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EVE New Citizens Q&A

 
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Just started playing this game and I can't believe the quest system is broken.

First post
Author
Nerpimus
Doomheim
#21 - 2012-06-28 09:37:10 UTC
Iria Ahrens wrote:
These are not Quests. Quests you do, you get a Quest log that gives you a "Complete" then you do the next quest. Then you compare your quest log size with others to get a shallow sense of empowerment. In a quest system. If you do a quest, you are doing some part of the main storyline, you complete it, and it changes the overall story around you. You go and kill someone in a quest. Well story wise, you can only kill someone once, so when you group up, with others you all get credit.

Eve is different. Just about everyone you kill is immortal. You go and kill someone, they revive in a clone, and go back to doing whatever they did before. There is no need for you to share credit, because the target will just revive and need to be killed again. Sharing credit goes against the lore of EVE.

And don't use the "rose is rose" quote. You're misusing it.

Just because something is different than you are used to doesn't make it broken. Yes we have played those other games, We are now playing EVE not those other games. That should tell you that we prefer the eve way.

If I wanted EVE to be more like another game, I'd go play that other game.


Yes, EVE is different and that's awesome. If you'd stop being a frothing zealot for two seconds you'd realize it can still be different without having terrible PvE content. Also, what does 'sharing the credit goes against the lore of EVE' even mean?
ISD Athechu
ISD STAR
ISD Alliance
#22 - 2012-06-28 09:48:08 UTC
Darius Arsten wrote:
J'Poll wrote:
Quote:

2. That isn't comparing anything either. If you are in a fleet and both have the same "mission" with the same "objectives" they should complete when you do them together. That would make sense even if you had never played any other game in your life.


Well it isn't cause of mechanics. Outside of the epic arc story missions are pulled blank out of a big box. So chance you both get the same mission is near to none.

Just do some research on the mission mechanics.


But we were doing the arc, that was my point. I understand the other missions are different and we didn't have the same ones so having an option to split the reward made sense. On the arc where they are the same quest it doesn't makes sense.


Hello Darius

One of the things you need to realize is that there are some parts of EVE that are/can done individually. Missions are one of those things that can be done solo or with a group. The reason you have to do the SOE Epic Arc mission twice is because that is how the mission mechanics work. They aren't broken it's just how it works you both receive and standings. This is one of the few ways people repair their standings with specific factions. It's a way to help increase standings much faster than having to grind at it through other means. Since you can only do the Epic Arc missions every three months it would take awhile to repair the standings.

For more information look at these two links: http://wiki.eveonline.com/en/wiki/Epic_mission_arcs and http://wiki.eveonline.com/en/wiki/Missions

EVE is a complicated game to play and while somethings may seem "broken" compared to other games a majority of the time that's how it should be.

Hope that helped feel free to ask additional questions.


Also lets keep this civilized please no need to start a flame war. I don't wish to have to start locking threads in here.

ISD Athechu

STAR Executive

EVE New Citizens Q&A Resources

Helping Players Since 2011

Xhaiden Ora
Doomheim
#23 - 2012-06-28 10:07:13 UTC
I'm honestly kind of alarmed at how vehemently people are defending what is frankly just a simple defect with the way the game's code works as some sort of ultimate expression of the spirit of EVE.

Its just a convenience oversight produced by the way the game is programmed. I highly doubt CCP sat down and went "Yeah, lets screw over people trying to do PVE content together because they should know EVE ain't those other MMOs! EVE is HARDCORE!"

Then they would throw up devil horns and air guitar half of Through The Fire and Flames.

I'm sure they do that anyway. But not specifically over this. Probably over finding free doughnuts in the breakroom.
Sugar Kyle
Middle Ground
#24 - 2012-06-28 10:16:24 UTC
I will feel very bad for the OP when he meets the damsel.

Member of CSM9 and CSM10.

Homo Jesus
The LGBT Last Supper
#25 - 2012-06-28 11:00:39 UTC
Why would you want to share? Do it twice and get twice the rewards? Missions are just a resource not "content"?

Iria Ahrens
Space Perverts and Forum Pirates
#26 - 2012-06-28 11:38:23 UTC  |  Edited by: Iria Ahrens
Nerpimus wrote:


Yes, EVE is different and that's awesome. If you'd stop being a frothing zealot for two seconds you'd realize it can still be different without having terrible PvE content. Also, what does 'sharing the credit goes against the lore of EVE' even mean?


You share the credit because you can only kill someone once. But everything respawns because then there would be nothing for the players that log-on later. But the story just pretends this doesn't happen. That way there can be this long line of players coming to be the savior of the kingdom, again and again. Really, a single player storyline shared by thousands of players.

I'm not a zealot, I just get tired of people leaving one thing for another and then trying to make the new place like the one they left. Whether it is a game our a country. Hating people or things solely because they are different, and forcing them to conform for no good reason is bad. Failing to conform to your expectations is not the definition of broken.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Xhaiden Ora
Doomheim
#27 - 2012-06-28 11:43:25 UTC
Iria Ahrens wrote:
I'm not a zealot, I just get tired of people leaving one thing for another and then trying to make the new place like the one they left. Whether it is a game our a country. Hating people or things solely because they are different, and forcing them to conform for no good reason is bad. Failing to conform to your expectations is not the definition of broken.


Yes, instead you should fail to grasp that this issue is nothing more than a simple convenience option while blowing it wildly out of proportion!

Marc Callan
Center for Advanced Studies
Gallente Federation
#28 - 2012-06-28 13:38:15 UTC
I don't know what the mechanic is like in other MMOs, but if you want to team up on the arc missions, I think it's just a matter of forming a fleet, and one person in the fleet dealing with the agents - if you're in a fleet when you complete a mission, then you get the option of sharing the rewards (ISK, loyalty points, standings increases) or keeping them for yourself.

If two different people talk to the agent, he/she won't understand that they both want to sign up for the same mission, and the mission generator will create two separate mission spaces.

The fleet structure is key to this, though.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Peri Simone
Black Rebel Rifter Club
The Devil's Tattoo
#29 - 2012-06-28 14:16:24 UTC
Xhaiden Ora wrote:
I'm honestly kind of alarmed at how vehemently people are defending what is frankly just a simple defect with the way the game's code works as some sort of ultimate expression of the spirit of EVE.


OP bursts onto public forum with an attitude, discovers it's not the customer service department. A tale as old as time.
Lyric Lahnder
Deep Core Mining Inc.
Caldari State
#30 - 2012-06-28 14:48:00 UTC
When you accept a mission its for you. Its best to run SOE with a person who has already done it. Otherwise yes you will end up doing it twice once for you and once for your friend.

The group PVE content is called incursions and you dont need to accept a mission to do those.

Missions other then the the story arcs are meant to be solo blitzed to make isk.

Also if your only reason to play eve is the PVE experience missions will not be rewarding to you because theres only so many you can do and they will repeat.

Incursions and Wormhole sleeper sites are more rewarding group PVE content, however there isn't any sort of story plot advancement in them.

Lore does not drive the eve universe the players do.

Noir. and Noir Academy are recruiting apply at www.noirmercs.com I Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers.

Nikolai Dostoyevski
Federal Navy Academy
Gallente Federation
#31 - 2012-06-28 22:14:04 UTC
Darius Arsten wrote:
Roime wrote:
Like said, don't worry about the missions, nobody in their right mind does them unless they absolutely need standings to do some real EVE stuff.

They are broken, you are correct, but your notion is just one example.


Fair enough Roime. I was doing them because it was recommended by the Corp since it will take some time to skill up to be competitive. A friend and I were trying to do them together and it is frustrating that you can't do them together unless you do it all twice.


Why would the mission giver give you double the reward for just doing it once, even if you did it together? That makes no sense.

It's one mission. You decided to team up with somebody to do it.
Sam Ruger
Imperial Academy
Amarr Empire
#32 - 2012-06-28 22:49:03 UTC  |  Edited by: Sam Ruger
There are like 3 quests in wow.
1. Go kill something
2. Go get something and bring it back
3. Escort an NPC with very bad pathfinding and that refused to run.
4. Go somewhere and talk to NPC that will give you one of the previous 3
Mix and Repeat


So far all I like the fact that the only missions ive had to do are
1 and 2
4 happens through the Eve Mail

So the Eve missions seems like an improvement on PVE.
TEABO BAGGINS
Republic University
Minmatar Republic
#33 - 2012-06-28 23:11:21 UTC
on the brighter side: your looting twice the loot/salvage.
Sin Pew
Ministry of War
Amarr Empire
#34 - 2012-06-29 07:50:03 UTC
Sam Ruger wrote:
There are like 3 quests in wow.
1. ...
2. ...
3. ...
4. ...
Uh... OK Lol

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

J'Poll
School of Applied Knowledge
Caldari State
#35 - 2012-06-29 08:39:06 UTC
Sin Pew wrote:
Sam Ruger wrote:
There are like 3 quests in wow.
1. ...
2. ...
3. ...
4. ...
Uh... OK Lol


Sin, this is EVE, EVE uses different logic.

4 is the new 3 =)

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Khanh'rhh
Sparkle Motion.
#36 - 2012-06-29 12:27:06 UTC
Darius Arsten wrote:
J'Poll wrote:
1. It's called missions not quests.

2. It's not broken. In EVE each player gets his own missions. So if you both want to do the Epic Arc, you have to do them twice. Nothing stops you from doing it together. Lots of mission runners team up. One accepts the mission, both run them and they share the reward. But it's not so that if you both accepted a mission you can complete one and with that the other is completed. This is cause everybody that accepts its mission get their own mission pocket.

EVE =/= WoW. Stop comparing EVE to WoW (or tis clones), EVE works different.


I'm not insulting you're baby, why you getting mad. It is broken, admit it. Doing the same quest twice doesn't make sense.

You're going to be very disappointed about how many times you'll be rescuing the damsel.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Sin Pew
Ministry of War
Amarr Empire
#37 - 2012-06-29 12:32:09 UTC
J'Poll wrote:
Sin Pew wrote:
Sam Ruger wrote:
There are like 3 quests in wow.
1. ...
2. ...
3. ...
4. ...
Uh... OK Lol


Sin, this is EVE, EVE uses different logic.

4 is the new 3 =)
That's why I gave him a space-like Smile

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Iria Ahrens
Space Perverts and Forum Pirates
#38 - 2012-06-29 13:13:44 UTC  |  Edited by: Iria Ahrens
Xhaiden Ora wrote:
Iria Ahrens wrote:
I'm not a zealot, I just get tired of people leaving one thing for another and then trying to make the new place like the one they left. Whether it is a game our a country. Hating people or things solely because they are different, and forcing them to conform for no good reason is bad. Failing to conform to your expectations is not the definition of broken.


Yes, instead you should fail to grasp that this issue is nothing more than a simple convenience option while blowing it wildly out of proportion!



I grasp more than you think.

It is not a simple convenience option. It is an argument based on avarice and entitlement over normal consequences. It is rational that there should be one reward for one action. If multiple people participate, then the reward is not multiplied by the number of participants, it is divided. The OP attempts to argue that this is somehow because CCP is against groups. That conclusion is not supported at all by the argument.

Grouping still allows a group to work faster and safer, and take on multiple tasks, so the increase in speed can be more than a simple mutliplier of the participants, because it can eliminate reshipping and other time consuming tasks stopping the flow, and instead one member of the group takes care of the delaying task while the others continue the mission, or start a new one. The result is normally a higher isk/hour rate. AND an increase in fun. Which is more important? People's opinions will vary. But they are both consequences of grouping.

I'm sure that in other games the original intent was to improve convenience, to draw in the more lazy players and improve subscriptions, but the result was feeding a sense of entitlement. When I played EQ and started getting credit for quests I didn't even know about, at first I thought it was a good thing. Now I know better. So many ideas that seem good in the short term, end up not working out in the long term. What makes eve EVE is the sense of accomplishment that comes from playing in a world with real consequences. This is a request to eliminate a consequence not adding a convenience.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

J'Poll
School of Applied Knowledge
Caldari State
#39 - 2012-06-29 13:18:57 UTC
Khanh'rhh wrote:
Darius Arsten wrote:
J'Poll wrote:
1. It's called missions not quests.

2. It's not broken. In EVE each player gets his own missions. So if you both want to do the Epic Arc, you have to do them twice. Nothing stops you from doing it together. Lots of mission runners team up. One accepts the mission, both run them and they share the reward. But it's not so that if you both accepted a mission you can complete one and with that the other is completed. This is cause everybody that accepts its mission get their own mission pocket.

EVE =/= WoW. Stop comparing EVE to WoW (or tis clones), EVE works different.


I'm not insulting you're baby, why you getting mad. It is broken, admit it. Doing the same quest twice doesn't make sense.

You're going to be very disappointed about how many times you'll be rescuing the damsel.


This...wait till he finds out how limited the supply of normal missions are and that if you run a lot of them on a day you will encounter the same multiple times.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Lost Greybeard
Drunken Yordles
#40 - 2012-06-29 18:29:38 UTC
Iria Ahrens wrote:
You share the credit because you can only kill someone once.


Man, speaking of not knowing the basic game lore... I'm pretty sure it points out that a lot of people are effectively immortal right on the box.

More specifically, all the named pirates are eggers, you can kill them as much as you want and they'll just keep coming back. A lot of pirates will also take a dead pirate's name in order to leech off his reputation, as you'll discover in the Zazzmatazz missions later. Anyhow, this is the reason you have to shove the dude at the rogue drones rather than just being done when you zap him in the epic arc.

Also worth pointing out that quest items on a random drop table only drop for one person in the party when you're jointly doing quests in WoW, ToR, WAR, Aion and DAoC. The only thing shared is credit for kills/toggling widgets. Eve also shares credit for kills and flipping the last widget, you get half the bounties/LP/quest rewards in a group of two. The only thing you don't get is the ability to later advance the quest chain on your own, exactly the same as how, say, WoW advanced dungeons were intended to work.
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