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EVE New Citizens Q&A

 
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Advice: So, what should be my next ship?

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Apaolo Miros
Talking In Stations Corporation
#141 - 2011-10-08 08:29:35 UTC  |  Edited by: Apaolo Miros
Imicus (Gallente Frigate) is versatile - you can mine, travel with your loot, probe, and fight using drones. It's underrated. Next do any of these: Helios, Vexor and Myrmidon (all Gallente), fun and versatile. That's what I'd do.

For would-be PvPers:
To PVP you need to specialize, so think on your own preferences then pick based on your desired piloting style. Generally:

  • Tank (Amarr ) - laser DPS, armor, slow preferred in fleets
  • Puppetmaster (Gallente) - drones, strong armor, neutralizing energy (stopping power) preferred solo pvper, missions
  • Demolitions (Caldari) - missiles DPS, shields and elect. warefare (stopping power) preferred in fleets, missions
  • Sniper (Minmitar) - Speed, versatile DPS and tank preferred solo pvper
  • Builder (ORE) - industry, mining, hauling, etc.

Determine your style and train for Battle Cruiser of that race - that's a hefty ship with a reasonable price point.

But your next ships doesn't matter as much as your judgement. Situational-awareness is the currency of PVP. To earn it:

  • Memorize ship names and how they're generally used - know what your up against b/c evasive action is 1/2 the game.
  • Know the map, especially your immediate area - regions have personalities, routes; ask people and use: DOTLAN

I'd invest time in the above, and repeatedly fly any cheap ship that matched my style. Fly different styles and don't be precious with your ships. Insure them and risk them daily - forget implants, rigs and T2 until you can be calm in combat. The faster you break through your fears (traveling, losing, talking in voice comms), the faster you will improve. With enough experience you'll know what to do without thinking about it, like any sport.
Captain CheeseySmile
Brutor Tribe
Minmatar Republic
#142 - 2011-10-08 08:41:34 UTC
A new pilot can train to be a good enough thrasher pilot for ganking hulks within 5 days. Join a group of pirates and start inflicting serious damage in high sec straight away. Pirate
Anshio Tamark
Caldari Provisions
Caldari State
#143 - 2011-10-08 08:46:23 UTC
Apaolo Miros wrote:
...forget implants, rigs and T2 until you can be calm in combat. The faster you break through your fears (traveling, losing, talking in voice comms), the faster you will improve. With enough experience you'll know what to do without thinking about it, like any sport.

Correction: Forget Implants, rigs, T2 or high meta-level modules, until you can be calm in combat. Sure, you may have 10 Arbalest Rocket Launchers lying around. Those things are worth more than your ship. Don't risk losing them until you're able to fly while not panicking (Don't know how it's spelled.)

I personally don't PVP (unless agressed or in WH), so I can't provide any useful hints for PVP-ships.

I do, however, know that regardless of what people tell you, you should go for a ship you want to fly, and that suits your play-style (meaning "don't fly logistics if you're not into being a 'healer'. Just leave the corp telling you to fly logistics then.").

Regardless of your favorite career path, it is always a good idea to have a Badger, Iteron Mark I, Wreathe or Bestower in handy, just in case you have to go pick up large supplies of stuff somewhere, and your corp's dedicated industrial-pilots aren't online. Don't train for a Freighter, if you know you're not gonna need it much.
Mr LaboratoryRat
Confederation of DuckTape Lovers
#144 - 2011-10-08 09:03:38 UTC  |  Edited by: Mr LaboratoryRat
Its better to fix current ships than introducing a special ship for new players that wil leave anyway when they can "advance"to other ships that are broken.

The electronic attack frigats could be perfect as support in small roams. T1 ships are not wanted becasue they are horrible, faction frigs are little bit too expensive for new players and intercepters are just outclassed by most shiptypes.

Let me help u guys a bit;


  • Fieldanalyse (by playing the game)
  • Explore possibilities
  • Compare ships and alternatives possiblities, (skill load, operational capabilities)
  • Keep in mind everyship has its own specialisation so it should be fit perfeclty for that and be expert in that
  • Become EFT warrior (its rly win)
  • Put everything down with 1 or 2 perfect fitting for end use u want to use the ship (iow, ares = tackler, ranis is damage)
  • Ask community advice if u can not make it to this part, or hire me as external advisor (im very resonable)
  • Make new drafts
  • Launch on sisi
  • There u go u evaised the problem by fixing ships instead of waisting recourse on just making new ships


If u do not do this u get stuffs like this, example the kitsure, L5 skills max base target range 55 km, optial from the jammers = 50 km......Shocked
Cyriel Longinus
XERCORE
#145 - 2011-10-08 09:19:42 UTC  |  Edited by: Cyriel Longinus
All of them.
One of each for me.
Except the one of a kind that are best suited for ship spinning.
Dr Karsun
Coffee Lovers Brewing Club
#146 - 2011-10-08 09:31:43 UTC
Well, it's a hard choice really.

I'd say there are a few guidelines I always give newbies who ask me about ways to go:

Miners - quite obvious, go for the retriever asap and then grind slowly for the hulk, in most corps a retriever will be given free of charge to the members who want to mine.

PVP:
People who like to support others rather than fight them selves - first go for the stealth bomber asap as it's easy to fly, relatively hard to lose and really useful. When you've got that, grind for t2 cruisers and logi ships in particular.

People who like to be the big damage hitters - go for bc first, then go for BS when you've got optimal BC support skills.

People who like to be useful but not the damage-dealing type and don't like to sneak around - go for interceptors / interdictors.



PVE:
I'd recomend to go for battleships asap. I know a lot of people don't like that noobs fly battleships, but those are the fastest mission grinders to earn your first iskies. If you'r in 0.0, a BC will be enough to earn decent isk, but not in high sec.

Gallente - the domi if you want to be drone-oriented, megathron if you want to be rail-oriented.
Amarr - probably just jump from the smallest to the highest battleship as you earn your isk.
Minmatar - no bloody idea :D
Caldari - raven all the way.

"Have you had your morning coffee?" -> the Coffee Lovers Brewing Club is recruiting! https://forums.eveonline.com/default.aspx?g=posts&m=363976#post363976

Hagbard23Celine
The Scope
Gallente Federation
#147 - 2011-10-08 10:05:07 UTC
Ceptors, ceptors, ceptors ... Ceptors are cheap and skilled in a short amount of time. With a ceptor you have to know everything related to pvp like range of neuts, scrams and webs, tracking of different turrets, transversal and a lot more. So ceptors are basicly the best ship to learn pvp without dying at the next gatecamp
Nomore Songs
Doomheim
#148 - 2011-10-08 10:21:11 UTC
Best advice I can give is look at the certificates. They show the skills to be trained and give useful info on ship mechanics, such as shield recharge being maximum at 33% shields. Where else would a new player find out this stuff?

Regardless of how the player wishes to proceed in the game, it's a fact that combat skills are necessary, so I'd advise training frigates at the least. A lot of the training is ship systems which is necessary for every ship in the game, so it won't be wasted time.

Finally, give the corporation Eve University a try. They have a wealth of information about the game, and hold classes and practicals. Plus you get a chance very early in your game to get real PvP combat when they take out their fleets.
Naomi Wildfire
Sonnenlegion
Shadow Cartel
#149 - 2011-10-08 10:24:41 UTC  |  Edited by: Naomi Wildfire
The Tornado because its made of awesome ... oh wait

ISD BH Newmind > Jingle bells, Tuxford smells, Falcon laid an egg =D

Jinjiro Koresake
Eternium Ring
#150 - 2011-10-08 10:39:46 UTC
Well so ships for beginners after the tutorial...

In general stay away from the expensive T2 stuff at first - at low skills it will not help you much compared to the price it costs. Improving basic skills is more important. This applies to all ships (and gear).

Rifter: just to see how guns and missiles work. And to check out what the difference between armor and shield tank is. And to see what difference skills make. (Come back to the rifter every once in a while with more skills.)

Vexor: to see if you like drones. And to check how armor and shield tanks change on different ship classes. (Recommendation: try flying one of thoes with drones only and salvager and tractorbeams in the highslots in a mission)

Any of the ore ships: Miningbarges followed by exhumers to check out mining. (alternate between mining laser upgrades and cargo extenders)

Itheron Mk X: to check out hauling stuff (fitt multiple cargoexpanders)

Shuttle: hang out in systems around jita (2-4 jumps) on one of the trade routes to see what high sec piracy is :-)
If you found a spot come back with a ship with cargoscanner next time and see whats in there and check value and volume.


Not exactly directly after the tutorial:

Any covert ops frigat with covered ops cloak and probes fitted:
To check out low-sec, 0-sec and wormholespace
(also check out the difference of the cov-ops-cloak to the other cloaks)

Occator: Harden it up to about 100k effective hp and fly it into a gatecamp - just to see how damn fast you die so you wont ever think that freighters have many hp and you can get away with loading them full and relying on hp until friends/concord arrive(s) :-)

Drake: To learn what passive shield tanking is and why everyone talks about this ship. Also check out what energy nutralizers do to other ships while you are at it. ^^ (mind the importance of range even without turrets)

Destructor1792
Sebiestor Tribe
Minmatar Republic
#151 - 2011-10-08 10:41:35 UTC
CCP Fallout wrote:
As a new capsuleer, we almost always go through the new player experience tutorial and then ask ourselves, "what's next? I want to blast everything I come across!" EVE has quite a number of ships that a new or young capsuleer could fly... but what should he or she choose? What ships do you recommend, for what purpose, and why is that ship better than any other?


Bit of an open ended question that is difficult to answer to be honest.. My best advice to a new pilot is do the career agents first and then decide what path you want to initially take.

Then open up the market & browse through the Frigate, destroyer & cruiser ships to pick one which best suits your chosen starter path.

Remember to check the certificates for each ship for an idea of what skills need to be trained to get the most out of the ship.. and check the Prerequisites tab to see what skills you need to just be able to just jump into one and pilot it (although badly to start with).

Also use Corp chat, forums, google! & ASK others for help.

You want to keep things as simple as possible for new players or they'll just get overwhelmed with too much info.

Not fired a shot in anger since 2011.... Trigger finger is starting to get somewhat itchy.......

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#152 - 2011-10-08 10:42:54 UTC  |  Edited by: Asuka Solo
I like my carriers. The ability to rapidly deploy or move ships for other players into position across vast distances without the need to use star gates. They also provide excellent logistics support for fleets, being able to repair anything with insane amounts of remote repair power. The catch however, is that most Capital ships are restricted to low-sec, 0.0 and wormhole space, cannot use stargates and will always require a cynosural field alt to help the fleet move around.

But big ships make fat targets and often attract allot of attention. Rightly so, the odds of getting ganked by small gangs of 5 ships are very small. However, small gangs often tackle big ships and prevent them from escaping, while they call in reinforcements to help kill capital vessels. This is where multiple carriers have an awesome defense. The ability to call on multiple Carriers to spider tank by remote repairing each other, often repairing more hit points per second than the enemy fleet can damage, thus, rendering their numbers useless. IF located in or within visual range of low-sec stations, it would be ideal in the event that pirate gangs open fire on you. You'll have enough armor/shields to wait out their attack while station guns chew through their ships, assuming you do not have any fighters or drones to deploy.

Get 2 or more alts into a carrier alongside your main and you'll have the makings of a pretty awesome capital fleet, with enough DPS from fighters to chew through your random lone gunman pirate looking to blow up anything he comes across..

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Taligne Ordovna
Doomheim
#153 - 2011-10-08 11:04:23 UTC
Drake, you are able to do , all missions, PvP, 0.0 PvE.
greeny knight
Solar Storm
#154 - 2011-10-08 11:07:02 UTC
i wold love the covert ops anathema is it have tha ability to scan out outher covert ops Shocked


i love the nightmare because well its golden
love the machariel well because its black

love my pod because its cozy o right thats not a ship

i'm to long in this game to pick a fav because every ship have his role and i can fly them all

(if i could dock every ship and din't think 5 bill for the titan skillbook is to expencive (20 bill donation is apriciated Big smile )
Chanina
ASGARD HEAVY INDUSTRIES
#155 - 2011-10-08 11:35:44 UTC
Occator or other Deep space transports are best ships to carry your stuff.

They won't get ganked so easy and can fit a serious tank on them. I must admit they aren't the fastest. so if speed is what you need use the Viator instead. Can cloak and is fast in warp
Invictra Atreides
Toward the Terra
#156 - 2011-10-08 11:38:27 UTC
I can't imagine this game without a BADGER (°~°)

BlogTutorials | Youtube "I don’t know everything, I just know what I know."

Eli Strange
Imperial Academy
Amarr Empire
#157 - 2011-10-08 11:44:23 UTC

PVE
Hulk then Orca then get another account and train up to Hulk. And then you can have a Hulk loading into an Orca for High Sec mining


PVP
Rifter

Lojak 2501
Unitum Investigationis et Progressus
#158 - 2011-10-08 11:56:35 UTC
i always had a soft spot for the stealth bombers. not really effective as a solo ship in any regard bit warp cloak capable.

t1 cruiser i thought he arbitrator was pretty nice ship (or its gall brother the vexxor but the arbie looks cooler)


Konsor Hinnso
Hedion University
Amarr Empire
#159 - 2011-10-08 12:10:01 UTC
Like many others I would recommend training your frigate skills as a priority. Rifter springs to mind as one of the best

If you are planning to mine in hi sec to generate cash, don't even think of barges. Cruisers like the Vexor are far superior for a lower skilled player, and have much better survivability from the pretend PVP morons who roam hi sec ganking players who are prepared to actually work for isk.

just remember however, all the DEVS are pirates, so they will continue to do anything in their power to make it possible for said morons to keep finding new ways to gank you.
Zibu 81
Zi'Corp
#160 - 2011-10-08 12:17:49 UTC
For new players there can be many ships, starting with your favourite frigate and cruiser, as they're the most fun ones.

For me the goal was always to fly a typhoon...

Because if you can pilot (and not just sit in) a Typhoon, you can pilot anything. A truly minmatar ship.

And now, 4 years into the game with over 50 mil SP I almost can finally fit and fly it (just T2 sentries and t2 cruise missiles missing) Cool