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[Proposal] Passive Tank Bonus for Gallente

Author
Nomistrav
Center for Advanced Studies
Gallente Federation
#1 - 2012-06-28 15:10:00 UTC
Unless it's a damage bonuses, Gallente ships have bonuses for active repair. These work pretty well in solo combat but not nearly as much in Fleet combat. Here's some examples:

Brutix - 7.5% armor repairer effectiveness per level.
Myrmidon - 7.5% armor repairer amount per level.
Hyperion - 7.5% armor repairer amount per level.

Now, I'm not too sure what the difference is between effectiveness and amount, but for the sake of the proposal we'll look over that little bit..

Essentially, the Gallente desperately need something that can be fielded in a fleet that isn't a Recon ship or a Capital. Logistics take the cake as far as repairing damage, so these bonuses are not very useful.

Remove the active armor bonus to one of the Battlecruisers/Battleships and give them an armor resist bonus, or an armor HP amount bonus. Perhaps they'll be fielded more often and more acceptable (if not tolerable) in fleet set-ups.

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

Gizznitt Malikite
Agony Unleashed
Agony Empire
#2 - 2012-06-28 16:12:06 UTC  |  Edited by: Gizznitt Malikite
Nomistrav wrote:
Unless it's a damage bonuses, Gallente ships have bonuses for active repair. These work pretty well in solo combat but not nearly as much in Fleet combat. Here's some examples:

Brutix - 7.5% armor repairer effectiveness per level.
Myrmidon - 7.5% armor repairer amount per level.
Hyperion - 7.5% armor repairer amount per level.

Now, I'm not too sure what the difference is between effectiveness and amount, but for the sake of the proposal we'll look over that little bit..

Essentially, the Gallente desperately need something that can be fielded in a fleet that isn't a Recon ship or a Capital. Logistics take the cake as far as repairing damage, so these bonuses are not very useful.

Remove the active armor bonus to one of the Battlecruisers/Battleships and give them an armor resist bonus, or an armor HP amount bonus. Perhaps they'll be fielded more often and more acceptable (if not tolerable) in fleet set-ups.


The only ship you mentioned that I wouldn't mind seeing the bonus changed to is the Brutix... The Hyperion and Myrm certainly don't need their AR Bonus stripped... and I would be very saddened if it was!!!

Not all ships need to be fleet oriented ships... For BS fleets, both the domi or Mega have their uses, with the domi being an extremely potent and versatile fleet ship.... For BC fleets, both the brutix and Talos work very well, and they myrm is not obsolete in any way!!!

Are you suggesting that the Cyclone and Maelstrom should lose their repping bonus too... just so they become better fleet ships?

*edit*
-- The active tanked brutix is still decent, it's just eclipsed by it's Tier2 brother. And while I suspect it might happen, I'll be a very sad panda if they take away my Active Tanked Myrm....

-- The DOMI is an outstanding fleet ship.... bringing heavy neuts to heavily screw with an enemy's cap and some damage flexibility with drones... It's not for the "+1 DPS mindless automaton," but most armor fleet's benefit quite a bit by including a few of these ships.
Eternal Error
Doomheim
#3 - 2012-06-28 17:43:20 UTC
Yea, let's just make them like amarr ships.

You are correct that active tanking needs looked at, but the answer is not to remove those bonuses and make it even less useful on the few ships that don't suck at it. Not all ships are going to be viable in large fleets... some have other purposes or niches.
Nomistrav
Center for Advanced Studies
Gallente Federation
#4 - 2012-06-28 17:46:02 UTC
Eternal Error wrote:
Yea, let's just make them like amarr ships.

You are correct that active tanking needs looked at, but the answer is not to remove those bonuses and make it even less useful on the few ships that don't suck at it. Not all ships are going to be viable in large fleets... some have other purposes or niches.


And those are, what, besides low sec solo-fights O_o...?

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

Gizznitt Malikite
Agony Unleashed
Agony Empire
#5 - 2012-06-28 18:21:17 UTC
Nomistrav wrote:
Eternal Error wrote:
Yea, let's just make them like amarr ships.

You are correct that active tanking needs looked at, but the answer is not to remove those bonuses and make it even less useful on the few ships that don't suck at it. Not all ships are going to be viable in large fleets... some have other purposes or niches.


And those are, what, besides low sec solo-fights O_o...?


OMG, these are niche ships that are primarily used in small gang and/or solo-fights.... What of it??? Why shouldn't a ship exist to fill a nice niche hole?

The races shouldn't be homogenized, and niche ships generally good for the game (so long as they aren't OP).

Rather than ask the brutix turn into a prophecy with blasters, or the myrm turn into a harbringer wtih drones, or the hyperion turn into a abbadon... why don't you just train amarr?

You also never responded to the inquiry about Minmatar Active Shield Rep bonuses.... Are those acceptable, but Active Armor Rep bonuses not??
Nomistrav
Center for Advanced Studies
Gallente Federation
#6 - 2012-06-28 21:28:49 UTC
Gizznitt Malikite wrote:
Nomistrav wrote:
Eternal Error wrote:
Yea, let's just make them like amarr ships.

You are correct that active tanking needs looked at, but the answer is not to remove those bonuses and make it even less useful on the few ships that don't suck at it. Not all ships are going to be viable in large fleets... some have other purposes or niches.


And those are, what, besides low sec solo-fights O_o...?


OMG, these are niche ships that are primarily used in small gang and/or solo-fights.... What of it??? Why shouldn't a ship exist to fill a nice niche hole?

The races shouldn't be homogenized, and niche ships generally good for the game (so long as they aren't OP).

Rather than ask the brutix turn into a prophecy with blasters, or the myrm turn into a harbringer wtih drones, or the hyperion turn into a abbadon... why don't you just train amarr?

You also never responded to the inquiry about Minmatar Active Shield Rep bonuses.... Are those acceptable, but Active Armor Rep bonuses not??


Freak out much..? Their entire race shouldn't fill a niche hole, man.

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama