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Lower performance with inferno 1.1

Author
Woo Mi
Federal Navy Academy
Gallente Federation
#1 - 2012-06-25 21:02:25 UTC
I could run acceptably with 2 clients previously, but now it is starting to become unplayable, including some graphics artifacts when things get really slow. Could this be the new shader models?

AMD 4850e dual core
nvidia 8800gt
2x 1920x1200
Marl Ginnishi
Hoplite Brigade
Ushra'Khan
#2 - 2012-06-25 22:52:50 UTC  |  Edited by: Marl Ginnishi
I've got a similiar problem. Worked fine before patch. Still works fine for a while, then framerate drops to 2-5 fps. (happens after session or ship change most of the time)

ArchLinux 3.4.4-2-ARCH
NVidia Quadro NVS 140M
Andreinie
Grupa Operacyjna ZLY CHUJI
Unicorns from Hell
#3 - 2012-06-26 00:02:33 UTC
Same problem here. Around 18 fps on POS. WH collapse effect is composed from 5 slides. >_< It was fluent before patch.

GeForce GTX 550 Ti
Linux 3.4.3 | Wine 1.5.7 | Nvidia 302.17
Mr M
Sebiestor Tribe
#4 - 2012-06-26 06:53:55 UTC  |  Edited by: Mr M
Yeah, I'm down with maybe 25-30% fps on just one client here, but only in space.

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Nebu Retski
Lead Farmers
#5 - 2012-06-26 09:18:23 UTC
Yup same here. Performance has definately gone down.
Neuntausend
Republic Military School
Minmatar Republic
#6 - 2012-06-26 09:35:08 UTC  |  Edited by: Neuntausend
same here on arch linux x86_64. i believe ive got a workaround for it though: start the clients in separate x sessions.


for client #1 i do (as root):

xinit /usr/bin/chrt -f 1 su -l username -c 'env WINEPREFIX="/home/username/.wine" WINEDEBUG="-all" wine explorer "/desktop=EVE1,1680x1050" "/home/username/.wine/drive_c/Program Files/CCP/EVE/bin/ExeFile.exe"' -- /usr/bin/Xorg :1 -nolisten tcp


and for client #2:

xinit /usr/bin/chrt -f 1 su -l username -c 'env WINEPREFIX="/home/username/.wine" WINEDEBUG="-all" wine explorer "/desktop=EVE2,1680x1050" "/home/username/.wine/drive_c/Program Files/CCP/EVE/bin/ExeFile.exe"' -- /usr/bin/Xorg :2 -nolisten tcp


the clients then both have their own x-session running at usual speed in tty8 and tty9 and can be reached by hitting ctrl+alt+f8 and f9.

this solutions is less than optimal, i admit, but it works for now. playing with both clients in my desktop session im running at 2-5 fps instead of the usual 30-50.
L0SER18q
My Little Pony Industries Inc.
RED.OverLord
#7 - 2012-06-26 11:36:50 UTC
I have same problem with performance when a lot of brackets displayed on the screen.

gforce 8600GT
Arch linux
nvidia driver 302.17
GlemSom Nardieu
Di-Tron Heavy Industries
OnlyFleets.
#8 - 2012-06-26 14:00:57 UTC
I'm in the same boat here.
Since the latest patch, I've had horrible FPS (Just one session of EVE running)
Sir Porkins
The Scope
Gallente Federation
#9 - 2012-06-26 17:58:09 UTC
Same here, the client is terrible. I used to be able to run 3 clients and other work related things at the same time. Now I can't run one client with slowing the whole system down.
Marl Ginnishi
Hoplite Brigade
Ushra'Khan
#10 - 2012-06-26 19:16:04 UTC  |  Edited by: Marl Ginnishi
There are plenty of reports in the tech about performance issues. So this doesn't seem to be a Linux problem.

Upon closer inspection of the screen I noticed that whenever I get the performance hit antialiasing seems to be turned on. (Lines are much smoother than they were before the performance hit). That perfectly explains the slowdown since my machine can't handle antialiasing.

So the bug seems to be that EVE is turning on antialiasing at some point although the settings say it is off.

This raises another question: I've set the Antialiasing Settings in the "nvidia-settings" program to "Override Application" and "Off". Still eve is able to turn on AA and I can't turn it off again with nvidia-settings. Is there a workaround to this?


edit: problem still exists with patch 1.1.2
Veldar Reku
Wu Xi Holdings
#11 - 2012-06-28 01:45:41 UTC  |  Edited by: Veldar Reku
Workaround that seems to work for me and nvidia driver,

https://forums.eveonline.com/default.aspx?g=posts&m=1549158#post1549158


1. start eve
2. start nvidia-settings
3. rotate screen left
4. rotate screen right



Edit: if you rotate the screen too much, nvidia driver dies in some circumstances and kicks you out of X.

[ 32969.309] (EE) NVIDIA(1): Failed to allocate primary buffer: error
[ 32969.309] (EE) NVIDIA(1): *** Aborting ***
[ 32969.310] (EE) NVIDIA(1): Failed to allocate primary buffer: error
[ 32969.310] (EE) NVIDIA(1): *** Aborting ***
[ 32969.310] Fatal server error:
[ 32969.310] Unable to allocate X screen at new size 1080 x 1920, and unable to reallocate X screen at original size 1920 x 1080

So don't overrotate your screen or it will break Blink
Katrina Bekers
A Blessed Bean
Pandemic Horde
#12 - 2012-06-28 12:33:01 UTC
Same performance hit here.

But I think the code has some debug/slowdown code - it tends to happen every major graphical release, as if devs wanted to collect performance feedback and the collector itself stresses the client a bit too much.

<< THE RABBLE BRIGADE >>

Linsel Harvnor
Sebiestor Tribe
Minmatar Republic
#13 - 2012-06-28 23:19:35 UTC
What does "rotate screen" mean? I'm not seeing anything that is obviously that int he nvidia-settings GUI.
Veldar Reku
Wu Xi Holdings
#14 - 2012-06-29 00:09:07 UTC
Linsel Harvnor wrote:
What does "rotate screen" mean? I'm not seeing anything that is obviously that int he nvidia-settings GUI.


It is XRandR screen rotation.

nvidia drivers 302.17 support it
version 297.xx or 296.xx didn't have it quite like that. I don't remember about nvidia-settings gui.

I have it in nvidia-settings => X Screen 0/1/2 => Rotation Settings
Woo Mi
Federal Navy Academy
Gallente Federation
#15 - 2012-07-05 14:48:11 UTC
Played some missions yesterday with the 1.1.6 patch and didn't see the huge fps drop, so fingers crossedCool
Nebu Retski
Lead Farmers
#16 - 2012-07-05 15:37:56 UTC
Woo Mi wrote:
Played some missions yesterday with the 1.1.6 patch and didn't see the huge fps drop, so fingers crossedCool

That's because it was fixed about a week ago.
Woo Mi
Federal Navy Academy
Gallente Federation
#17 - 2012-07-06 11:23:24 UTC
Nebu Retski wrote:
Woo Mi wrote:
Played some missions yesterday with the 1.1.6 patch and didn't see the huge fps drop, so fingers crossedCool

That's because it was fixed about a week ago.


Nope, it wasn't. 1.1.5 still s*cked for me.