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Exploration mission + salvage/archeology

Author
Senoiri
Ministry of War
Amarr Empire
#1 - 2012-06-28 22:06:31 UTC  |  Edited by: Senoiri
NOTE: added additional ideas + fixed some not too good ones =)

Hello there =)


Not sure if this topic was discussed before (too lazy to actually seach though the 200+ pages of ideas xD), but lets get down to the idea:

Basically where ever you go, most of the time you bump into these small to huge floating debris, damaged ships, rusted and abandoned stations, broken station parts, ect. that are occupying most of the missions sites.
You can target them, but do nothing with them actually.

So why not use them if they are there already ?
I'm mining a lot and doing a lot salvage runs and it occoured to me that these abandoned debris could be easily used up:

It could be made as a mission type like exploration, so explorers would finally have a missioning on their own. It could be did the same as security missions with different agents lvl 1-5. To make it more then just a silly radar/magnet site copy, it could use a mini-game of puzzle solving to let you enter to the next room.
In the final room, you encounter these freaking huge abandoned stations, debris, ect. that you could explore.
Some people mentioned that the Marines, scientists and other people you can loot from cans dont have any particular use.
Well it would be interesting if you could use them up here too =)

But basically you could use these station wrecks for the following:

1. Salvage: it would need either more runs to "empty" it fully (depending on size) or if its big enough, could have sub-target parts that can be targeted separatly and salvaged or use archeology on them perhaps.

2. Archeology: You could find some interesting BPO/BPC, or special BPs that give a minor permanent boost to manufacture time/mineral needed/ect. to certain ship/equipment blueprint. It could be "learned" the same way as skillbooks.

3. "Mining": After you used salvage/archeology on the debris, you could "mine" it for additional materials the station wreck is made up of. The husk of the station could be stripped apart and similar to rigs, could produce materials to build ships (introduces another method of ship building aside of the mineral type one).

It would be lovely to see this implemented as a new way of salvage materials, since, lets face it: the current salvage/archeology is kinda bleak and one sided.
Either way, I think those indestructable/non-salvageable old debris could be used up since they are there anyway.
Not too much programming would needed to use salvaging/archeoligy on them. And with a new mining turret type, you could mine these small-to-huge space debris. Since we already have one for mining, gas and ice, I think something as ORE or minmatars would definitely want to aquire free loot =) Heck we already have the Noctis, a salvage duty ship with all the goodies, it would need little brain to change it for this type of mission run's purpuse ^^

It could be also linked with:
- Research --- you could find BPO/BPC, or special BPs for certain ship/equipment, that you can learn, just like skill, that would add a permanent boost to the manufature time/mineral need/ect
- Archeology --- same deal with salvage, some new playground for this and it would actually FEEL like I'm looking though some ruins for clues of the old races and stuff
- Facttion Loot --- different places could hold different level of Faction Drops, depending on how good your skills are in salvage/archeology
- Exploration --- as mentioned above, new playground
- Combat --- the guardians of these places could differ with hisec, lowsec and null, similar to agent mission difficulty
- Mining --- as mentioned, it could also be "mined" for the materials these structures are built up with
- Possible mini-game --- like puzzle solving and such to make archeology/hacking/salvage a bit more chellenging and actually interesting ^^


Post your thoughts =)
*puts on flame-proof jacket*
Nikk Narrel
Moonlit Bonsai
#2 - 2012-06-28 22:16:46 UTC
These stations, and other objects which you have described. Aren't they just sitting there in open space for the longest time already?

Why are we thinking they haven't been stripped already of anything remotely useful or cost effective to take?

Do the Guristas look like they walk away from opportunities? Perhaps the rogue drones have stopped infesting things in their space.

NPC activity in all areas, ignoring the potential for empire sanctioned salvage ops, have more than likely dealt with this already.

The only potential this has, is as a new type of mission specifically to go to a distant location where previously unknown items might be hidden.
Senoiri
Ministry of War
Amarr Empire
#3 - 2012-06-28 22:27:15 UTC  |  Edited by: Senoiri
Actually, most of the debris you encounter in missions are not that old. True I've seen a rusted and totally stripped caldari station wreck, but most of the other smaller and bigger things are destroyed not too recently.
Sometimes you can still see some green/blue gascloud(?) leaking from the debris thats left after the explosion perhaps ?

Good point tho, that its already be salvaged and looted. However, the fact still remains, that the structure elements still could be salvaged and re-used, since the debris is still intact (mostly stripped of all electronics and all smaller movable items xD)

Actually this could bring salvage a bit more literal and interesting role then just salvaging rats and mission mobs 24/7 + the occasional pvp kills x) + it could have a higher chance to drop faction loot for example?
Also a new toy for explorers too if this happens to be placed in an anomaly like Grav sites do already =)
And it can be guarded also ^^
Well technically its a ... mining mission type perhaps ? Or just would be similar to exploration plex sites? =)
Nikk Narrel
Moonlit Bonsai
#4 - 2012-06-29 00:49:55 UTC
It's not a bad idea, but I am suggesting it become a specific mission type.

Salvaging or looting seems like it could use a boost.

Send in an explorer ship, and a robotic avatar to do something like a WiS experience of exploring maybe.
(Maybe some dust inspired FPS action, or solve a puzzle locking away loot)

Heck, a big structure could allow a small ship to explore inside it perhaps...

(maybe player enters the station in his pod, and boards a special ship used just inside for this, adventure time)
Senoiri
Ministry of War
Amarr Empire
#5 - 2012-06-29 09:09:48 UTC
Well yeah, it can be used as an exploration mission type :D
Either way it would be lovely to see this implemented as a new way of salvage materials, since, lets face it: the current salvage is kinda bleak and one sided. Heck we already have the Noctis, a salvage duty ship with all the goodies ^^

It could be also linked with:
- Research --- you could find BPO/BPC, or special BPs for certain ship/equipment, that you can learn, just like skill, that would add a permanent boost to the manufature time/mineral need/ect
- Archeology --- same deal with salvage, some new playground for this and it would actually FEEL like I'm looking though some ruins for clues of the old races and stuff
- Facttion Loot --- different places could hold different level of Faction Drops, depending on how good your skills are in salvage/archeology
- Exploration --- as mentioned above, new playground
- Combat --- the guardians of these places could differ with hisec, lowsec and null, similar to agent mission difficulty
- Mining --- as mentioned, it could also be "mined" for the materials these structures are built up with
- Possible mini-game --- like puzzle solving and such to make archeology/hacking/salvage a bit more chellenging and actually interesting ^^
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#6 - 2012-06-29 12:56:39 UTC
I'd prefer missions and exploration to be separate, thanks.
Nikk Narrel
Moonlit Bonsai
#7 - 2012-06-29 13:29:01 UTC
Emperor Salazar wrote:
I'd prefer missions and exploration to be separate, thanks.

I highly doubt this would be confused with existing mission types, anymore than courier is mixed up with security.

Existing exploring aspects along with existing mission aspects don't need to be affected by this at all.

Enough people like exploring to want to see what's around the next corner. Throw in a good story, and you appeal to players in a whole new way.
mxzf
Shovel Bros
#8 - 2012-06-29 13:56:20 UTC
Nikk Narrel wrote:
Emperor Salazar wrote:
I'd prefer missions and exploration to be separate, thanks.

I highly doubt this would be confused with existing mission types, anymore than courier is mixed up with security.

Existing exploring aspects along with existing mission aspects don't need to be affected by this at all.

Enough people like exploring to want to see what's around the next corner. Throw in a good story, and you appeal to players in a whole new way.


His point is that the very nature of exploring involves going out to find what's sitting out there in the universe. Having an agent tell you where stuff is to find is completely contrary to the very nature of exploration.
Senoiri
Ministry of War
Amarr Empire
#9 - 2012-06-29 14:08:45 UTC
mxzf wrote:
Nikk Narrel wrote:
Emperor Salazar wrote:
I'd prefer missions and exploration to be separate, thanks.

I highly doubt this would be confused with existing mission types, anymore than courier is mixed up with security.

Existing exploring aspects along with existing mission aspects don't need to be affected by this at all.

Enough people like exploring to want to see what's around the next corner. Throw in a good story, and you appeal to players in a whole new way.


His point is that the very nature of exploring involves going out to find what's sitting out there in the universe. Having an agent tell you where stuff is to find is completely contrary to the very nature of exploration.



Actually, making missions like "Go to X System and scan down the site and go in and gather the stuff inside" wont really kill the fun of exploration, since you still need to pinpoint the site via scanning. The only "restricting" factor would be that the system would be named :P You still need to find it xD

Giving options is not a bad thing in my opinion. And I think Exploration could use some little love, especially salvage/archeology/hacking, since they have little playgrounds where we can use them actually ^^;
Just because an agent pinpoints a system where you'd need to locate a place where you need to do stuff, wont really kill the fun of exploration. It is optional idea anyway. Not mandatory.

Some people would love story and versatility put into the exploring not just "Yeeey I found my 12389736899th Radar site, and I already know what npcs/rewards awaiting me inside!". Its a little bit bleak ^^;
If you want you could still do only exploration via the old way. I just made a topic about how could it be a bit more interesting and rewarding then currently is.
Nikk Narrel
Moonlit Bonsai
#10 - 2012-06-29 14:33:38 UTC
mxzf wrote:
Nikk Narrel wrote:
Emperor Salazar wrote:
I'd prefer missions and exploration to be separate, thanks.

I highly doubt this would be confused with existing mission types, anymore than courier is mixed up with security.

Existing exploring aspects along with existing mission aspects don't need to be affected by this at all.

Enough people like exploring to want to see what's around the next corner. Throw in a good story, and you appeal to players in a whole new way.


His point is that the very nature of exploring involves going out to find what's sitting out there in the universe. Having an agent tell you where stuff is to find is completely contrary to the very nature of exploration.

He is welcome to that. I really don't see how that will be affected by this idea.

Think of this more like the agent is contacting you as a field agent, following a lead about location X.

(Example)-------------
50 years ago, Interbus was playing around with luxury cruises to some supposedly scenic places. Well, one of the routes took them through a border region to see the ISK Nebulae.
This route was considered safe back then, since noone knew yet the rogue drones were spreading that way. Not even the Guristas knew...
This is where it get's confusing for many.
The Guristas attacked the cruise liner, 'Stardust', and were attempting to steal a collection of priceless relics in the gallery on board. These relics were etched crystal sheets. They were simple schematics and designs for some kind of early processor, but Vilmar's engineering schematics had such an artistic quality that the very blueprints possessed ethereal beauty. People could stare at them for hours seeing patterns within patterns.
Forgive me, I am a fan of Vilmar's work... as are many others!

Long story short, the Guristas had secured the liner, and were taking it to some location while they robbed it. They were unprepared for the cloud of drones that surprised them.

We recently recovered a log set. One of the Guristas had been recording an entry at the time of the drone attack, and the coordinates involved have been confirmed.
For the first time, we have new information pinpointing where we believe the 'Stardust' might still be drifting...
-----------------
Simi Kusoni
HelloKittyFanclub
#11 - 2012-06-29 15:08:56 UTC
What you seem to be asking for is just missions with exploration loot tables, mags and radars etc.

This isn't exploration, and I'd prefer if mission bots runners kept their grubby mits off my loot.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Simi Kusoni
HelloKittyFanclub
#12 - 2012-06-29 15:12:01 UTC
Senoiri wrote:
Some people would love story and versatility put into the exploring not just "Yeeey I found my 12389736899th Radar site, and I already know what npcs/rewards awaiting me inside!". Its a little bit bleak

I've got to ask, what's the difference between finding your 30th radar, and accepting your 30th exploration mission?

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Nikk Narrel
Moonlit Bonsai
#13 - 2012-06-29 17:10:13 UTC
Simi Kusoni wrote:
Senoiri wrote:
Some people would love story and versatility put into the exploring not just "Yeeey I found my 12389736899th Radar site, and I already know what npcs/rewards awaiting me inside!". Its a little bit bleak

I've got to ask, what's the difference between finding your 30th radar, and accepting your 30th exploration mission?

Reading an interesting back story.

The providence of an item gives it meaning. Knowing the item sells for a small fortune because of people wanting to possess a piece of history.

Otherwise it is only an arbitrary number from a random table of potential spawns on a timer. Sure, that's what it might be on the server, but we like the illusion of spaceships flying on exciting and meaningful adventures.

We play the game for fun. For many, this is what fun means.
Senoiri
Ministry of War
Amarr Empire
#14 - 2012-06-29 17:24:01 UTC  |  Edited by: Senoiri
Simi Kusoni wrote:
Senoiri wrote:
Some people would love story and versatility put into the exploring not just "Yeeey I found my 12389736899th Radar site, and I already know what npcs/rewards awaiting me inside!". Its a little bit bleak

I've got to ask, what's the difference between finding your 30th radar, and accepting your 30th exploration mission?

What you seem to be asking for is just missions with exploration loot tables, mags and radars etc.

This isn't exploration, and I'd prefer if mission bots runners kept their grubby mits off my loot.



Uhm... something new and perhaps different then the sites you already know to boredom? XD
You can still do the regular exploration. I would not want to change that. You just gain the choice to take missions and get involved a bit more in the story of EvE. Not to mention it would be a nice way to gain standings with corp if you dont like the idea of doing lvl4s in a BS :P

I love lore for example. Right now exploration has little to no lore involved. Hell, we are doing archeology to do... wait what exactly... ? :P Open a can, loot an item and thats it. It could be named Canopenry it wouldn't change anything to the slightest.
I just like to see some actual story and variety in what exploration offers. Right now you can do... Radar and Magnet and plexes... oh wait thats not exactly exploration... its more combat oriented =)
Right now the only place you can use salvage/archeology/hacking is these places. Nowhere else. (only on the occasional COSMOS missions but thats all)
I wish for a more depth then just --- target, use salvager/analiser/hacker, open container, rence and repeat. Depth, story, something other then just to wait if its a hit or miss on loot -.-"

Dont tell me you dont wish for a little differency in the exploration and new things added ? xD
Simi Kusoni
HelloKittyFanclub
#15 - 2012-06-30 01:27:04 UTC
Senoiri wrote:
Uhm... something new and perhaps different then the sites you already know to boredom? XD

So what's the difference between this and new exploration sites?

Senoiri wrote:
You can still do the regular exploration. I would not want to change that. You just gain the choice to take missions and get involved a bit more in the story of EvE. Not to mention it would be a nice way to gain standings with corp if you dont like the idea of doing lvl4s in a BS :P

Well if you don't like the idea of missions, surely you could just do exploration? Why does it need to come in mission form?

Senoiri wrote:
I love lore for example. Right now exploration has little to no lore involved. Hell, we are doing archeology to do... wait what exactly... ? :P Open a can, loot an item and thats it. It could be named Canopenry it wouldn't change anything to the slightest.
I just like to see some actual story and variety in what exploration offers. Right now you can do... Radar and Magnet and plexes... oh wait thats not exactly exploration... its more combat oriented =)
Right now the only place you can use salvage/archeology/hacking is these places. Nowhere else. (only on the occasional COSMOS missions but thats all)
I wish for a more depth then just --- target, use salvager/analiser/hacker, open container, rence and repeat. Depth, story, something other then just to wait if its a hit or miss on loot -.-"

Dont tell me you dont wish for a little differency in the exploration and new things added ? xD

So your complaint with exploration seems to be that it is combat oriented, yet want to "add" to it with combat oriented mission exploration sites?

By the sounds of it, these sites you propose are exactly the same. If you want some kind of story, try running the escalation sites?

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Senoiri
Ministry of War
Amarr Empire
#16 - 2012-06-30 07:08:18 UTC
Simi Kusoni wrote:

So what's the difference between this and new exploration sites?

Well if you don't like the idea of missions, surely you could just do exploration? Why does it need to come in mission form?

So your complaint with exploration seems to be that it is combat oriented, yet want to "add" to it with combat oriented mission exploration sites?

By the sounds of it, these sites you propose are exactly the same. If you want some kind of story, try running the escalation sites?


1. It has a difference if you happen to read what I said :P Puzzle mini-game, the way salvage/analysing would be handled, possible useage of the Marines, Scientists, ect. Tho basically it was started as a topic to use those space debris we can see in every mission. *shrugs* It "evolved" into this in the meantime :D

2. It dint need to come in mission form. The thing I say here could be implemented as a new exploration site type also, without the need of agents actually. However, if you have it in mission form, then you wont need ot go out of your way all the way to low/null sec to actually find a place that hasn't been cleared by others when you get there. (There are a lot of people doing exploration, and since the sites only "refresh" every 3h or so, chances are, you can end up with nearly all hi-sec spot already cleared. While this might be a moot problem for some, it is problem for a lot newby who dont want to get shot down in lowsec. + have low skills to get into higher lvl exploration =)

3. Actually, I dont mind exploration with combat orientation. Plexes are already there and even radar/magnet sites have npcs from time to time ^^ What I said here is a possibility. Encountering some npc in exploration is nearly a given. Let me know if you have better idea. =)

4. Have you considered that not anybody right off the bat can run escalation sites ? xD Its like the same if I'd tell a brand new player to get into lvl 3-4 security missions right from the start :P Balance is a nice thing, especially if there are different difficulty offered, so new/young characters could get access to some thigns as well, not needing to wait until their skills are high (lvl4-5) to actually do something properly.

Well since this is a "Features and Ideas" forum, I think the main point would be to come up with interesting ideas, not to bash eachother's =)