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EVE New Citizens Q&A

 
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Running into stuff and physics.

First post
Author
Sam Ruger
Imperial Academy
Amarr Empire
#1 - 2012-06-28 23:09:49 UTC
Maybe I'm missing something. Buy why doesn't running into things cause some sort of kinetic damage. I don't assume it would be much considering what the shields and armor is designed to withstand. Well maybe it would be quite a bit if something was using a MWD and going full speed.
TEABO BAGGINS
Republic University
Minmatar Republic
#2 - 2012-06-28 23:13:07 UTC
Sam Ruger wrote:
Maybe I'm missing something. Buy why doesn't running into things cause some sort of kinetic damage. I don't assume it would be much considering what the shields and armor is designed to withstand. Well maybe it would be quite a bit if something was using a MWD and going full speed.


just imagine trying to balance something like that for pvp.. how do you do it without obsoleting current weapons?
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#3 - 2012-06-28 23:15:59 UTC
Collisions used to damage but it was changed because apparently no one can steer

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Ano Regni
YOKELS
#4 - 2012-06-28 23:20:47 UTC
Does your ship insurance go up?

I am not a pirate, I work in private acquisition and redistribution dealing in personal assets

Sam Ruger
Imperial Academy
Amarr Empire
#5 - 2012-06-28 23:24:18 UTC
Surfin's PlunderBunny wrote:
Collisions used to damage but it was changed because apparently no one can steer



Oh so they made it easier cause eve is all about easy.
ShahFluffers
Ice Fire Warriors
Infinite Pew
#6 - 2012-06-28 23:34:05 UTC
Picture people in Freighters sitting at the undock point of a major trade hub.

- Who would be the aggressor? The Freighters or those running into the Freighters?
- How would CONCORD be able to distinguish between "intentional" collisions and "accidental?"
- How would CONCORD respond to people who voluntarily run their ships into others? Especially if the offending ship was destroyed during the initial run-in.
Sam Ruger
Imperial Academy
Amarr Empire
#7 - 2012-06-28 23:43:21 UTC
ShahFluffers wrote:
Picture people in Freighters sitting at the undock point of a major trade hub.

- Who would be the aggressor? The Freighters or those running into the Freighters?
- How would CONCORD be able to distinguish between "intentional" collisions and "accidental?"
- How would CONCORD respond to people who voluntarily run their ships into others? Especially if the offending ship was destroyed during the initial run-in.



Concord Traffic Court of course.
ISD Etetia
The Scope
Gallente Federation
#8 - 2012-06-29 00:18:48 UTC
While EVE Online strive to be the biggest, most immersive total-scifi-experience online, sometimes one has to make a choice between what is realistic, and what is practical.

Personally, I'd love to see space-sparks flying when 2 carriers grind each other, as they leave a station, leaving splintered metal fragments, and bent panels floating in space.

However, as already mentioned, seen from a PVP perspective, this is simply not practical.
Imagine losing your very first Rifter, day 1, because someone parked a Rokh Battleship outside the starter station, leaving you as a squashed insect on the windscreen of a bus.
And even better, imagine the facial expression of the Rokh pilot, when police blows him to bits for his "parking violation".

I can think of a dozen similar game mechanics, where the immersion will have to take a hit, for the greater good of the game.
For example, I think I could get a good laugh out of warping my entire fleet into a sun, that actually radiates extreme heat damage.

If you do have ideas on how proper ship collision could be implemented into the game, feel free to share your thoughts in the Features and Ideas section of the forum. Developers are always open to suggestions.

ISD Etetia

Commander

ISD STAR / CCL Affiliate

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#9 - 2012-06-29 00:44:01 UTC
ISD Etetia wrote:
While EVE Online strive to be the biggest, most immersive total-scifi-experience online, sometimes one has to make a choice between what is realistic, and what is practical.

Personally, I'd love to see space-sparks flying when 2 carriers grind each other, as they leave a station, leaving splintered metal fragments, and bent panels floating in space.

However, as already mentioned, seen from a PVP perspective, this is simply not practical.
Imagine losing your very first Rifter, day 1, because someone parked a Rokh Battleship outside the starter station, leaving you as a squashed insect on the windscreen of a bus.
And even better, imagine the facial expression of the Rokh pilot, when police blows him to bits for his "parking violation".

I can think of a dozen similar game mechanics, where the immersion will have to take a hit, for the greater good of the game.
For example, I think I could get a good laugh out of warping my entire fleet into a sun, that actually radiates extreme heat damage.

If you do have ideas on how proper ship collision could be implemented into the game, feel free to share your thoughts in the Features and Ideas section of the forum. Developers are always open to suggestions.


This could solve the Jita undock problem

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Sin Pew
Ministry of War
Amarr Empire
#10 - 2012-06-29 06:22:22 UTC
ISD Etetia wrote:
And even better, imagine the facial expression of the Rokh pilot, when police blows him to bits for his "parking violation".
I'd become a fan of Concord...

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Ano Regni
YOKELS
#11 - 2012-06-29 07:44:28 UTC
What I think is neat is that if you warp, you can accelerate right into a station or planet and go right through it.

First time my pilot flew right torward a planet, I ducked

I am not a pirate, I work in private acquisition and redistribution dealing in personal assets

J'Poll
School of Applied Knowledge
Caldari State
#12 - 2012-06-29 08:38:00 UTC
Actually amazed that nobody brought up again the whole friction errors in space (no friction, no slowing down etc. etc.)

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Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#13 - 2012-06-29 15:06:25 UTC
J'Poll wrote:
Actually amazed that nobody brought up again the whole friction errors in space (no friction, no slowing down etc. etc.)


It's been addressed, Eve space is underwater space

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Lost Greybeard
Drunken Yordles
#14 - 2012-06-29 18:14:51 UTC  |  Edited by: Lost Greybeard
J'Poll wrote:
Actually amazed that nobody brought up again the whole friction errors in space (no friction, no slowing down etc. etc.)


The in-planet warp system locks you to the inertial reference frame of large nearby celestial objects, which allows you 'tilt' your artificial reference field and warp around at several AU/second, but has the downside of locking you in place relative to the nearest moon/planet (or, if you're further out, to the star) if you're not actively running some sort of propulsion. This works like simple drag because that's roughly how the math works out for any linear restoring force.

While we're at it, ship defenses are sufficient to diffuse large-scale kinetic effects with essentially no power expenditure, turning most collisions into simple elastic collisions (until your in-system warp drive pulls you back to the standard reference frame). The only way to even make a ship's shield twitch is to hit it with a very focused kinetic pulse, say a 50mm disc travelling at hundreds of km/sec. Anything less than that is deflected by the shields with essentially no power expenditure or repaired by the armor nanites without the need for putting them in power-consuming triage mode. Plus incidental damage that exceeds this can be rapidly fixed by your crew.

There, rationalization achieved, now your game experience playing an immortal superluminal information-being that can accelerate a ship the size of a large asteroid to 150 times the speed of light in three seconds using like 40 GJ of energy can be realistic. Roll

(EDIT: oh, wait, 3 au/second warp is actually 1500 times the speed of light, not 150, missed a decimal point.)
Ano Regni
YOKELS
#15 - 2012-06-29 18:53:48 UTC
You make traveling at 280 milion miles a second seem so simple Big smile

I am not a pirate, I work in private acquisition and redistribution dealing in personal assets