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Turret DPS Support (Frigates)

Author
Ballza Fire
Deep Core Mining Inc.
Caldari State
#1 - 2012-06-25 04:26:40 UTC
Howdy,

TLDR - Main ship tanking, 2nd account alt with Large projectile turrets, will standing back at 10-20km help me hit fullspeed frigates orbiting tank (Range cancels out the tracking needed to hit a small target?)



I'm wanting to bring in some DPS support for my missions, moving up to level 4's.
I use a Drake atm with a decent tank, as it is known, so looking to bring in an another account char to help with some DPS.
(pull aggro in drake, etc, let loose with the dps ship.)

I've only ever used Missiles, which make PvE fairly basic, but I'm wanting to bring in a turret using ship, specifically Projectile Turrets as I want to get the alt into a Machariel eventually, (prob start with a Maelstrom)

I've read a bunch on turret tracking, angular velocity, etc, maths isn't my strong point, in fact is downright sucks.


Basically, I want to know, could I stay 10-20km away from the Drake, which would help me hit frigates that close in and orbit the drake?

Will the frigate still be flying too fast for turret to track and damage or is that smart?

If it is flying too fast, then I could fit a web on the drake I gather, which I was hoping this isnt needed...

I guess once my skills are are trained, I really need to get in an test it out, but wanting to know beforehand if possible.

Is this a worthless idea and should I just use drones? (I want to one pop frigs like I've read, but I gather this is when they burn staight towards you, I dont want to be near the drake, i'd rather stay back)

Cheers
Ballza
Hurricane Ivan
Doomheim
#2 - 2012-06-25 04:33:57 UTC
Fit a web and just slow em down, or use drones. Those will help loads on the small fast frigates.
Rip Marley
MANPENIS
#3 - 2012-06-25 07:29:15 UTC
When this alt gets enough skills to fly a Machariel, what will your drake pilot be in?
Ballza Fire
Deep Core Mining Inc.
Caldari State
#4 - 2012-06-25 07:47:41 UTC  |  Edited by: Ballza Fire
Rip Marley wrote:
When this alt gets enough skills to fly a Machariel, what will your drake pilot be in?


Probably a Tengu, hence the need to take out the Frigates first to avoid webbing I believe

And then once the frigs are down, I'll lay smack into whats rest.

Also note, this is in Gallente space.
Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#5 - 2012-06-25 11:35:52 UTC
Generally speaking the tank is a better bet to kill frigs especially if missile tank or Domi tank. Have the second char provide L gun dps on cruisers and upwards. Not having to worry about tracking will allow your 2nd char to gain range on his guns (typically) and be close enough to the tank to provide RR if and when necessary.

Also note that a drake and a BS can field a combination of 10 hobos II which will mince meat mission frigs if skilled a bit.

If you insist on killing frigs with the 2nd char's guns for whatever reason either kill them before they land on orbit or use a/cs and perfect skills or (better yet) use a Vaga or a Sleipnir ... they terrorize frigs...
Wuxi Wuxilla
The Scope
Gallente Federation
#6 - 2012-06-25 12:32:19 UTC
Obvious solution for dps support would be a tier3 bc:

Quote:

[Talos, PvE support]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II

Experimental 10MN MicroWarpdrive I
Large F-S9 Regolith Shield Induction
Large Shield Extender II
[empty med slot]

Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L

Medium Hybrid Burst Aerator II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Hobgoblin II x5


Empty mid can be Ewar of choice (web/tp), does between 1158 (t1 Antimatter) and 1458 (Void) dps. Kill frigs on approach or with 10 frig-eating light drones and melt the battleships.

Quote:

[Tornado, PvE support]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II

Experimental 10MN MicroWarpdrive I
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L

Medium Projectile Burst Aerator II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


No drones, less dps, but better speed and bigger range. Also selectable dmg types.
828 dps with t1 ammo, 1063 with Hail.
TC are again whatever you want them to be (tp/web/etc)

Quote:

[Naga, PvE support]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Experimental 10MN MicroWarpdrive I
Large Shield Extender II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Cap Recharger II
Phased Weapon Navigation Array Generation Extron

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L

Medium Hybrid Burst Aerator II
Medium Ancillary Current Router I


Could work as a Blaster ship, but the Talos is far better in this role, so I post this rail fit. Has obviously less dps, less Tank, but much more range. Can take aggro without needing to warp out immediately. Needs Cap mod to be stable even without MWD running. Between 719 and 837 dps at 70+49km. No travel time between targets.

Quote:

[Oracle, PvE support]
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

Experimental 10MN MicroWarpdrive I
Large F-S9 Regolith Shield Induction
Large Shield Extender II

Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L

Medium Energy Collision Accelerator II
Medium Capacitor Control Circuit I


Few midslots, so no Ewar support, again needs Cap rig for cap stability with just guns cycling. Combines good short range dps (856 - 1099) with almost Naga-like range with Scorch (785 @64+19km). Tracking is abysmal, on the plus site there are no ammo costs as long as you use t1 crystals.

So, you might ask why I post setups that take almost as long as a t2 mach to skill into? As long as you have a dedicated tank, you need no shiny pirate battleship to do the damage for you - Each of these setups is ~1/10th the price of a single Machariel hull and basically does the same. They attract no gankers and you wont lose 2bil on a ill-timed disconnect.

If you really want to fly the Mach, just go along the standard Minmatar line: Thrasher -> Rupture -> Cane -> Mael (or in this case Mach), fit minimal tank (so you don't have to warp out for 2 or 3 frigates looking at you wrong) and much gank/ewar.

Ballza Fire
Deep Core Mining Inc.
Caldari State
#7 - 2012-06-25 23:10:33 UTC
Thanks for the feedback.

I think going the Tengu + mach combo I would use the missiles to kill the frigs, and the drones on the 2nd char can always help with frigs, while it hunts > cruiser size hulls.

I was thinking of the T3 BC, as it uses Large guns, also less costly, like you said, it's a big price difference and things can go wrong when dual boxing, so a loss wouldn't sting as much.

The Tornado would be my choice as I'm training into Projectile Turrets. Plus no drone skills yet.

The 1st account has T2 light drones, which would make more sense for me to get into a Domi, but I've got zilch armor skills and all shield skills, I was possibly thinking of going into a rattlesnake, which might be an option, as I work nightshifts at work, I could feel comfortable flying the rattler if I need to go afk for a few minutes.

ATM, in the drake, a webbing frigate doesn't pose much problem, so I could send the drones onto them, I have T2 Heavy Launchers to target > cruiser up and then also add the T3 BC damage, combined should make a decent team. As the Tornado has low tank, I'll have to watch triggers, etc.

Still need to spec more into Heavy Missiles though to help hit cruisers, its not quite there yet and I think I'm missing out on some damage with no high enough support skills
Cap James Tkirk
Baba Yagas
The Initiative.
#8 - 2012-06-27 20:14:34 UTC
i use a tornado as additional DPS on my missions
i have my main pop all the triggers and draw all the aggro
my main focuses on frigs the nado pops cruisers & BC first as they are the biggest threat to my tank ship
speed + Sig tank = Ftw
Rip Marley
MANPENIS
#9 - 2012-06-27 21:49:03 UTC
Cap James Tkirk wrote:
i use a tornado as additional DPS on my missions
i have my main pop all the triggers and draw all the aggro
my main focuses on frigs the nado pops cruisers & BC first as they are the biggest threat to my tank ship
speed + Sig tank = Ftw




I do something similar. I have 1 toon in a Navy Domi that pulls the aggro and tanks, and this one flies a Machariel that follows up and cleans house. The Domi launches sentries that I assist to the Machariel for superior overkill. The Mach has lights that clean outthe frigs, but if they start at range I have the option of popping them with the main turrets. If there is an excessive amount of frigs/inties, the domi can launch lights too and its lights absolutely smash frigates. Lastly, partly because my Domi pilot was a dedicated indy toon and never trained guns, the Domi is fit with strong remote shield reps, so the Mach can fit very little tank. The Mach just has some hardeners and every other mod is DPS related.

I don't know if my set-up is the fastest duo to run level 4's, but it works extremely well and needs very little in the way of micromanaging compared to most duo's.
Ballza Fire
Deep Core Mining Inc.
Caldari State
#10 - 2012-06-27 22:15:22 UTC
Thanks for the help guys.

It looks like I might be best to use my tank to kill off the frigates and use the tornado to wreck on the BC > hulls!
Songbird
#11 - 2012-06-30 04:50:19 UTC
If you ever do get into a mach you wont need a tanking char. Usually the mach can keep 30 50km from frigs and 1 shot them as they approach u in straight line, plus u have 125m3 of drone space