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THE REASON WHY FACTIONAL WARFARE IS UTTER SHI*

Author
ShahFluffers
Ice Fire Warriors
#21 - 2012-06-27 07:43:20 UTC
Luminus Mallus wrote:
Especially after the last RIDICULOUS AND ******** CHANGE TO INSURANCE, even if he were to platinum his ships, he would not even be able to cover for the VESSEL expense, let alone guns and equipment.

Insurance CUSHIONS the loss of T1 ships... it doesn't remove it (see below why). And T2, T3, and Faction ships work under the EVE principles of "you pay through the nose for that extra 'edge' over others" and "once you're in an advanced ship, you're no longer a newbie."
Plus, crap insurance for T2, T3, and Faction ships is what keeps T1 ships viable after all these years.

Luminus Mallus wrote:
EVERYBODY is a "better pilot" than a new player, so 1 on 1 (LOL WHO AM I KIDDING) he will be losing ships.

Yes and no.

"Yes," because if a newbie in a Rifter tried to take on an experienced veteran in another Rifter, the newbie will mostly likely lose due to lacking skills.
"No," because if said newbie in a Rifter ran into a Veteran in... say... a "standard-fit" Abaddon? And if the newbie had the knowledge to get "under the guns" and shoot down the Abaddon's drones (which is a pretty common tactic talked about on most EVE forums)... the newbie can indefinitely pin down the veteran and there is nothing the veteran can do about it.

Luminus Mallus wrote:
3) waiting... seriously... who came out with this SHI*'s mechanics? Of all the guys working for you you had to pick the most ******** and imbecile fu**wit that never played a competitive multiplayer game?
YOU NEED TO BE WITHIN CAPTURE DISTANCE TO GET YOUR REWARD, EVEN!

Everyone in FW LOATHES this mechanic, myself included. But what's the alternative?

If you make the plex "button" shootable, with a set amount of HP you have to grind down, then you encourage people to bring in more people with more DPS and basically blob the plex until the "button" is dead.

If you make the "button" hackable then you'll get the same problem... everyone will blob the button with hacking modules they lucky.

You could make it such that people have to deploy structures next to the gates and defend said structures. Oh wait... isn't that way 0.0 is like now?

You could also set it up that occupancy is based on how many of a particular faction's POSs are in system. Whomever has the most POSs has system occupancy... oh wait... that was already tried in 0.0 and just encouraged Dread blobs and POS spamming.

Luminus Mallus wrote:
Dude... if you planned this SHI* believing that the enemy would come back and secure... you're not surprisingly up your bu** WRONG. How much does that happen? 2 times out of 100, if we're optimistic.
98 out of 100, people wait forever and bore the life out of them for this idiocy.

Interesting... I usually have better odds than that. Maybe you're not smacking them enough in local.

Also... always bet on "stupid."
ShahFluffers
Ice Fire Warriors
#22 - 2012-06-27 07:43:27 UTC
Luminus Mallus wrote:
I tried to pick up a fight in local. It took me five jumps inside enemy contested systems for someone to finally fight me (he was alone and had a tech 3 ship versus my level 1 frigate).

.......... you're complaining that someone who wants to kill you didn't "play fair"?

Have you ever heard the phrase, "All's fair in love and war?"

Luminus Mallus wrote:
So we can basically summarize Factional warfare like this:
Outnumber-gank/camp-wait forever.
It's so SHI* that I'm not surprised to see half the player numbers I saw last year, at the same hours of the day.
Everybody knows that EVE's PVP is SHI* (the ones still coming are those with special offers <= me, or news that are drawn in by the free trial), but you actually topped it up with this thing. If you ever manage to make competitive multiplayer pvp any worse... hat off to you, sirs.

Translation: I wanted to find combat that conformed to my opinions on what combat should be (i.e. "fair" and "arena style") and I assumed that Faction Warfare would be it. I was disappointed.

Luminus Mallus wrote:
I think this can be fixed though, with two simple steps:
1) physically harm, fire or demote the idiot who thought this out, as a lesson to the others.

........ threatening CCP DEVs is against the rules sir. Bear

Luminus Mallus wrote:
2A) introduce 'factional warfare insurance'
basically those who go into factional warfare and lose their ships in a factional warfare system, get a refund THAT COVERS SHIP AND MODULES yeah you read **cking right.

So loss doesn't hurt? Sorry... but losses "meaning something" is one of the cornerstones of the game. It's supposed to force you to actually think before engaging rather than running into the "fire" Leeroy Jenkins style. Of course, you COULD also find a way to make lots and lots of ISK so you could care less.

Luminus Mallus wrote:

2B) introduce 'corporate combat ships'
everybody gets a predetermined 'free' fully fitted combat ship out from different classes that they can pick, based on their rank or something.

Why? Ship on ship violence is what keeps the markets running smoothly. Faction Warfare seems to be the perfect vehicle by which many ships are bought off the market and destroyed... thereby maintaining demand and keeping supply low.
Xhaiden Ora
Doomheim
#23 - 2012-06-27 07:46:32 UTC
I don't know what this is but I do know there's a monitor somewhere with saliva across it.
Feligast
Brutor Tribe
Minmatar Republic
#24 - 2012-06-27 08:48:58 UTC
Please do not evade the profanity filter.

Thread locked.
Idris Mandela
Tribal Liberation Force
Minmatar Republic
#25 - 2012-06-27 09:52:26 UTC
Luminus Mallus wrote:
*snip*


Well I am sorry you cant complain about unfair fights in 1v1 (or equal numbers) PvP and at the same time complain about blobbing.

Why? Because blobbing is what gives the newbies a fighting chance against more experienced players flying shiny T2 and T3 ships. Newbies blobbing against such ships is the only way the orders even begin to swing in thier favour and even then nine times out of ten its more likely that the more experienced peeps would shoot most of them down or escape by out tanking and then holding thier fire for the aggression cooldown to expire.

Now could there be room for improvement? Yes, but that doesnt make PvP less accessible to newbies.

About FW mechanics: Yeah I would like to see some changes to how it operates and hopefully CCP will deal with it in due course, the business about the button is something of a sore point for me too since I get my LPs from capture sites and PvP kills - I have yet to run an FW mission - however for the time being its probably the least bad solution to the current situation.

ShahFluffers wrote:
Insurance CUSHIONS the loss of T1 ships... it doesn't remove it (see below why). And T2, T3, and Faction ships work under the EVE principles of "you pay through the nose for that extra 'edge' over others" and "once you're in an advanced ship, you're no longer a newbie."
Plus, crap insurance for T2, T3, and Faction ships is what keeps T1 ships viable after all these years.


Maybe a possible solution for T1 in FW is to buy insurance in LP rather than ISK, and payout is likewise in LP. My two cents.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#26 - 2012-06-27 10:17:15 UTC
Seems people mix up PvP with First person shooter arena's.

FW is more a simulation than a First person Shooter Arena, movement and manouvering is probably more importand than 1 v 1 dog fights.

No army sends a single soldier out on a empty field to meet and soldier with the exact same equipment and the smae experience. If you do send a single soldier or a small group it's to sabotage, anoy and distract and maybe trick him in to something stupid enough that make's a good oppertunity to engage.

OP need to find an Arena not FW.

Wether FW is broken or not becomes irrelevent because it's never going to be what he wants it to be, no matter how manny capitals and exclamation marks he's going to place in a sentence.
Luminus Mallus
Haul Chill And Kill All
#27 - 2012-06-27 20:27:02 UTC  |  Edited by: Luminus Mallus
ShahFluffers wrote:
...interesting stuff


I was about to reply point by point, and bash your points into oblivion, since you were so well educated, but then I read your footer:
"Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective."
*slow clap*

Well to me, ANY change out of SHI* is a change for good.
For you, sadly, it seems to not be so.


Anyhow, I read that many who replied think that I could give a flying **ck about losing ships, getting podded, etc., but that's ridiculous.
For a start, there's no way of a frozen hell that I'll bring my main into the idiocy that is FW. He's all right running missions in highsec. I certainly don't feel the need to waste my time and divide my hourly isk income by 100 to play an unbalanced, ridiculous and pathetic attempt at ... don't know, seeing my monitor take a crap <= most evocative image I can think of while thinking about factional warfare.

Secondly, as I wrote I started a new player. New as in new player tutorials and career tutorials and three days training and there you go factional warfare. And the experience was miserable, even for a seasoned player that very well knows how SHI* eve's pvp is.
You see, I was not complaining about eve's PVP, which is well beyond broken by all reasonable and modern standards, I was just pointing out the fact that, especially for a new player, the factional warfare experience is SHI*, because it's boring, because it's not rewarding, because it's boring, because it's badly documented (i spent an hour in help channel asking how things were supposed to work), because it's boring and because, even if you try hard not to, you most certainly will not be able to overcome your expenses unless "you roll with 40 dudes".


The only way to make FW -any- less of a SHI*, -REGARDLESS- of eve's PVP being utter, explosive dhiarrhea SHI* by itself, is to reduce the grievance of shooting at eachother:
1) full insurance
2) factional ships

I just lol at these immortal space beings shi**ing their pants in their pods and fleeing at every encounter unless they're outnumbering. Losing ships is so ridiculously and pathetically important, that it always feels like playing hardcore mode where you only have one life and then it's game over.

Get over it. It's SHI*.
Atfal alNudjum
Viziam
Amarr Empire
#28 - 2012-06-28 02:52:30 UTC
Luminus Mallus wrote:
....stuff....


Luminus, you say your a carebear and then go on about how crap PvP is because someone rolls you...get over it.

Perhaps you should go take a look at some of the PvP tutorial web pages by guys like Garmon, or Abaddon21.

There you will find that unless you want to sit on Jita or Amarr and call for 1v1 PvP using jet cans you need to do a bit more work than gob off in local about trying to get a 1v1 fight.

If you don't want to be blobbed you need to learn to use tactics to get ships away from the blob that you can take on. Perhaps even make use of the aggression timer so that you can separate the blob on gates etc. Maybe even pick of stragglers from a fleet...you know these kinds of things are talked about all the time on the forums etc.

Red v Blue would have been a good place for you to start but now with your forum antics they may even say no to you joining them...and that from corps who will take pretty anyone for PvP fun.

I guess the bigger question would be, have you had your carebear account banned recently?...you certainly have some built up anger issue there...
Luminus Mallus
Haul Chill And Kill All
#29 - 2012-06-28 06:30:37 UTC
Atfal alNudjum wrote:
Luminus Mallus wrote:
....stuff....


Luminus, you say your a carebear and then go on about how crap PvP is because someone rolls you...get over it.

Perhaps you should go take a look at some of the PvP tutorial web pages by guys like Garmon, or Abaddon21.

There you will find that unless you want to sit on Jita or Amarr and call for 1v1 PvP using jet cans you need to do a bit more work than gob off in local about trying to get a 1v1 fight.

If you don't want to be blobbed you need to learn to use tactics to get ships away from the blob that you can take on. Perhaps even make use of the aggression timer so that you can separate the blob on gates etc. Maybe even pick of stragglers from a fleet...you know these kinds of things are talked about all the time on the forums etc.

Red v Blue would have been a good place for you to start but now with your forum antics they may even say no to you joining them...and that from corps who will take pretty anyone for PvP fun.

I guess the bigger question would be, have you had your carebear account banned recently?...you certainly have some built up anger issue there...


Dude, have you actually taken a cra* on your keyboard, or you actually typed such nonsense? Not even worth taking it apart paragraph by paragraph.

Points remain.
Factional Warfare is SHI*.
Could be fixed by:
a) full insurance for factional warfarers
b) warfare-issue vessels. might or might not be able to refit them, actually. there's many ways to make this very simple, and many to make it very complicated. In truth, even the simplest implementations would be a ridiculously big leap forward, from the steaming pile of shi* that it's f.w. today.
Luminus Mallus
Haul Chill And Kill All
#30 - 2012-08-13 11:35:28 UTC
Especially for a new player, the factional warfare experience is SHI*:
1) because it's boring
2) because it's not rewarding
3) because it's boring
4) because it's badly documented. (wild guesses all the time, especially in relation to rewards and capturing or losing a system, etc.)
5) because it's boring
6) because it's obviously designed by a subnormal imbecile that does not even remotely know what PVP means in a modern game.

The only way to make FW -any- less of a SHI*, -REGARDLESS- of eve's PVP being utter, explosive dhiarrhea SHI* by itself, is to reduce the grievance of shooting at eachother:
1) full insurance for faction warfarers in faction warfare fights
2) factional ships, issued by state, based on militia rank of the fighter.
Bloodpetal
Tir Capital Management Group
#31 - 2012-08-13 16:12:43 UTC


If you think EVE PVP is crap even by MMO standards then nothing will fix it.

Move along, stop complaining about nonsense you don't understand. You're clearly not good at PVP.


Not sure why you're raging.

Where I am.

Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#32 - 2012-08-13 16:15:10 UTC  |  Edited by: Godfrey Silvarna
FW is **** because it is centered around some useless NPC factions.

DEATH TO NPC:S, ALL HAIL THE HOLY PLAYER TO PLAYER INTERACTION

EDIT: Everything else is problems with game mechanics, but the game mechanics are there to implement the true evil, NPC interaction, so iterating on the mechanics will not fix the problem of that interaction being the dominating part of the FW subgame.
Deena Amaj
Native Freshfood
Minmatar Republic
#33 - 2012-08-13 16:22:54 UTC
@op
While I understand your rage, I think you should remove the harsh words and leave that for reply to trolls. The way as it is will only attract trolling because it soundsike a trollpost itself. And it is not constructive to begin with, even if the anger is justified.

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

Velicitia
XS Tech
#34 - 2012-08-13 16:52:47 UTC  |  Edited by: Velicitia
Luminus Mallus wrote:
Especially for a new player, the factional warfare experience is SHI*:
1) because it's boring
2) because it's not rewarding
3) because it's boring
4) because it's badly documented. (wild guesses all the time, especially in relation to rewards and capturing or losing a system, etc.)
5) because it's boring
6) because it's obviously designed by a subnormal imbecile that does not even remotely know what PVP means in a modern game.

The only way to make FW -any- less of a SHI*, -REGARDLESS- of eve's PVP being utter, explosive dhiarrhea SHI* by itself, is to reduce the grievance of shooting at eachother:
1) full insurance for faction warfarers in faction warfare fights
2) factional ships, issued by state, based on militia rank of the fighter.


1. So, do something you find less boring.
2. I dunno, getting Tier 5 then cashing out LP seems pretty profitable from what I hear
3. See 1
4. Welcome to EvE.
5. See 3
6. Figure that in a game where everything is PvP, they're pretty versed on what "PvP" means. Granted, if you think "PvP" means "semi-fair instanced matchup with some kind of hidden ranking system" (e.g. Battlegrounds, Battle.net, or any other Multiplayer game that uses mechanics of that nature), then you're the one who is mistaken here.
7. no.
8. This wouldn't be so bad, though would probably just end up on the market (e.g. "Fleet Issue" or "Navy Issue" ships), especially if they were "free" for someone of your rank. So ... iffy at best.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#35 - 2012-08-13 18:07:17 UTC
I think they should make FW more like a battlefield match. each system has a few points you can capture all enemy team FW members get an alert that its happening your friends either hold out against them. run away, or die.
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#36 - 2012-08-13 18:14:59 UTC
actually the free faction ships could work, make it so you cannot Board, sell, or put on contract. you only got 1 of each ship you were given to fly at a time ( can't have 10 BS only get 1, but you also could use frigates if your rank was high enough)

make reprocessing give 100% of minerals back to the station or just yield nothing. if you can't contract it, sell it, trade it, reprocess it, OR eject and have a friend board it then it will be a decent addition, free ships will probably mean more people join, and with more people in fw possibly more fights.

I suggest making the FW ships unique, but same stats as their navy equivalent. you shouldn't get a free CNR, you should get a Militia navy raven, or something like that, this means on Dscan someone will know YOU are FW member.
Gared Kain
Scrapyard Slacker
#37 - 2012-08-13 23:55:04 UTC
PvP = Risk = High Sec.. PvP = Risk = Low Sec. PvP = Risk = Null sec. PvP = Risk = WH Space. See what I did there? I pointed out if in FW, Mining, Missions, Pirating, Sov, plexing, So on so forth.. All of them have risk. "New players in FW don't stand a chance." New players in L4's don't stand a chance. Why do you think there are more than one level of agents? FW broken? Why? Because you only engage militia? Flying NRDS in FW? Doing it wrong imo.

Though I do understand, By your rage here I could see why FW would be hard for you. FW (Like most fun aspects of EVE) sometimes may require a friend or two (or 5 maybe 20 sometimes 150) to be able to enjoy it. Yes man. ITS A GAME. Enjoy the game. Don't like PVP as is? Are a Carebear? Then just carebear. Don't like losing ships? Don't undock. People lose ships outside of FW quite often and they/we/I replace them accordingly. EVE isn't WOW. Want to do riskless pvp? Sub another game at the same time get it out of your system then come back with more skills. That being said those of us who enjoy pvp in FW or not assume the risk of everything we undock. Not only that but it is the risk that makes EVE PvP so gosh darn thrilling.

Basic fix. Don't want to lose alot of BS/BC/expensive hulls? Stockpile rifters/incursus/punishers. EVE pvp isn't always large scale. But don't expect it to always be small scale either. Relax, Make some friends, Fleet up with small ships, Enjoy it. But its a game, If you don't enjoy it simply don't play.
Luminus Mallus
Haul Chill And Kill All
#38 - 2012-08-30 08:52:46 UTC
*Looked away for a while*
*Looked back in*

NOPE. Factional warfare is still ****. Don't even try it.
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