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Player Features and Ideas Discussion

 
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Time to make cargo scanners unusable in Highsec

Author
Doddy
Excidium.
#61 - 2012-06-26 22:45:28 UTC
Freighter logistics is already pretty game breaking for trade and industry, why remove the only real control?
Copine Callmeknau
Brutor Tribe
Minmatar Republic
#62 - 2012-06-26 22:48:50 UTC
Blastcaps Madullier wrote:
the only use for a cargo scanner in high-sec is to scan ships to see if what their carrying is worth ganking them for it aka piracy.

No that's not quite right.
This is better
The only use for a cargo scanner is to scan ships in high-sec to see if what their carrying is worth ganking them for it



So no don't remove it, it's working exactly as intended

There should be a rather awesome pic here

Simetraz
State War Academy
Caldari State
#63 - 2012-06-26 22:49:25 UTC
Alaya Carrier wrote:


Excuse me, but low sec and 0.0 sec already got an infallible scanner for freigthers.

They pop them and then check what's inside.


Therefore moving the scanner out of hi sec is redundant and inefficient.



Passive Targeting and Cargo Scanners Both are only used in High-sec and both are used for ganking.

And who says CCP doesn't support gankers, otherwise they would have been removed a long time ago.
Hiram Alexander
State Reprisal
#64 - 2012-06-26 22:55:06 UTC
Blastcaps Madullier wrote:
the only use for a cargo scanner in high-sec is to scan ships to see if what their carrying is worth ganking them for it aka piracy.

I disagree. There are certainly other applications for its use, by anyone with enough imagination.

A couple off of the top of my head might be...

Trying to cut-in on someone else's inter-region trade route...
Trying to catch/identify the alt-hauler of a corp thief who's still in your corp...
Monitoring deployment shipments of an enemy's known npc-alt-haulers...

There's probably tons I haven't thought of, but piracy is just a great use of it, so I vote 'no.'
Kimmi Chan
Tastes Like Purple
#65 - 2012-06-26 22:56:36 UTC
If you have to ask CCP to change something that other people who are engaging in the same activity don't seem to have a problem with, maybe the problem is you.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Flakey Foont
#66 - 2012-06-26 23:02:53 UTC
So without cargo scanners, pirates would have to gank EVERYBODY to see what they are carrying....


Posting in butthurt thread.
Daedalus II
Aliastra
Gallente Federation
#67 - 2012-06-26 23:13:14 UTC
As someone who have flown my share of freighters I must say that I definitely want the cargo scans to still exist. I'd much rather see the small number of high value hauls being at high risk, than ANY haul being at risk, including pure repositions with empty cargo bay. As it is today it's at least possible to know which risk level you're at. It would be impossible with a bunch of crazies popping freighters to the left and right without knowing what's in them.

I'd rather have an option to booby-trap the cargo (resulting in reduced cargo space which is taken up by the explosives). Then if someone tries to steal any cargo that drops the cargo explodes taking the loot-ship with it. That at least gives you a valid chance to defend your cargo.

There is not much else you can do in a freighter. It WILL take forever to align, even when manually flown and it is impossible to fit a tank, WCSs, or anything at all on it. The absolutely safest thing I know you can do with freighters is to fly manually, have another character webbing you for warp and a second freighter coming after to snatch up any dropped cargo. But come on, that's 3 characters for a job only one should be needed for! Those two others (even if alts) could have been doing something much more useful, such as taking one load each for example. Compared with a PvP fleet it would be the equivalent of always letting 2/3 of the fleet standing by doing nothing. Yeah... that would be effective. No one in their right mind would do that.
Tarryn Nightstorm
Hellstar Towing and Recovery
#68 - 2012-06-26 23:13:54 UTC
Notsureiftroll ShockedRoll

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Kimmi Chan
Tastes Like Purple
#69 - 2012-06-26 23:17:30 UTC  |  Edited by: Kimmi Chan
Tarryn Nightstorm wrote:
Notsureiftroll ShockedRoll


We could burn it with fire just to be sure.*

CCP: I in no way wish to insinuate that the the person that started this thread nor any other individual on any thread or for that matter any other human being should be burned with fire. Fire is Bad! This post was made to be humorous and should not be taken literally. Thank you.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Dr Frust
Federal Navy Academy
Gallente Federation
#70 - 2012-06-27 00:57:10 UTC
Be carefull what you wish for. Gankers are a balancing risk/reward factor for haulers. Remove them and ya change the whole profession.

  • Massive amounts transported due to near 0 risk.
  • Less items destroyed.(Both gankers and haulers)
  • People will savely go afk while making money.
  • Massive impact on economy due to first 3 reasons.

  • All that leads to a boring and increasingly less profitable hauling profession while almost destroying the ganking profession. If ya wanna change something it either needs to add to the game or have noticable effect on ccps wallet.

    Gankers already risk getting no loot because of a chance that the victim survives or the loot gets destroyed. Haulers have a nice repertoire of measures to not get caught. Adding 'this' will destroy suicide ganking as we know it.

    So here is a clear no from me. Though I'd be ok with shuttles, frigs and destroyers beeing unscannable, because everyday I see a rookie getting blown up with a bunch of plex in the cargohold, poor souls.
    Kimmi Chan
    Tastes Like Purple
    #71 - 2012-06-27 01:31:11 UTC
    Dr Frust wrote:
    Be carefull what you wish for. Gankers are a balancing risk/reward factor for haulers. Remove them and ya change the whole profession.

  • Massive amounts transported due to near 0 risk.
  • Less items destroyed.(Both gankers and haulers)
  • People will savely go afk while making money.
  • Massive impact on economy due to first 3 reasons.

  • All that leads to a boring and increasingly less profitable hauling profession while almost destroying the ganking profession. If ya wanna change something it either needs to add to the game or have noticable effect on ccps wallet.

    Gankers already risk getting no loot because of a chance that the victim survives or the loot gets destroyed. Haulers have a nice repertoire of measures to not get caught. Adding 'this' will destroy suicide ganking as we know it.

    So here is a clear no from me. Though I'd be ok with shuttles, frigs and destroyers beeing unscannable, because everyday I see a rookie getting blown up with a bunch of plex in the cargohold, poor souls.


    Actually I see the consequences of a change like this encouraging the gankers to shoot EVERYTHING. Those gankers are a crafty and bold bunch - if you take away the tool that lets them be sure about the target then EVERYTHING becomes a target.

    "Grr Kimmi  Nerf Chans!" ~Jenn aSide

    www.eve-radio.com  Join Eve Radio channel in game!

    RAP ACTION HERO
    #72 - 2012-06-27 01:52:06 UTC
    heh look at the gank victims using risk vs rewards and you know in RL blah blah

    vitoc erryday

    Delen Ormand
    Center for Advanced Studies
    Gallente Federation
    #73 - 2012-06-27 01:59:06 UTC
    Blastcaps Madullier wrote:
    Morganta wrote:
    I don't see this as a valid solution to your problem

    you could try any number of things people do to make it harder on the scanner like not APing around with expensive cargo

    while you try and level the risk playing field you actually lessen your risk at the expense of the other player


    what problem? I dont fly a freighter so I dont have a problem lol, and changing cargo scanners to NOT be usable in HS means the gankers have to take the risk the freighter they gank might not have anything or enough to cover their losses as apposed to the almost gurrentied payout from using a cargo scanner, locating a freighter carrying not only enough to cover their losses but also make them a profit.



    Lots of no. The mechanics around suicide ganking need a change, but this isn't the way to do it. The fix won't be found in denying people options, it 'll be found in making ganks require more skill.
    Reaver Glitterstim
    The Scope
    Gallente Federation
    #74 - 2012-06-27 02:02:42 UTC  |  Edited by: Reaver Glitterstim
    I think it would be better to lower the base cargohold on freighters and add low slots, so that the resulting max cargohold size is the same as before, as is the max HP, but if you are willing to give up some room, you can take more damage.

    Cargo scanners are great pirate tools to decide who's worth ganking. It's up to the hauler to not carry enough to be worth ganking in whatever they're flying.

    FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

    Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

    Reaver Glitterstim
    The Scope
    Gallente Federation
    #75 - 2012-06-27 02:05:11 UTC
    Doddy wrote:
    Freighter logistics is already pretty game breaking for trade and industry, why remove the only real control?

    Care to explain just how it's game breaking? You can't even raise a freighter's resistances. It'll take damage faster than anything else, even a shuttle.

    FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

    Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

    Delen Ormand
    Center for Advanced Studies
    Gallente Federation
    #76 - 2012-06-27 02:05:56 UTC
    Reaver Glitterstim wrote:
    I think it would be better to lower the base cargohold and add low slots, so that the resulting max cargohold size is the same as before, as is the max HP, but if you are willing to give up some room, you can take more damage.


    You already have the option to trade expanded cargoholds for armor. Unless there's a problem caused by having all current slots filled with expanders or all with armor, I don't see why adding more lows is necessary?
    Nair Alderau
    The Blessed Chains of Freedom
    #77 - 2012-06-27 02:07:20 UTC
    Speaking as a member of an alliance often seem as the spearhead of carebears in highsec and being myself forbidden any form of ganking I say....

    hell no.

    Ganking is part of the game and i do not currently see an imbalance between risk/reward.
    Stukkler Tian
    Brutor Tribe
    Minmatar Republic
    #78 - 2012-06-27 02:14:37 UTC
    Blastcaps Madullier wrote:

    IRL if the police saw a group of people sat outside a bank in a car and their all known and have records for violent armed robberys of banks they'd take action to remove said bank robbers, so again WHY do faction navys and concord allow known gankers to sit on gates with impunity doing nothing to move them on etc? :)


    Because most people playing a game would rather be the bank robber and not the bank teller. nothing is broken here.
    Reaver Glitterstim
    The Scope
    Gallente Federation
    #79 - 2012-06-27 02:16:50 UTC  |  Edited by: Reaver Glitterstim
    Delen Ormand wrote:
    Reaver Glitterstim wrote:
    I think it would be better to lower the base cargohold on freighters and add low slots, so that the resulting max cargohold size is the same as before, as is the max HP, but if you are willing to give up some room, you can take more damage.


    You already have the option to trade expanded cargoholds for armor. Unless there's a problem caused by having all current slots filled with expanders or all with armor, I don't see why adding more lows is necessary?

    Freighters don't have low slots.

    FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

    Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

    Xython
    Federal Navy Academy
    Gallente Federation
    #80 - 2012-06-27 02:27:37 UTC
    Hey pubbies, you know how in those other threads, you claim to not "get" why people gank highsec players?

    It's threads like this. I don't even PVP that much and even I want to ram a Talos down the op's throat just out of principal.