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AFK Cloaking is botting.

Author
Alavaria Fera
GoonWaffe
#121 - 2012-06-28 04:46:45 UTC
Shian Yang wrote:
Ditra Vorthran wrote:
Bane Nucleus wrote:
Know what happened the last time someone was afk in my system? Nothing, because he was afk.


Do you want to know what happened the last time someone was afk in my system? I could do nothing, because no one can tell he's afk. There's no such thing as someone who is AFK.


Greetings capsuleer,

New Eden is filled with dangerous people. You have just allowed a capsuleer that is not plugged into his pod to dictate what you do, instead of manning up, picking a ship and heading out to do what you want - consequences be damned.

Are you really that incapable of piloting a ship safely that even a single other, unknown capsuleer will shut you down?

Damn.

Regards,

Shian Yang

Ah, that reminds me of this hilarious thing when we heard about three supercapitals just a jump away from our capital.

Then it came out that someone had gotten hotdropped by them. Hah! That's 1.5bil gone for you. (Don't worry, it wasn't a strategic fleet carrier, it was ratting).

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#122 - 2012-06-28 06:43:32 UTC
Twisted Xistance wrote:


The main issue here is that there are no counters for a stealthed ship shutting down an entire system and it is game breaking. In null sec I lost count of how many times everyone was banned from ratting or doing whatever they were doing because some guy was in local stealthed.

A good fix for it would to be to make it so stealthed ships can be scanned down with combat probes

yes make it hard to do, make it a pain to scan them down but make it possible.

I beleive this would silence the cries of frustration because the stealther can still be there, he/she can still shut down a system but they will have to be actively playing so that they can warp around to avoid being scanned down and killed. I see no reason why a stealthed ship cant be scanned down.




No.....just no. It's not the afk cloaker that is shutting down the system. It's the people that CHOOSE not to do anything because they are afraid of risk that shuts down a system.

Also, your idea with combat probes would effectively make a cloak useless, and it would ruin the least ****** up part of Eve...wormhole space.

No trolling please

Cassanis
Royal Amarr Institute
Amarr Empire
#123 - 2012-06-28 07:01:38 UTC
And so sitting in a station while you go make a sandwich is botting as well?
Sentamon
Imperial Academy
Amarr Empire
#124 - 2012-06-28 07:10:10 UTC
Anatat wrote:
While I don't believe AFK cloaking is botting, I do find it ironic that pvp tough guys post in these threads defending an unkillable ship that cannot be countered? How is that Eve?.


That's like saying a ship in warp or in station is unkillable too.

~ Professional Forum Alt  ~

Alavaria Fera
GoonWaffe
#125 - 2012-06-28 07:37:24 UTC  |  Edited by: Alavaria Fera
Sentamon wrote:
Anatat wrote:
While I don't believe AFK cloaking is botting, I do find it ironic that pvp tough guys post in these threads defending an unkillable ship that cannot be countered? How is that Eve?.

That's like saying a ship in warp or in station is unkillable too.

Meh, well you can bounce safes over and over and over if you feel like it... making new ones, going around like a crazy person.

Or spend that slot and cpu/grid to fit a cloak.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

TheGunslinger42
All Web Investigations
#126 - 2012-06-28 08:12:11 UTC
Victoria Sin wrote:
I get the OP's point, although he could have nuanced it a little better. For this reason I think cloaks should overheat, or otherwise gradually run down, or use some kind of fuel in order to keep running. Doesn't have to be on a short timer, or use a lot of said commodity...

Nobody can seriously argue, unless they do this kind of thing for fun, that it isn't somewhat game breaking.


I am seriously arguing that AFK cloaked players are not in the least bit "game breaking" as they are AFK and incapable of doing anything to anyone.

Anatat wrote:
While I don't believe AFK cloaking is botting, I do find it ironic that pvp tough guys post in these threads defending an unkillable ship that cannot be countered? How is that Eve?

I do not know what the afk timer is, but is the issue the length of it? If so that could be changed, and if someone defeated it then that would indeed be botting.


It's not ironic, because you're purposefully omitting a very very important aspect of the "unkillable ship that cannot be countered" - namely the fact that it is incapable of doing anything. Your carebear tears will fuel my cloak for a thousand and one years.

Twisted Xistance wrote:
Wormholes are much more risk vs reward though tbh, yes I cant see local in my wormhole and theres a risk that there at any time may be a fleet of cloaky ships ready to strike, but at the same time I can solo a site and get about 100million isk rather quickly.

The main issue here is that there are no counters for a stealthed ship shutting down an entire system and it is game breaking. In null sec I lost count of how many times everyone was banned from ratting or doing whatever they were doing because some guy was in local stealthed.

A good fix for it would to be to make it so stealthed ships can be scanned down with combat probes

yes make it hard to do, make it a pain to scan them down but make it possible.

I beleive this would silence the cries of frustration because the stealther can still be there, he/she can still shut down a system but they will have to be actively playing so that they can warp around to avoid being scanned down and killed. I see no reason why a stealthed ship cant be scanned down.




An afk ship cannot shut down an entire system. They cannot do ANYTHING. If you shut your own system down because of an AFK player then you're an idiot and have only yourself to blame. There is nothing "gamebreaking" about a cloaked AFK player. Know what IS game breaking? Probes that scan out cloaked ships - you claim you see no reason why a cloaked ship can't be scanned out... um, how about the fact that it's a cloaked ship. The entire purpose of them is to avoid detection. Introducing mechanics that undermine multiple ship classes for the sake of crybaby miners is gamebreaking. HTFU or go back to hisec.
pussnheels
Viziam
#127 - 2012-06-28 09:00:50 UTC
This whole topic is debatable
Turning up in a cloaky ship in a enemy system and creating havoc and messing up any pve or industrial ops is a valid tactic , however. Waking up in the morning moving a cloaky. Ship into a enemy system and then go to work or school for the rest of the day is in my opinion pretty lame and depends how you look at it even be regarded as a form of botting or even a exploit

I always been in favour for introducing a new gamemechanic that will prevent such a thing
Preferably something skilledbbased that will not actually decloak. But will reveal a sphere where the cloaky ship is inbetter your skill and more time you invest the smaller the detectionsphere will be and will be up to the defenders to figure out a way to dispose of him , a cloaker who is active will be moving around and be almost impossible to detect but a real afk cloaker will eventually be detected and will most likely find himself in a new clone when he comes back home a new kind of probes could do the trick

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Pipa Porto
#128 - 2012-06-28 09:03:23 UTC
pussnheels wrote:
This whole topic is debatable
Turning up in a cloaky ship in a enemy system and creating havoc and messing up any pve or industrial ops is a valid tactic , however. Waking up in the morning moving a cloaky. Ship into a enemy system and then go to work or school for the rest of the day is in my opinion pretty lame and depends how you look at it even be regarded as a form of botting or even a exploit

I always been in favour for introducing a new gamemechanic that will prevent such a thing
Preferably something skilledbbased that will not actually decloak. But will reveal a sphere where the cloaky ship is inbetter your skill and more time you invest the smaller the detectionsphere will be and will be up to the defenders to figure out a way to dispose of him , a cloaker who is active will be moving around and be almost impossible to detect but a real afk cloaker will eventually be detected and will most likely find himself in a new clone when he comes back home a new kind of probes could do the trick


Since AFK Cloaking is the counter to Local as a perfect Intel tool,

Sure, so long as we get a skill that counters Local as well as your skill counters Cloaking.

EvE: Everyone vs Everyone

-RubyPorto

Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#129 - 2012-06-28 09:09:05 UTC  |  Edited by: Bane Nucleus
Pipa Porto wrote:

Since AFK Cloaking is the counter to Local as a perfect Intel tool,

Sure, so long as we get a skill that counters Local as well as your skill counters Cloaking.



Game breaking! P

No trolling please

pussnheels
Viziam
#130 - 2012-06-28 09:26:16 UTC
Pipa Porto wrote:


Since AFK Cloaking is the counter to Local as a perfect Intel tool,

Sure, so long as we get a skill that counters Local as well as your skill counters Cloaking.

indeed it is IF you are actual check your afk cloaker on regular intervals
If you are at work or school all day it serves no purpose for you or your corporation only that one day they will do the same to you and you will whine qbout it

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Pipa Porto
#131 - 2012-06-28 09:39:34 UTC
pussnheels wrote:
Pipa Porto wrote:


Since AFK Cloaking is the counter to Local as a perfect Intel tool,

Sure, so long as we get a skill that counters Local as well as your skill counters Cloaking.

indeed it is IF you are actual check your afk cloaker on regular intervals
If you are at work or school all day it serves no purpose for you or your corporation only that one day they will do the same to you and you will whine qbout it


1) If it serves no purpose, then it can do no harm, so why are you complaining about it?

2) If being in local means that you are necessarily active, then local is once again a perfect intel tool, telling you who is Active in system. With AFK cloaking, you lose the "active" intel, so Local is less useful.

EvE: Everyone vs Everyone

-RubyPorto

Sin Pew
Ministry of War
Amarr Empire
#132 - 2012-06-28 09:50:27 UTC
Cloak mods work as intended.
Can't undock when you have neuts in local? has nothing to do with an in-game mod, it's just PEBCAK.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#133 - 2012-06-28 10:10:10 UTC
pussnheels wrote:
Pipa Porto wrote:


Since AFK Cloaking is the counter to Local as a perfect Intel tool,

Sure, so long as we get a skill that counters Local as well as your skill counters Cloaking.

indeed it is IF you are actual check your afk cloaker on regular intervals
If you are at work or school all day it serves no purpose for you or your corporation only that one day they will do the same to you and you will whine qbout it


I deal with people cloaked in my system on a daily basis. It does not hamper my ability to do anything I want to do. As a matter of fact, it adds some excitement to my day.

No trolling please

Myz Toyou
Brutor Tribe
Minmatar Republic
#134 - 2012-06-28 10:38:20 UTC
Bane Nucleus wrote:


I deal with people cloaked in my system on a daily basis. It does not hamper my ability to do anything I want to do. As a matter of fact, it adds some excitement to my day.


Risk & excitement in my EVE? f0ck off with dat shat Bane Big smile
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#135 - 2012-06-28 11:15:48 UTC
Myz Toyou wrote:
Bane Nucleus wrote:


I deal with people cloaked in my system on a daily basis. It does not hamper my ability to do anything I want to do. As a matter of fact, it adds some excitement to my day.


Risk & excitement in my EVE? f0ck off with dat shat Bane Big smile


I would like to apologize for suggesting that people in Eve should play in such a manner. Forgive my transgression.

No trolling please

Hornclaw
Garoun Investment Bank
Gallente Federation
#136 - 2012-06-28 11:18:33 UTC

This.... is Botting....

http://www.perpetuum-online.com/

Caitlyn Tufy
Perkone
Caldari State
#137 - 2012-06-28 11:27:47 UTC
Actually, OP, you are wrong. Local chat should never be used as a means of information gathering as it is today. By preventing the player from finding you, you essentially feed him false information, just like for instance japanese fed americans false information before Pearl Harbour or like allies fed false landing information before D-day. It is your task as a player to discern real from false information in order to optimize your performance. That and of course proper probing of the system - after all, who ever said pirating was supposed to be easy? I thought null sec = more reward at more risk. Or was I misinformed? :)
TheGunslinger42
All Web Investigations
#138 - 2012-06-28 12:44:09 UTC
pussnheels wrote:
This whole topic is debatable
Turning up in a cloaky ship in a enemy system and creating havoc and messing up any pve or industrial ops is a valid tactic , however. Waking up in the morning moving a cloaky. Ship into a enemy system and then go to work or school for the rest of the day is in my opinion pretty lame and depends how you look at it even be regarded as a form of botting or even a exploit

I always been in favour for introducing a new gamemechanic that will prevent such a thing
Preferably something skilledbbased that will not actually decloak. But will reveal a sphere where the cloaky ship is inbetter your skill and more time you invest the smaller the detectionsphere will be and will be up to the defenders to figure out a way to dispose of him , a cloaker who is active will be moving around and be almost impossible to detect but a real afk cloaker will eventually be detected and will most likely find himself in a new clone when he comes back home a new kind of probes could do the trick


So you feel the issue is the fact that people can log on, cloak, then head to work/school for the day, presumably you feel this is a an issue because the local list gives a false impression of someone actually being there

My friend I have the perfect mechanic for you: Remove local.
Jenn aSide
Soul Machines
The Initiative.
#139 - 2012-06-28 13:00:57 UTC  |  Edited by: Jenn aSide
Captain PewPew wrote:
To get to it, Your presence in EVE is gameplay relevant. You're existence in a system affects flow and control of gameplay.

Being at attendance of your computer is you playing the game. AFK cloaking is a process of botting by allowing your computer to alter gameplay without your actual presence.

Discuss, and I'm mad, no I'm not quitting, I wish I had stuff so give me yours first.


I really, Really, REALLY hate complaining about AFK cloaking, it makes us (null sec residents) look as whiny as the High Sec crowd.

To be sure, I hate the practice, I personally wish there was a better way to either actively hunt afk cloakers (cloakers in general, like with destroyers dropping space depth charges, submarine hunting in space lol)) or otherwise deal with them (fuel for cloaks, cloak cool down (stay cloaked to long and it takes damage like an overheated module) ect ect.

Advocating changes isn't bad, but what we should do in the mean time is adapt. I adapt by actually leaving the system and killing all the un-used "natural anoms" that are out there. I know people who like to keep their mining operations mobile like that too. (a recent example of me being mobile because of an afk cloaker https://forums.eveonline.com/default.aspx?g=posts&m=1546970#post1546970 ) .

As much as I hate to admit it, AFK cloaking is a counter to both local and upgraded systems, and everything needs a counter. We tell High sec miners that they must accept GANKING because what they are doing (mining) affects others. Well, we in null sec have to accept some form of interference with what we want to do as well while we print our isk.

It's only fair.
Simetraz
State War Academy
Caldari State
#140 - 2012-06-28 13:05:01 UTC  |  Edited by: Simetraz
TheGunslinger42 wrote:


An afk ship cannot shut down an entire system. They cannot do ANYTHING. If you shut your own system down because of an AFK player then you're an idiot and have only yourself to blame. There is nothing "gamebreaking" about a cloaked AFK player. Know what IS game breaking? Probes that scan out cloaked ships - you claim you see no reason why a cloaked ship can't be scanned out... um, how about the fact that it's a cloaked ship. The entire purpose of them is to avoid detection. Introducing mechanics that undermine multiple ship classes for the sake of crybaby miners is gamebreaking. HTFU or go back to hisec.


Probing out a cloaked ship does not undermine the mechanic.
The entire series of ships you are talking about can do something no other ships in game can do.
That is warp and maintain the cloak, that is the mechanic that should not be broke.

Not the I can sit cloaked in system all day while I play WoT.
Nobody is asking for (well if they are forget it) for existing probes to be able to find cloaked ships in a few minutes.
It is about finding cloaked ships with some effort and time and expense.

And no, fuel for cloaks is out as well cause that goes to far.
The expense should be on the hunter of cloaked ships not the cloaky.

And yes the mechanic is broken cause it should be possible.