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EVE: Carbon Avatar based gameplay as a separate game

Author
asneakyfatcat inurtrashcan
Sebiestor Tribe
Minmatar Republic
#41 - 2012-05-23 20:53:32 UTC
I could also imagine that exploration missions could almost be close to a game like Dead Space in the amount of sheer horror they could achieve. Just imagine turning the corner in a blood raider outpost, only to see one of your crew having his eyes ripped out as he screams for mercy. They spot you and you are running for your life. You think your safe, but out of the shadows comes a pack of massive slaver hounds. If you don't think quick, dismemberment will soon follow. And don't even get me started on rogue drones. Just read the part in Templar 1 when the other reactivates Marcus's drones. They realize his new physiology and notice that it is causing him pain, resulting in them attempting to 'remove' the foreign implants in his brain. *shudder* It's some grousome stuff if you decide to read it...
Susiqueta Muir
NEXUS Holdings Inc.
#42 - 2012-06-29 14:44:04 UTC
I agree with the concept that certain features and facilities can be handed over from purely NPC driven to player owned and managed in a WiS environment.

For instance,

Repair facilities in a station could be run by multiple vendors. Each player could set a price per point of Armour and point of structure (plus similar for modules) and the profitability of this would be dependant on the cost of any raw materials required (trit, isogen, mex etc), ship repair tools (which could be generated by PI) plus any relevant BPC's and/or ship building skills.

I.e. if my Avatar has Caldari ship construction 5 then they could build and repair anything up to and including Caldari BS's. For Capital ship repair I would need cap ship construction etc. I'd need to get amarr ship construction skills if my corpmate brings in an Abaddon etc...

From the pilots perspective, they would just either use the NPC or the PC repair facility instantaneously as per normal but the isk would go to the PC if they undercut the standard price. Or they could select a specific repair facility (Corp or player) if they wanted for instance to keep the money for the repairs "in house" within the corp...

Result:-

Cheaper ship repairs for the pilots, competition based on multiple factors (i.e. what ships you can repair, how many consumable repair comoddities your shop has available plus the cost of those to make, the price point for all armour and structure points plus those for fittings you have set, maybe even a skill that dictates how many ships per hour you can repair) an further markets opened up for the players to exploit.

For the FiS'ers, there is no difference as they will be given the best price possible for repairs and can shop around if needs be. if no PC's have setup shop in the station or none are cheaper than the NPC repair costs then they still pay no more than they would have before.

Hell, in a time of war, the players owning the outpost could zero any costs to help with the war effort...

SM.

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#43 - 2012-06-29 15:13:02 UTC
I'd prefer it to be apart of Eve Online thanks.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Teinyhr
Ourumur
#44 - 2012-06-29 15:16:29 UTC
Keep your stinky hands off of WoD dev team. I want to see it released and play it before I die of old age.
PinkKnife
The Cuddlefish
Ethereal Dawn
#45 - 2012-06-29 16:15:29 UTC
And, what then happens to the WOD team? That isn't exactly an asset that CCP is likely to just throw away, there is substantial time and effort invested in that property.

More so, however (forgive me I didn't bother to read the giant text walls), having two games makes it THAT much harder to manage and synchronize, it breaks immersion, the likely main reason to even have WIS at all, and separates eve playes into two groups. Dividing eve players isn't something CCP wants to do. They are much more content to let us divide ourselves.

While there are some good ideas as to what WIS can be, I do not believe they should be separate games. More so, I've seen no evidence that EVE has become "too old to code" or to obtuse and complicated to continue working with.
Atrocitus Parallax
Doomheim
#46 - 2012-06-29 17:23:58 UTC
An even faster route might be a funded outsourcing. Look at something like The Repop, maybe CCP says we like what you did, use our code, make the avatar version of EVE, then when your done we will sync them up.
Ai Shun
#47 - 2012-07-01 06:52:33 UTC
Asuka Solo wrote:
I'd prefer it to be apart of Eve Online thanks.


As would I, hence this thread. CCP is in a strong position to use their concept of the universe across multiple game types; they're doing it with Dust and this way everybody gets to be happy instead of just some of them.
Serpensor
Affluence Industries
#48 - 2012-07-02 23:38:20 UTC
WiS as a separate game is an intriguing idea. I believe it would free CCP from the current home grown graphics engine that it uses, which I think leaves a lot to be desired, to one using the same technology they licensed from Unreal for DUST. CCP could focus it's efforts on level design and artwork and come up with gameplay that is appropriate for avatar based gameplay just like all the other avatar based MMOs out there. Furthermore, instead of being just like the other, amusement park style MMOs out there (WoW and its clones) they can stick with the sandbox style where CCP gives its player base the tools it needs to come up with compelling gameplay.
Roland Astredies
The Scope
Gallente Federation
#49 - 2012-07-04 21:14:42 UTC  |  Edited by: Roland Astredies
I think it should be part of the core EVE game as well. I know and aware of the fact that there is a huge rift between FiS and Wis in the community. This game did start out as FiS and they are holding strong to the roots. However for myself personally I would love to go out of CQ and see more of the EVE universe. By design this game is absolutely huge! I think adding WiS successfully would help people realize that. I think it would be cool to go from the CQ to the station and look out the window and see one of the planets out the window! Or much like some of the EVE fiction be able to dock to a ship and walk around in the ship or let alone your own ship. C'mon, who wouldn't think leaving your pod and walking around your Thorax or some big ol' battleship would be cool?
With the release of Dust514 though, I think they have more options to explore with WiS and similar concepts. As far as a usable and functional WiS mechanics, Dust 514 gives us some good ideas on where they are going with it. That is NOT me saying They have Dust, so be happy with that if you want WiS. It's me saying, hey look, they are going in the right direction. There is hope!
But being able to do all the crap talked about in EON issue #006 would be awesome, not ganna lie.
Ai Shun
#50 - 2012-07-05 00:51:54 UTC
Roland Astredies wrote:
I think it should be part of the core EVE game as well. I know and aware of the fact that there is a huge rift between FiS and Wis in the community. This game did start out as FiS and they are holding strong to the roots. However for myself personally I would love to go out of CQ and see more of the EVE universe. By design this game is absolutely huge! I think adding WiS successfully would help people realize that. I think it would be cool to go from the CQ to the station and look out the window and see one of the planets out the window! Or much like some of the EVE fiction be able to dock to a ship and walk around in the ship or let alone your own ship. C'mon, who wouldn't think leaving your pod and walking around your Thorax or some big ol' battleship would be cool?
With the release of Dust514 though, I think they have more options to explore with WiS and similar concepts. As far as a usable and functional WiS mechanics, Dust 514 gives us some good ideas on where they are going with it. That is NOT me saying They have Dust, so be happy with that if you want WiS. It's me saying, hey look, they are going in the right direction. There is hope!
But being able to do all the crap talked about in EON issue #006 would be awesome, not ganna lie.


I agree to a point. WiS integrated with FiS would be cool. But WiS on its' own as well as optionally integrated has:

* a bigger player base
* more options
* can be standalone product
* won't **** off the hardcore FiS crowd

It really is the best middle ground that gives everybody what they desire and opens up more options.
Roland Astredies
The Scope
Gallente Federation
#51 - 2012-07-05 05:54:27 UTC
My only concern with it possibly being a separate entity would be new accounts for the game, much like Dust 514 is, you can't (as far as I'm aware of,) have a character with the same name in Dust as you can for EVE since they are separate games but both take place in New Eden, one person can't be in two places at the same time, one flying in a ship, one shooting a gun, it seems like a minor thing but I'm sure there are people who don't like it. So what I'm trying to get across is just the hassle of maintaining another account.
And what would the game feature? Would it just be CCP's version of Second Life or similar titles but just based in space on one station? Would it be free? Would they require a subscription? Could you interact with both the Dust environment and the pilots of EVE? How would they make it fit into the games?
New Eden has been in a constant state of war for years now so how could they incorporate a standalone WiS based game into the world? Maybe as just biomass and regular crew for ships? They made Dust fit because you need people on the ground fighting over planets which would control territories and resources and such so it works out great. I guess some other things to toss around?
Roland Astredies
The Scope
Gallente Federation
#52 - 2012-07-05 06:16:31 UTC
I don't know, well see how CCP will handle this and how and what they choose to focus on since they are working on World of Darkness, so already their staff might have more than just EVE to work on.
Ai Shun
#53 - 2012-07-05 08:48:01 UTC
Roland Astredies wrote:
My only concern with it possibly being a separate entity would be new accounts for the game, much like Dust 514 is, you can't (as far as I'm aware of,) have a character with the same name in Dust as you can for EVE since they are separate games but both take place in New Eden, one person can't be in two places at the same time, one flying in a ship, one shooting a gun, it seems like a minor thing but I'm sure there are people who don't like it. So what I'm trying to get across is just the hassle of maintaining another account.
And what would the game feature? Would it just be CCP's version of Second Life or similar titles but just based in space on one station? Would it be free? Would they require a subscription? Could you interact with both the Dust environment and the pilots of EVE? How would they make it fit into the games?
New Eden has been in a constant state of war for years now so how could they incorporate a standalone WiS based game into the world? Maybe as just biomass and regular crew for ships? They made Dust fit because you need people on the ground fighting over planets which would control territories and resources and such so it works out great. I guess some other things to toss around?


I've put my thoughts forward in the thread on how it can be handled in a seamless fashion. You're welcome to read it and suggest options on it or improvements.
Lipbite
Express Hauler
#54 - 2012-07-05 10:44:42 UTC  |  Edited by: Lipbite
1) thanks to monoclegeddon there is no WoD team anymore and

2) separate game and engine for couple of boring mini-games like PI - surely it will be insanely popular and there will be huge income from that for CCP and

3) of course it won't take a penny out of EVE which already stagnates without any meaningful gameplay expansions during last 2 years.

Though could be nice to see all of your suggestions implemented within EVE.

TL;DR no, thanks!
Roland Astredies
The Scope
Gallente Federation
#55 - 2012-07-05 21:02:41 UTC
Hmm, well at this point in time I am going to withdraw from the posting because I got nothing. But I do like the suggestions and the HEALTHY discussions/suggestions that this thread about WiS was able to maintain... My observation is that after a few posts you would get trolls in on it and rage about it one way or other. The thread was always brought back to the main point of this thread, separate entity or the same? I think there was a lot of constructive criticism and cool ideas from the community for the WiS concept to be implemented, so kudos Ai Shun and everyone else that kept it peaceful and brought it back to what it was about.
I know the dev team scours the forums, so hopefully they come across this one and takes some these things into consideration.
Screenlag
Armaggedon Inc.
RAZOR Alliance
#56 - 2012-07-06 10:07:02 UTC
Francisco Bizzaro wrote:
To feel integrated in the Eve universe, it might be good if WiS accounts had some limited space-flight ability, e.g. able to fly a shuttle. This would require an FiS-capable client, though. Otherwise an FiS transport service would do the job. It would be great if that could be player run (new ship class) with all of the usual FiS dangers and appropriate consequences attached. But timing might be a problem, in the sense that you don't want to wait a week for the next transport to visit your remote system.


Don't know if this has been said, but people are going to accept this courier contracts and then blow themselves up just to **** the WiS people off. Even if I need isk, I know certain, no names, organisations do not, and they've already shown that they're willing to throw lods of money on nothing just to **** people off.
Johan Civire
Caldari Provisions
Caldari State
#57 - 2012-08-01 22:35:25 UTC
Love to see this however i hope WiS and FiS are not 2 games but please let it just 1 game Cool
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