These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

counter to nueting

Author
irishFour
Almost Dangerous
#1 - 2012-07-01 02:46:37 UTC
Ive been playing around with some fits on some of the BIGGER ships in the game on eft. I know that the realm of super caps relies on buffers instead of passive or active tanking, primarily because of the nueting.

Is there a counter to nueting?


............other than CCC rigs and cap recharge and capacity boosting modules



I like to have my cake and eat it too

Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#2 - 2012-07-01 03:18:08 UTC
They just changed capacitor batteries, so that the person neuting can lose some cap, rather than the person being neuted, if the latter person has a battery fitted.

thhief ghabmoef

Mfume Apocal
Brutor Tribe
Minmatar Republic
#3 - 2012-07-01 04:40:38 UTC  |  Edited by: Mfume Apocal
irishFour wrote:
Is there a counter to nueting?

............other than CCC rigs and cap recharge and capacity boosting modules


Other than the counters to neuting, there is no counter to neuting.

P.S. Nos helps keep tackle, guns and (maybe) hardeners running under neuts.
Karak Bol
Low-Sec Survival Ltd.
#4 - 2012-07-01 05:34:48 UTC
Sometimes I fit Cap Batteries, even dual large ones und something like cruisers/BC. If someone neuts you then, he practically only neuts himself
Lin-Young Borovskova
Doomheim
#5 - 2012-07-01 20:54:54 UTC
Mfume Apocal wrote:
irishFour wrote:
Is there a counter to nueting?

............other than CCC rigs and cap recharge and capacity boosting modules


Other than the counters to neuting, there is no counter to neuting.

P.S. Nos helps keep tackle, guns and (maybe) hardeners running under neuts.



This, NOS is best counter to neuting to keep at least something important running or cycling, however your NOS will not work if the ship you're using this NOS has less capacitor left than you have.

brb

Lili Lu
#6 - 2012-07-01 21:15:14 UTC  |  Edited by: Lili Lu
I don't fly supers, and do not desire to at all. In fact I would not cry if they were deleted from the game. However, aside from what you said, mods and rigs which either increase cap regen or total, there is no capital cap booster and the probable ginormous cap charges it would require would necissitate a much bigger cargohold anyway.

I have seen some killmails with a heavy cap booster and 800s. Doubt that that would help if you are tackled and swarmed and getting neuted by a bunch of ships. There has to be weaknesses for ships that are monsterous ehp bricks anyway.Smile

edit- there is remote cap boosting. So you either form up a remote cap chain with a super buddy, or recieve it from some galant carriers. these situations could buy you enough time for the cavalry to arrive, or result in multiple supercap or suicide caps along with your dead super.
Chainsaw Plankton
FaDoyToy
#7 - 2012-07-01 21:37:16 UTC
I'd say its more of cap reps just don't rep anywhere near enough to be worth more than another hardener with the amount of hp supers have. that and the extra hardener will increase the effective reps of all the carriers in the cap blob.

a single x-type hardener is worth millions of ehp on a super, a local cap rep is going to have to work a long time to equal that.

@ChainsawPlankto on twitter

irishFour
Almost Dangerous
#8 - 2012-07-02 02:05:59 UTC
Just so I dont come off as the guy no one likes, Im not sitting here raging that I want a Supercap/mom that's super strong and has no weakness.

I was playing EFT warrior, made a passive tanked thanny that has a passive tank just shy of 9k/s. Obviously thanny prolly doesn't have the best shield recharge rate, so i know it wasnt the best selection for this test. I also know they arnt used commonly cause nueting would knock out the invuls, which dropped it to 3k/s recharge.

So it lead me to ask, what can stop or counter nueting?

I like to have my cake and eat it too

Mfume Apocal
Brutor Tribe
Minmatar Republic
#9 - 2012-07-02 02:17:27 UTC  |  Edited by: Mfume Apocal
irishFour wrote:
So it lead me to ask, what can stop or counter nueting?


Cap injector, cap battery, cap mods/rigs (as long as they keep you above a certain threshold, else they are worthless), nos (heavy nos isn't that good, cycle time too high) and simply fitting passive hardeners.

Counters to neuting aside: passive shield tanking your Thanny is a really bad idea.
Kadeyoo
Viziam
Amarr Empire
#10 - 2012-07-02 04:26:10 UTC  |  Edited by: Kadeyoo
irishFour wrote:
Ive been playing around with some fits on some of the BIGGER ships in the game on eft. I know that the realm of super caps relies on buffers instead of passive or active tanking, primarily because of the nueting.

Is there a counter to nueting?


............other than CCC rigs and cap recharge and capacity boosting modules





Your conclusion for super caps is wrong.

Here's a couple of reasons why they buffer fit:

Getting millions of additional EHP beats having a 1k DPS tank
A single carrier reps more than a (non-triage) capital local tank (aka RR > Local Tank)

Counters for being neuted, in order of effectivity:

1) Blowing up/jamming/sensor dampening stuff that neuts.
2) Having logi/carriers cap you
3) Capacitor Boosters (for sub-caps only)
4) (Cruiser sized ships only) A capacitor battery. But a curse will still neut you out a lot faster, and when he has a single Port Egress Maximizer, he won't care at all.
...
100) (Capital ships only) A capacitor battery. Reason: In all likelihood you are getting neuted by a Bhaalgorn who simply does not care about neut reflection. He'll have enough people cap feeding him anyway, and a single Port Egress Maximizer neutralizes the returned neuting portion from the cap battery
101. Having more cap regen than the Bhaalgorn neuts (Not possible, a single Bhaalgorn will break a triage archon - who already can get the highest cap recharge rate - as long as the Archon has any of his reps running. Which means either he'll shut off his reps to conserve cap - he dies, or he uses reps, caps out, and then dies - and during triage he cannot get cap transfers)

Conclusion: The capacitor battery reflection is nice as a side-effect, but don't ever fit it soley for the purpose of reflecting cap. Use it instead of a cap recharger on cruiser sized ships for more cap recharge, and the added side effect. But then again, a cap injector will do better.

Edit: Only capital ships might need a local tank, are dreadnaughts and triage carriers. Reasons being obvious: Once in siege/triage you cannot receive any reps (or cap xfers for that matter). This is why dreadnaughts suck so much for any even fights, since once they siege, they are on their own - and easily fall prey.