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Modify the hybrid ammo

Author
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#1 - 2012-06-28 03:47:31 UTC
With respect to how some T2 ships get 80% kinetic 60% thermal resistances as a base attritbute to both shield and armour I have a proposition.

As a disclaimer this will not be damage type selection ala minmatar or missiles but this is intended to more accurately reflect the damage types required by individuals using hybrid weaponry in the face of the aforementioned redundancy.

I therefore propse that long ammunition such as iron be mostly kinetic with little thermal. By the time you hit lead it is equally kinetic/thermal/explosive. By antimatter it is mostly explosive with some thermal.

T2 ammo types like spike/null again mostly kinetic with some thermal, void/javelin explosive and thermal.

Discuss.
Ituhata
Killboard Padding Services
#2 - 2012-06-28 03:54:34 UTC
From a PVE standpoint I would like to see hybrids and lasers have at least access to a third damage type so they could at least be viable on missions outside of their current pigeonhole of em/therm therm/kin. After playing with guns I've grown to resent my raven. Straight
Implying Implications
Sebiestor Tribe
Minmatar Republic
#3 - 2012-06-28 03:56:24 UTC  |  Edited by: Implying Implications
Is there a reason why hybrids cant use explosive or em damage?
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#4 - 2012-06-28 03:57:24 UTC
Lasers are kind of a bastard-child. You can't give them any other damage types without breaking 4th wall. That said lasers are generally regarded as being POS and being in need of a major overhaul.

It should be interesting to see although I suspect if there's no kind of 'penetration' effect then you're just going to see higher damage modifiers and slightly better tracking.

My 2c on lasers.
Ituhata
Killboard Padding Services
#5 - 2012-06-28 03:59:29 UTC  |  Edited by: Ituhata
Implying Implications wrote:
Is there a reason why hybrids cant use explosive or em damage?


Well with solar sails being a reality, sure, why not kinetic lasers?Lol


EDIT: Woah....I think I just flew into a WTF grid, that is totally not what I what I was quoting. My response is to the seemingly ludicrous idea of lasers having kinetic or explosive damage.
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#6 - 2012-06-28 03:59:32 UTC
Never fear, after the last round of ammo simplifications was received so warmly, I predict the following changes will occur shortly.


Remove Damage types completely. Damage will become just Damage.

Remove Shield, Armor, Hull and replace with Hitpoints.

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Alavaria Fera
GoonWaffe
#7 - 2012-06-28 04:02:11 UTC
Ris Dnalor wrote:
Never fear, after the last round of ammo simplifications was received so warmly, I predict the following changes will occur shortly.


Remove Damage types completely. Damage will become just Damage.

Remove Shield, Armor, Hull and replace with Hitpoints.

And what about the tanking skills, refund them all?

Tanking I -> V
Capital Tanking I -> V

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

MeBiatch
GRR GOONS
#8 - 2012-06-28 04:03:54 UTC
umm no...

what ccp is willing to do is add flavor to hybrid ammo such as tracking bonus and better selection between thermal and kinetic damage.. example being uranium being 80% kin and therm being 20% then plutonium being 80% thermal and 20% kin... and so on...

this i would support... but tbh if you want damage selection use drones or missiles...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Xercodo
Cruor Angelicus
#9 - 2012-06-28 04:04:06 UTC  |  Edited by: Xercodo
Copine Callmeknau
Dirty Vagrants
Intergalactic Space Hobos
#10 - 2012-06-28 04:09:34 UTC
Implying Implications wrote:
Is there a reason why hybrids cant use explosive or em damage?

Because CCP ******* said so

There should be a rather awesome pic here

Jake Warbird
Republic Military School
Minmatar Republic
#11 - 2012-06-28 04:11:27 UTC
T2 Cruise Missile/Torps/Laser crystals : Oh you thought you guys had it bad...
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#12 - 2012-06-28 04:13:03 UTC
Not that I disagree with the principle of rebalancing, but counters already exist. Also, other races share the same "problem," which isn't really a problem at all. Standard T2 resists are calculated by applying two 50% hardeners against a race's main enemy's primary damage type, and one 50% hardener against the race's main enemy's secondary damage type. Amarr shooting Minmatar T2 ships is exposed to the same issue. Minmatar hitting Amarr T2 doesn't suffer as much, but projectiles in general have lower dps.

I really don't see an inherent problem in the system. All weapon types have their own strengths and weaknesses, and I don't perceive any significant imbalances between them. I have all four races trained up on my primary characters, and use different ships and weapons all the time. My largest complaint in relation to weapons is that pulses have fitting requirements that are a bit too high.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

MeBiatch
GRR GOONS
#13 - 2012-06-28 04:16:55 UTC  |  Edited by: MeBiatch
wtf that website is wack is that stuff they added but never implemented?

An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives an additional nine factory slots and increases the manufacturing time reduction on all Tech I ships to 60%

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Roime
Mea Culpa.
Shadow Cartel
#14 - 2012-06-28 04:56:53 UTC
It would be easier to remove selectable damage types from projectiles and missiles, and make them explosive and kinetic respectively.

.

Sekket
Perkone
Caldari State
#15 - 2012-06-28 05:00:39 UTC
Roime wrote:
It would be easier to remove selectable damage types from projectiles and missiles, and make them explosive and kinetic respectively.


Not empty quoting.
  • CQ isn't a refuge, it's a cage.

http://www.youtube.com/watch?v=2iu4iekX3WE

Cannibal Kane
Viziam
Amarr Empire
#16 - 2012-06-28 05:52:34 UTC
Roime wrote:
It would be easier to remove selectable damage types from projectiles and missiles, and make them explosive and kinetic respectively.


That will surely make things interesting.

Right now I rather fly a ship into PVP I know I can change the damage types for just incase, which boils down to Projectile or HAM's.

I love Lasers and I love Hybrits... although have you tried shooting down a Tech 2 Minmatar ship with Lasers. It can be killed but my god...

"Kane is the End Boss of Highsec." -Psychotic Monk

Jayrendo Karr
Caldari Provisions
Caldari State
#17 - 2012-06-28 06:20:37 UTC
just remove emp from winmatarr, there I said what any non minmatarr was thinking.
Janus Varg
Smoke Jaguars
#18 - 2012-06-28 06:35:27 UTC
Kill switchable damage except on missiles.

Let us switch guns without losing the ship's turret bonus.
Pipa Porto
#19 - 2012-06-28 06:37:56 UTC
Caleb Seremshur wrote:
Lasers are kind of a bastard-child. You can't give them any other damage types without breaking 4th wall. That said lasers are generally regarded as being POS and being in need of a major overhaul.

It should be interesting to see although I suspect if there's no kind of 'penetration' effect then you're just going to see higher damage modifiers and slightly better tracking.

My 2c on lasers.


.... by Who?

AHACS and HellCats are great fleets. Both Lasers because Scorch is Magic.

EvE: Everyone vs Everyone

-RubyPorto

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#20 - 2012-06-28 06:48:02 UTC  |  Edited by: Caleb Seremshur
If only one of your ammo types is viable for your weapons platform then your weapons platform is fubar.
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