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Concord looks away...

Author
Nikk Narrel
Moonlit Bonsai
#1 - 2012-06-29 14:07:57 UTC  |  Edited by: Nikk Narrel
Security status might seem a little too disposable with our current system.
Lets make it extremely worth the effort for pilots to secure that status.

Simi inspired Edit: For this, I specify the use of a separate scale used only in high sec space where Concord operates.
There is no point specifying a reaction by Concord to past events that never involved them.

Make a progressive scale, so that concord wants you to stay in your own neighborhood.

If you are above the curve, Concord will protect you. Below the curve, and they don't officially see you.

Unless you shoot at someone above the curve.
Now, if someone above the curve shoots you first, you can still fight back.
Then they make videos of these fights to sell for entertainment you provide them.

For comparison, here are your current existing limits regarding Faction Navies:
http://wiki.eveonline.com/en/wiki/Security_status
Here is a brief list of your travelling options according to security status:

Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems



I propose the following:
If concord sees you as even -.1, why should they like you enough to always help?

You are in a 1.0 system, they see you getting shot on their big scanner, recognize you. Supervisor leans over, and tells the tech,"You saw nothing, this did not happen..."

So if you have positive standing, you are welcome in 1.0 systems. You enjoy full protection in Hi-Sec.
Not positive? Then they feel you don't deserve to be there, and they are more than happy to look the other way, and let others shoot you.

You are above -1? Then you can visit .9 systems, and still enjoy protection.

You are above -2 Is still safe in .8 and lower.

You are above -3 Keeps to .7 safely.

You are above -4 and you have the .6 and .5 systems only...

Life has consequences. EVE has explosions.
(Inspired in part by Dede Kelmalu's thread)
Michael Loney
Skullspace Industries
#2 - 2012-06-29 14:28:10 UTC
+1

I agree there needs to be a more granular scale for CONCORD and Security Status.

The current black and white system is dated and needs attention.
Simi Kusoni
HelloKittyFanclub
#3 - 2012-06-29 15:24:02 UTC
So basically you want to give a suspect flag to pretty much everyone who PvPs in low sec, even if they go to the effort of staying above -5.

I'm going to have to go with no.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Nikk Narrel
Moonlit Bonsai
#4 - 2012-06-29 15:37:19 UTC
Simi Kusoni wrote:
So basically you want to give a suspect flag to pretty much everyone who PvPs in low sec, even if they go to the effort of staying above -5.

I'm going to have to go with no.

I can't say for certain on this suspect flag, some versions I read imply you cannot fight back even if you have been shot.

This is not that.

You can always finish a fight and win. Just don't try to start one unless your target is below the curve. It doesn't matter if you are above or below the curve, you can always shoot back.

Specifically, if you are below, and your target is above... Concord is coming for you, if you shot first.
Simi Kusoni
HelloKittyFanclub
#5 - 2012-06-29 15:44:41 UTC
Nikk Narrel wrote:
Simi Kusoni wrote:
So basically you want to give a suspect flag to pretty much everyone who PvPs in low sec, even if they go to the effort of staying above -5.

I'm going to have to go with no.

I can't say for certain on this suspect flag, some versions I read imply you cannot fight back even if you have been shot.

This is not that.

You can always finish a fight and win. Just don't try to start one unless your target is below the curve. It doesn't matter if you are above or below the curve, you can always shoot back.

Specifically, if you are below, and your target is above... Concord is coming for you, if you shot first.

If you are "below the curve" try jumping into Jita and see what happens.

If you have a suspect flag, it doesn't matter if you shoot back or not, players will lock you and point you faster than faction police meaning that for anyone with negative sec status much of high sec would instantly be rendered off-limits for everything except shuttle travel.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Nikk Narrel
Moonlit Bonsai
#6 - 2012-06-29 15:57:29 UTC
Simi Kusoni wrote:
If you have a suspect flag, it doesn't matter if you shoot back or not, players will lock you and point you faster than faction police meaning that for anyone with negative sec status much of high sec would instantly be rendered off-limits for everything except shuttle travel.

I just heard a cry for an alt to help them with supply issues.

Still not seeing a problem.
Mont Hokal
Emergency Medical
#7 - 2012-06-29 18:22:34 UTC
dident they say at fanfest that they were gona work on this system

something about the lower your sec status,the more ships come after you and they grow in numbers as you pass through higher sec systems

idk,its late and im sugar deprived, think it was on the eve keynote
Nikk Narrel
Moonlit Bonsai
#8 - 2012-06-29 19:05:06 UTC
Mont Hokal wrote:
dident they say at fanfest that they were gona work on this system

something about the lower your sec status,the more ships come after you and they grow in numbers as you pass through higher sec systems

idk,its late and im sugar deprived, think it was on the eve keynote

Might have been something to do with that crimewatch thing, I hear references to a suspect flag.

I can't seem to find any clear explanation to use as a guideline for how it works, just rumors.
Simi Kusoni
HelloKittyFanclub
#9 - 2012-06-30 01:28:13 UTC
Nikk Narrel wrote:
Simi Kusoni wrote:
If you have a suspect flag, it doesn't matter if you shoot back or not, players will lock you and point you faster than faction police meaning that for anyone with negative sec status much of high sec would instantly be rendered off-limits for everything except shuttle travel.

I just heard a cry for an alt to help them with supply issues.

Still not seeing a problem.

Well, obviously you aren't seeing a problem, you don't have negative sec status and you probably never have.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Jackal Datapaw
Doomheim
#10 - 2012-06-30 05:32:09 UTC
They already declared that Concrod is going to be a reaction force only, that means you actually have to do something, or get something done to you for reaction, You suggest now makes them a unpredictable force. While unpredictiability is fine by me, and I would +1 this it wasn't for the fact that CCP already declared that they are reaction force only at fanfest! :P
Nikk Narrel
Moonlit Bonsai
#11 - 2012-06-30 11:38:54 UTC
Simi Kusoni wrote:
Nikk Narrel wrote:
Simi Kusoni wrote:
If you have a suspect flag, it doesn't matter if you shoot back or not, players will lock you and point you faster than faction police meaning that for anyone with negative sec status much of high sec would instantly be rendered off-limits for everything except shuttle travel.

I just heard a cry for an alt to help them with supply issues.

Still not seeing a problem.

Well, obviously you aren't seeing a problem, you don't have negative sec status and you probably never have.

I figure enough are pointing out how wonderful it is we have the sandbox, and that noone is safe anywhere.

Actions and consequences exist. And was it not pointed out earlier that fixing sec status was not that difficult anyways?

What kind of niche scenario is being considered to object with here?

(Joey Carebear never tried low sec PvP before. Despite his previous PvE play, he avoided any improvement to his sec status, so when he tried low sec pvp, he immediately went negative. To his surprise, when he went to Jita immediately afterwards and got ganked)

Really?

Jita isn't even 1.0, so on my system he had to drop far enough to reach -1 or worse. You can travel there from low sec without touching a 1.0 system too.
And he chose to avoid improving his status before traveling in high sec. A bad idea even with our current system.

This is coming after others are told to be more proactive towards their own defense to avoid being ganked.
Corina Jarr
en Welle Shipping Inc.
#12 - 2012-06-30 16:20:56 UTC
Make it so that it is chance based. Sometimes Concord will come and help and sometimes they won't.

Lol
Sarayu Wisdom
Infinite Point
Pandemic Horde
#13 - 2012-07-01 00:11:26 UTC
Spoken like a true carebear...Thats so ********..Just b/c ppl like to pvp or go out of there way to gank you, doent mean we should have harsher Repercussions then you b/c you cant get out of ur mining barge or Mission ship. Grinding sec status as it is can be a royal pain in the ass.
Aoyagi Haineko
Genuinely Exquisite Entities Society
#14 - 2012-07-01 00:19:22 UTC
No help at all sounds pretty harsh. More or less reduced CONCORD response on the other hand....
Eli Green
The Arrow Project
#15 - 2012-07-01 04:35:21 UTC
Sarayu Wisdom wrote:
Spoken like a true carebear...Thats so ********..Just b/c ppl like to pvp or go out of there way to gank you, doent mean we should have harsher Repercussions then you b/c you cant get out of ur mining barge or Mission ship. Grinding sec status as it is can be a royal pain in the ass.


don't lose it in the first place then Roll

wumbo

Nikk Narrel
Moonlit Bonsai
#16 - 2012-07-02 14:21:23 UTC
Sarayu Wisdom wrote:
Spoken like a true carebear...Thats so ********..Just b/c ppl like to pvp or go out of there way to gank you, doent mean we should have harsher Repercussions then you b/c you cant get out of ur mining barge or Mission ship. Grinding sec status as it is can be a royal pain in the ass.

I don't see your failure to plan ahead as a call to action on my part.

This game is all about choices, and what happens when others see opportunity because of these choices.

Now, if you want to talk about mining barges or mission ships, they need to play by these rules too. Fit a tank, or expect a gank.

The logic applies to everyone.

HTFU
Nikk Narrel
Moonlit Bonsai
#17 - 2012-07-02 14:27:04 UTC
Aoyagi Haineko wrote:
No help at all sounds pretty harsh. More or less reduced CONCORD response on the other hand....

Think about Concord more realistically, and less like an automated response.

In gameplay, we may know that the server is responding to specific details. That is not the point.

We are flying spaceships, not pixels on the computer screen. The pixels simply show the most practical way to display our ships, and we fill in the rest with our imagination.

Concord unofficially holds grudges against pilots that routinely kill the ships they are trying to protect. This reflects that.
CCP forgives, Concord remembers.

This makes for more immersive gameplay.
Simi Kusoni
HelloKittyFanclub
#18 - 2012-07-02 19:19:28 UTC
Nikk Narrel wrote:
I figure enough are pointing out how wonderful it is we have the sandbox, and that noone is safe anywhere.

Actions and consequences exist. And was it not pointed out earlier that fixing sec status was not that difficult anyways?

Fixing security status takes hours upon hours of unprofitable PvE, of the kind where you are most likely to die (system to system belt ratting), in space where you are the most likely to lose your ship.

Sec status grinding is also not even remotely fun.

Nikk Narrel wrote:
What kind of niche scenario is being considered to object with here?

(Joey Carebear never tried low sec PvP before. Despite his previous PvE play, he avoided any improvement to his sec status, so when he tried low sec pvp, he immediately went negative. To his surprise, when he went to Jita immediately afterwards and got ganked)

Really?

Jita isn't even 1.0, so on my system he had to drop far enough to reach -1 or worse. You can travel there from low sec without touching a 1.0 system too.
And he chose to avoid improving his status before traveling in high sec. A bad idea even with our current system.

This is coming after others are told to be more proactive towards their own defense to avoid being ganked.

I'll be honest, I don't care about some scrub going negative.

What does matter is no one ever going negative, because you've just raised the sec status barrier by 1.0 sec and increased the risk ten fold. Effectively going from the current system where 1.00 sec systems are sort of off limits to -2.0 players to 1.00 systems being completely off limits to -1.01 players.

This has nothing to do with sand box game play or consequences, and more to do with you killing low sec PvP because you've never engaged in it and don't understand how it works.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Nikk Narrel
Moonlit Bonsai
#19 - 2012-07-02 19:56:35 UTC
Simi Kusoni wrote:
What does matter is no one ever going negative, because you've just raised the sec status barrier by 1.0 sec and increased the risk ten fold. Effectively going from the current system where 1.00 sec systems are sort of off limits to -2.0 players to 1.00 systems being completely off limits to -1.01 players.

Your numbers are off, your version is even kinder than mine.

And where do you find inspiration saying things like off limits?
You are denigrating the players you claim to protect, insinuating they are helpless before those who would PvP them.

Surely they can handle a gate camp, especially one so limited that they cannot use bubbles at all.

And don't forget, the attackers need to discriminate exactly who it is they are going after. They need to avoid shooting anything that is still in Concord's good graces.

They are, in short, severely handicapped in what they can do.

If you PvP in low or null, by comparison this is not challenging to you.

Simi Kusoni wrote:
This has nothing to do with sand box game play or consequences, and more to do with you killing low sec PvP because you've never engaged in it and don't understand how it works.

Ad hominem based on assumptions.

People who do participate can read what I wrote above, and know it as making high sec more interesting.
Danger is what they WANT.

They have alts for supplies when they need them.
Simi Kusoni
HelloKittyFanclub
#20 - 2012-07-02 20:37:10 UTC
Nikk Narrel wrote:
Simi Kusoni wrote:
What does matter is no one ever going negative, because you've just raised the sec status barrier by 1.0 sec and increased the risk ten fold. Effectively going from the current system where 1.00 sec systems are sort of off limits to -2.0 players to 1.00 systems being completely off limits to -1.01 players.

Your numbers are off, your version is even kinder than mine.

And where do you find inspiration saying things like off limits?
You are denigrating the players you claim to protect, insinuating they are helpless before those who would PvP them.

Surely they can handle a gate camp, especially one so limited that they cannot use bubbles at all.

And don't forget, the attackers need to discriminate exactly who it is they are going after. They need to avoid shooting anything that is still in Concord's good graces.

They are, in short, severely handicapped in what they can do.

If you PvP in low or null, by comparison this is not challenging to you.

You may be unaware of this, in fact I presume you are completely unaware of this, but low sec gate camps do not use interceptors or small tackle ships due to gate guns. High sec mercenary gate camps do.

In low sec you can also bypass a gatecamp very effectively using a cloaked ship, again in high sec once you enter a security band you do not belong in your cloaking systems are jammed. And even if they weren't jammed, ceptors can de-cloak you.

This is compounded by the fact that, for example, entering Jita, Amarr or any mission hub is not akin to running through a gate camp. You will be attacked by a mass of players completely unrelated to one another, by multiple gate camps and random tornadoes sitting off gate that were intended for suicide ganking.

Quite simply the situations are not comparable, nor is operating in high sec under a suspect flag in any way shape or form "PvP". It would simply mean those with negative sec status cease to operate in high sec, which is probably your intent anyway.

Nikk Narrel wrote:
Simi Kusoni wrote:
This has nothing to do with sand box game play or consequences, and more to do with you killing low sec PvP because you've never engaged in it and don't understand how it works.

Ad hominem based on assumptions.

People who do participate can read what I wrote above, and know it as making high sec more interesting.
Danger is what they WANT.

They have alts for supplies when they need them.

These are not assumptions, unlike you I have run low sec alliances, corporations and trained newbies in PvP. They do not all start off with logistics alts, or even alts for scouting. And even those that do have alts sometimes like to try and keep their sec status above -5.0 so they can venture into high sec on occasion.

You aim your proposal at those "who do participate (presumably in PvP?)", yet do not listen to the multiple players in this thread who actively PvP. This is simply silly, and so is your idea.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

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