact some of thoes games have started making more and more "junk consumables" "toys" and "pets" just to deal with that very issue (WoW for just one example is bragging about how its next expansion you will have to grind through endgame cooking repetedly,(something like 5 additional times) for a stat boost so trivial that some endgame raiders dont even bother with it or potions(the "other" consumable)

and because everything can and will sooner or later explode then that player driven market is driven by players blowing ships up or being blown the ship up. Otherwise most of the mineral demand would quickly revert to supplying missles and ammo, and most actual shiping needs would be covered by teir 1 industrials and cargo riged Frigates.
Mara Rinn
Cosmic Goo Convertor
#130 - 2012-07-01 05:47:25 UTC
Thor Kerrigan wrote:
2. I should make enough money in highsec to barely pay for a PLEX on a good month. It makes no sense to me if I could make more, because the price would just shift accordingly since 80% of EVE's player-base (and henceforth the biggest chunk of PLEX customers) is in highsec.


You actually believe that? Where did you pull the "80% of the player base" figure from?
Thor Kerrigan
Guardians of Asceticism
#131 - 2012-07-01 05:54:19 UTC
Mara Rinn wrote:
Thor Kerrigan wrote:
2. I should make enough money in highsec to barely pay for a PLEX on a good month. It makes no sense to me if I could make more, because the price would just shift accordingly since 80% of EVE's player-base (and henceforth the biggest chunk of PLEX customers) is in highsec.


You actually believe that? Where did you pull the "80% of the player base" figure from?


Last statistics check. It was like what, less than 15% in null, and another ~15% spread between low and w-space. I was surprised by those stats too, perhaps 70% would be more accurate.
Mara Rinn
Cosmic Goo Convertor
#132 - 2012-07-01 05:55:12 UTC
Thor Kerrigan wrote:
1. What exactly is a reasonable amount of risk? In other words, at which point would losing your most expensive ship (NPCs or Players, no matter) result in you going "Yep, I truly deserved to lose that ship and I can only blame myself". Showing emotion - sadness or rage - for such a lose is understandable; such is the nature of the game. So please, an honest response.


Why do you limit the discussion to only talking about ships, when it comes to risk?

Thor Kerrigan wrote:
2. What exactly is a reasonable amount of profit you should be allowed to make? What is the maximum and the minimum isk/hour that should be available when you perform said activities under you ideal risk/reward ratio you thought of when answering question 1.


A reasonable amount of profit is such that I don't have to spend all my playing time making the ISK to recoup my losses.

Thor Kerrigan wrote:
[b]--- EDIT 1 --- (after 5 pages) (POST #91)

So anyways... 5 pages I there is barely anyone who actually responded to the questions. Is it because the real highsec dwellers simply adapted and are playing the game or because they do not exist?


You love the artificial conditions and false dichotomies don't you? The reason so few people have answered your questions directly should be an indication to you that you have asked the wrong questions. There's a saying in the science and engineering fields, "when the world fails to live up to your expectations, it's not the world that has to change."

Now turn your questions around and ask them of someone living in null sec.

Dear null sec resident:

1) What is an acceptable amount of risk?

2) What is an acceptable amount of profit?

Eillara Hinorlin
Doomheim
#133 - 2012-07-01 05:58:16 UTC
Quote:
What exactly is a reasonable amount of profit you should be allowed to make?


Quote:
allowed


I don't think you understand what a sandbox is.
Thor Kerrigan
Guardians of Asceticism
#134 - 2012-07-01 06:05:39 UTC
Eillara Hinorlin wrote:
Quote:
What exactly is a reasonable amount of profit you should be allowed to make?


Quote:
allowed


I don't think you understand what a sandbox is.


I understand that isk/hour peaks at a certain amount for every isk faucet. Game code is what "allows" this, thank you.
Thor Kerrigan
Guardians of Asceticism
#135 - 2012-07-01 06:37:39 UTC
Mara Rinn wrote:

Why do you limit the discussion to only talking about ships, when it comes to risk?


Any investment in time or assets can be at risk. Ships are a classic example of an invested asset.

Mara Rinn wrote:

A reasonable amount of profit is such that I don't have to spend all my playing time making the ISK to recoup my losses.


But then you have the 400 mil T2-fitted battleship level 4 runner and the 35 bil officer-fit level 4 runner. Both gain isk at relatively similar speed, the officer fit maybe making 25 more mil per hour? Do you balance income according do the standard T2 fit or the faction/officer fit?
Same thing when playing smart versus taking unnecessary risks. Should the game balance towards those who are able to minimize their risk by using the tools available or towards those who can't be bothered to use them.

Mara Rinn wrote:

You love the artificial conditions and false dichotomies don't you? The reason so few people have answered your questions directly should be an indication to you that you have asked the wrong questions. There's a saying in the science and engineering fields, "when the world fails to live up to your expectations, it's not the world that has to change."

Now turn your questions around and ask them of someone living in null sec.
Dear null sec resident:
1) What is an acceptable amount of risk?
2) What is an acceptable amount of profit?


The discussion got much better afterwards Blink but to answer what I think a nullsec resident would say:

1. Same as my answer for highsec. However, no actual amount of isk investment can make me "less at risk" outside of highsec if I play dumb.

2. Profit should be proportional to the amount of risk, which can usually be calculated with my net profit.
Example: let's assume I make 1 bil in one month but I lost 400 mil in PVE/PVP. My net profit is 600 mil. Now I move to another region of EVE and make 800 mil in a month but only lose 20 mil. My net profit is 720 mil. Given these numbers and assuming the general playtime/playstyle is the same, the second region clearly has a better risk/reward ratio even though the first region has a greater potential
This is why the argument "there is too much risk outside of highsec" can't be coupled with "highsec income is balanced with respect to the other areas" as they are fundamentally paradoxal.
Plaude Pollard
Aliastra
Gallente Federation
#136 - 2012-07-01 06:58:26 UTC
1: If I lose a valuable ship, I know it's my own fault. In fact, even if I were to get suicide ganked in 1.0 space while flying a Rattlesnake, it's my fault for not looking out for combat scanner probes. They sure as hell won't get a single tear from me. Not when I know my ship's safety is my own responsibility. I honestly get more annoyed if I lose 10 Incursus' in a row than if I lose one Rattlesnake. Why? Because obviously that means I'm doing something wrong with the Incursus' and I can't see exactly what it is.

2: I'm more than satisfied if I can earn 15-20 million ISK in one hour. I mainly play for fun anyway.

New to EVE? Want to learn? The Crimson Cartel will train you in the fields of _**your **_choice. Mainly active in EU afternoons and evenings. Contact me for more info.

Pipa Porto
#137 - 2012-07-01 07:04:19 UTC
Thor Kerrigan wrote:
Mara Rinn wrote:
Thor Kerrigan wrote:
2. I should make enough money in highsec to barely pay for a PLEX on a good month. It makes no sense to me if I could make more, because the price would just shift accordingly since 80% of EVE's player-base (and henceforth the biggest chunk of PLEX customers) is in highsec.


You actually believe that? Where did you pull the "80% of the player base" figure from?


Last statistics check. It was like what, less than 15% in null, and another ~15% spread between low and w-space. I was surprised by those stats too, perhaps 70% would be more accurate.


You got the numbers wrong, but more importantly, you got the analysis wrong. That was a server snapshot of Active Characters and where they were at that moment.

I live in Null, but I have more Characters in HS LS than I have in Null, because Cynos, Freighters, etc are useful. That survey counted me as 2 Null, 2 LS, and 5 HS.

EvE: Everyone vs Everyone

-RubyPorto

Thor Kerrigan
Guardians of Asceticism
#138 - 2012-07-01 07:08:17 UTC
Pipa Porto wrote:
Thor Kerrigan wrote:
Mara Rinn wrote:
Thor Kerrigan wrote:
2. I should make enough money in highsec to barely pay for a PLEX on a good month. It makes no sense to me if I could make more, because the price would just shift accordingly since 80% of EVE's player-base (and henceforth the biggest chunk of PLEX customers) is in highsec.


You actually believe that? Where did you pull the "80% of the player base" figure from?


Last statistics check. It was like what, less than 15% in null, and another ~15% spread between low and w-space. I was surprised by those stats too, perhaps 70% would be more accurate.


You got the numbers wrong, but more importantly, you got the analysis wrong. That was a server snapshot of Active Characters and where they were at that moment.

I live in Null, but I have more Characters in HS LS than I have in Null, because Cynos, Freighters, etc are useful. That survey counted me as 2 Null, 2 LS, and 5 HS.


Well if my analysis is wrong, what is the real ratio? Is there a snapshot with only 10 mil+ characters only? That would certainly be more interesting.
Mallak Azaria
Caldari Provisions
Caldari State
#139 - 2012-07-01 07:08:30 UTC
Cough Suppressant wrote:
i was there, like alot of mining pilots are here right now.. when the most fun you could find from this game was reading these forums, back before the asshats invaded


Sounds more like all you did was mine & paid no attention to what anyone else was doing. I haven't found a single credible source that says EVE was a mining simulator at any point.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Mallak Azaria
Caldari Provisions
Caldari State
#140 - 2012-07-01 07:11:43 UTC
Mara Rinn wrote:
Dear null sec resident:

1) What is an acceptable amount of risk?

2) What is an acceptable amount of profit?



1. Anything will do.

2. Anything will do.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.