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WH Noob question

Author
Daniel Plain
Doomheim
#21 - 2012-06-27 16:21:05 UTC
Rek Seven wrote:
Yeah no **** but it doesn't make you any harder to gank.


i'm pretty sure he meant that less people will bother ganking a domi whereas a tengu on dscan always makes space nerds cream their pants.

I should buy an Ishtar.

Roime
Mea Culpa.
Shadow Cartel
#22 - 2012-06-27 16:48:03 UTC
Yes, exactly, the difference is obviously small (anything gets ganked) but two RR Domis just aren't as lucrative targets as a shiny Tengu. Consider from a solo or very small gang perspective, if you roll with bigger gang it obviously doesn't matter.

They are very hard to cap out, can hurt ships of any size, will have swarm of dishonour drones and surprises in the mids, like tackle.

.

Gnaw LF
Viziam
Amarr Empire
#23 - 2012-06-27 17:07:19 UTC
Roime wrote:
Yes, exactly, the difference is obviously small (anything gets ganked) but two RR Domis just aren't as lucrative targets as a shiny Tengu. Consider from a solo or very small gang perspective, if you roll with bigger gang it obviously doesn't matter.

They are very hard to cap out, can hurt ships of any size, will have swarm of dishonour drones and surprises in the mids, like tackle.



They will also be slower, have a bigger sig, take longer to align out, be faster to lock and will melt to 3-4 Tier 3 Battlecruisers. I like how this thread deteriorated into "well my favorite boat can beat up your favorite boat". The original question was: "Why are shield and missile combos are more popular in W-space? And can an armor ship do some w-space content". That is what you need to be discussing and not the hypothetical "Mediocre fit Domis are better than failfit Tengus". Who cares?

It does not matter what ship you fly, even a crappy Harbinger, if I open into your hole and see you in deadspace you are damn sure I will try to scan you down and kill you. I don't care how cheap your ship might look on my d-scan I fully intend to pop it open and check the contents. So do not assume that you will reduce the chance of a gank, all ships are equally juicy. Instead of this nonsense EvE fantasy league you might want to contribute to the task at hand, which is to provide a person who wants to get into w-space with some PVE content tips.
Roime
Mea Culpa.
Shadow Cartel
#24 - 2012-06-27 17:39:17 UTC  |  Edited by: Roime
Chill the **** out, dude.

I already shared my experiences, then someone grabbed a sentence from that post and started nitpicking.

FWIW, I've never flown anything but Gallente in my time in wormholes, which is a year or something, in C3s and below. It's already been established that in C1 and C2 you fly whatever, they all work at least somehow.

Ok, next we go C3, and it gets tricky for Gallente to solo. So far I've personally tested solo, not in any ******* fantasy league or SiSi:

Myrmidon: lol, no hope. It will do in a small gang, but you want high skills and links help a lot. DPS is low, you can basically only use drone dps because it's a slow ass boat. Passive shield tank might work better.

Ishtar: no way. Damage projection is obviously nice, but the resist profile results in terrible omnitank.

Megathron: too slow to use blaster, doesn't tank enough, rails somehow work due to tracking bonus, but as soon as something gets under your guns things fall apart - unbonused lights can't kill the frigs fast enough or at all.

Hyperion: tanks like a boss, doesn't hit anything with rails, also see above.

Proteus: single rep drone fit, tanks like a boss, Ogre IIs work ok with the new damage amps. Eats cap boosters and benefits from links, is not super fast or efficient, but the best Gallente solo option for C3s.

So what? Well, imho the best Gal ship for C3s is RR Domi.

C4 and above, I have absolutely no experience so I don't talk about them. OP doesn't specify the class, but I assume "noob WH" is not exactly aiming at C6.

Happy now?


EDIT: forgot Ishkur and Talos. Ishkur does nicely in a gang, Talos is like walking on an knife but obliterates frigs. Not for solo.

.

Derath Ellecon
University of Caille
Gallente Federation
#25 - 2012-06-27 17:57:48 UTC
Gnaw LF wrote:

They will also be slower, have a bigger sig, take longer to align out, be faster to lock and will melt to 3-4 Tier 3 Battlecruisers.


You can also lose probably 5 domis for every T2 fit Tengu, or 8-10 domis for a nice faction fit tengu.

Gnaw LF
Viziam
Amarr Empire
#26 - 2012-06-27 22:42:43 UTC
Derath Ellecon wrote:
Gnaw LF wrote:

They will also be slower, have a bigger sig, take longer to align out, be faster to lock and will melt to 3-4 Tier 3 Battlecruisers.


You can also lose probably 5 domis for every T2 fit Tengu, or 8-10 domis for a nice faction fit tengu.




The trick is not to lose ships while doing sites.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#27 - 2012-06-27 22:52:19 UTC
Ships are ships. Don't really care what people fly to do anoms. I will find them, end up on grid with them, and will either tackle or give a warp in.

The type of ship you use doesn't matter. It's all about paying attention and taking precautions so you limit the chances of getting ganked.

No trolling please

GunnersMate07
The Scope
Gallente Federation
#28 - 2012-06-28 18:24:29 UTC
If youre in w-space and not safed up in pos, youre a gank target. Doesnt matter if youre in a t1 frig, cov ops, crappy drake, shitfit domi, or blingy tengu. If youre not in dscan of a pos with fields, people will actively chase you down.

To answer the op's question, its all a question of range. While the missile ships might seem to have lower dps on paper, they project their actual dps number regardless of range. So if that tengu says 600 dps, you know youre going to get 600 dps whether youre engaging your target at 5km or 105km.

Compare that to anything that uses guns, where dps falls precipitously after optimal range, and you have your answer. All of this doesnt even take into account considerations like neuting, tank, etc. Basically, you can put max tank/gank on a missile shield sleeper running ship, and not even bother with a prop mod since you just orbit a can from the minute you land the in the site. So its less work to manage, AND it also runs the site quicker from a damage standpoint, all while having more room for tank or capacitor recharge when dealing with neuts.

Of course, you can use just about anything for low class wormholes c1-c3, active tanked blaster, rr armor shitfits, whatever. But once you start going to c4 and above, missiles + shield rr tend to be the order of the day (except for cap escalation fleets which are almost always armor, and depend instead on loki/rapier to web+target paint and armor dreads to do the actual dps).

Its really all a question of efficiency. Theres always setups people can patch together that can start doing higher class wormholes (rr domi i guess), they just wont be very good at them. They'll be bare minimum setups where you need more pilots (and thus the total isk pool is split more ways), to do the same job that say just a few rr tengus can do. And it should go without saying, this is assuming no wormhole effects, obviously you dont run shield ships in a wolf-rayet.
Derath Ellecon
University of Caille
Gallente Federation
#29 - 2012-06-28 18:40:13 UTC
Gnaw LF wrote:
Derath Ellecon wrote:
Gnaw LF wrote:

They will also be slower, have a bigger sig, take longer to align out, be faster to lock and will melt to 3-4 Tier 3 Battlecruisers.


You can also lose probably 5 domis for every T2 fit Tengu, or 8-10 domis for a nice faction fit tengu.




The trick is not to lose ships while doing sites.



Well true. I find myself quite safe when running sites.
Tinna Benuse
Garoun Investment Bank
Gallente Federation
#30 - 2012-06-28 19:12:55 UTC
Drones:
In my experience, a biggest problem with drones is about the sleeper frigates, 4 of them can kill a Tech II light drones before you can recall it still the drone is about 7km from your ship, because they web the drone.
Pay attention when the frigates switch to orange in the overview will help alot, but if you have some lag this will not help so much. :(
After frigates is gone you will be fine.
Sleeper cruiser or battleships never attacked my drones, except when I solo with a carrier.
Some factions drones have double shield/armor/hull and the chance that you lost a drone decrease alot.

Weapons:
About hybrid weapons, you can use Railguns to hit the 65Km away batteships or use a afterburner.
Javelin ammunition to short range and Spike to long range.

Ships:
Proteus well fitted can do any sleeper site, still magnetometric in a C3.
In C1 and C2 WHs you can use some ships, like Myrmidon or Ishtar.
Moirae Nemesis
Kill All Ships In Style
#31 - 2012-06-28 21:08:06 UTC
the damage projection to rate of cap usage is the answer that was given several times in the thread already.
that being said, i have a gallente pilot that only uses gallente ships in wormhole space and she is thriving.

the best advise i can give you is joining a proper wormhole establishment and learn their doctrine. the main issue is isk / hour. c5 sites and i assume c6 sites can be run with domis. in a c5 the isk per hour with a domi fleet is under what you make doing incursions. isk / hour with the domifleet in c6s is less than you make running lvl 4s.

a tengu fleet will reach and be above the 100m / hour mark.

Breezly Brewin
Vril Metaphysics Society
#32 - 2012-06-29 18:33:31 UTC
Miles Parabellum wrote:
You can run C1s and C2s in your active armor Gallente ship as long as you either fit your ship with cap recharging mods or bring a cap booster.
Drone aggro is not a major problem in these classes either, so if you keep an eye on their health and the targeting brackets of the sleepers, you'll be fine.
I've run an actively armor tanked myrm with cap rechargers (no cap booster) and drones as the only DPS in both classes and it worked fine.


me too myrm worked good in all the C1/C2 sites i've done. I have only cleared a few anoms, ladar and grav sites however. i usually lose a couple medium drones but the myrm with 15 medium drone capacity it was cake. the trick is to try to get as much aggro with your guns as possible, say tag each sleeper a couple times with hybrids then launch drones and focus fire. by the time the sleepers are on your drones you have cleared half the sleepers then you may have to replace some of your own drones. definitely doable in the lower class WHs.
Moirae Nemesis
Kill All Ships In Style
#33 - 2012-06-29 21:29:06 UTC  |  Edited by: Moirae Nemesis
Shanli wrote:
I have been searching and I can't find answers. I am hoping to get some help.

I am a Gallente pilot. I understand why drones may not be the best in WH space. Is there anything wrong with an armor tanked hybrid turret Gallente ship? Everything is shields and missles. Help me understand the why behind it. I am retraining but it feels oddly foolish that all of Gallente ships and offense would be rendered worthless in WH space.


let's look at sleepers in general.
in classes c1 to c3 they do low damage, some neuting and orbit fairly close.
remote repairs are not a huge problem.
now i am not comparing them to lvl 4 missions, but rather to the rest of wormhole space.

in these classes the sleepers rarely point you either. a gallente ship might and will perform fine here. the frigates and cruisers will melt. you will have enough cap with a combo of skills and faction mods.


in class 4 this changes. the incoming damage is still fairly low but stuff orbit at long ranges and they have heavy remote repairs. most everything also webs.
stuff is still solo/duo/trio doable in gallente ships but isk per hour is low.


in class 5 wormholes the tank is still good, and most of the stuff gets back into decent orbit. neuts, points and webs are commonplace. usually drones are left alone if the fleet is big, sometimes when sleepers randomly switch they can eat waves of drones alive.
i think that a rr domi gang can run these sites. the tank on proteuses are also good enough to be in the site.
the most you get out of a proteus is as a frigate and cruiser killer. the rr range of the domis/guards/carrier is usually tough and you can not reliably project damage out to ranges that most sleeper bs orbits at.

the thanatos has better options the moros is good.


conclusion. gallente ships have their roles and they fill them well. the gallente role is a bit specialized and require friends to be viable in a higher class 3< wormhole.
Gun Gal
School of Applied Knowledge
Caldari State
#34 - 2012-06-30 18:51:14 UTC
forgive me, but what about a sniper demios?

yes i am a nobb about wormholes, but i have been scanning then for the last month orso and reading up on the sad fact anything solo will have to be range kited, but i have had a sniper demios with range 130km that was used to great effect in nullsec wars from a year and a half ago. think its dps is in the 380 range, speed 1750 volly unknown, cause im not at home , but is that the only real criteria for lower end WH mobs? range and kiting ability ?
Marsan
#35 - 2012-06-30 20:06:48 UTC  |  Edited by: Marsan
The keys I find with is to:

1) Regard them as ammo. The sleepers will kill them off every so often.

2) Sleeper seem to have a hit list and tend to hit the top 3-5 on that list. If you are running a site with 3 friends sleepers rarely eat your drones. Things that put you on the hit list seem to be damage, RR, jamming, and the like, but there is some randomness to who they attack.

3) Pull your drones back between waves. Most people lose drones when the sleeper are still deciding who to hate. If your drones jump in before your friends they tend to be targeted.


As far as armor vs shield it depend on the corp in the WH. I've flown with armor fleets a lot it works. (Heck I've flown in mixed fleets a lot.) It doesn't work as well as the Drake and Tengu blobs o' death in C1-3. Once you start talking C5-6 your options for what we can fly narrow a lot.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Redslay
The Scope
Gallente Federation
#36 - 2012-06-30 22:39:34 UTC
TLDR; Armor or shields is ladies choice

I've spent a little time in wh's and the pve has always been in armor fleets. When I first started we ignored the anoms and only did mag and radar with damnation, thanny, 3 or 4 rr domis (to bridge the changes in thanny rr/ sleeper bs alpha can sting), scorp, and couple dps bs. Over time, this morphed into a cap fleet ( 2-3 carriers and 2-3 dreads plus some secret sauce) with recons for web with some bs dps.. but it's still armor.

If you fly armor there are corps out there that do that.. if you fly shields there are corps that do that.. lots will vary fleet composition depending the situation. we can do both but armor works so well why change it unless the wh effects of op site make it necessary . I'm sure there are corps out there that feel the same about shields.

Just pay attention to what the effects of the wh are and how they effect your fits.

sentry drones are fine for added dps but don't rely on them that is a mistake (you are scrammed and your last drone just died, what now?) and a duel web t2 pulse apoc can often kill frigs before the drones get on target.. Sleepers do change targets with regularity among other nasty tricks and they will switch to your drones occasionally.. keep an eye on them and scoop them quickly when they begin taking damage.. then send them back out right away. If you have RR you can tank your drones but it's easier to just pull them in. Sleeper frigs are bad about agroing drones if you leave them up too long and then sometimes they just get agro right from launch..

I've never done a site in a wh less than class 5 so my input may or may not be relevant to the OP.

Maybe it can be done but I wouldn't recommend attempting full sites in class 4 or above Solo.. the resource sites can be done solo for the most part if you have no friends.

Ps rumor has it that real men hull tank.
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