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Help/Critque with CloakyGank Proteus

Author
Warpshade
Warped Industries
#1 - 2012-06-29 17:14:36 UTC
I've been researching many cloaky Proteus builds for the past few days, as I've been thinking about jumping in one for some upgraded solo fun. However I am abit wet behind the ears with the Proteus. Can anyone preferably with experience, critique my build.

[Proteus, Cloaky Uboat]
Medium Armor Repairer II
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Medium Capacitor Booster II, Navy Cap Booster 400
Experimental 10MN MicroWarpdrive I

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Covert Ops Cloaking Device II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Anti-EM Pump I

Proteus Defensive - Augmented Plating
Proteus Electronics - Friction Extension Processor
Proteus Engineering - Power Core Multiplier
Proteus Offensive - Covert Reconfiguration
Proteus Propulsion - Gravitational Capacitor

554Dps 637Dps overheated, 1108m/s 90kehp requires a low end slot 6 PG implant

My reasoning behind the build
The major obvious flaw is it doesn't have any drones, however I have seen rational arguments argue that you can go survive without them, how true that is? maybe someone could shed soem light on that debate or is it just preference? Anywhoo having 4 mids it has a capbooster to counter Cap warfare, and still retain a web, as I have seen many builds with a booster but typically having to drop the web. As for the tank it has a 90k ehp which Im hoping should be enough? The repper isnt really there to be an active tank, although obviously you could use it to prolong if you need to use it, but the idea was not having to go back to a station to repair. As for the EM rig, yes it's meant to be EM not Exp as dropping the EM rig just gave a too bigger EM hole, and having a EM rig just balanced out the resists better overall. Obviously the EANM's and Tackle can be upgraded to faction variants.

I have also thought about swapping the Friction Extension Processor for a Dissolution Sequencer, it doesnt change any Tank DPS/ Speed numbers or slot layout, just the Scrambler would however drop down to the default value of the module used. However I would gain stronger sensor strength to help fight against ECM drones...no target locked is a target unscrambled/webbed/dpsed.

Is the tank too weak? is this viable or complete utter set sail for fail?
Batelle
Federal Navy Academy
#2 - 2012-06-29 17:28:37 UTC
im sure you can come up with a better propulsion system than the warp speed one.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Warpshade
Warped Industries
#3 - 2012-06-29 17:35:17 UTC  |  Edited by: Warpshade
Batelle wrote:
im sure you can come up with a better propulsion system than the warp speed one.


My main reasoning around the choice of that subsystem was for the extra midslot to maintain a web. Unless I'm overvaluing the need for a web. I want to try and control the fight as much as possible.
Roime
Mea Culpa.
Shadow Cartel
#4 - 2012-06-29 17:38:38 UTC
Looks ok, there are many variations and you seem to put some thought into yours.

Many people like the repper, I favor a buffer fit (125K EHP) but basically just a matter of taste... like drones. I don't fly ships without drones, so can't comment how that works for you :) Drones are a strong counter to other drones, and ECMs have saved my cloaky Proteus already twice.

What I would definitely recommend is pimping up your tackle to take full advantage of the point range bonus. Especially when flying with only blasters on a slow ship, you'll want as much tackle range as possible.

Consider also the cheap medium hybrid dmg implant, and the rate of fire one, they give a nice dps boost for very little money.


.

FT Diomedes
The Graduates
#5 - 2012-06-29 21:47:27 UTC
DCU II.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

RavenPaine
RaVeN Alliance
#6 - 2012-06-29 22:04:41 UTC  |  Edited by: RavenPaine
I like the concept but:
You sort of have active tank and buffer tank mixed. I tend to like active tanks better for small fights, so I would put a spendy repper on.

I also like ecm drones, and they have saved my Proteus several times.

Survive-ability is so random... ganks, better fits, etc. Your fit looks worth a try as much as any. Pick your targets :)
Lin-Young Borovskova
Doomheim
#7 - 2012-06-30 11:34:58 UTC  |  Edited by: Lin-Young Borovskova
Roime wrote:
Looks ok, there are many variations and you seem to put some thought into yours.

Many people like the repper, I favor a buffer fit (125K EHP) but basically just a matter of taste... like drones. I don't fly ships without drones, so can't comment how that works for you :) Drones are a strong counter to other drones, and ECMs have saved my cloaky Proteus already twice.

What I would definitely recommend is pimping up your tackle to take full advantage of the point range bonus. Especially when flying with only blasters on a slow ship, you'll want as much tackle range as possible.

Consider also the cheap medium hybrid dmg implant, and the rate of fire one, they give a nice dps boost for very little money.





Agree with Roime on this one, not only you increase your survivability but a stronger tackle.

Serpentis scram (3 points) is good but a 2 points with base 11.5Km will give a hell of scram point with sub bonus, disruptor you can get 40km without boost+ faction web (I like better 14km for 60 strgth than 15 for 55).
I'd actually say it has far too much tank and put a simple DCUII +gank mods is better since you're supposed to bump your target, point/gank and disappear fast.
It's just my point of view


I like this one:

[Proteus, Cloacky]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Corpum C-Type Medium Armor Repairer

Republic Fleet 10MN MicroWarpdrive
Federation Navy Stasis Webifier
True Sansha Warp Scrambler

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Covert Ops Cloaking Device II

Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
Medium Hybrid Burst Aerator I

Proteus Defensive - Augmented Plating
Proteus Electronics - Friction Extension Processor
Proteus Engineering - Power Core Multiplier
Proteus Offensive - Covert Reconfiguration
Proteus Propulsion - Localized Injectors

1x Hybrid Burst Aerator I
1x Anti-Explosive Pump I
1x Medium Trimark

-Cap stable 50% everything running except repairer

-Scrambler 16.9Km and 20.3km heated with faction gear

-Web 14km and 18.2 heated

-1455m/s speed and 2070m/s heated with faction gear

-604 DPS with T2 Void 695 heated
-431 DPS with T2 Null 500 heated
-541 DPS with Faction AM and 620 heated

-Faction MFS will significantly increase your dps, using T2 Hybrid Burst Aerator also increases significantly your dps
-Command ship bonus, implants and combat boosters can also increase significantly your dps and tackle range

-51K EHP 75/83/91/64

Some times I just change the web for cap boost injector to keep tank running for a very decent amount of time, since most ships use MWD for pvp, once scram they don't go anywhere.

brb

Lin-Young Borovskova
Doomheim
#8 - 2012-06-30 12:27:38 UTC
I use this in gangs with logis of course.

[Proteus, Heavy Tackle]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Energized Explosive Membrane II
Energized EM Membrane II
1600mm Reinforced Rolled Tungsten Plates I

Republic Fleet 10MN MicroWarpdrive
Federation Navy Stasis Webifier
True Sansha Warp Scrambler

Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M

Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
Medium Hybrid Burst Aerator II

Proteus Defensive - Augmented Plating
Proteus Electronics - Friction Extension Processor
Proteus Engineering - Power Core Multiplier
Proteus Offensive - Hybrid Propulsion Armature
Proteus Propulsion - Localized Injectors


Warrior II x5
Hornet EC-300 x5
Hobgoblin II x5

1xT2 Hybrid Burst
1xT1 Trimark
1xT1 Explosive Pump

-Cap stable everything running
-1276/1800m/s
-921 DPS with Hobgobs II and Faction AM - 755 with Hobgobs II and Null
-86K EHP 77/72/86/70

You can:
-Change MFS for faction, add dps implants, combat boosters to increase your dps significantly (above 1100DPS)
-Change EP for faction or at your own sauce to increase significantly your tank

Using dedicated Command Ship bonus increases significantly your tank, mobility, point range

It's not a bait ship, it's a very heavy tackle with gank dps. A bait Prot can reach 450K EHP without much of of problem but quite pointless imho.

brb

Warpshade
Warped Industries
#9 - 2012-06-30 13:52:27 UTC
Ok thanks for all the feedback. I've taken time to have alittle play, and take on board the information. It seems you're all echoing in the same direction. I notice it does indeed seem to all revolve around the Propulsion mod.

Ok so change the Prop mod from a Gravitational Capacitor to a Localised injector, lose a mid and gain a low, add an extra MFS, replace plate with a DCUII, upgrade Repper/Webber/Scram.

[Proteus, Revised Cloaky Uboat A]
Medium Armor Repairer II
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

True Sansha Warp Scrambler
Federation Navy Stasis Webifier
Republic Fleet 10MN MicroWarpdrive

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Covert Ops Cloaking Device II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Anti-EM Pump I

Proteus Defensive - Augmented Plating
Proteus Electronics - Friction Extension Processor
Proteus Engineering - Power Core Multiplier
Proteus Offensive - Covert Reconfiguration
Proteus Propulsion - Localized Injectors

58k eHP
76/79/89/73 resist profile
1413m/s
587dps 675dps overheated
35%stable (repper off)

or

[Proteus, Revised Cloaky Uboat B]
Corelum C-Type Medium Armor Repairer
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

True Sansha Warp Scrambler
Medium Capacitor Booster II, Navy Cap Booster 400
Republic Fleet 10MN MicroWarpdrive

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Covert Ops Cloaking Device II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Anti-EM Pump I

Proteus Defensive - Augmented Plating
Proteus Electronics - Friction Extension Processor
Proteus Engineering - Power Core Multiplier
Proteus Offensive - Covert Reconfiguration
Proteus Propulsion - Localized Injectors

58k eHP
76/79/89/73 resist profile
1413m/s
587dps 675dps overheated
85% capstable all turned on (inc Repper)

I think I will have to field test and decide if I should use a Web and maintain a regular MARII, or if I decide to swap the Web for a Capbooster and change the Repper to a Corelum C-Type, as I will have more Cap to make use of it.

Any more thoughts, or this look about right now?
Lin-Young Borovskova
Doomheim
#10 - 2012-06-30 19:10:57 UTC
Looks much better now ;)

Have lots of fun and good kills

brb

RavenPaine
RaVeN Alliance
#11 - 2012-06-30 19:23:39 UTC
I like the Uboat B version a lot.

gl
Warpshade
Warped Industries
#12 - 2012-07-01 13:11:59 UTC
Ok I had yet another play... Yes yes I know stop paper warrioring and go field test!!!!
Since many people state drone usage I came up with Drone variants.

Basically swapped the PowerCore for the Augmented Capacitor Reservoir, sadly loses a Turret hard point, but gains the drone bay and leaves a utility slot open for a Neut/NoS. So I ask one more time, Would you favour the A/B variants in my previous post or....

[Proteus, Cloaky A v2]
Medium Armor Repairer II
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

True Sansha Warp Scrambler
Federation Navy Stasis Webifier
Republic Fleet 10MN MicroWarpdrive

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Medium Nosferatu II
Covert Ops Cloaking Device II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Anti-EM Pump I

Proteus Defensive - Augmented Plating
Proteus Electronics - Friction Extension Processor
Proteus Engineering - Augmented Capacitor Reservoir
Proteus Offensive - Covert Reconfiguration
Proteus Propulsion - Localized Injectors


Warrior II x5
Hobgoblin II x5
Hornet EC-300 x5
Hornet EC-300 x5

58k eHP
76/79/89/73 resist profile
1413m/s
550dps 620dps overheated (includes Drone dps)
75%stable (repper off) more cap due to added NoS

or

[Proteus, Cloaky B v2]
Corelum C-Type Medium Armor Repairer
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

True Sansha Warp Scrambler
Medium Capacitor Booster II, Navy Cap Booster 400
Republic Fleet 10MN MicroWarpdrive

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Medium Unstable Power Fluctuator I
Covert Ops Cloaking Device II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Anti-EM Pump I

Proteus Defensive - Augmented Plating
Proteus Electronics - Friction Extension Processor
Proteus Engineering - Augmented Capacitor Reservoir
Proteus Offensive - Covert Reconfiguration
Proteus Propulsion - Localized Injectors


Warrior II x5
Hobgoblin II x5
Hornet EC-300 x5
Hornet EC-300 x5

58k eHP
76/79/89/73 resist profile
1413m/s
550dps 620dps overheated (includes Drone dps)
46%stable (inc repper) lower stability than original B but carries a Neut.


2 lots of EC drones, due to fact ECM drones are there for.... lets face it, when you need to escape, and I tend to leave mine behind, So an extra bunch incase I get caught with my pants down twice because i'm bad.
Gypsio III
State War Academy
Caldari State
#13 - 2012-07-01 13:41:26 UTC
These look fragile, 58k EHP isn't much, even with a bit of reppage. Of course if you're solo, then you'll need the DPS to break the ubiquitous Drakes, so not much you can do, really. But if you've got something DPSy to back you up, then I'd advise toughening the Proteus up.
Lin-Young Borovskova
Doomheim
#14 - 2012-07-01 21:05:00 UTC
Gypsio III wrote:
These look fragile, 58k EHP isn't much, even with a bit of reppage. Of course if you're solo, then you'll need the DPS to break the ubiquitous Drakes, so not much you can do, really. But if you've got something DPSy to back you up, then I'd advise toughening the Proteus up.



Actually my personal view about this Uboat is not about taking too much risk with, but it can when using scram/MWD/cap injector/MAR.
Actually there's nothing sub cap can't gank with this mids comp, of course the more love you put on that rep better is your tank but never do this on expense of dps, under 600dps the Uboat can't take on much larger targets unless rating ships with tons of mobs over them.

58K EHP with a med rep cycling can take a hell of a beating before you have to worry. It's just a matter of choosing targets but carefully because once engaged, welp it's double edge knife playing.

brb

Zicon Shak'ra
The Scope
Gallente Federation
#15 - 2012-07-06 17:37:40 UTC
FT Diomedes wrote:
DCU II.


This.

Wormholes are cool, m'kay?