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Missions & Complexes

 
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Highsec Multiplayer Missions /Content

Author
IIshira
School of Applied Knowledge
Caldari State
#61 - 2012-06-27 03:02:25 UTC  |  Edited by: IIshira
Apolyon I wrote:
IIshira wrote:
Liliana Rahl wrote:
IIshira wrote:
I just would like to see small fleet content in highsec where a few pilots could do. PVE content in Eve could use some improvement.

I think any time you talk about making highsec better big nullsec alliances feel threatened that their portion of the ISK faucet might be getting smaller. They can control who makes ISK from nullsec but they have no control of ISK made in highsec. Yes some try with suicide ganking but that costs them ISK too.


No.

Its when you can print buckets of isk with pimped out ships in complete safety that people outside of high sec start getting irritated.

Re: Incursions.


So it's okay to do the same in nullsec? Don't bother telling me how dangerous nullsec is... If you're deep in your alliance space you're much safer than in any highsec system. In highsec you don't know who is going to gank you. In nullsec if anyone not blue is on the way you'll know long before they get to your system.


noone would bother ganking you in hisec if you don't fly wtfpimp ship.

I know I won't get suicide ganked if I fly 600m tengu but I know for sure someone will gank me flying 3b tengu.

what's the risk in hisec then??


The cheaper you fit your ship the less likely you'll get ganked. It doesn't mean you won't get ganked. Some gank just for the LOLz. In nullsec you can fly that 3 billion ISK Tengu for carebear stuff and be a lot safer than you would be in highsec.

Also most pilots don't fly ships at either extreme. It's usually a 1.5 billion ISK Tengu that may or may not become a target. Yes you can strictly T2 fit your ship but the loss of DPS and tank means missions take longer.

This thread has become so far off topic. It looks like the trolls won Sad
Liliana Rahl
Remote Soviet Industries
Insidious Empire
#62 - 2012-06-27 11:17:13 UTC
IIshira wrote:
In nullsec you can fly that 3 billion ISK Tengu for carebear stuff and be a lot safer than you would be in highsec.


Once again, you show you don't have a clue.

Allow me to reiterate: that safety in null sec is player driven. Players make it safe via intel channels, home defense fleets and other means. That safety is something players provide. Not Concord. So comparing it to the level of safety provided in high sec is moot.

And thats disregarding the potential for roaming gangs while most people are on deployment as well as the occasional awoxer.

I know there is this perception that null is safer than high sec but that is only true because players make it that way. This is a good thing.
Jelizza Arlath
Darkfall Helix
#63 - 2012-06-27 11:19:38 UTC
I'm not writing essays, but I guess some people are too used to TL;dr answers. If it's too long, then don't read it? :)

I've no idea why we are discussing ganking when it originally started out about multiplayer missions.

That said, I see plenty cheap ships get blown up by suicidegankers in highsec. Most due to Destroyers having such high damage output while being extremely cheap to fit and very easy to skill into for a throw-away alt.

Anyways, the game has two distinct sides... PvE and PvP.

Why should only the PvP related one be multiplayer friendly?

I see no problems with, and actually think it would be healthy, for players to actually work together in PvE as well.

To be clear though, I don't mean a multiplayer mission system that only has rats with the same non-existant AI with only boosted EHP and damage output as well as significantly increased rewards. That would only promote dual-box botting. The AI needs to be on sleeper level at least, and provide enough of a challenge that people who do the missions will have to work to pull through... and thereby earn the increased rewards.

Todays mission system is laughable and can even require less effort than mining.

Do
Train to Dominix
Train Sentry drones
Fly to mission and deploy drones.
Aggro all the rats in the belt with your 5000 isk worth tier 1 75mm railgun.
Engange tank.
Go do something else.
Loop until world = ends
IIshira
School of Applied Knowledge
Caldari State
#64 - 2012-06-27 15:34:42 UTC
Jelizza Arlath wrote:
I'm not writing essays, but I guess some people are too used to TL;dr answers. If it's too long, then don't read it? :)

I've no idea why we are discussing ganking when it originally started out about multiplayer missions.

That said, I see plenty cheap ships get blown up by suicidegankers in highsec. Most due to Destroyers having such high damage output while being extremely cheap to fit and very easy to skill into for a throw-away alt.

Anyways, the game has two distinct sides... PvE and PvP.

Why should only the PvP related one be multiplayer friendly?

I see no problems with, and actually think it would be healthy, for players to actually work together in PvE as well.

To be clear though, I don't mean a multiplayer mission system that only has rats with the same non-existant AI with only boosted EHP and damage output as well as significantly increased rewards. That would only promote dual-box botting. The AI needs to be on sleeper level at least, and provide enough of a challenge that people who do the missions will have to work to pull through... and thereby earn the increased rewards.

Todays mission system is laughable and can even require less effort than mining.

Do
Train to Dominix
Train Sentry drones
Fly to mission and deploy drones.
Aggro all the rats in the belt with your 5000 isk worth tier 1 75mm railgun.
Engange tank.
Go do something else.
Loop until world = ends


Thanks for the post. I've made the mistake responding to some of the off topic posts.

I think PVE would be more interesting if we had something like that where missions weren't so predictable and required a small fleet. I said three to five because that would make it easier to get the fleet started.

Maybe we could get an intelligent discussion going. Here are some on topic questions for discussion.


Are you more into the PVP or PVE aspect of Eve?

What changes would you like to see to highsec PVE content?

Would you join a fleet even if the ISK per hour was only slightly more?

Emperor Salazar
Remote Soviet Industries
Insidious Empire
#65 - 2012-06-27 15:47:59 UTC
IIshira wrote:

Maybe we could get an intelligent discussion going.


So basically, if what you're reading isn't to your liking, its not intelligent.

Pretty legit.
Nuela
WoT Misfits
#66 - 2012-06-27 20:12:28 UTC
Liliana Rahl wrote:
Nuela wrote:
Liliana Rahl wrote:
Why do you keep writing essays?



Why do you keep posting unhelpful, unwanted, unneeded drivel?


Pretty sure I posted plenty of helpful comments. You just don't like them. Feel free to go back and read them again.

Make sure to write a thesis in response. That way your argument has validity or something.


I happen to like Jelizza's posts.

YOU may think longer, informative posts are silly but please don't go thinking that everyone lacks your intellectual curiosity.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#67 - 2012-06-27 20:31:24 UTC  |  Edited by: Emperor Salazar
Please tell me more about how I don't have intellectual curiosity because I think this discussion is foolish.

Re: want more content? get out of high sec. Make the content. This is not a pve game and I for one do not want CCP to put too much effort into pve. There is already plenty in game. You just want it all wrapped nice and neat for you with a bow on it. Maybe exclusive access as well so no mean boys can hurt you?

You should actually write a thesis about your intellectual superiority. Seriously. It might spark my interest.

Edit: it probably won't.
Aaewen Hrothgarson
eXtreme Co
SLYCE Pirates
#68 - 2012-06-28 09:14:54 UTC  |  Edited by: Aaewen Hrothgarson
Liliana Rahl wrote:
Why do you keep writing essays?



Because she obviously CAN.

Quite contrary to all those one liner posters that keep you guessing what info is hidden in those few words.


ON Topic:

CCP wanted to create a dark and thrilling atmosphere for this game. In that I think they succeeded. Now they also want people to venture out "in the wild" too. Kind of hard to achieve both goals. Playing together could help.

But - they also (actively!) created an atmosphere of constant mistrust, even paranoia. Asocial behavior can bring you far in this game, as it is rewarded by game mechanics. Not the best base for cooperative game play.

As a result, people tend to lone in high sec. And who's to blame them for that?
Jelizza Arlath
Darkfall Helix
#69 - 2012-06-28 10:24:35 UTC
I know this is going to be provocative for some people and a beacon for flamers, but still...

Quite often, especially in every discussion regarding missions, mining and complexes, someone will come forward and make the statement that EVE is a PvP game and not a PvE game.

It is absolutely true that EVE has alot of PvP, and that alot of people who play this game do so because they enjoy the PvP aspects of the game and how it is intertwined into everything that happens in the game. The truth is obvious, without PvP there would be no (or at least very little) demand for new ships, modules and ammunition. So yes, PvP has a strong, central role in the game, there is no questioning that.

However, ships, modules and ammunition is not seeded into the game and autogenerated at fixed prices in stations. There several steps before you get to the point where a ship is undocked and ready to go melt faces:

(and I know, I keep repeating myself, but it seems it's necessary because some just refuse to see it)

Mining out raw materials, which is a PvE activity.
Researching blueprints, which is a PvE activity.
Manufacturing items, which is a PvE activity.
Moving products to hubs, which is PvE activity

Furthermore you want to improve your efficiency in regards to waste/taxes when refining and taxation when building, so you do missions to improve standing with Corporation that owns the station...

... which is a PvE activity.

Also, alot of the items on the market that are not produced by players, such as Meta level items, deadspace items, officer items and so forth, are "generated" through killing NPC's in either belts, wormholes, complexes or missions.... which is a PvE activity.

So, call me mad, but how can you claim that EVE is not a PvE game?

Does someone actually think that every single player that undocks to do a PvE activity in the game are doing so with the sole intent of funding a PvP character?

Yes, EVE has a large focus on PvP, and without question the PvP is what drives the market in the game. However, there is so many PvE elements (granted, most of them are solo oriented) in the game that you can't just sweep all of those facts under a carpet and present EVE as a game that is not a PvE game.

Some might wish EVE was a game without PvE, but that's a different discussion altogether.

Now, if EVE "is not a pve game" then the following would be true:

1) Ships, modules, ammunition and so on is seeded into the game and available at most stations.
2) Increasing your skill unlocks better items to use.
3) High sec would not be needed and new players would only find sanctuary near stations or stargates, much like straight up PvP games have spawn-protection systems in the form of guards, auto-killing you if you go to close to an enemy spawn and so on.

I guess I could list more stuff too, but to keep this less-essay I'll just cut it short.

Pretty sure most people get my point.
IIshira
School of Applied Knowledge
Caldari State
#70 - 2012-06-28 12:14:28 UTC
Jelizza Arlath wrote:
I know this is going to be provocative for some people and a beacon for flamers, but still...

Quite often, especially in every discussion regarding missions, mining and complexes, someone will come forward and make the statement that EVE is a PvP game and not a PvE game.

It is absolutely true that EVE has alot of PvP, and that alot of people who play this game do so because they enjoy the PvP aspects of the game and how it is intertwined into everything that happens in the game. The truth is obvious, without PvP there would be no (or at least very little) demand for new ships, modules and ammunition. So yes, PvP has a strong, central role in the game, there is no questioning that.

However, ships, modules and ammunition is not seeded into the game and autogenerated at fixed prices in stations. There several steps before you get to the point where a ship is undocked and ready to go melt faces:

(and I know, I keep repeating myself, but it seems it's necessary because some just refuse to see it)

Mining out raw materials, which is a PvE activity.
Researching blueprints, which is a PvE activity.
Manufacturing items, which is a PvE activity.
Moving products to hubs, which is PvE activity

Furthermore you want to improve your efficiency in regards to waste/taxes when refining and taxation when building, so you do missions to improve standing with Corporation that owns the station...

... which is a PvE activity.

Also, alot of the items on the market that are not produced by players, such as Meta level items, deadspace items, officer items and so forth, are "generated" through killing NPC's in either belts, wormholes, complexes or missions.... which is a PvE activity.

So, call me mad, but how can you claim that EVE is not a PvE game?

Does someone actually think that every single player that undocks to do a PvE activity in the game are doing so with the sole intent of funding a PvP character?

Yes, EVE has a large focus on PvP, and without question the PvP is what drives the market in the game. However, there is so many PvE elements (granted, most of them are solo oriented) in the game that you can't just sweep all of those facts under a carpet and present EVE as a game that is not a PvE game.

Some might wish EVE was a game without PvE, but that's a different discussion altogether.

Now, if EVE "is not a pve game" then the following would be true:

1) Ships, modules, ammunition and so on is seeded into the game and available at most stations.
2) Increasing your skill unlocks better items to use.
3) High sec would not be needed and new players would only find sanctuary near stations or stargates, much like straight up PvP games have spawn-protection systems in the form of guards, auto-killing you if you go to close to an enemy spawn and so on.

I guess I could list more stuff too, but to keep this less-essay I'll just cut it short.

Pretty sure most people get my point.


They get your point but that doesn't stop them from trolling. I think some feel that attention given to fixing PVE content will be less attention to fixing content they like in the game. This is understandable of course. Also some trolling is just by people that don't care either way but want to stretch their e-peen.

The best thing you can do is ignore the trolls... Although they do bump the post every time they respond:)


Emperor Salazar
Remote Soviet Industries
Insidious Empire
#71 - 2012-06-28 16:16:44 UTC
IIshira wrote:

They get your point but that doesn't stop them from trolling. I think some feel that attention given to fixing PVE content will be less attention to fixing content they like in the game. This is understandable of course. Also some trolling is just by people that don't care either way but want to stretch their e-peen.

The best thing you can do is ignore the trolls... Although they do bump the post every time they respond:)



Once again, the 'ole "I don't like what he has to say, must be a troll."

Are there pve activities in this game? Absolutely.

Would they exist without Pvp? Absolutely not.

This game revolves around pvp. It is a pvp centric game. Everything comes back to pvp. Why do people mine? So they can build ships and modules. Why do people build ships and modules ? So that we can blow them up. Why do people research for blueprints? So they can make more advanced ships that can be blown up.

I know you don't want to hear this and wolwolwolwolwolwolwol troll, but you should probably accept: this is a pvp game with pve elements that help drive pvp.

Hence my point: adding more "pew pew pve content" is a waste of time and resources. There are already plenty of elements like this that are quite ~fun~. Leave high sec and you'll find them.
Jelizza Arlath
Darkfall Helix
#72 - 2012-06-29 09:04:30 UTC
The PvE pewpew is what brings meta, deadspace and officer loot though. Doubt many see that as a waste.

Anyways, the discussion was about adding a multiplayer option for missions rather than the bland, boring, grind that is the still-surviving remenants of a 9 year old mission system.

What would be negative about adding a mission system that allows people to fleet up and work together? In fact, I want to rather use the word *encourages* people to fleet up and work together?

They get to know the fleet basics.
They get familiar with relying on other players and not just themselves.
They become encouraged and motivated to seek out teamplay rather than soloing.

EVE has both PvE and PvP, and one can not exist without the other. It's neither a PvP game, nor a PvE game. It's a combination of both, and the direct consequence of that results in a mix of players where some are interested in the PvP, some are interested in the PvE, and quite a few enjoy both.

Trying to alienate the PvE'ers and telling them they have no place in the game and should seek out PvP if they want content that involves making ships go bang and team oriented gameplay such as corporations and fleets is, no offense, quite narrowminded.

One could just as easily state that this game is a PvE game, where you have an option to go PvP if you want to throw away some ISK. It's all about point of view and how you decide to angle your approach to a discussion. I've heavily voiced the PvE aspect of the game, mostly because I completely disagree that the game is only one or the other (PvP / PvE).

I enjoy the PvP side of the game alot and even though I have several accounts where some of them have never fired a weapon at neither rats or players in the game for years, if ever, I still find much enjoyment from logging on my PvP'ers and going for a roam, both alone or along with corp mates.

I have quite a few friends though in the game who are new to the game, as well as friends among the PvE community that I've come to know over time. I would, personally, enjoy it alot if I could team up with them on an actually challenging mission without being forced to pursuade them to come to low-sec or a wormhole to do anything together. Either to just enjoy the game with some ingame friends, or to help friends who just joined the game in understanding how everything functions in a combat environment.

At the end of the day most of us play games to have fun and the majority also wants to share and enjoy that fun together with others.

Also, some people are not playing EVE as a career and only have limited playtimes which means they have issues to support any PvP activity (which, as I've outlined in previous replies, might not even be their goal) and just want to play it on and off over periods of time.

Should they be barred from playing EVE because their time and playstyle preferrence within the realm of PvE in the game doesn't comply with the preferred playstyle the game should have from a straight-up PvP'ers point of view?

My opinion on the discussion still stands though.... more team-oriented content in the game can only be a healthy addition; a slight disclaimer being that adding team-oriented content isn't the type that encourages botting like the current mission system does.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#73 - 2012-06-29 11:04:40 UTC
Could it be a healthy addition? Sure.

Is it a priority? Absolutely not.

You really need to learn how to get your point across with fewer words.
Tore Smith
Science and Trade Institute
Caldari State
#74 - 2012-06-29 11:39:04 UTC  |  Edited by: Tore Smith
This mostly is a very interesting thread. I happen to agree with the op and feel it to be a priority to implement more small group, pve, high sec elements to the game.

If I may elaborate: My play time is limited, as is the play time of my corp mates. Therefore I would very much appreciate content, which we can hop into for an hour without much preparation and have fun. I can imagine group missions could be exactly that.

@Emperor Salazar: Let me give you a hint on why some people might perceive your posts as trolling. Your opinion is exactly that, an opinion, nothing more. Nonetheless you post your opinion as fact and even try to tell people what they should do or not. See, that is an overestimation of your own capabilities and how can one take your arguments seriously, when you do a basic mistake like that.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#75 - 2012-06-29 12:03:25 UTC  |  Edited by: Emperor Salazar
Tore Smith wrote:

@Emperor Salazar: Let me give you a hint on why some people might perceive your posts as trolling. Your opinion is exactly that, an opinion, nothing more. Nonetheless you post your opinion as fact and even try to tell people what they should do or not. See, that is an overestimation of your own capabilities and how can one take your arguments seriously, when you do a basic mistake like that.


Its not an "overestimation" you fool. I'm not going to sit here and post "well you have a valid argument dear good sir, but in my humble opinion etc etc."

I'm going to say what I believe to be true. People getting butt hurt because of this is not my problem. In fact, I find it quite adorable how common it is for me to declare 'OMG TROLL, GET OUT' whenever someone disagrees with their precious ideas about an internet spaceship game.

Also please tell me where I told someone what they should or should not do. I seem to have missed that part.
Tore Smith
Science and Trade Institute
Caldari State
#76 - 2012-06-29 12:23:42 UTC
Emperor Salazar wrote:
Tore Smith wrote:

@Emperor Salazar: Let me give you a hint on why some people might perceive your posts as trolling. Your opinion is exactly that, an opinion, nothing more. Nonetheless you post your opinion as fact and even try to tell people what they should do or not. See, that is an overestimation of your own capabilities and how can one take your arguments seriously, when you do a basic mistake like that.


Its not an "overestimation" you fool. I'm not going to sit here and post "well you have a valid argument dear good sir, but in my humble opinion etc etc."

I'm going to say what I believe to be true. People getting butt hurt because of this is not my problem. In fact, I find it quite adorable how common it is for me to declare 'OMG TROLL, GET OUT' whenever someone disagrees with their precious ideas about an internet spaceship game.

Also please tell me where I told someone what they should or should not do. I seem to have missed that part.


The lack of self-control in your posts does not go well with the attempted sarcasm about internet spaceships. They seem to be very important to you.

Also “You really need to learn how to get your point across with fewer words.” is only one example.

Thank you and have a good day.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#77 - 2012-06-29 12:31:48 UTC
Tore Smith wrote:


The lack of self-control in your posts does not go well with the attempted sarcasm about internet spaceships. They seem to be very important to you.

Also “You really need to learn how to get your point across with fewer words.” is only one example.

Thank you and have a good day.


I've clearly just lost all control, am raging at my desk and would like nothing better than to strangle you.

Or your post was moronic and your interpretation of my post is laughable at best.

huehuehue thank you and have a goo- bahahahahaha