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System Upgrades In FW and other Random Ideas.

Author
Zarnak Wulf
Task Force 641
Empyrean Edict
#1 - 2012-06-29 12:50:19 UTC
System upgrades in FW are pretty uninspiring. The research slots are used. The reduced clone costs are nifty. Otherwise I have not seen a flood of industrialists to low sec and systems are only upgraded for the sake of the LP store. Upgrades should bring value to a system even if a side is Tier One and I wanted to see if others felt the same. Some ideas in no particular order (I've deliberately stayed away from numbers.)


  • Plex Warning system. If a plex is opened in a fully upgraded system, an immediate notification is sent to the opposing militia. At each reduced upgrade status, a delayed notification is sent. A system that is not upgraded at all will not send a notification.

  • The level of contestion will decay over time in an upgraded system. Level 5 will see a significant rate of decay. Level 1 will see a minimal level of decay.

  • Repair costs in an upgraded system should be reduced.

  • System upgrades add hit points to a plex button. (see below)

  • Better Rats and more belts. This will not compete with the LP store for a high tier militia. Better rats will improve security status faster though - a constant problem for some militia members (cough cough). A lower tier militia will also appreciate SOME isk reward in the short run.

Plexing:
Make the button a structure that has to be destroyed. Give it hit points comparable with how long it takes now. (minor - 10 min, ect.) When you open a plex, it will have no NPC's in it. These spawn if and as you shoot the button.The number of NPC's that spawn can be linked to the DPS put onto the button. This way - if you want to open a plex to get PvP, it's there w/o NPC's. If you're trying to plex - you will have to bring some DPS rather then speed tank it. And if everyone tries to bring Federation Navy Comets to minors - more NPC's will spawn.
Lock out
Shadows Of The Federation
#2 - 2012-06-29 13:41:36 UTC
Zarnak Wulf wrote:


Stuff that makes sense



You sir, are making too much sense. Stop posting now, it looks suspect.
Vordak Kallager
Descendance.
GoonSwarm.
#3 - 2012-06-29 19:07:57 UTC
This is good posting.

Sa souvraya niende misain ye.

Mutnin
SQUIDS.
#4 - 2012-06-29 19:32:38 UTC  |  Edited by: Mutnin
So you are telling us you want us to sit there for 10, 15 or 20 mins shooting at a structure?

So that means we have to carry 20k rounds of ammo to run a plex or 2? How many plexes do you think you will run before your cargo bay is empty?
Zarnak Wulf
Task Force 641
Empyrean Edict
#5 - 2012-06-29 20:16:01 UTC
Circle button. NPC's spawn. Clock stops until the rats are dead. You kill the rats and the countdown resumes. Upgrades add 1-5 minutes to an offensive plex. There is more then one way to skin a cat.
Andiedeath
We Aim To MisBehave
Wild Geese.
#6 - 2012-06-30 01:16:31 UTC
Zarnak Wulf wrote:
Circle button. NPC's spawn. Clock stops until the rats are dead. You kill the rats and the countdown resumes. Upgrades add 1-5 minutes to an offensive plex. There is more then one way to skin a cat.


That would be better.

Notifications should be limited to systems that a militia corp has an office in. Could you imagine the spam otherwise?... Lol

Also defensive plexes should give LP. Possibly 50% to the people on the button and 25% to the ihub.

I'd also like to see Upgrades give defensive bonuses to faction stations and possibly gates. Such as if a TLF station is in a system owned by Minmatar that stations guns would shoot at Amarr and Caldari militia. Although 24th stations in systems occupied by Minmatar wouldn't give this bonus. The guns would just be inactive.

Director

Sefem Velox

INGAME CHANNEL: Sefem Public

Zarnak Wulf
Task Force 641
Empyrean Edict
#7 - 2012-06-30 02:39:44 UTC
Andiedeath wrote:
Zarnak Wulf wrote:
Circle button. NPC's spawn. Clock stops until the rats are dead. You kill the rats and the countdown resumes. Upgrades add 1-5 minutes to an offensive plex. There is more then one way to skin a cat.


That would be better.

Notifications should be limited to systems that a militia corp has an office in. Could you imagine the spam otherwise?... Lol

Also defensive plexes should give LP. Possibly 50% to the people on the button and 25% to the ihub.

I'd also like to see Upgrades give defensive bonuses to faction stations and possibly gates. Such as if a TLF station is in a system owned by Minmatar that stations guns would shoot at Amarr and Caldari militia. Although 24th stations in systems occupied by Minmatar wouldn't give this bonus. The guns would just be inactive.


My take on defensive LP is two-part. First, defensive LP should be granted as a percentage that equals the contested percentage of a system. Haras, for example, has consistently been bouncing between 80% and 90% contested. If I were to run a minor when it is at 90% as a defensive plex I would earn 9000 LP. It would be something easy that new militia members could do to earn LP. Once they burned it down to a point that another system in worse shape became more appealing, you could slap the upgrades on Haras and let a decay rate suggested above take over.

Such a system would also nip abuse. Defensive plexing in a stable system like Kamela would net no LP.

The second part of defensive LP is resource scarcity. A militia team that is winning should have to make hard choices with upgrades and LP. If you are going to introduce defensive LP to the mix then I would suggest a couple things. Missions have to be in hostile systems. (going to Ezarra as Minmatar is silly) and running plexes for an allied militia pays in that allies LP and not your own. Minmatar militia doing Caldari plexes would be paid Gallente LP as an example.
Alticus C Bear
University of Caille
Gallente Federation
#8 - 2012-06-30 08:42:43 UTC
Zarnak Wulf wrote:
Circle button. NPC's spawn. Clock stops until the rats are dead. You kill the rats and the countdown resumes. Upgrades add 1-5 minutes to an offensive plex. There is more then one way to skin a cat.


I like this idea, might need to adjust the timers down though, not so much for minors but in the Majors killing the NPC's could take a while and that is effectively time added to the timer. As you stated system upgrades could take the timer length back up again.
Andiedeath
We Aim To MisBehave
Wild Geese.
#9 - 2012-06-30 22:10:22 UTC
Zarnak Wulf wrote:


My take on defensive LP is two-part. First, defensive LP should be granted as a percentage that equals the contested percentage of a system. Haras, for example, has consistently been bouncing between 80% and 90% contested. If I were to run a minor when it is at 90% as a defensive plex I would earn 9000 LP. It would be something easy that new militia members could do to earn LP. Once they burned it down to a point that another system in worse shape became more appealing, you could slap the upgrades on Haras and let a decay rate suggested above take over..


I like this idea. It means that it is more likely that systems will fluctuate at a much higher contested percentage (50-60%).

Zarnak Wulf wrote:

The second part of defensive LP is resource scarcity. A militia team that is winning should have to make hard choices with upgrades and LP. If you are going to introduce defensive LP to the mix then I would suggest a couple things. Missions have to be in hostile systems. (going to Ezarra as Minmatar is silly) and running plexes for an allied militia pays in that allies LP and not your own. Minmatar militia doing Caldari plexes would be paid Gallente LP as an example.


Possibly better, although I have been chased out of systems controlled by Minmatar (I'm Minmatar) more often than amarr controlled systems. For example only once in the last 3 months have I been chased out of Sahtogas, Tannakan, Haras etc...

Director

Sefem Velox

INGAME CHANNEL: Sefem Public

Milton Middleson
Rifterlings
#10 - 2012-07-01 02:12:43 UTC  |  Edited by: Milton Middleson
Something really ought to be done about stationless systems. As is, they are utterly worthless for anything beyond buffering your warzone control. One idea I like is to make the I-hub a milita-only station, either by default or at a certain level of system upgrades. As an added benefit, this station can have super awesome services or free med clones or something.

There also really ought to be more benefit to holding systems in and of themselves, rather than just as a means to higher warzone control (this should also be counter-balanced by a reduction in the absurd rewards for high warzone control). Better PVE rewards for militia members is the obvious way to go on that front (e.g. LP and increased sec status for ratting, or just better rat spawns), and meaningful industrial improvements for militia industrialists.

I agree on the idea for defensive plexing (I've heard minor variations on this from about ten different people), but not on shifting from timers to structure bashing. Plexing is already dull, and shooting space bricks is not going to enhance the experience.

Random idea: what if, instead of having rats, the button shot at you if you were in timer range? You could suppress (or disable) the weapons on the button with enough dps (or damage), so a gang of undersized ships could still run large plexes without getting reamed, while people who are only using the plex for PVP can just stay off the button. Speed tankers explode.
Zarnak Wulf
Task Force 641
Empyrean Edict
#11 - 2012-07-07 01:50:17 UTC
Worth one bump.
Super Chair
Project Cerberus
Templis CALSF
#12 - 2012-07-07 02:30:56 UTC
I'd like to see more to the system upgrades than what is in place currently. Right now upgrades are "lolgetourtierup" and don't really feel valueable to those living in the systems that the upgrades are in.

It's been suggested before, but i believe its worth repeating that some sort of PI boost with upgrades should be in order. Perhaps increasing yield on extractors by 5% per level or increasing PG/CPU of a command center by 10% per system upgrade level would be really nice.

POS fuel consumption reduction or something POS related (faster research/reaction times, and if devs really want to take a dump in a bucket, and pour it onto a fan thats blowing towards FW lowsec, have faster moon mining cycles Twisted).

I'm sure right now theres a lot more you can do than what i've just posted, but here's some ideas as right now it's a bit dull. What?
Deerin
East Trading Co Ltd
#13 - 2012-07-09 07:49:47 UTC
A lot of good ideas in this thread so it deserves a nice bump.
Taoist Dragon
Okata Syndicate
#14 - 2012-07-22 02:48:38 UTC
Alot of good idea on how to make FW more appealing to a larger group of players

+1 from me for what it's worth

That is the Way, the Tao.

Balance is everything.

Xuixien
Solar Winds Security Solutions
#15 - 2012-07-22 17:58:21 UTC
Something cool would be if the LP-store sold militia bubbles - only militia members could anchor them and they could only be anchored in FW systems?

Have to go shopping, will add more later.

Epic Space Cat, Horsegirl, Philanthropist

Amymuffmuff
Hostile.
PURPLE HELMETED WARRIORS
#16 - 2012-07-23 09:19:31 UTC
good thread. keep up the good ideas.

Editor for evenews24.com

Thomas Kreshant
Brutor Tribe
Minmatar Republic
#17 - 2012-07-23 11:08:44 UTC
I liked Soundwaves idea last night during the AT for 3rd parties being able to come along get the IHUB to vuln and kill it removing the system from FW completely until someone from either faction was able to construct a new IHUB it would add a completely new dynamic to the warzone spicing things up nicely.
Zarnak Wulf
Task Force 641
Empyrean Edict
#18 - 2012-07-23 14:15:36 UTC
Thomas Kreshant wrote:
I liked Soundwaves idea last night during the AT for 3rd parties being able to come along get the IHUB to vuln and kill it removing the system from FW completely until someone from either faction was able to construct a new IHUB it would add a completely new dynamic to the warzone spicing things up nicely.


That would expand a broken feature rather then fix it. Right now the war cycle is:
Militia A beats Militia B
Militia B resorts to a passive aggressive campaign.
Militia A suffers boredom. Core pilots desert the cause or simply stop logging in.
Militia B makes a comeback?

The process takes months to complete and resorts to boredom. Yawn. A better cycle would be:

Militia A STARTS to beat Militia B.
New pilots flock into Militia B due to intelligent game mechanics or hooks being in place.
Militia B pushes Militia A back until new pilots flock to Militia A.
Hidden Snake
Inglorious-Basterds
#19 - 2012-07-23 14:33:47 UTC
you pointing to general problem of lack of concept for low sec ..... just reminding of my point of unique feature for lowsec accessible for everyone and vital for everyone (like trading ploace for t2 etc.).

Snake
Thomas Kreshant
Brutor Tribe
Minmatar Republic
#20 - 2012-07-23 15:14:23 UTC
Zarnak Wulf wrote:
Thomas Kreshant wrote:
I liked Soundwaves idea last night during the AT for 3rd parties being able to come along get the IHUB to vuln and kill it removing the system from FW completely until someone from either faction was able to construct a new IHUB it would add a completely new dynamic to the warzone spicing things up nicely.


That would expand a broken feature rather then fix it. Right now the war cycle is:
Militia A beats Militia B
Militia B resorts to a passive aggressive campaign.
Militia A suffers boredom. Core pilots desert the cause or simply stop logging in.
Militia B makes a comeback?

The process takes months to complete and resorts to boredom. Yawn. A better cycle would be:

Militia A STARTS to beat Militia B.
New pilots flock into Militia B due to intelligent game mechanics or hooks being in place.
Militia B pushes Militia A back until new pilots flock to Militia A.


It doesn't expand a broken feature at all it kills it

I very much like the idea of going hmm no FW for you as system after system is removed from FW and Warzone control, I doubt Soundwave would follow through with the thought but I like it.

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