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Amarr vs gallente BS

Author
Rago
State War Academy
Caldari State
#1 - 2012-06-29 20:28:59 UTC
hey guys,
was just wondering if there's much difference between amarr and gallente BS. Ive been flying caldari up to now and want a change. I want the ship mostly for PvE but I'll probably fly some PvP at some point as well. I am also thinking more long term, like faction ships and marauders. Thanks in advance :)
Lost Greybeard
Drunken Yordles
#2 - 2012-06-29 20:53:06 UTC
Rago wrote:
hey guys,
was just wondering if there's much difference between amarr and gallente BS. Ive been flying caldari up to now and want a change. I want the ship mostly for PvE but I'll probably fly some PvP at some point as well. I am also thinking more long term, like faction ships and marauders. Thanks in advance :)


Amarr have heavier armor buffer and rely pretty close to exclusively on laser turrets for damage. Because of the lasers thing, their fittings tend to be a little tight on capacitor stability, like Caldari boats frequently are. They also generally tend to run a bit slow even for Battleships, though it may not be a big enough difference for you to notice. Generally you want to be fairly well-skilled into the boats before using them.

Gallente are a bit more flexible, can be built around rails, blasters, drones, or some combo of those (Rails and blasters are much more distinct in playstyle than beams and pulses). Because some ships (coughdominixcough) don't necessarily use weapon turrets at all, you tend to be able to stack some pretty weird or cap-heavy fits without breaking stability. They have enough shield that you technically _can_ shield tank them, but it's still generally not the optimum. The Dominix is probably the easiest boat in the game to build as a dual-rep brick. You can build some pretty viable Gallente builds with only BS 3 or 4 and moderate hybrid/drone skills, I used to run a drone dominix through L4s at BS I without many issues and still haven't bothered grabbing T2 heavies/sentries.

One-liner version:
Amarr BS: Boring, but practical with no real weak spots
Gallente BS: Flexible, but not as innately defensive
CorInaXeraL
The Dresdeneers
#3 - 2012-06-29 21:09:07 UTC
Amarr ships are far from boring!

But I am also biased.

From experience on the Amarrian battleship platforms for PVE, I can say they are indeed fun to fly, but very skill-dependent. Poor skills for your capacitor will nuke your ability to function (however to note the brighter side, Amarr ships have nice capacitors to begin with). Fitting can be tight if you're not careful, but there are plenty of options out there to make things work.

You'll struggle a bit balancing your low slots, as Amarr ships armor tank (there are some you can attempt to shield up, but it's not their strongest suit). Finding the balance between tanking modules and your heat-sink/tracking enhancers is tedious at times, as is realizing you're limited to EM/Therm damage, but drones and wingmen make up for that (drones not as much at times).

Yes, the Amarrian boats are sluggish, but think of them as lumbering Juggernauts of doom in the right hands. Fitted and kitted right, you'll see some nice Alphas from Pulses, and some solid range on Beams, and once your skills and implants match the ship, you'll have a solid platform for running all kinds of fun.

For mid slots, you have some flexibility depending on your capacitor skills. You'll either have to look at CCC rigs with Cap Recharging mods in the mids to keep stable, or play around with boosters and other mods to enhance tracking/sensors/etc and work on pulsing your tank and monitoring laser consumption of the Cap to keep from running dry. Once I had my capacitor skills at 5's, I found little problem here, though. 4's should be more than workable as well.


For the Gallente? It's been...oh...four years since I last used one. So, I won't remark much on them, but I imagine at their core, the fitting and balancing of lows will be the harsh point as well.
Red Teufel
Calamitous-Intent
#4 - 2012-06-29 21:23:45 UTC
they are all good. though atm amarr have an advantage when it comes to large fleet battles.
RavenPaine
RaVeN Alliance
#5 - 2012-06-29 21:31:07 UTC
Amarr:
Geddon for DPS. It has a proven history. Clear role. Nice ship
Apoc is a great Snipe platform. Decent for PVE I am told.
Abby is famous for tank/hitpoints. Just plain sexy.

Gallente:
Domi is very flexable. Ship of MANY uses.
Mega is a DPS monster. You do not one of them in your face for long.
Hype I am unfamilliar with.

Both Navy choices are nice

Pirate versions are Vindicator and Bhaalgorn. Top notch ships indeed for what they do.

There is not a 'Bad' choice imo.
David Clausewitz
David Clausewitz Corporation
#6 - 2012-06-30 06:29:55 UTC  |  Edited by: David Clausewitz
Battleships are the crown jewel of the Amarr subcap line-up.

Pretty easy though:

Snipe? Apoc
Gank? Geddon
Tank? Abba
george harries
School of Applied Knowledge
Caldari State
#7 - 2012-06-30 09:07:12 UTC
One thing people have not stated - if you have Caldari BS to a decent level (at least 4) and you mission in Amarr space (ie predominantly Sansha/Blood rats) then imho you can't beat a nightmare. T2 Tachs with IN Heatsinks you get over 1000 DPS, add some tracking enhancers in the low and computer in the mid (if you have the space - 2 CN invuls gives all the tank you need with a booster) Cap charges and you're good to go.

good example - Pirate Scarlet with IN multi I one shot her - then she reappears in the next room (as if you don't kill her she warps on the first shot - so extra 5m bounty - have petittioned this as would appear to be a bug but not changed so Lol )

You'll have good shield skills but getting T2 tachs and your support skills to 5 is a must - I initially used IN Tachs as cba to do the drag to T2 but have now and got about another 10% DPS.....

I have my main in Minnie space and am now training for a mach due to damage type as found missiles getting far too boring as I initially trained up Caldari and had a Golem. I now have a jump clone in Amarr space with damage implants for the NM whilst main activities sre in Minnie.

Over time you could train up your armour skills, but in PvP shield doctrine is predominant in my corp (mainly small to medium fleets) due to speed and gank ability. This route will move training more towards gunnery skills but you will find a whole range of ships you can use in PvP.

Not used 'basic' Amarr ships for PvE but the above posters have got some very good info - thought this one may get you into a great ship which also utilises your Caldari skills (BS) and shield training - use the caldari ship in the meantime whilst you train Amarr BS and guns
Xhaiden Ora
Doomheim
#8 - 2012-06-30 11:45:38 UTC  |  Edited by: Xhaiden Ora
Gallente is much more flexible and less skill dependent to get into for PVE. A Mega will do pretty much anything you could ask of it without breaking the bank on fits. While a Domi you could just point in a direction and go do the dishes.

Amarr are pretty rigid. Powerful in their own right but harder to fit and require heavy skill investment to come into their own. They really feel like they need T2 guns to truly shine.

If you're just starting out with the BS line, you'll probably have a much easier time with Gallente. Amarr is more of a long term investment.
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#9 - 2012-06-30 23:32:59 UTC  |  Edited by: Fronkfurter McSheebleton
RavenPaine wrote:
Hype I am unfamilliar with.

In pvp it's flown similarly to the megathron, usually, but it excels in small gang stuff where active tanking is viable and the extra mid slots are more useful. In pve it basically trades the tracking bonus and some drone bandwidth for another turret and more tank.

thhief ghabmoef

Silas Wrex
Zombie Kitten Surprise
#10 - 2012-07-01 01:44:52 UTC
How do you guys feel about the Megathron (regular, not navy) vs the Abaddon when it comes to L4 missions and incursions? I know neither are the best suited ships for missions, but if you have to compare only those two what's your opinions?

I ask because both are perhaps my favorite BS hulls and I can't decide which one to mission in.
Zyella Stormborn
Green Seekers
#11 - 2012-07-01 01:49:24 UTC  |  Edited by: Zyella Stormborn
Xhaiden Ora wrote:
...Amarr are pretty rigid. Powerful in their own right but harder to fit and require heavy skill investment to come into their own. They really need T2 guns to truly shine.

If you're just starting out with the BS line, you'll probably have a much easier time with Gallente. Amarr is more of a long term investment.
But well worth it. ;)


Very true about T2 guns for Amarr. They go from meh, to omfgwhathitme?!

Silas Wrex wrote:
How do you guys feel about the Megathron (regular, not navy) vs the Abaddon when it comes to L4 missions and incursions? I know neither are the best suited ships for missions, but if you have to compare only those two what's your opinions?

I ask because both are perhaps my favorite BS hulls and I can't decide which one to mission in.


Cant speak for Megathron, but the Abaddon is great, I never that I can remember had a moment in any L4 mission where I was even a little worried about dying. As already posted above however, the Abaddon is an absolute beast on cap for fittings, and therefore is very demanding on skill requirements in order to fly it comfortably.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

CorInaXeraL
The Dresdeneers
#12 - 2012-07-01 03:09:49 UTC
Silas Wrex wrote:
How do you guys feel about the Megathron (regular, not navy) vs the Abaddon when it comes to L4 missions and incursions? I know neither are the best suited ships for missions, but if you have to compare only those two what's your opinions?

I ask because both are perhaps my favorite BS hulls and I can't decide which one to miss
Lion in.



The Abby put together right can tank like a beast and hit like a brute. A slow brute. But who cares about slowboating when everything melts in your path.

The mega, if I recall, did much the same, but not as well. For the record, I would be comparing MPLs to Blasters. At the time blasters had issues and Scorch was beyond obscene.
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#13 - 2012-07-01 05:36:24 UTC
CorInaXeraL wrote:
Amarr ships are far from boring!



They sorta are, aren't they? They are all big bricks that shoot laz0rs. You don't have the ugly duckling á la the Rohk of Caldar that breaks the mold.

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Zyella Stormborn
Green Seekers
#14 - 2012-07-01 07:42:37 UTC
Tor Gungnir wrote:
CorInaXeraL wrote:
Amarr ships are far from boring!



They sorta are, aren't they? They are all big bricks that shoot laz0rs. You don't have the ugly duckling á la the Rohk of Caldar that breaks the mold.



Gallente - Flash of light *pop* damage.

Minmitar - Flash of light *bam* damage.

Amarr - Neon disco beam from ship to ship *zzot* damage.

Caldari - Trail of vapor from ship to ship *...............................................boom* damage.

(Rohk - Flash of light *pop* damage.)


Unfortunately its BS's and larger in general that tend to be boring (Granted, with a couple of exceptions). They are mostly big / bigger bricks that shoot an insta hit weapon, or missile, and move / turn slowly. They are very effective, but I personally went back to smaller classes of ships for the speed factor that just somehow makes the game more fun for me. Cool

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Onictus
Federal Navy Academy
Gallente Federation
#15 - 2012-07-01 08:13:43 UTC
Silas Wrex wrote:
How do you guys feel about the Megathron (regular, not navy) vs the Abaddon when it comes to L4 missions and incursions? I know neither are the best suited ships for missions, but if you have to compare only those two what's your opinions?

I ask because both are perhaps my favorite BS hulls and I can't decide which one to mission in.


Neither, I would run either a Domi or Geddon.

Both are more flexible, easily capable of tanking a level 4 and do better DPS.

Mega suffers because blaster range sucks, rails have a VERY hard time under 30k, granted you have a decent drone bay, but its annoying. Abbadon is a pain to get to where you can run the guns without capping out (you need control bursts IV and a couple other skills topped) AND its slow as dirt. Mega suffers much the same issue, its a faster hull, but rail DPS isn't that great compared to a pulse geddon or pulsepoc.

Pulsepocs are pretty friggin awesome, 90km scorch is nice.

I usually carebear in minmatar ships, being able to change ammo for the target type makes things so much faster.
Jack Miton
School of Applied Knowledge
Caldari State
#16 - 2012-07-01 11:02:45 UTC
You can't really go past amarr BSs.
Yeah domi and mega are great ships in the right situation but geddon and baddon are excellent ships in pretty much all situations.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Lin-Young Borovskova
Doomheim
#17 - 2012-07-01 18:58:01 UTC  |  Edited by: Lin-Young Borovskova
Silas Wrex wrote:
How do you guys feel about the Megathron (regular, not navy) vs the Abaddon when it comes to L4 missions and incursions? I know neither are the best suited ships for missions, but if you have to compare only those two what's your opinions?

I ask because both are perhaps my favorite BS hulls and I can't decide which one to mission in.



Mega has an amazing dps even with meta 4 Guns while you're training your T2 ones, on top gets this IMPORTANT tracking bonus that actually increases significantly your dps, yep rails give you a better dps as much skills you get in everything related to, be it gunnery support skill that you WANT at lvl5 or BS skill it self.

Power grid is not a problem however will require excellent capacitor/fitting skills, CPU might be one at the begining, once you get all standard certificates for it (missile not mandatory) swap to Navy version to get a hell of a blast with his tank/dps, pimp it and you get a beast out of it.

You get less tank than Abby but actually with mega you'll learn with time what "tank with gank" means.

Unfortunately Hyperion is a joke with rails and overall worst than Mega with blasters. You WILL get the cold sweat at the sight of a Megathron in many occasions and this is not a legend. However for fleets none of 3 Gallente BS or navy version is actually very interesting, at least at current fleet doctrines.

brb

Elsa Nietchize
School of Applied Knowledge
Caldari State
#18 - 2012-07-02 02:16:37 UTC
winmatar
Another Forum Alt
Republic Military School
Minmatar Republic
#19 - 2012-07-02 03:36:02 UTC
The simple answer for pve:

Amarr ships are great in Amarr.

You can get away with using a Megathron or Dominix anywhere.

All of them will be mediocre without T2 equipment.
Jorma Morkkis
State War Academy
Caldari State
#20 - 2012-07-02 23:04:06 UTC
For pvp, forget Amarr ships. Just not worth it.
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