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Corp hopping. Is it going to be addressed? It's reaching ridiculous levels.

Author
Sevena Black
The Black Redemption
#21 - 2012-06-27 13:11:32 UTC
The number of decent pvp-ers in -A- has been dropping for almost a full year now. The fact that these "commando's" need to go of radar in order to avoid detection bij h-sec carebears is very descriptive of -A- ablity to fight these days.

I would find a decent opponent. Maybe in low-sec or ally yopurself with another corp. Plenty of fights to be had with people who put their balls to the wall and fight it out.
Simetraz
State War Academy
Caldari State
#22 - 2012-06-27 13:17:07 UTC
Null alliances are filled with neutral alts.
The alts take care of anything they need from high-sec.
To include selling off the trillions of moon goo and loot.

Kind of explains why they don't bother with war dec's doesn't it Big smile

One of the reasons why I laugh every time someone complains about NPC characters or post with your main or highsec player shouldn't get a free lunch.

Hypocrite comes to mind.





Tobias Durandal
Wasted Prophets
#23 - 2012-06-27 13:18:06 UTC
Sevena Black wrote:
The number of decent pvp-ers in -A- has been dropping for almost a full year now. The fact that these "commando's" need to go of radar in order to avoid detection bij h-sec carebears is very descriptive of -A- ablity to fight these days.

I would find a decent opponent. Maybe in low-sec or ally yopurself with another corp. Plenty of fights to be had with people who put their balls to the wall and fight it out.



Well, not on the wall. That makes them vulnerable.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#24 - 2012-06-27 13:18:18 UTC
Ptraci wrote:
Darius Brinn wrote:
After the changes to war mechanics, small corps have it harder to wage war on large alliances, an activity that could prove very lucrative if done right.

However, today I'm here to cry and whine about good ole' corp hopping. Yes. Again.

We're currently in the middle of a tiny and friendly war with AAA pilots,


Wait a second. Isn't AAA a nullsec alliance? I'm sure if you want a fight, you can go pretty much anywhere in the south-east and you will get a fight with as much AAA than you can handle. You don't need war decs in low or nullsec to shoot people.

Oh wait. You're trying to gank -A- haulers, -A- ships being ferried, and generally harass the occasional -A- pilot that ventures into high sec. Now it's clear. Well guess what - if you want to use cowardly tactics, expect failure. Fortune favors the brave. Bring your whole alliance to Catch. I promise you'll get people who don't switch corps. At least on our side. I expect all your carebears will jump ship pretty quick once their shiny Bhaalgorns get nuked.

It's easy to talk smack behind the back of a group of people, huh? But your argument can easily be flipped against you. How about you leave the safety of blobs and capital cover, and come over to fight in an environment where friendlies and hostiles aren't so clearly marked, and neutral ganking and RR add elements of unpredictability that you are ill equipped to deal with? There are many ways to play, and many ways to fight other players. To claim yours is superior is pure ignorance.

But aside from that, how would you feel if CCP added the convenient feature of being able to transfer system sovereignty, and in the process reset whatever progress an attacking group has made toward capturing it? You know, you try to capture a system, and the enemy just transfers it over to an alt alliance. Then when you repeat the process, they do it again, and continue doing it each time you try to take control? Would you find that fair? Well, maybe if you own territory you'd love that, but I'm sure you see what point I'm getting at here.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Skippermonkey
Deep Core Mining Inc.
Caldari State
#25 - 2012-06-27 13:23:45 UTC
Tobias Durandal wrote:
...stuff


I think you missed the point, nothing is working beautifully right now.

Simple question really, are you happy to pay for something and not recieve it?

Do you think its reasonable to have to pay for a war dec and have your targets slip in and out of the war whenever they feel like it?

protip : the answer is no


Here are three simple 'fixes' that would help make wars better:

1. Once a player is in a corp at war, the war 'sticks' to them for a week (i.e. until the next weekly war dec fee is paid)

2. Pilots can drop from a player corp at war to an NPC corp, but the war sticks to them until the week is over

3. Once a pilot is in a corporation that is at war, he cannot join another player corp for that week (apart from rejoining it if they had jumped to an NPC corp)

These changes will be for the better of the game in general, making war avoidance a thing of the past.

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Darius Brinn
The Scope
Gallente Federation
#26 - 2012-06-27 13:24:09 UTC
Ptraci wrote:
Darius Brinn wrote:
After the changes to war mechanics, small corps have it harder to wage war on large alliances, an activity that could prove very lucrative if done right.

However, today I'm here to cry and whine about good ole' corp hopping. Yes. Again.

We're currently in the middle of a tiny and friendly war with AAA pilots,


Wait a second. Isn't AAA a nullsec alliance? I'm sure if you want a fight, you can go pretty much anywhere in the south-east and you will get a fight with as much AAA than you can handle. You don't need war decs in low or nullsec to shoot people.

Oh wait. You're trying to gank -A- haulers, -A- ships being ferried, and generally harass the occasional -A- pilot that ventures into high sec. Now it's clear. Well guess what - if you want to use cowardly tactics, expect failure. Fortune favors the brave. Bring your whole alliance to Catch. I promise you'll get people who don't switch corps. At least on our side. I expect all your carebears will jump ship pretty quick once their shiny Bhaalgorns get nuked.


AAA is not a nullsec ONLY alliance. It's everywhere.

Also, yes. I'd love to gank a hauler. It's not something that has happened yet (to me).

Since the war started, we've killed:

-An Oracle.
-A Thrasher,
-A Drake.
-A Vexor.
-A Cyclone.
-A Hurricane.
-And a Prowler.

Nice share of haulers in there, amirite?

Also, to your bold claim that the TRULY BRAVE live in Catch, yesterday we tried HED-GP, everybody's favourite bottleneck with a lovely amount of traffic from AAA and En Garde. We got a Drake and an Incursus while waiting. And nothing. With 30 people in local, they ALLOWED us to camp the gate and attempt to shoot their mates, even using the drag bubbles AAA had set up themselves.

I understand that timezones might not match and that there's always many people AFK, or that (what the hell), sometimes one simply doesn't feel like fighting or is busy.

However, "come to deep Catch" IS NOT A VALID ANSWER OR SOLUTION to corp hopping, whatever you might think.

Wars are now MORE EXPENSIVE to us. And targets, after we've paid, can bypass the war completely. Don't you dare suggest that the problem is that we "do not adapt", dammit.

Kudos to AAA pilots who fight back when severely outnumbered and who don't ruin their corp historials with fail mechanics.
Tobias Durandal
Wasted Prophets
#27 - 2012-06-27 13:28:57 UTC
Zixie Draco
GoonWaffe
Goonswarm Federation
#28 - 2012-06-27 13:35:08 UTC
Vote Skippermonkey CSM8

Would you like a kitten?

MadMuppet
Critical Mass Inc
#29 - 2012-06-27 13:35:17 UTC
Skippermonkey wrote:



Here are three simple 'fixes' that would help make wars better:

1. Once a player is in a corp at war, the war 'sticks' to them for a week (i.e. until the next weekly war dec fee is paid)

2. Pilots can drop from a player corp at war to an NPC corp, but the war sticks to them until the week is over

3. Once a pilot is in a corporation that is at war, he cannot join another player corp for that week (apart from rejoining it if they had jumped to an NPC corp)

These changes will be for the better of the game in general, making war avoidance a thing of the past.


It also turns corps in to potential prisons for players who will eventually accept the 11% NPC tax or stop playing. What you are asking for is a 7-day CONCORD-approved gank permit, not a war.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Skippermonkey
Deep Core Mining Inc.
Caldari State
#30 - 2012-06-27 13:40:01 UTC
MadMuppet wrote:
It also turns corps in to potential prisons for players who will eventually accept the 11% NPC tax or stop playing. What you are asking for is a 7-day CONCORD-approved gank permit, not a war.
If you are averse to a little bit of space foreplay with lasers, 11% tax is a small price to pay to be safely wrapped up in cotton wool

Need i remind you this is a multiplayer game?

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Ptraci
3 R Corporation
#31 - 2012-06-27 13:41:27 UTC
Destiny Corrupted wrote:

It's easy to talk smack behind the back of a group of people, huh? But your argument can easily be flipped against you.


I'm not behind a group of people. I am part of the group of people. You just have to look at my killboard. Wait what - 50% efficiency wow this guy must suck. No, it means I fight a lot, and rarely run away. That means I die a lot but who cares, the last thing I am worried about is a killboard. No, I ain't hiding.

As for smack, I honestly didn't see it as smack. And I realize, Destiny, that we don't always see eye to eye. But I don't see any virtue in hugging Jita undock waiting for easy pickings. The "safety of capital cover" is provided by me and my friends. It's not free, and it's not created by a game mechanic. It's actual people I can skype, or call up on comms or intel, people who I know I can trust, and people who trust me. Anyone who is jealous of that and prefers an artificial set of imperfect rules needs more friends.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#32 - 2012-06-27 13:44:07 UTC
Ptraci wrote:
Destiny Corrupted wrote:

It's easy to talk smack behind the back of a group of people, huh? But your argument can easily be flipped against you.


I'm not behind a group of people. I am part of the group of people.
Regardless, the point being made was parts of 'deep nul' are safer than hisec. And equally put, claims of 'come at me bro.....in deep nulsec' are laughable.

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Ptraci
3 R Corporation
#33 - 2012-06-27 13:48:12 UTC
Skippermonkey wrote:
And equally put, claims of 'come at me bro.....in deep nulsec' are laughable.


Yep, you argue it is safer without understanding WHY it is safer. You think it "just happens", like all the other carebears. The alliance exists to protect me, right?
Darius Brinn
The Scope
Gallente Federation
#34 - 2012-06-27 13:49:20 UTC
MadMuppet wrote:
Skippermonkey wrote:



Here are three simple 'fixes' that would help make wars better:

1. Once a player is in a corp at war, the war 'sticks' to them for a week (i.e. until the next weekly war dec fee is paid)

2. Pilots can drop from a player corp at war to an NPC corp, but the war sticks to them until the week is over

3. Once a pilot is in a corporation that is at war, he cannot join another player corp for that week (apart from rejoining it if they had jumped to an NPC corp)

These changes will be for the better of the game in general, making war avoidance a thing of the past.


It also turns corps in to potential prisons for players who will eventually accept the 11% NPC tax or stop playing. What you are asking for is a 7-day CONCORD-approved gank permit, not a war.


Sure. Then how about making it last for 24 hours?

24 hours does not constitute a "prison", but you are effectively blocked from avoiding an engagement by hopping to a NPC corp for a few minutes. Something I am CONVINCED was not devised on purpose by CCP.
TheGunslinger42
All Web Investigations
#35 - 2012-06-27 13:50:39 UTC
MadMuppet wrote:
Skippermonkey wrote:



Here are three simple 'fixes' that would help make wars better:

1. Once a player is in a corp at war, the war 'sticks' to them for a week (i.e. until the next weekly war dec fee is paid)

2. Pilots can drop from a player corp at war to an NPC corp, but the war sticks to them until the week is over

3. Once a pilot is in a corporation that is at war, he cannot join another player corp for that week (apart from rejoining it if they had jumped to an NPC corp)

These changes will be for the better of the game in general, making war avoidance a thing of the past.


It also turns corps in to potential prisons for players who will eventually accept the 11% NPC tax or stop playing. What you are asking for is a 7-day CONCORD-approved gank permit, not a war.


Continuing it until the end of the week might be a bit much, I still think a 24hr period (think of the paperwork concord has to dofor people leaving/joining corporations, especially during war!) would suffice.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#36 - 2012-06-27 13:52:26 UTC
Ptraci wrote:
Skippermonkey wrote:
And equally put, claims of 'come at me bro.....in deep nulsec' are laughable.
Yep, you argue it is safer without understanding WHY it is safer. You think it "just happens", like all the other carebears. The alliance exists to protect me, right?
All i'm saying is that whenever somebody calls another out to come to nulsec, it reminds me of a scrawny kid in a playground leaning out from behind the playground bully shaking their fist taunting people.

Dont be that guy :p

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Skippermonkey
Deep Core Mining Inc.
Caldari State
#37 - 2012-06-27 13:53:34 UTC
TheGunslinger42 wrote:
Continuing it until the end of the week might be a bit much, I still think a 24hr period (think of the paperwork concord has to dofor people leaving/joining corporations, especially during war!) would suffice.
If war decs are based on a price per person mechanic, i'll be damned if i dont get my weeks worth of war out of that pilot

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Darius Brinn
The Scope
Gallente Federation
#38 - 2012-06-27 13:55:47 UTC
Skippermonkey wrote:
TheGunslinger42 wrote:
Continuing it until the end of the week might be a bit much, I still think a 24hr period (think of the paperwork concord has to dofor people leaving/joining corporations, especially during war!) would suffice.
If war decs are based on a price per person mechanic, i'll be damned if i dont get my weeks worth of war out of that pilot


This could also be bypassed by Concord REFUNDING the money from chumps and chumpettes who quit the corp during wartime.
Lyron-Baktos
The Scope
Gallente Federation
#39 - 2012-06-27 13:55:47 UTC
corp hopping is gay

it's the same as if you are in the middle of a fist fight, and the losing guy pauses, ducks inside his tent, changes shirts, then walks out and calmly walks away into the sunset whistling while nobody can touch him, lol
Ptraci
3 R Corporation
#40 - 2012-06-27 13:56:22 UTC
Skippermonkey wrote:

Dont be that guy :p


I didn't realize that I was. However if we are to stretch your analogy, I think OP is more like the kid that stands between his father's legs and makes faces at the other kids. Honestly I would be more than happy if no one comes to nullsec - at least on days I am ratting. You can come all you want on days we're looking for a fight but just come in ones and twos.

See? Everyone wants to tip the scales in their direction, but at least I am not whining to CCP about it.