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Theological Musings 04: Gallente-Garoun

Author
Uraniae Fehrnah
Viziam
Amarr Empire
#1 - 2012-06-29 17:36:45 UTC
It has been quite some time since my last little bit of rambling. Some of you may have been eagerly suffering through the wait, though I'd wager a good deal more of you were happy for the respite. To those who have been waiting I offer my apologies for the wait. To those who were happy for the time I offer my apologies for the forthcoming spiritual prattle.

Going back over my own records I see a pattern in my previous postings of this nature, and I'll be continuing that pattern. First and foremost, I remind everyone listening or reading that what follows is my own opinion and belief. Certainly there is some fact to be found, but matters of faith are inherently opinions and beliefs. Secondly, for those keeping track of the patterns, yes this should be a Gallente segment of my ramblings, rest assured that it is, however I feel it best to present the first of the specific belief systems I found within the Federation.

The Garoun Pantheon

The Garoun Pantheon is just one of myriad belief systems native to the Federation, in this case native to Gallente Prime itself. The Garoun Empire was just one of the many nations on the planet and is credited with being a primary source of much of the progressive and liberal thinking now firmly entrenched in the collective identity of the Federation and the Gallente people themselves. The Garoun Pantheon, both of today and of the past, reflects on the adaptable and malleable nature of the people who gave birth to this faith. Historians and theologians debate the precise details of the pantheon's origins, and in the past the debates and disagreements were even a catalyst for conflict between the pre-Federation Gallenteans. One of the more commonly accepted notions is that the Garoun pantheon represents the many moons of Luminaire. Historically speaking this is a common theme among belief systems across the cluster, that our ancestors drew inspiration and insight from celestial bodies and wed it with their evolving faiths. Simple modern searches will tell anyone that Luminaire has 17 moons, and the Garoun pantheon has 17 deities, so the connection is plain to see for those that wish to see it. The Garoun pantheon, quite literally, has a god or goddess for any occasion. The individual deities have their own portfolios or domains of power and influence, and are more often than not believed to be quite human in many respects.

As with the other widespread belief systems of the cluster, there are rituals, traditions, and tenants of the faith to be held sacred. Being that the pantheon itself is home to 17 different deities it is nigh eternally debatable what the primary principles and guidelines of the Garoun faith actually are. However, as is common among the personified polytheistic belief systems of the cluster (those that identify their deities as dramatic examples of human nature and emotions) the chief tenants of the Garoun appear to be acceptance of diversity, the freedom of choice, and the fostering of both wisdom and strength as an individual.

With 17 deities reigning over the world of man, it is easy to see that there is such a great amount of diversity and variation in the deities themselves, and the world they hold some sway over. Old stories and texts of the Garoun pantheon are practically bursting with accounts of the various gods and goddesses interacting with each other. Sometimes the interaction is cooperative, sometimes competitive, and at times even outright conflict. There are stories of divine inspiration, of jovial whimsy and prank, as well as accounts of swift and terrible retribution. Going into detail about each of the gods and goddesses, their domains, and stories of their interactions with each other and mortal man would take much more time and space than I will ask of anyone just yet, but suffice it to say that just as there are good and kind men and wicked and cruel men, so too are there deities of the Garoun pantheon that can be kind and cruel in turn. However, even amid all this chaotic interaction between the 17 deities, there is also the knowledge that none of them could exist alone. They are parts of a greater whole, a community that watches over man, granting favor or folly as each would see fit. The very fact that there are 17 of them, different in many ways but similar as well, is perhaps the chief teacher of acceptance for diversity. Beyond that the more detailed accounts tell of how each of the 17 work with or against each other to provide more specific examples of how to coexist with others who have different mannerisms and motivations.
Uraniae Fehrnah
Viziam
Amarr Empire
#2 - 2012-06-29 17:37:18 UTC
The Garoun Empire, history says, is perhaps the primary source of the Gallente drive toward social progress, equality, and opportunity that has come to be typical of the Federation. Wars waged between the nations of Luminaire as conflicting ideologies came into more constant and close contact. A good example of these differences, and the conflict arising from them, is the history of slavery on Luminaire. At the height of it's power the Garoun Empire had abolished and outlawed slavery within it's borders, on the moral and ideological grounds that men should not be allowed to own other men. As one might expect, some nations came to embrace the same ideals, and others did not. Gallente history has many accounts of the Garoun Empire fighting to protect it's own freedoms and to bring those freedoms to other nations that did not share them. Some conflicts were military in nature but some were a good deal more akin to conversion rather than conquest, in no small part thanks to the Garoun Empire's native faith. People were free to worship specific deities of the pantheon, all of them, or none of them. It is not uncommon for families or communities to embrace a patron deity or even a handful of them. Even if a person chose a specific deity they might still honor and pray to the others on some occasions. As I said, the Garoun have a god or goddess for every occasion, and that sort of flexibility allowed the Garoun faith to spread and be embraced in small portions all across the planet. Of special note was the fact that the Garoun Empire never forced an ally or conquered nation to adopt the Garoun faith. It was offered but just as easily allowed other faiths to exist beside it. Much as a Caldari Wayist might believe a devout Amarrian is indeed following Wayism by their own interpretation, the Garoun found common ground with competing faiths or made space for them.

Following in the wake of encouraged religious freedom as a matter of the faith itself, the Garoun faith, by way of it's old tales serves to educate it's adherents so that they might be better suited to making their choices. A specific tale might serve as a warning against certain excesses, such as greed or pride, and provide a person with something of a moral lesson regarding the consequences of their actions. Overwhelmingly the texts of the Garoun faith are rife with tales that end with a man, woman, or community somehow enriched or enlightened by the actions undertaken in the tale. Even the more tragic and terrible ones stress in the end that a person or even a whole city is better learned and able to deal with similar choices again by heeding the consequences of the tale. This is, again, a common theme and practice in most faiths.

Interestingly enough, and seemingly quite appropriate, the Garoun faith is a system of few concrete limitations. Rather than bluntly forbidding this or that (in all but very extreme sorts of cases) the Garoun texts seem to be suggestions rather than rules. Sadly, in the modern Federation the Garoun faith is not as strong as it once was. Certainly there are devout followers, temples for the whole pantheon and temples and shrines dedicated to specific deities, but it is more common now that some of the old prayers have become figures of speech. Despite this the temple staff are some of the most faithful and impassioned speakers I have had the pleasure to meet. The faith itself is similar in many respects to the various other faiths in the cluster, with ritual, tradition, prayer, scripture, and sermon, and it is my personal belief that anyone with a halfway open mind could take some valuable lessons away from the old Garoun pantheon.
Seriphyn Inhonores
Elusenian Cooperative
#3 - 2012-06-29 19:24:05 UTC
Nice write-up, Uraniae. I feel that much effort has been undertaken by native Luminairies to preserve these ancient religions, in the face of the incredibly fast-moving Federation. Keeping it out of media exploitation is one just endeavour the adherents have been successful with over the centuries. However, as a result, it is somewhat obscure to both Federal and non-Federal citizens in some places, instead superceded by more popular faith systems, fad or not. Whether this is a good or bad thing I'm not sure about; like you said, there's much to be learned from the Garoun pantheon, but perhaps keeping it outside of the mainstream will provide a more rewarding experience to those who discover it on their own.
Makkal Hanaya
Revenent Defence Corperation
#4 - 2012-06-30 01:17:30 UTC
Uraniae Fehrnah wrote:
The Garoun Empire, history says, is perhaps the primary source of the Gallente drive toward social progress, equality, and opportunity that has come to be typical of the Federation.

I wonder if this explains the various flaws in the Federation's concept of progress, equality, and opportunity. The majority of times, what we consider to be democratic and egalitarian principles arise from smaller societies or larger ones undergoing social revolution.

An empire, by its very nature, is based around certain groups being subjugated to a more powerful group that values the status quo.

Render unto Khanid the things which are Khanid's; and unto God the things that are God's.

Uraniae Fehrnah
Viziam
Amarr Empire
#5 - 2012-06-30 01:41:47 UTC
Makkal Hanaya wrote:

I wonder if this explains the various flaws in the Federation's concept of progress, equality, and opportunity. The majority of times, what we consider to be democratic and egalitarian principles arise from smaller societies or larger ones undergoing social revolution.

An empire, by its very nature, is based around certain groups being subjugated to a more powerful group that values the status quo.



I personally won't go as far as to say the Federation's concepts of progress, equality, and opportunity are flawed, I will however say they are different from my own. If you wish to try and pinpoint the rise of certain ideologies in this instance I think you'll be better suited to studying the history of Luminaire from it's pre-industrial era up into the modern era. I'll admit my focus during my own studies focuses more on the spiritual beliefs rather than the specific social and political machinations of any group's history.

I do agree with the portion of your words that I've emphasized though. More specifically it's rather common place for widespread ideology to have it's roots traced back to smaller groups. A good deal of Caldari society is a product of the old Raata Empire, just as a good deal of modern Amarrian society is the product of a comparatively small island nation on Athra. The ideas always start small and grow larger through contact, revolution, or conquest.

I will however disagree with your statement about the nature of an Empire, but only to the measure of your wording. I do not think subjugation is a necessary requirement in the more harsh or negative meanings of the word. Of course the populace is subject to the rule of the governing body, but in some cases the populace happily consents to it.
Nicoletta Mithra
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#6 - 2012-06-30 11:13:05 UTC
I don't agree that the modern Amarrian society is a product of a small island nation on Athra. At least not only the product: It's more than that, it's the continuation of it.

Also, I agree, an Empire doesn't need to subjugate the groups it consists of. It needs to unite them under a single entity, be that a monarch (Emperor) or a small group (e.g. the Apostolic Council). How this unity is achieved, be it through diplomacy, subjugation and conquest or whatever else, is secondary.
Uraniae Fehrnah
Viziam
Amarr Empire
#7 - 2012-06-30 22:46:54 UTC
I didn't not mean to imply that it was only that tiny island nation of antiquity. Yes, obviously the Empire is more today than what was present on that island, in a spiritual and ideological sense. I was attempting to illustrate that in a sense, the Empire of today began there, as an idea or ideal.


On another note, it is interesting to see how much of the old Garoun faith permeates modern Federation society. There is no question that the fervor and reach of the Amarrian faith is stronger and wider in the Empire by comparison, but even so the old Garoun pantheon has crept into the lives of many in the Federation without them even realizing it. There are mannerisms, figures of speech, and traditions in the business, military, and civilian sectors that pay homage to various gods and goddesses of the Garoun. Governmental agencies and corporations routinely have logos or seals that are symbolic of one or another of the deities. Even some Gallente ship lines have names that harken back to derivations of the names for the members of the pantheon.