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Inferno 1.1 feedback thread

First post
Author
RawNec
TunDraGon
Goonswarm Federation
#321 - 2012-06-28 06:03:28 UTC
Janet Patton wrote:
I don't think anyone mentioned this yet, but the Minmatar frigates have grown over twice in size. For example the Rifter went from being 56m long to being 139m. Hence why the guns look smaller. While I always thought the guns where a little to big on some of the frigates. I think the scale at which some of the ships where increased was over done. Maybe the ships should be shrunk back down half way to about 100m long? I understand why they did this, because a lot of guns where clipping through the models, but it seems like it was over done a little. The guns seem to tiny and puny now and look weak.

Also I would like to add that I really like the new V3 skins the details. They look great. I like most of the new paint schemes. I know a lot of people don't like the new brown color for the ships. I think it should be explained that this may because it was so the detail would show and that we will be able to repaint or re-shade our ships in the future different colors. That might be why the ships had to be lighter then they use to be.



One of the hi slots has also been moved from the ship side to the wings. Why did you do that CCP? The new skin will look awesome in anyway even if one hi slot is covering the side of the ship. If you move back the hi slot to where it was and shrink the ship back to at least 100m you will get a frigate that everybody is expecting I think.

At the same time I don’t want to sound too critical. I think you have done a great job and I really love the game! Keep up the good work! But please listen to what we have said. The wolf is the number one ship! I would be glad if you find out some improvements about the things we have mentioned.
Kim Blackstone
Winnie Blues and VB Crew
Straya Post
#322 - 2012-06-28 06:07:47 UTC
Haifisch Zahne wrote:
I noticed that, and opted for it. Most obviously correct answer, given CCP's complete lack of interest in quality.

Chokichi Ozuwara wrote:


Amazingly, the survey question was fixed when I did it just now.
Maul555
Xen Investments
#323 - 2012-06-28 07:10:18 UTC
Tippia wrote:

Yes, you added back some rclick items to open special bays..... Straight



my orca is still missing all the right click options that where taken out. I am not sure about any other ships.
disasteur
disasterous industries
#324 - 2012-06-28 07:11:24 UTC
Kim Blackstone wrote:
Haifisch Zahne wrote:
I noticed that, and opted for it. Most obviously correct answer, given CCP's complete lack of interest in quality.

Chokichi Ozuwara wrote:


Amazingly, the survey question was fixed when I did it just now.


i didnt even made it to the third question since i answered the second one i didnt played eve actively, i wonder why... hehehe
Krystal Flores
Deliverance.
#325 - 2012-06-28 07:53:11 UTC
Maul555 wrote:
Tippia wrote:

Yes, you added back some rclick items to open special bays..... Straight



my orca is still missing all the right click options that where taken out. I am not sure about any other ships.

Yep the removal from menus is a ''Enhancement'' and it happens for all ships. You didn't want all that ease of use anyways.
CCP Atlas
C C P
C C P Alliance
#326 - 2012-06-28 11:00:51 UTC
Vincent Athena wrote:
I went out to do my PI and, due to the update, was pressed for time. I went as fast as I could and did not trigger the "please wait for paperwork" timer like normal. CCP, did you speed that up? Thanks!


Yes we did. I'm glad you like it. Smile
Angst IronShard
#327 - 2012-06-28 11:11:29 UTC
Unified inventory is always a way too laggy :/
Nehlewolf
Drunk Wolf Industries
#328 - 2012-06-28 12:24:48 UTC
I too support the doing away of the unified inventory; or at least an option to choose between that and the original.

Its a good concept; but reading through this thread I have to agree - it's laggy, buggy, and for a lot of veteran players down right inconvenient. In regards to UI organization, unified inventory is a good strategy and I understand a lot of work has been, is being, and will be done to it - Its much more comforting to be able to have separate windows open for different ships,hangers, bays, ect. ect.
Steijn
Quay Industries
#329 - 2012-06-28 12:32:13 UTC
How many more of these daily patches are we going to have to install before you get round to fixing the lag that has now reappeared when using this **** inventory ui?
Irregessa
Obfuscation and Reflections
#330 - 2012-06-28 13:23:36 UTC
I had been trying to get a good, solid LogServer log of lag when using the Inventory UI, decided to try again this morning after the patch and... the lag is entirely gone. Whatever you did, don't undo it.
Serge Bastana
GWA Corp
#331 - 2012-06-28 13:26:06 UTC
I've been noticing that every time I undock the camera is zoomed right in on my ship rather than being set at the zoom level I chose while in space before I docked. Wasn't this something that occurred in previous expansions and was subsequently fixed?

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

L'Acuto
Garoun Investment Bank
Gallente Federation
#332 - 2012-06-28 13:27:38 UTC
Patch Notes for 1.1.3 wrote:
• Removed excessive saving of user settings during session change and improved the speed of settings serialization.


Was this the cause of the excessive disconnects durring session changes, like gate jumping et al.?
Nevigrofnu Mrots
#333 - 2012-06-28 13:36:40 UTC
CCP Atlas wrote:
Vincent Athena wrote:
I went out to do my PI and, due to the update, was pressed for time. I went as fast as I could and did not trigger the "please wait for paperwork" timer like normal. CCP, did you speed that up? Thanks!


Yes we did. I'm glad you like it. Smile


I love it, but shouldn't this excelent improvement be in the patch notes?
Meytal
Doomheim
#334 - 2012-06-28 15:21:45 UTC
Hey CCP, I just read an interview with CCP devs from PC Gamer. Something they said struck me, particularly the part in boldface:

Quote:
JL: Yeah, exactly. We come from an interesting and fairly unique viewpoint on some of this. Our players usually come up with fantastic ideas. At Fanfest, we were announcing this technology we’re using called CREST, which is how we’re actually going to allow our players to read and write [to EVE's server files] through a third-party developer license.

You look at some of the tools that our players make, and they’re fantastic. The reason they’ve made them is because they really should be in the game, and so we shouldn’t just copy it for copying it’s sake. We should make sure that [what we make] actually adds a huge amount to the experience of playing EVE. And this is the interesting part of that.

There’s also so much we can do in this game, we’re never going to get to it in five years or ten years. [We have to ask ourselves], “Where can we really add value, and where are the areas where our players can do it themselves?” We’ve had a really interesting discussion over the last few days with the CSM. You’ve got some high-level players there who’re these social hubs that create all of this content with the people in their corporations and alliances. And they’re basically telling us that the corporation management engine base is horrifically bad to use—it’s a nine-year-old piece of kit, really. So they’re saying, “Please, just let us make our own UIs. Please make this data available to us so that we can build our own applications around it.”

CREST is continuing the precedent of allowing us to create tools related to EVE. Expand this concept and provide an in-game API to allow us to fully redesign our own User Interface. You will never please more than a small group of people with whatever UI design you implement, so having a flexibility like that (which is common in most other games, especially some big titles) would all but silence your UI critics. At that point, if a player doesn't like something, he or she is free to change it to make it better.

(I'm sure this has already been requested many times, but in light of the interview, it's a good time to bring it back up)
Morganta
The Greater Goon
Clockwork Pineapple
#335 - 2012-06-28 15:27:59 UTC
I'm torn

The artwork is brilliant, but it's so wrong.

DB lag is horrible

reducing the diversity in hull designs is truly regrettable, I rather liked the fact that actual design differences made the t2 variants unique as opposed to just giving the same hull a different paint scheme.

I'm really disappointed with the direction the art department is heading
Glarbl Blarbl
Orion-Glarbl Mining Bureau
#336 - 2012-06-28 16:24:15 UTC
Thanks for speeding up the UI rendering and making the titles of the Orca bays usable, those are greatly appreciated. I'm also glad that the tree view is in a more legible font now -- I'm old and could use a couple more points of size or bolding tho, ofc i think that every font in the game should be configurable by the player but what do I know.

There are a couple nagging issues with the UI I'd like changed though:

  • It would be nice to be able to scroll the tree view (really any window in Eve) without having to click it to give it focus. If i could just hover my mouse over a window and scroll (like most modern OSes) it would speed my gameplay up like 2x. At the very least it should scroll when i am dragging something over the top or bottom borders of the tree view.
  • When I'm dragging something to another hangar in the tree menu don't open the destination hangar if i hover over it! There is always more stuff from the source that I want to move, don't make me go back to where I was. Or put a 'back' button in.


Maul555
Xen Investments
#337 - 2012-06-28 17:15:14 UTC
Crosi Wesdo wrote:
Aurillia Dhu wrote:
Quote:
An issue where cloaked ships would attempt to jump/dock/enter wormhole before they had being decloaked is now fixed.


This wasn't an issue, it was a feature. Before the patch, I was able to sit 2-5km off a WH, cloaked, and check how long I had on my jump cool down by clicking the jump button. Now, when I click the jump button while cloaked, I simply start moving towards the WH. Either change it back or give us some other way of seeing how long we have until we can jump again while remaining cloaked.

Also, my one complaint about the UI... can you make it so that the 'my filters' menu defaults to compact rather than open? I almost never use the thing, it just gets in my way.


Same is true of acceleration gates into dead space. its no longer possible to covertly enter an acceleration gate while cloaked. Bug report filed.

This brings to an end dozens of lulzy kills ive had against stabbed speed tanking farmers this month as they orbit a button making bank thinking they are untouchable. Well indeed, now they are.



I have noticed this too, and I don't like it. The new mechanic appears to be moving the ship to 0, then jumping. if it just jumped/warped as soon as it was in jump/warp range, this would fix the issue... I could sit 3000k off of a wormhole, cloaked, and be able to immediately jump. as it is now it forces me closer before it jumps me, which adds time and takes away stealth...
Haifisch Zahne
Hraka Manufacture GmbH
#338 - 2012-06-28 17:38:54 UTC
You need to provide an explanation why CCP is WILLFULLY ignoring the user population to roll-back the UI nightmare.

Tippia wrote:
Haifisch Zahne wrote:
Everyone seems to ignore the fact that CCP wants UI to be impossible, in order that it is difficult for the bot programmers.
Yes, people have been ignoring this fiction, because that's what it is — not fact.

Dorna Loone
Dark Star Demolition
#339 - 2012-06-28 18:53:26 UTC  |  Edited by: Dorna Loone
Unified Inventory things I want to see fixed :

No 1 : LOOT CANS

These need to be a special 'type' operating a little differently to other inventory windows. I fact, they are already different since they have a 'loot all' button.

When a loot can is opened, have it open in its own window. Never, ever, open it n in a window being used to show some other inventory location.

Let me move it around and resize it where I please and then remember this for next time I open a loot can.

When the loot can is emptied, have the loot can window close completely. Do not switch its contents to show any other inventory location (eg., my cargo hold)

If I open multiple loot cans, open them as tabbed windows on the first.

There are others, but let's try baby steps.
Kayrl Bheskagor
Hedion University
Amarr Empire
#340 - 2012-06-28 19:01:30 UTC
Dorna Loone wrote:
Unified Inventory things I want to see fixed :

No 1 : LOOT CANS

These need to be a special 'type' operating a little differently to other inventory windows. I fact, they are already different since they have a 'loot all' button.

When a loot can is opened, have it open in its own window. Never, ever, open it n in a window being used to show some other inventory location.

Let me move it around and resize it where I please and then remember this for next time I open a loot can.

When the loot can is emptied, have the loot can window close completely. Do not switch its contents to show any other inventory location (eg., my cargo hold)

If I open multiple loot cans, open them as tabbed windows on the first.

There are others, but let's try baby steps.


You have to hold shift and then it will open in it's own window. It will do this about 50% of the time, if you're lucky . . . .