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Two serious questions for the "Highsec Carebear"

Author
Thor Kerrigan
Guardians of Asceticism
#1 - 2012-06-30 20:31:00 UTC  |  Edited by: Thor Kerrigan
I would like to ask two questions to anyone who considers him/herself a "highsec carebear".

No hate, no judgement. In fact, I do not believe in "EVE classes"; I believe everyone is allowed to log-in and play the game the way they wish. I can "bear it up" Monday because I feel like it and then "gank it down" Tuesday because circumstances allow it. No one chooses their "class" when they start playing, all we do is choose an activity when we log in. Some activities are simply safer than others. (Key word here: safer)

Regardless, some of us choose exclusively activities with the least amount of risk - and there is absolutely nothing wrong with that. This is usually what the carebear label designates: one who engages in low-risk activities.

So my questions are the following:

1. What exactly is a reasonable amount of risk? In other words, at which point would losing your most expensive ship (NPCs or Players, no matter) result in you going "Yep, I truly deserved to lose that ship and I can only blame myself". Showing emotion - sadness or rage - for such a lose is understandable; such is the nature of the game. So please, an honest response.

2. What exactly is a reasonable amount of profit you should be allowed to make? What is the maximum and the minimum isk/hour that should be available when you perform said activities under you ideal risk/reward ratio you thought of when answering question 1.

And before posting your answers, please remember that EVE remains a single-sharded universe and that even the 14-day trial noob can sell his free 1 unit of trit to the biggest 0.0 overlord and complete his buy order. In other words, the more isk you make, the more its overall value decreases for everyone. To increase value of an item, it needs to be harder to obtain. Also, feel free to answer using actual items for comparison such as specific ship class, modules or even PLEX.

--- EDIT 1 --- (after 5 pages) (POST #91) ---

So anyways... 5 pages I there is barely anyone who actually responded to the questions. Is it because the real highsec dwellers simply adapted and are playing the game or because they do not exist?

I honestly expected something along the lines:

1. Losing a ship should happen under two circumstances: when I make a mistake (vs NPC or player) or when someone invest more effort into ganking me than I invested protecting myself (vs player).

2. I should make enough money in highsec to barely pay for a PLEX on a good month. It makes no sense to me if I could make more, because the price would just shift accordingly since 80% of EVE's player-base (and henceforth the biggest chunk of PLEX customers) is in highsec. This also keeps the higher profit areas of the game relevant. Think about it, if we all could make 1 bil profit a month in highsec with "casual" playing, how long would it take before the minimum price for a PLEX peaks just a little over one bil?

These are actually my personal answers to those questions.

--- EDIT 2 --- (after 24 pages) (POST #480) ---

I believe the hulk vs suicide ganker topic has been hammered out. Let's keep it to the OP topic please. What I am essentially asking highsec dwellers is :

What, in your opinion, is a proper counter to your "safer PVE" if not suicide ganking or wardeccing.

It easy to call something overpowered or not fair, but what is your idea of fair then? There are many activities in EVE and "getting your killmails" is not the only way to counter something.

I think 100% safety in highsec is not fair while you can still keep supplying isk and items into the economy. It would make highsec income grossly overpowered in regards to other sec regions.
Private Pineapple
Brutor Tribe
Minmatar Republic
#2 - 2012-06-30 20:33:09 UTC
1. Undocking is too risky.

2. I should be able to make billions per hour without undocking. EVE is unfair because I can't do that.

.

Price Check Aisle3
#3 - 2012-06-30 20:34:13 UTC
This is a new and exciting thread that will deliver new and exciting discussion.
  • Karl Hobb IATS
Thor Kerrigan
Guardians of Asceticism
#4 - 2012-06-30 20:38:22 UTC
Private Pineapple wrote:
1. Undocking is too risky.

2. I should be able to make billions per hour without undocking. EVE is unfair because I can't do that.


Lol forgot to add: and why do you think this would be healthy to the game overall.
Infinitio Krystallos
Sebiestor Tribe
Minmatar Republic
#5 - 2012-06-30 20:38:34 UTC  |  Edited by: Infinitio Krystallos
Thor Kerrigan wrote:
I
Regardless, some of us choose exclusively activities with the least amount of risk - and there is absolutely nothing wrong with that. This is usually what the carebear label designates: one who engages in low-risk activities.


Your argument is flawed on the get-go by the ASSUMPTION that is has to with risk/reward.

Can it not enter your tiny brains that it is just what the particular person LIKES DOING ?

Stop this idiotic argument and close this ump-teen hundreth Thread about this stupid supposition.
Price Check Aisle3
#6 - 2012-06-30 20:39:18 UTC
I steal your mission poo and I enjoy it.
  • Karl Hobb IATS
Infinitio Krystallos
Sebiestor Tribe
Minmatar Republic
#7 - 2012-06-30 20:41:48 UTC
Thor Kerrigan wrote:

2. What exactly is a reasonable amount of profit you should be allowed to make? What is the maximum and the minimum isk/hour that should be available when you perform said activities under you ideal risk/reward ratio you thought of when answering question .


Yet another flaw. I did not ASK or even TRY for or even KNOW ABOUT that Cruor BPC drop I received in a 3/10 DED site.
pussnheels
Viziam
#8 - 2012-06-30 20:49:26 UTC
1 you create your own risk like some people mentioned each time you undock you put yourself at risk , you accept that or this isn't your game
how high this risk is depends on how you play it , if you are missionrunning in a factionfitted faction ship in a busy trade hub , you just asking to get ganked , if you are mining near a busy hub or a majoor trade route you will get ganked sooner than later
if you flying a untanked hauler with a very valuable cargo to jite you know the niarja , uedama or perimeter gates will be the last gate you will reach
those are just a few examples

2 the amount what you earn is in relation to how much work and effort and risk you are willing to put in , just as RL the more effort you put into something the higher the reward clear and simple

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Thor Kerrigan
Guardians of Asceticism
#9 - 2012-06-30 20:50:22 UTC
Infinitio Krystallos wrote:
Thor Kerrigan wrote:
I
Regardless, some of us choose exclusively activities with the least amount of risk - and there is absolutely nothing wrong with that. This is usually what the carebear label designates: one who engages in low-risk activities.


Your argument is flawed on the get-go by the ASSUMPTION that is has to with risk/reward.

Can it not enter your tiny brains that it is just what the particular person LIKES DOING ?

Stop this idiotic argument and close this ump-teen hundreth Thread about this stupid supposition.


When an activity generates profit inside such a sandbox environment it does not matter if that's your main motivator. Any profit you make, whether you like it or not, will affect the economy in-game.

But let me get this straight - for all you care, if your activities provided you with absolutely no profit, you would still like doing it? You are fine with highsec being 100% safe but with absolutely 0 rewards? Please explain how this would affect new players.

Whether you like it or not, I am still only asking about the minimal/maximal amount of profit you would find acceptable.
Thor Kerrigan
Guardians of Asceticism
#10 - 2012-06-30 20:53:36 UTC
Infinitio Krystallos wrote:
Thor Kerrigan wrote:

2. What exactly is a reasonable amount of profit you should be allowed to make? What is the maximum and the minimum isk/hour that should be available when you perform said activities under you ideal risk/reward ratio you thought of when answering question .


Yet another flaw. I did not ASK or even TRY for or even KNOW ABOUT that Cruor BPC drop I received in a 3/10 DED site.


How is your loss my flaw?
Thor Kerrigan
Guardians of Asceticism
#11 - 2012-06-30 20:57:18 UTC
pussnheels wrote:
1 you create your own risk like some people mentioned each time you undock you put yourself at risk , you accept that or this isn't your game
how high this risk is depends on how you play it , if you are missionrunning in a factionfitted faction ship in a busy trade hub , you just asking to get ganked , if you are mining near a busy hub or a majoor trade route you will get ganked sooner than later
if you flying a untanked hauler with a very valuable cargo to jite you know the niarja , uedama or perimeter gates will be the last gate you will reach
those are just a few examples

2 the amount what you earn is in relation to how much work and effort and risk you are willing to put in , just as RL the more effort you put into something the higher the reward clear and simple


You state how the game is now. What I am interested is how a true carebear wants the game to be AND explain why he/she thinks it would be better.
Denidil
Cascades Mountain Operatives
#12 - 2012-06-30 21:05:16 UTC
I don't consider myself a highsec carebear as I do a little of everything, but I know some actual carebears and i'll answer what i think they'd say (not the hyperbole BS that some people expect)

1) suicide ganks should cost enough compared to the value of the target to deter casual ganks, ganks should be generally reserved for high value loot pinatas. "Free KMs" is another issue - loss mails should be issued for Concordokken

2) that is harder to answer. low sec and 0.0 activities should pay more, collaborative activities should pay more.

Ship hull prices should has some connection to how long it takes to mine the resources to make them, and outside of market manipulation situations they do.

However when have an overly bottle necked resource in the resource list for the hull then you have a situation where market manipulation can arise. Unfortunately the most important ship in providing the resources to build all hulls has a bottlenecked resource in its resource requirements, leading to a situation in which market manipulation has inflated the price so a campaign of suicide attacks can take place at a large alliance level profit. This market manipulation would be harder, and there would be much less financial incentive, if the target hulls had EHP more in line with a more realistic amount for a "Deep space 0.0 corp designed vessel".


I don't know any carebear who thinks that Eve should be 100% safe anywhere, the carebears I know are just sick and tired of having bullshit made up about them and constantly worrying about loosing a 200m isk hull to a 1 mil isk hull

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Infinitio Krystallos
Sebiestor Tribe
Minmatar Republic
#13 - 2012-06-30 21:05:31 UTC
Thor Kerrigan wrote:
Infinitio Krystallos wrote:
Thor Kerrigan wrote:

2. What exactly is a reasonable amount of profit you should be allowed to make? What is the maximum and the minimum isk/hour that should be available when you perform said activities under you ideal risk/reward ratio you thought of when answering question .


Yet another flaw. I did not ASK or even TRY for or even KNOW ABOUT that Cruor BPC drop I received in a 3/10 DED site.


How is your loss my flaw?



...and then you make no sense. Period.

Drunkpoasting is always a really bad idea.
Infinitio Krystallos
Sebiestor Tribe
Minmatar Republic
#14 - 2012-06-30 21:06:50 UTC
Thor Kerrigan wrote:


You state how the game is now. What I am interested is how a true carebear wants the game to be AND explain why he/she thinks it would be better.



And why do you want to know these things ? Where is the true intellectual drive ?
Romar Agent
Science and Trade Institute
Caldari State
#15 - 2012-06-30 21:08:19 UTC
Thor Kerrigan wrote:
1. What exactly is a reasonable amount of risk? In other words, at which point would losing your most expensive ship (NPCs or Players, no matter) result in you going "Yep, I truly deserved to lose that ship and I can only blame myself". Showing emotion - sadness or rage - for such a lose is understandable; such is the nature of the game. So please, an honest response.
I don't mind loosing anything. I'm not thinking in ways of more or less risk.

Thor Kerrigan wrote:
2. What exactly is a reasonable amount of profit you should be allowed to make? What is the maximum and the minimum isk/hour that should be available when you perform said activities under you ideal risk/reward ratio you thought of when answering question 1.
I would be happy with not making any profit at all. Most of the time, I'm on a negative income anyway (investments...).

I just want to play the way I want to play. If that way incorporates high risk, I'll do it. And I don't mind if I get any profit out of my game.
Pipa Porto
#16 - 2012-06-30 21:08:24 UTC
Infinitio Krystallos wrote:
Thor Kerrigan wrote:
I
Regardless, some of us choose exclusively activities with the least amount of risk - and there is absolutely nothing wrong with that. This is usually what the carebear label designates: one who engages in low-risk activities.


Your argument is flawed on the get-go by the ASSUMPTION that is has to with risk/reward.

Can it not enter your tiny brains that it is just what the particular person LIKES DOING ?

Stop this idiotic argument and close this ump-teen hundreth Thread about this stupid supposition.


I like ganking the occasional miner. Why should I be stopped from doing what I like?

EvE: Everyone vs Everyone

-RubyPorto

Infinitio Krystallos
Sebiestor Tribe
Minmatar Republic
#17 - 2012-06-30 21:08:40 UTC
Thor Kerrigan wrote:
You are fine with highsec being 100% safe but with absolutely 0 rewards? .



You singularly win the worst poaster of the year for your circuolar nonsense. Get out.
Klandi
Consortium of stella Technologies
#18 - 2012-06-30 21:10:41 UTC
Thor Kerrigan wrote:

1. What exactly is a reasonable amount of risk? In other words, at which point would losing your most expensive ship (NPCs or Players, no matter) result in you going "Yep, I truly deserved to lose that ship and I can only blame myself".

Ridiculous question based on a subjective assumption.
Let me explain. A reasonable risk is subjective to situation therefore is non-quantifiable. Does the titan pilot that loses his titan in a fight examine his reasonable risk factor - possibly...but he logs on because the game is there to be experienced. It could have ended differently...
Thor Kerrigan wrote:

2. What exactly is a reasonable amount of profit you should be allowed to make?

The "profit" I expect to make is the capability to interact with another person doing what the game entitles them to do. That is all the profit I want.

Would be interested to know the reason WHY you posted the questions ...

I am aware of my own ignorance and have checked my emotional quotient - thanks for asking

Pipa Porto
#19 - 2012-06-30 21:14:15 UTC
Denidil wrote:


1) suicide ganks should cost enough compared to the value of the target to deter casual ganks, ganks should be generally reserved for high value loot pinatas. "Free KMs" is another issue - loss mails should be issued for Concordokken


I don't know any carebear who thinks that Eve should be 100% safe anywhere, the carebears I know are just sick and tired of having bullshit made up about them and constantly worrying about loosing a 200m isk hull to a 1 mil isk hull



First, you can Tank a Hulk such that it takes more isk than the Hulk is worth to gank with a reasonable number of characters. (You can also fly a Hulk such that you are immune to ganks)

Second, then you shouldn't have pushed for the Insurance nerf. Before that, people were using larger (more expensive) hulls with cheaper weapons. The insurance nerf made that expensive.

And finally, you can trivially tank a Hulk such that no single ship (available in the normal course of HS) can gank it. (A T2 Catalyst [15m+] can only solo gank an entirely untanked Hulk)

Like it or not, you make decisions with regards to your survival every time you undock. If you don't fit your ship so that it can deal with the potential threats, that's on you.

EvE: Everyone vs Everyone

-RubyPorto

Thor Kerrigan
Guardians of Asceticism
#20 - 2012-06-30 21:14:46 UTC
Infinitio Krystallos wrote:
Thor Kerrigan wrote:
You are fine with highsec being 100% safe but with absolutely 0 rewards? .



You singularly win the worst poaster of the year for your circuolar nonsense. Get out.


Your "contribution" to this discussion has been noted. Now get over yourself.
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