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Technically not a bug, could just be bad feature (Rig fitting)

First post
Author
Daneel Trevize
Give my 11percent back
#1 - 2012-06-28 11:50:45 UTC  |  Edited by: Daneel Trevize
Thanks for restoring (yes, I'm sure it used to fit them a while back) the fitting of rigs along with modules from a saved fit, but:

It currently fails to fit anything if the riggings skills aren't up to scratch. I'm stuck with 16 time-saving failures to fit because of 1 rig choice in the saved fit.

At least when it can't find the modules from inventory it (used to, haven't retested) just move on to the rest.

Pilots can fly ships that others have rigged for them, with rigs they themselves cannot fit due to skills, that's not a problem and should be accounted for.
Being unable to have the rest of the fit applied and then either make do with different rigs or pass the ship over to someone who can rig it was always a simple enough workaround.

Please change it so all modules the current pilot is able to use (there's even the nice green tick/red cross UI in the saved fittings) are fitted when using the Fit button. Also because saved fits can't easily be edited ingame to remove just the offending rigs to work around this feature as is.
CCP Punkturis
C C P
C C P Alliance
#2 - 2012-06-28 15:35:51 UTC
I don't see how that has to do with a feature I've been working on that a lot of people have been asking for. I think maybe your subject is misleading?

you should not be able to fit saved fittings you don't have the skills for, so if you can't fit an item in the saved fitting, edit it or go train some skills? Smile

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Gilbaron
The Scope
Gallente Federation
#3 - 2012-06-28 15:50:25 UTC
actually i think you should be able to fit anything regardless of your own skils :P

that however is something completely unrelated to rig fitting (which is AWESOME !)

its also unrelated to this mornings hints on twitter towards ammo fitting (which should result in some cookies for Punkturis after her much deserved 4 weeks of (who allowed her to go ?))
CCP Punkturis
C C P
C C P Alliance
#4 - 2012-06-28 16:09:33 UTC
ammo in cargo will be saved when you save fitting and be put in cargo when you fit that saved fitting Smile

note that this isn't on Sisi yet but will be sometime later

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Gilbaron
The Scope
Gallente Federation
#5 - 2012-06-28 16:20:06 UTC
doesnt matter wether it ends up in the guns or in cargo

the important thing is that it will safe me a bazillion klicks when fitting ships :)

i lost 6 dictors and a hic in an epic battle yesterday, i could have lost a 7th dictor if i didnt have to put in rigs and ammo (in that case probes) in per hand. i even went to battle without any rigs in some of them because the FC was begging for more bubbles Shocked
Daneel Trevize
Give my 11percent back
#6 - 2012-06-28 16:48:01 UTC  |  Edited by: Daneel Trevize
CCP Punkturis wrote:
I don't see how that has to do with a feature I've been working on that a lot of people have been asking for. I think maybe your subject is misleading?
The first word is a genuine thanks for bringing this feature of including rigs in the Fit action back.

CCP Punkturis wrote:
you should not be able to fit saved fittings you don't have the skills for, so if you can't fit an item in the saved fitting, edit it or go train some skills? Smile
But how do you edit a fit? And again, before this change you could Fit the exact same fit and it would put on all the modules except the rigs, all I'm asking is that it do the exact same thing now. If it currently can't find a module, it skips just that module and fits the rest. Just do the same with rigs if they're not there or the current pilot doesn't have the skills to fit them. Simples. ATM Sisi fails to fit anything to the ship.

Saved grouped weapons, loaded ammo, and stocked cargo sounds awesome. Does this extend to any arbitrary cargo items, such as cans and cap boosters, and cap booster in cans? Big smile
Canis Minoris
Perkone
Caldari State
#7 - 2012-06-28 17:01:22 UTC  |  Edited by: Canis Minoris
CCP Punkturis wrote:
I don't see how that has to do with a feature I've been working on that a lot of people have been asking for. I think maybe your subject is misleading?

you should not be able to fit saved fittings you don't have the skills for, so if you can't fit an item in the saved fitting, edit it or go train some skills? Smile


I don't think youre understanding OP's post.

Lets say you want to load a fit onto a ship that includes modules and rigs.
Lets assume you have the skills to fit all the modules but you do NOT have the skills to fit the rigs.
If you try to load said fit, the game will not fit ANYTHING and it will tell you that you require the appropriate rigging skills.

Why is this an issue? Because a few patches ago, the game did fit everything and then stop at the rigs you did not train for.

Now its just frustrating and stupid.
Especially for ships that are already rigged and you are trying to swap loadouts but you can't do this if the fitting you load includes rigs you don't have skills for - the game wont fit anything and itll pester you to train for rigs you dont even want to fit on your ship in the first place because you already have rigs (also even more annoying when your ship already has the same rigs specified in the saved fitting).

Also, since you can't directly EDIT fittings (you would have to remove the rigs and save the same fitting without the rigs installed) you're screwed, so you have to manually load the damn things or train for rigs you don't want to fit because you already have rigs installed.

The way the fitting system should work (like it did before - what the hell did you do CCP?) is that loading saved fittings should fit everything you have the skills for and of course inform you of the modules or rigs that couldn't be fitted because you dont have the skills for them.
CCP Punkturis
C C P
C C P Alliance
#8 - 2012-06-28 23:21:56 UTC
Maybe we should just all wait until the feature hits Sisi and then start talking about how we'd like it to function? Smile

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

CCP Paradox
#9 - 2012-06-29 16:32:51 UTC
Canis Minoris wrote:
CCP Punkturis wrote:
I don't see how that has to do with a feature I've been working on that a lot of people have been asking for. I think maybe your subject is misleading?

you should not be able to fit saved fittings you don't have the skills for, so if you can't fit an item in the saved fitting, edit it or go train some skills? Smile


I don't think youre understanding OP's post.

Lets say you want to load a fit onto a ship that includes modules and rigs.
Lets assume you have the skills to fit all the modules but you do NOT have the skills to fit the rigs.
If you try to load said fit, the game will not fit ANYTHING and it will tell you that you require the appropriate rigging skills.

Why is this an issue? Because a few patches ago, the game did fit everything and then stop at the rigs you did not train for.

Now its just frustrating and stupid.
Especially for ships that are already rigged and you are trying to swap loadouts but you can't do this if the fitting you load includes rigs you don't have skills for - the game wont fit anything and itll pester you to train for rigs you dont even want to fit on your ship in the first place because you already have rigs (also even more annoying when your ship already has the same rigs specified in the saved fitting).

Also, since you can't directly EDIT fittings (you would have to remove the rigs and save the same fitting without the rigs installed) you're screwed, so you have to manually load the damn things or train for rigs you don't want to fit because you already have rigs installed.

The way the fitting system should work (like it did before - what the hell did you do CCP?) is that loading saved fittings should fit everything you have the skills for and of course inform you of the modules or rigs that couldn't be fitted because you dont have the skills for them.


CCP Punkturis just fixed everything, ergo your argument is invalid.
No, really, she has taken some time to make this work for you guys. It's really awesome now \o/

So here's what will happen, if you happen to have a fit that you cannot fit a specific module or Rig to, it will fit everything else for you and just tell you that it cannot fit "Heavy Energy Neutralizer II" or whatever.

And it fits rigs, and it loads up your cargo hold with the saved ammunition. Overall, I think fitting guys are going to be really happy with these minor tweaks. Because Team Super Friends loves you guys.


CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#10 - 2012-06-29 16:40:18 UTC  |  Edited by: Salpun
Now we want it on TQ while she is on vacationTwisted

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Daneel Trevize
Give my 11percent back
#11 - 2012-06-29 17:02:27 UTC  |  Edited by: Daneel Trevize
Edit: arg beaten by thread updates while fighting this forum and image sites software, tweaks made
CCP Punkturis wrote:
Maybe we should just all wait until the feature hits Sisi and then start talking about how we'd like it to function? Smile
I really thought it was already on Sisi.

In that case, what's there is already a broken/bad feature and hopefully it can be improved along with this change:

1) Try to Fit a fit that you lack the rig skills for, get denied
http://img23.imageshack.us/img23/5170/badrn.png
lame, give the option to do the rest of the work for me at least

2) Try to Fit a fit you do have all the skills for, get the current 'rigs not done' click-through warning
http://img210.imageshack.us/img210/2940/bad2i.png
3) but then the rest of the fit is applied
http://img854.imageshack.us/img854/7102/bad3.png
I'm so glad we did that skill check, it was so relevant to the outcome... wait.

I'm convinced that rigs used to be a part of the Fit action, this warning is just stupid. Until the new changes come to TQ, no one inexperienced expects rigs or ammo or a bunch of other stuff to be on the ship anyway so why is it there?

4) Try to Fit a fit that you lack the rig skills for but for which the rigs are already fitted, get denied
http://img19.imageshack.us/img19/5503/bad4h.png
Bad Eve Client, put 2 and 2 together.

5) Try to Fit a fit that you do have all the skills for, but different rigs are already fitted, get the same generic 'rigs not done' warning
http://img17.imageshack.us/img17/4808/bad5.png
6) and end up with a successfully mix&matched mostly-auto-Fitted fit
http://img17.imageshack.us/img17/4808/bad6.png
See, I knew you could do it

So atm it doesn't really care what rigs you have fitted to the target hull, whether they're already the ones for the chosen fit that you can't put on yourself but have no need to, or if they're different rigs that don't match the fit but you are skilled to apply the chosen fit, it'll put the modules on if and only if the skill requirements checks out, and do nothing with the rigs anyway. Which isn't in sync with what players and game mechanics actually care about (unless you need the skills purely to be able to online the modules, which is different to fitting them).
I'm not going to mess about to test the behaviour with modules being out of stock* but I'm sure IIRC it will just skip the missing ones and put the rest on, IDK why rigs & their skills are treated as a higher priority for failing the whole action when they aren't even actually involved in the result atm.

An already rigged ship should probably lead to a prompt that you're trying to replace the rigs, or need to remove them yourself first. Unless they're the same kind as you're trying to fit, and then you don't need to pass the skill check, they're already on there so it should just work.


Will ammo and cargo quatities be a part of what can be exported & imported?


CCP Paradox wrote:
So here's what will happen, if you happen to have a fit that you cannot fit a specific module or Rig to, it will fit everything else for you and just tell you that it cannot fit "Heavy Energy Neutralizer II" or whatever.
Again, I don't believe this is new except for the case of rigs anyway.
*Actually I just tested it:
http://img824.imageshack.us/img824/679/bad7.png
CCP Paradox
#12 - 2012-06-29 18:19:27 UTC  |  Edited by: CCP Paradox
The changes are not on the test server yet, when they are we will make a new forum thread for feedback.

Basically it will fix all the points you listed. You'll be able to fit a fit that you have saved, it will just skip anything that you cannot fit and continue to keep fitting out the ship until it's done.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Daneel Trevize
Give my 11percent back
#13 - 2012-06-29 19:38:52 UTC
Sounds good, can't wait.
Daneel Trevize wrote:
Saved grouped weapons, loaded ammo, and stocked cargo sounds awesome. Does this extend to any arbitrary cargo items, such as cans and cap boosters, and cap booster in cans? Big smile
Daneel Trevize wrote:
Will ammo and cargo quatities be a part of what can be exported & imported?
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#14 - 2012-07-01 00:27:49 UTC
I would absolutely love being able to fit things I can't use (obviously not undock in a ship with them fitted). Or even being able to fit ships from the right-click menu, without having to board them.

As an alliance logistics officer, one of my common tasks is "here are 30 drakes, 20 hurricanes, 15 scimitars, and a bunch of modules. Fit them all and put them all on alliance contracts." Right now this is quite complicated, because even though I have no intention to ever fly some of these ships, I need to have the skills to fit them only to be able to properly distribute them to others.