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The Top 10 T2 Frigates and Cruisers

Author
mama guru
Yazatas.
#21 - 2011-10-07 20:59:15 UTC
Jenn Makanen wrote:
mama guru wrote:
Cruisers:

3) Scimitar. The go to choice for shield based logistics, very fast and agile like any other minmatar ship with a very cap effective remote tank. Is a bit fragile but when piloted properly this is less of a problem.



Not a Basilisk? Paired up (or chained) they're even cap stable.



Basilisks are acceptable for drake and maelstrom fleets or incursions. But scimitars are more generally used since they are alot faster and more mobile. They can permarun mwd and 3 remote shield boosters with the right setup.

EVE online is the fishermans friend of MMO's. If it's too hard you are too weak.

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#22 - 2011-10-07 22:11:54 UTC
Satav wrote:
Roosterton wrote:
Frigates:

Wolf: Limited by two mids, but has decent falloff/DPS and can be a good brawler or fleet ship. 6/10
Jaguar: Fast, versatile, can be great as either solo or heavy tackle. A bit overshadowed by the Dram. 7/10
Claw: Most Claws roll with a close-range AB fit. Anything else and you'll be overshadowed a bit by the Stiletto. Meh. 5/10
Stiletto: Fast, nice point range, high scanres. Trying to use it for anything other than fleet tackle is silly, though. 7/10
Hyena: Suffers from the same fate as most other EAFs: Squishy and overshadowed by recons. Meeeeehh. 3/10
Firetail: Less tank than a Jaguar, less speed/DPS than a Dramiel. It can work, but I just don't see why. 4/10

Ishkur: Nice dronebay, nice dps, nice versatility. Not really much else to say. 8/10
Enyo: Two mids with blasters. Meh. I guess it can work for wolfpacks. 5/10
Taranis: Awesome little blaster brawler. Melts face up close, or chews you down from a distance with rails. 8/10
Ares: Fly it like a stiletto with a slightly different slot layout. Not really much difference. 7/10
Keres: Even more pointless than the Hyena, since interceptors get almost as much point range anyway. Might be viable for damps, but... Get a celestis? 2/10
Comet: Decently sturdy brawler with a nice mix of tank and DPS. No glaring flaws. 8/10

Retribution: One mid. LOL. Absolutely useless for anything beyond fleet DPS, but who uses a frigate for fleet DPS? 2/10
Vengeance: Can be flown like a mini-sac, with rockets and a decent active tank, making for either a nice heavy tackler or solo frig. 7/10.
Malediction: OK all around. Rockets are nice for drone killing. 6/10
Crusader: Can be a nice range-controller with an AB. A little overshadowed by the Slicer for MWD-kiting. 6/10
Sentinel: Perhaps the only useful EAF. It will eat other frigates alive with TD/neuts, like a mini-curse. It's paper thin though. 7/10
Slicer: With a MWD and scorch, it can pack quite a punch while keeping distance. Good for GTFO-situations. 7/10

Harpy: Can be fitted for rail kiting or blaster brawling. Doesn't really excel at either, but doesn't suck either. 5/10
Hawk: Can take on just about any frigate 1v1 by out-tanking them with a shield booster. Not bad after the rocket buff. 7/10
Crow: See Stiletto and Ares, but with missiles. 7/10
Raptor: LolLolLol 0/10
Kitsune: It has some practical application due to its small sig and fast scanres, but for almost anything, a blackbird is cheaper and better. 3/10
Hookbill: Five mids makes for great range control, rockets are nice for consistent DPS. Not a bad ship. 7/10

Dramiel: Fastest ship in the game, most agile ship in the game, has good DPS and tank for a frigate. Overpowered currently, but getting nerfed. 10/10
Daredevil: 90% web makes it lethal against other frigates. Very squishy, but very painful. 9/10
Cruor: Has the 90% webs of the Daredevil combined with a semi-useful bonus to nos/neuts. Lacking in DPS/mobility, but good against active tanked frigates. (See: Hawk, Vengeance.) 7/10
Worm: Bleh. Everything it can do is done better by other frigates. 4/10
Succubus: Bleh. It has utility highs, but no bonus for anything that can be fit there. It could be flown like a laser Jaguar with one less lowslot, but... Why? 5/10

Maybe I'll move on to other stuff later, but those are my opinions on the frigs.

Edit: Oh my god... I thought you wanted me to rate them from 1-10. FFFFFFFFFFFFFFFFFFFF-


I'm just quoting this to show how ridiculous the paragraphing is............. AHhhhhhhhhhhhh it hurts my eyes.


I'm just quoting this to hurt your eyes.

(the old forums hurt my eyes for real, I don't know if you are serious or exaggerating)

internet spaceships

are serious business sir.

and don't forget it

Hatsumi Kobayashi
Perkone
Caldari State
#23 - 2011-10-07 23:28:55 UTC
Roosterton wrote:
Hatsumi Kobayashi wrote:
Roosterton wrote:
Muninn: Hmm. A bit of a neglected ship. It's slower than the Vaga, and has an optimal range bonus, leading one to think that it should be fitted with arties... But then to get respectable arty DPS, you pretty much sacrifice all your tank, or to get respectable tank, sacrifice all your DPS. Needs better fitting reqs/slot layout to be competitive. 5/10

Huginn: You basically sacrifice the covert ops cloak of the Rapier for more high slots... Except that you're very unlikely to actually get a fit in which you can use all your weapon slots. Split weapon system is also annoying. Needs more fitting space. 4/10

Zealot: Armor HACS! Armor HACs! ARMOR HACS! Low sig combined with nice pulse laser range makes this very nice for a cruiser gang. Can soak up decent damage while putting out quite a bit of its own. Not much to it other than tank + gank, but it does it well. 8/10


Those are beyond terrible assessments.


Wait... So only three of my assessments are terrible? Lol This is actually much, much better than I was expecting.

I'm by no means a l33t-pvper, so if you have differing opinions, feel free to tell me what they are. Just saying that they're "beyond terrible" doesn't give me much of an idea, though.


I'm by no means a l33t-pvper either, but yeah I guess I could have elaborated a bit. I don't agree with many of your rankings, but these are way off and stuck out the most.

The Muninn is the best long range HAC currently, sporting a nice buffer with even resists, strong alpha/dps and many other good points. If you try to make it into a brawler, you're definitely not going to get good results, at least compared to what other HACs can do. Check out Black Legion's KB for some pro Muninn maneuvers.

The covops cloak is a big plus for the Rapier, but the Huginn does have better resistances. If you're going to fly in a fleet where there will be some brawling with logistics present, the Huginn will do a better job at support your fleet and shredding enemy frigate support than the Rapier and will have no use for a cloak at all.

Limiting the Zealot to an AHAC role is short-sighted, it may have lost its incredible advantage over the Muninn with the projectile boost, but it's still a terrific LRHAC. It has a really crazy combination of range, damage and flexibility, and is also crazy easy to fit; most other LRHACs will need a PG rig or an ACR but the Zealot does more than fine with a simple PDS, leaving 6 slots for Heat Sinks and TEs. Even has a nanohac it does fine at shredding support. It may not be as popular as before, but a shield buffered Zealot with heavy pulses will mow down inties/etc at 40km~ as well if not better than a Vaga.

No sig.

Hatsumi Kobayashi
Perkone
Caldari State
#24 - 2011-10-07 23:31:19 UTC
Jenn Makanen wrote:
mama guru wrote:
Cruisers:

3) Scimitar. The go to choice for shield based logistics, very fast and agile like any other minmatar ship with a very cap effective remote tank. Is a bit fragile but when piloted properly this is less of a problem.



Not a Basilisk? Paired up (or chained) they're even cap stable.


Scimis are easier to tank, have better damage mitigation through speed/sig and can easily be stable with 4 reps running by themselves if you've got maxed skills.

No sig.

Sofa Raddis
Gravity Waste Management
#25 - 2011-10-08 00:32:49 UTC
Good thread.

Very helpful post roostertonSmile
iu'ra
Criterion.
Pandemic Legion
#26 - 2011-10-08 00:33:50 UTC
How is the Phatasm in a 2 person roaming gank with a loki or tengu ? With my experiences with AF's the Jaguar leads first and the Ishkur and Vengeance fight for 2nd place. I am a Vengeance pilot myself and it is an incredible ship it just is gimped by the cpu
Scarlet des Loupes
University of Caille
Gallente Federation
#27 - 2011-10-08 18:55:44 UTC
Sofa Raddis wrote:
Good thread.

Very helpful post roostertonSmile

Yes wow, this was really an eye-opener! Cool

Not a lot of opposition against his ratings either, very surprising!
Roosterton
Sebiestor Tribe
Minmatar Republic
#28 - 2011-10-10 03:14:22 UTC
Hatsumi Kobayashi wrote:
Roosterton wrote:
Hatsumi Kobayashi wrote:
Roosterton wrote:
Muninn: Hmm. A bit of a neglected ship. It's slower than the Vaga, and has an optimal range bonus, leading one to think that it should be fitted with arties... But then to get respectable arty DPS, you pretty much sacrifice all your tank, or to get respectable tank, sacrifice all your DPS. Needs better fitting reqs/slot layout to be competitive. 5/10

Huginn: You basically sacrifice the covert ops cloak of the Rapier for more high slots... Except that you're very unlikely to actually get a fit in which you can use all your weapon slots. Split weapon system is also annoying. Needs more fitting space. 4/10

Zealot: Armor HACS! Armor HACs! ARMOR HACS! Low sig combined with nice pulse laser range makes this very nice for a cruiser gang. Can soak up decent damage while putting out quite a bit of its own. Not much to it other than tank + gank, but it does it well. 8/10


Those are beyond terrible assessments.


Wait... So only three of my assessments are terrible? Lol This is actually much, much better than I was expecting.

I'm by no means a l33t-pvper, so if you have differing opinions, feel free to tell me what they are. Just saying that they're "beyond terrible" doesn't give me much of an idea, though.


I'm by no means a l33t-pvper either, but yeah I guess I could have elaborated a bit. I don't agree with many of your rankings, but these are way off and stuck out the most.

The Muninn is the best long range HAC currently, sporting a nice buffer with even resists, strong alpha/dps and many other good points. If you try to make it into a brawler, you're definitely not going to get good results, at least compared to what other HACs can do. Check out Black Legion's KB for some pro Muninn maneuvers.

The covops cloak is a big plus for the Rapier, but the Huginn does have better resistances. If you're going to fly in a fleet where there will be some brawling with logistics present, the Huginn will do a better job at support your fleet and shredding enemy frigate support than the Rapier and will have no use for a cloak at all.

Limiting the Zealot to an AHAC role is short-sighted, it may have lost its incredible advantage over the Muninn with the projectile boost, but it's still a terrific LRHAC. It has a really crazy combination of range, damage and flexibility, and is also crazy easy to fit; most other LRHACs will need a PG rig or an ACR but the Zealot does more than fine with a simple PDS, leaving 6 slots for Heat Sinks and TEs. Even has a nanohac it does fine at shredding support. It may not be as popular as before, but a shield buffered Zealot with heavy pulses will mow down inties/etc at 40km~ as well if not better than a Vaga.


Yeah, the Muninn can be quite awesome at range, but that's about it. I find sniperhacs are a bit in a niché position at the moment, somewhere between HML spamming Drakes and sniper BS, but hey, if you can make them work, more power to you. Not going to change my rating, though. P

The Huginn's got a bit of a superior tank, but really, in a large fight those extra resists aren't likely to save you, and in a smaller fight, the covops cloak is a lot more useful, I find. Like many other ships on my list, it's not necessarily bad, its job is just done just as well or better by other things.

And the Armor HACs thing was more of a reference to Shadoo - I didn't mean to imply that it was the only way to fit them. Big smile

Mortis vonShadow
Balanaz Mining and Development Inc.
#29 - 2011-10-10 14:06:27 UTC
+1 Rooster for the work. Nice review. I fly vagabonds and sacrileges and agree with you on their assesments. Keep it up.

Some days you're the bug, and some days your the windscreen.                   And some days, you're just a man with a gun.

mama guru
Yazatas.
#30 - 2011-10-10 20:36:26 UTC  |  Edited by: mama guru
Sniperhacs while some of the most fun ships to fly ingame are not really that desicively used anymore and for a good reason. They are too fragile in huge numbers and slightly limited in a pitched battle where numbers are what really matters. They are however vastly underestimated in smaller scale pvp.

EVE online is the fishermans friend of MMO's. If it's too hard you are too weak.

Eladaris
Indefinite.
#31 - 2011-10-11 23:30:57 UTC
Roosterton, regardless of the rankings, it's a damn informative post. Thanks very kindly for the detailed breakdown.
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