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still screwing with the Ships and the Items tab windows - not my idea of fun

Author
Kalliopia
Purple Void Corporation
LinkNet
#1 - 2012-06-30 23:48:29 UTC
am I the only player having trouble with the 'Ships' and the 'Items' tab windows ?

it seems that no matter whether I'm in station or in space I'm unable to set the window sizes/positions and have then STAY PUT when I dock/undock Ugh

is it possible to configure the windows SEPARATELY as was the case prior to the introduction of the tree view type 'layout' ?

this is proving to be a PITA config issue for me, am I alone in this ? IF not then that knowledge will salve my rage, otherwise I may well sling my hook

and, no, you can't have my stuff if I do
Gun Gal
School of Applied Knowledge
Caldari State
#2 - 2012-07-01 00:48:22 UTC
Change is hard for some, so lets have yet one more thread for the inventory challenged :-)
MadMuppet
Critical Mass Inc
#3 - 2012-07-01 03:09:45 UTC  |  Edited by: MadMuppet
Kalliopia wrote:
am I the only player having trouble with the 'Ships' and the 'Items' tab windows ?

it seems that no matter whether I'm in station or in space I'm unable to set the window sizes/positions and have then STAY PUT when I dock/undock Ugh

is it possible to configure the windows SEPARATELY as was the case prior to the introduction of the tree view type 'layout' ?

this is proving to be a PITA config issue for me, am I alone in this ? IF not then that knowledge will salve my rage, otherwise I may well sling my hook

and, no, you can't have my stuff if I do


Today I clicked on an icon in the neocomm, while docked, that said 'inventory' and it gave me the cargo bay of my ship. I had to click, nicely, to ask that the system show my Hangar Inventory instead (new station). As I have stated elsewhere, in the old system I know that THAT window was my cargo hold, THAT window was my station inventory, and THAT window was a loot window. Today I am forced to constantly double check IF that is my cargo window, IF that is my station hangar, and IF that is my loot window. The only solution (which is really a huge work around) is to remap a bunch of crap and hope that it works something similar to how it 'was'.

Bad enough that I had drifted out of loot range of a potential haul today, but worse was that the system insisted on making that loot window the primary window (instead of my cargo hold) while it tried to figure out what was really going on around my ship.

CCP, really? If this is the best you can do to un**** your mistake then I'll take my money elsewhere. The only reason that I am giving you another month of cash is because you delayed the release of this last patch, and that was only a band aid on a blood gushing wound. You have introduced a level of uncertainty that is, for a nine year old program, completely unacceptable. Basic functionality like, 'WHERE IS MY SH**?' after nine years should not be a concern! Yet, today I find myself uneasy in the facts regard something as simple as a basic courier mission because of the inventory system.

TLDR One can only hope for an improvement, but I am starting to think it is impossible.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#4 - 2012-07-01 03:13:17 UTC
I like the new system, it's great if you're not lacking any common sense

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

MadMuppet
Critical Mass Inc
#5 - 2012-07-01 03:39:23 UTC
Surfin's PlunderBunny wrote:
I like the new system, it's great if you're not lacking any common sense


And this is the dig that is constantly coming up. The 'group' (I cannot use the term majority or minority without real data) that says they think the new system is 'fine', 'great', or 'awesome'. You are a group, and I applaud you on your methods of thinking and game play where this is not an issue for you. I would love to see what demographic you belong to. I am not joking here, seriously. Are you in the 'smart-phone, spending half your life staring at a 3inch screen' crowd? Ok, even I will admit that could be considered a dig.(sorry).

EVE Online has, from my experience, an 'older crowd'. These are people more likely to be in their mid-late 30's or older., at least on a modern scale and based on a maturity level of age rather than one that is based on a calendar. If CCP really wants to collect a data group of information, perhaps they should make a direct survey of the people regarding the UI rather than picking up scraps from the forums (which is always subject to debate on the value of the ratio of people that post vs players in game).

The UI concept was a good one, to add functionality. In fact the filter concept in my mind is flippin' awesome. Where it falls apart is that they took away the old system to the point where, as found in another thread, it takes a page of text to BEGIN to approach what we had.

I am seriously starting to think that CCP is closing the curtain on the 37+ year old crowd as they step away from 'the old ways'. I wonder if I have crossed some chronological threshold where I am beyond the scope of the CCP demographic and no longer of value to the company. We are not in need of a digital walker, but we are expecting game play to expand, but instead it it being railroaded down a design tunnel where there is little hope of a future for us.

I guess this is where I say 'flame away!' at my post. Where others point out that I am just a member of the 'vocal minority'. Maybe I am. Hell maybe there are only four people that are annoyed to hell and back with the Uncertainty Inventory system, but I still get to say my piece here, at least until the subscription runs out. Again, to those that think this is a great and 'perfect' system, I salute you, but my brain doesn't run the same way.

O7

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Frederick Sanger
Viziam
Amarr Empire
#6 - 2012-07-01 05:04:52 UTC
The new system is fine. Sorry it broke your bots.
Abel Merkabah
Caldari Provisions
Caldari State
#7 - 2012-07-01 05:17:07 UTC
I love the new system excluding one aspect of it...looting is horrible with it. Loot windows are laggy, they take up valuable screen real estate (center of screen to boot), and if I hit loot all, the window does not auto close...

I am lowsec ratting right now for sec status and I want to spend as little time looting as possible, need to keep on the move, or a BC or BS comes and gives me a bad day.

In station, I love the UI, in space, it is frustrating...

If anyone has work arounds for these problems, I'd be glad to hear them.

James315 for CSM 8!

Xercodo
Cruor Angelicus
#8 - 2012-07-01 05:24:21 UTC
Kalliopia wrote:
am I the only player having trouble with the 'Ships' and the 'Items' tab windows ?

it seems that no matter whether I'm in station or in space I'm unable to set the window sizes/positions and have then STAY PUT when I dock/undock Ugh

is it possible to configure the windows SEPARATELY as was the case prior to the introduction of the tree view type 'layout' ?

this is proving to be a PITA config issue for me, am I alone in this ? IF not then that knowledge will salve my rage, otherwise I may well sling my hook

and, no, you can't have my stuff if I do



Yes, shift click them open.

Mine even remember their positions when I log off too :D

(This has been a capability since Inferno 1.0 hit, but they wouldn't stay when I logged off but still retained their positions. This was fixed in a week following 1.0.)

The Drake is a Lie

Price Check Aisle3
#9 - 2012-07-01 05:37:57 UTC
The most recent changes have made the new system fairly usable and I'm not having any real issues with it. It's still not as good as the old system, but it works fine. I think one or two minor changes, such as switching to the active ship's hold and persistent settings between dock/undock, will make it as good as the old system.
  • Karl Hobb IATS
Kalliopia
Purple Void Corporation
LinkNet
#10 - 2012-07-01 21:06:11 UTC
thanks for all the input folks :)

I can live with the jibes and digs and all; I especially appreciate the constructive comments and critiques.

ok, now I've got: it as follows:-
Alt G = Item Hangar view
Alt C = Cargo Bay view
Shift C = 'container' view
(now I can stack my 'container windows' as per my previous practice and access them via the tab names just as I wanted).

also it seems that by making use of the shortcut keys to size/position/configure my windows they manage to retain that info when I dock/undock thereby reinstating a consistency that I thought had been lost to me.

this has left me wondering why it is that the process of creating new, or editing existing, neural pathways seems to get harder as I get older?

yeah, yeah, old dogs and new tricks - as the saying goes - hearing about it is one thing, living it is quite another Big smile
Tippia
Sunshine and Lollipops
#11 - 2012-07-01 21:14:50 UTC
Surfin's PlunderBunny wrote:
I like the new system, it's great if you're not lacking any common sense
Surfin's PlunderBunny wrote:
I like the new system, it's great if you're not lacking any common sense manipulating your inventory
Surfin's PlunderBunny wrote:
I like the new system, it's great if you're not lacking any common sense items
Surfin's PlunderBunny wrote:
I like the new system, it's great if you're not lacking any common sense familiar with the much more advanced and capable old system
Surfin's PlunderBunny wrote:
I like the new system, it's great if you're not lacking any common sense your point of comparison is some pre-MS DOS UI.
I noticed you misspelled part of your post, but I'm not sure which part, so just pick which one you actually meant.
Gorinia Sanford
Royal Amarr Institute
Amarr Empire
#12 - 2012-07-01 21:24:45 UTC
Kalliopia wrote:
am I the only player having trouble with the 'Ships' and the 'Items' tab windows ?

it seems that no matter whether I'm in station or in space I'm unable to set the window sizes/positions and have then STAY PUT when I dock/undock Ugh

is it possible to configure the windows SEPARATELY as was the case prior to the introduction of the tree view type 'layout' ?

this is proving to be a PITA config issue for me, am I alone in this ? IF not then that knowledge will salve my rage, otherwise I may well sling my hook

and, no, you can't have my stuff if I do


Yes, you're the only one. I seem to have no trouble with it.
Tippia
Sunshine and Lollipops
#13 - 2012-07-01 21:30:56 UTC
Kalliopia wrote:
ok, now I've got: it as follows:-
Alt G = Item Hangar view
Alt C = Cargo Bay view
Shift C = 'container' view
(now I can stack my 'container windows' as per my previous practice and access them via the tab names just as I wanted).

also it seems that by making use of the shortcut keys to size/position/configure my windows they manage to retain that info when I dock/undock thereby reinstating a consistency that I thought had been lost to me.

this has left me wondering why it is that the process of creating new, or editing existing, neural pathways seems to get harder as I get older?
It's hard because the UI is now a collection of fugly hacks to cover glaring and misshapen holes in a fundamentally flawed and entirely ill-conceived design. The UI is suffering from end-of-life feeping creaturism less than a month after it has gone live and it's not likely to get better with time without a complete re-think of that core design.

The only real tip is to completely forget about every standard functionality the UI offers — don't use the short cuts and don't use the NeoCom buttons. These will only open and fumble manipulate the “primary” inventory window, which will never really be what you want. They all try to stick with the “unified” philosophy, which is the one that's causing all the problems and which needs to be removed.

Instead, shift-click open every location you want on a regular basis and stack them up like in the olden days. These stacks and locations will provide some permanence (as long as you don't crash) as far as positioning and settings go. The primary window is pretty much unavoidable for use with in-space items such as wrecks and POS modules, so just place it in an out-of-the-way position where it won't do any harm. It takes a while to set up (more so than the old system), and it's a bit brittle, but it gives you back some of the speed, convenience and quick overview of the old UI. All that's lost is some of the window automation and customisation of specific windows (which you can somewhat fix with filters, but as with everything else, this requires more clicks than before to work).
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#14 - 2012-07-01 21:34:54 UTC
Tippia wrote:
]I noticed you misspelled part of your post, but I'm not sure which part, so just pick which one you actually meant.


Been playing since 2006, keep your smartass noob comments to yourself, noob Big smile

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Tippia
Sunshine and Lollipops
#15 - 2012-07-01 21:44:32 UTC
Surfin's PlunderBunny wrote:
Been playing since 2006, keep your smartass noob comments to yourself, noob
Yes, you really should. Now, which correction was it you meant?
adam smash
Department of Gub'nent Welfare
Harkonnen Federation
#16 - 2012-07-01 22:01:27 UTC
The UI blows balls /thread
MadMuppet
Critical Mass Inc
#17 - 2012-07-01 23:57:28 UTC
One of the newer annoyances is that I have been keeping a nice small ship hangar window in the upper left when docked. (just like the good old days) However, when I visit a new station I get the pleasure hitting the expand tree button to open up another window so that I can see my station inventory. When I come back to the station the next time I have to change the ship away from its cargo window and put it back to being the items hangar. So yeah, still need to F--- with it and double check stuff.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

black cree
Utopian Research I.E.L.
#18 - 2012-07-03 07:21:50 UTC
I personally like a little bit of randomness in UI, never being 100% sure of the result is a game withing the game.

They should extend the concept, since there seems to be a fantastic conceptual effort behind this UI, and make it totally random : the UI roulette.