These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

The greatest gift to new players

Author
AraniFyr
Aliastra
Gallente Federation
#1 - 2012-06-29 07:35:50 UTC
Is to kill them.

Say you just convinced your friend to play the game, you showed them a few video's to get them excited, so they signed up for a trial. They start playing the game, reading up on the lore a little bit, aspiring at all the different ships dreaming that one day theyll move from their frigate into something "cool" like a T3 or dreadnaught. But they have to take it slow, as they are forced to. They start building relationships with other players, thinking of how when they are stronger, they may be apart of something bigger than themselves. The new player settles on a battlecruiser and dreams of their first 1bn or massive fleet fight with their new skills as they are eager to put them to good use. Possibly that player has been cautious up to this point, dreading what would happen if everything they have worked for up to this point was destroyed. This is where the problem begins.

For some people, having "progress" eliminated makes them feel as what they did to obtain that progress was a waste. They may get discouraged and try to avoid these possible future hazards that remove "progress". If they get away with it, it will continue. The new player at this point must be reminded of what makes eve beautiful.

What makes eve beautiful? It is a cold, harsh, dark place. Nothing you have in eve is permanet. Everyone from the bigest alliances to a small empire mining corp WILL fall, will be set back, will eventually lose progress. A universe where you can destroy everything someone has, you can befriend people, scam them, use propoganda, use them, take a person to a breaking point where they might even consider not being apart of the universe anymore. Everything is vulnerable, friendship, trust, and your own dignity.

That is why, if you care for new players, you must wait until that player reaches a certain point, a short term goal that they have been dreaming of, almost to completion, when you sense the eagerness in their voice, knowing that they will finally get something of value, you must destroy it.

The sooner someone learns that I want you dead, my friend wants you dead, the old lady down the street wants you dead, your dog wants you dead and there is nothing you can do to stop it, you will fight back. You will win and lose. Just hope that youll last long enough to have a good time.

Dont get caught up in trying to keep obtaining in what you deem as "progress" as nothing in this game is permanet and any progress you get will be destroyed. New players need to learn this early on, as eve is nothing like other games. If you have a goal, try your best to complete it, then go get it blown up. Understand that it is ok if you lose something in this game, whether item, friend or trust. Just have fun with it.
Xhaiden Ora
Doomheim
#2 - 2012-06-29 07:38:45 UTC
Alternative, you could accept that EVE is a sandbox with a variety of possible playstyles instead of insisting on shitting in your friend's corner of it to prove a point you've derived from your own sociopathic tendencies.

Just a thought. -.-

Pipa Porto
#3 - 2012-06-29 07:40:04 UTC
Xhaiden Ora wrote:
Alternative, you could accept that EVE is a sandbox with a variety of possible playstyles instead of insisting on shitting in your friend's corner of it to prove a point you've derived from your own sociopathic tendencies.

Just a thought. -.-



Kristoffer Touborg/CCP Soundwave wrote:
It isn’t really hard, but I think there are customers that you can lose in a good way and there’s customers that you can lose in a bad way. If people come in and fundamentally don’t like EVE Online, then I think that might be a good way of losing customers. EVE isn’t for everyone. I wish it was, but the reality is that there are some people who just enjoy playing another game more. And that’s not really that bad.

http://www.pcgamer.com/2012/06/27/eve-devs-our-game-is-the-mmo-equivalent-of-running-inferno-solo-with-a-naked-barbarian/


Kristoffer Touborg/CCP Soundwave wrote:
I was about to say “Here’s a Rubik’s cube, go f%$^ yourself,” because that’s what we do with EVE Online.

http://www.pcgamer.com/2012/06/25/eve-online-devs-on-dayz-elder-scrolls-online-and-whatd-make-them-quit-the-games-industry/

CCP Wrangler wrote:
EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for.


That's not really in the spirit of EvE, now is it?

EvE: Everyone vs Everyone

-RubyPorto

Simi Kusoni
HelloKittyFanclub
#4 - 2012-06-29 07:43:15 UTC
Xhaiden Ora wrote:
Alternative, you could accept that EVE is a sandbox with a variety of possible playstyles instead of insisting on shitting in your friend's corner of it to prove a point you've derived from your own sociopathic tendencies.

Just a thought. -.-


ITT: Some scrub who thinks "sandbox" means he is entitled to play without interference from other players.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Tippia
Sunshine and Lollipops
#5 - 2012-06-29 07:46:14 UTC
A bit harsh, but essentially correct.
Lin-Young Borovskova
Doomheim
#6 - 2012-06-29 07:48:02 UTC
Ho noes not this again Roll

Posting in the #9654615357321034968131203543 thread about noobs teaching

brb

Xhaiden Ora
Doomheim
#7 - 2012-06-29 07:48:56 UTC
Simi Kusoni wrote:
ITT: Some scrub who thinks "sandbox" means he is entitled to play without interference from other players.


Some zealot who thinks "sandbox" means "My playstyle is the only valid playstyle there is" despite overwhelming evidence to the contrary in game and out.

Ptraci
3 R Corporation
#8 - 2012-06-29 07:49:34 UTC
AraniFyr wrote:

Dont get caught up in trying to keep obtaining in what you deem as "progress" as nothing in this game is permanet and any progress you get will be destroyed.


Yes that's rather insightful and applies to life in general, not just EVE. Poor health, and my dog, have taught me to enjoy the present rather than worry about the future (there is no future, if you go far enough) or mope about the past. The old saying "live every day as if it was your last" comes to mind.
Simi Kusoni
HelloKittyFanclub
#9 - 2012-06-29 07:52:37 UTC  |  Edited by: Simi Kusoni
Xhaiden Ora wrote:
Simi Kusoni wrote:
ITT: Some scrub who thinks "sandbox" means he is entitled to play without interference from other players.


Some zealot who thinks "sandbox" means "My playstyle is the only valid playstyle there is" despite overwhelming evidence to the contrary in game and out.


Actually a sandbox just means anything is allowed within the mechanics of the game, so whilst you are free to play your way others are free to interfere.

Segregated PvE and PvP, which you describe, is called theme park game design.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Xhaiden Ora
Doomheim
#10 - 2012-06-29 08:00:53 UTC
Simi Kusoni wrote:
Actually a sandbox just means anything is allowed within the mechanics of the game, so whilst you are free to play your way others are free to interfere.

Segregated PvE and PvP, which you describe, is called theme park game design.


I described absolutely nothing of the sort. You seem to be hallucinating my side of the argument.
Tippia
Sunshine and Lollipops
#11 - 2012-06-29 08:05:48 UTC
Xhaiden Ora wrote:
I described absolutely nothing of the sort. You seem to be hallucinating my side of the argument.
That's ok. The OP didn't describe any of what you mentioned either.
Rats
Federal Navy Academy
Gallente Federation
#12 - 2012-06-29 08:13:57 UTC
What absolute tosh , having bought new players in, I know that some would have reacted well and others badly to your suggestion.

This isn't WoT and not everybody is the same. stop trying to force ppl into activities they may not want to take part in.

The greatest gift to a new player is some guidance and probably if your going to force then into anything its joining a player corp to learn the ropes.

Once they are comfortable and have seen the possibilities Eve has for them, then shoot them.

To be honest has anyone looked at the price of ships these days, I'm surprised anyone is PVP 'ing if they are not part of a ship reimbursement program. (an exaggeration but you know what I mean)

Tal

I Fought the Law, and the Law Won... Talon Silverhawk

Pipa Porto
#13 - 2012-06-29 08:16:31 UTC
Tippia wrote:
Xhaiden Ora wrote:
I described absolutely nothing of the sort. You seem to be hallucinating my side of the argument.
That's ok. The OP didn't describe any of what you mentioned either.


Is this the Real Life?

EvE: Everyone vs Everyone

-RubyPorto

Tippia
Sunshine and Lollipops
#14 - 2012-06-29 08:17:35 UTC  |  Edited by: Tippia
Rats wrote:
This isn't WoT and not everybody is the same. stop trying to force ppl into activities they may not want to take part in.
Yeah see… that's the entire problem: that some think they have any say in the matter, when it's not really up to them to decide. The OP is simply saying that it's a good idea to educate new players about this part of the whole “sandbox” gameplay.

His methods are a bit over the top, perhaps, but the fundamental lesson needs to be learned, and the earlier the better.
Akita T
Caldari Navy Volunteer Task Force
#15 - 2012-06-29 08:57:13 UTC
AraniFyr wrote:
The greatest gift to new players is to kill them.

Or help them out a bit (but not very much) then scam the living daylights out of them Twisted

Hestia Mar
Calmaretto
#16 - 2012-06-29 09:12:02 UTC
Tippia wrote:
Rats wrote:
This isn't WoT and not everybody is the same. stop trying to force ppl into activities they may not want to take part in.
Yeah see… that's the entire problem: that some think they have any say in the matter, when it's not really up to them to decide. The OP is simply saying that it's a good idea to educate new players about this part of the whole “sandbox” gameplay.

His methods are a bit over the top, perhaps, but the fundamental lesson needs to be learned, and the earlier the better.



We keep crossing metaphorical swords over game play in EVE (although I don't want any themepark style game play in EVE), but having read your replies to this thread, and from your responses in other threads, I have to ask...have you ever interacted with a human being? Or is your entire being entirely immersed in EVE to the extent you can't tell whats real any more? I ask this because I have to wonder if you would ever treat a RL friend (which was the whole point of the OP's poast) in this way?

The OP is talking about bringing new players into the game and then at some stage 'killing them for their own good'! There are surely a limited number of sociopaths/basement dwellers in the world whose reaction to such a course of action would be "OK thanks for the lesson in EVE life" and then keep on playing...the reality is that most would ragequit and probably review their friendship with you.

This is nothing to do with how the sandbox works, this is about you (and the OP) as human beings
Tippia
Sunshine and Lollipops
#17 - 2012-06-29 09:28:30 UTC
Hestia Mar wrote:
The OP is talking about bringing new players into the game and then at some stage 'killing them for their own good'!
Yes? At some point they need to learn about how the sandbox works, specifically the part where people are allowed to come after them and they don't really have any say in the matter. Again, the OP's means of delivering this crucial lesson is a bit harsh, but it's a lesson that needs to be learned regardless.

Quote:
This is nothing to do with how the sandbox works, this is about you (and the OP) as human beings
No, it has everything to do with how the sandbox works and nothing to do with me as a human being: it's the fundamental lesson about how the multiplayer sandbox inherently means non-consensual PvP, and about how you can approach this reality without having the game experience ruined.

If all you have to argue your point is ill-informed fallacies, then the OP's point stands.
Jake Warbird
Republic Military School
Minmatar Republic
#18 - 2012-06-29 09:32:27 UTC
pussnheels
Viziam
#19 - 2012-06-29 10:01:56 UTC
No the biggest gift you can give new players is a reason to stay playing after they are done with their tutorials
And most will eventually discover themselves what they really want to do in this game
Most will discover quickly enough what is eve all about or even know well enough when they start playing

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Hestia Mar
Calmaretto
#20 - 2012-06-29 10:12:31 UTC
Tippia wrote:
Hestia Mar wrote:
The OP is talking about bringing new players into the game and then at some stage 'killing them for their own good'!
Yes? At some point they need to learn about how the sandbox works, specifically the part where people are allowed to come after them and they don't really have any say in the matter. Again, the OP's means of delivering this crucial lesson is a bit harsh, but it's a lesson that needs to be learned regardless.

Quote:
This is nothing to do with how the sandbox works, this is about you (and the OP) as human beings
No, it has everything to do with how the sandbox works and nothing to do with me as a human being: it's the fundamental lesson about how the multiplayer sandbox inherently means non-consensual PvP, and about how you can approach this reality without having the game experience ruined.

If all you have to argue your point is ill-informed fallacies, then the OP's point stands.


You need to re-read my post in detail.

The approach of the OP, and which you support, says everything about your world view...you clearly haven't picked out the key word in the OP, which is 'friend'; after that point the post isn't about the EVE sandbox, it's about a person's attitude to said friend.

123Next pageLast page