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[Proposal] Low Sec Love

Author
Zlake
The Terminus Enclave
#1 - 2011-09-30 23:14:56 UTC  |  Edited by: Zlake
As we all know low sec is empty, lacking content and so on.

Sure we have FW blobs, pirates camping and roaming. Incursions are ran there sometimes but not fequantly because hey there is HS.

What this is about is adding more content to low sec.

Over the past few years we have seen improvements for HS, 0.0 and so on.
The only major change they made was that BSes will spawn in some LS systems. WoW wee not compared to all the love HS has been getting and low sec.


CPP should add more content to low sec.


Such as

1.) Having pirate missions in LS. These missions would not be located in a station they would be an agent in space. This will allow ganking of people at the agents who are rolling missions. The LP scale will make the null sec ones still better than these lowsec ones. This would not be anything major because all the coding for agents in space is all ready there and mission data is all ready there.

2.) FW improvements

A. Having controll of a system would give bounses to that faction for running lets say a complex that would yeild faction drops at the end. It would be a complex that would spawn randomly in system owned a faction. It would have an officer npc of lets say gall fed. It has the CHANCE of dropping faction mods. These would not be soled and would have a few rooms. Like other faction Warfare sites they would have a beacon people could warp in on. So pirates and other people can come in. Milita memebers would be able to see these on their map in their rejoin as a hostile attack of an opossing faction on their teritory. It would take about 5-10 people to do them.

a. Maybe incorparate some sleeper AI

3.) Sytems bounses for pirates

A. Pirates would have the ability via acivity as of killing other plays and a system of ship point vaule would remain in the system. So the system where FW LP points that base the ships mods,type,scale to award the corperation with bounses. These bounes could do the following

a. Sentery guns do less damage a volley
c. While in a system with a booster upgrade it reduces the negitve effects of the booster
d. System bonuses would not be listed on the map etc. This would also help a pirate group of getting a larger bigger bad group into this X system they do most of their activity. ofc the bonuses would go down over time and there could be other factors of loosing these points. One could just be straight up loosing ships in that system.
Dr Gustof
Perkone
Caldari State
#2 - 2011-10-03 05:04:16 UTC  |  Edited by: Dr Gustof
I like your first suggestion, Perhaps make the agent a scan-able site instead to enable more accessibility to them and draw more people from high sec, instead of having her perma-camped and unused.

Expanding on that, have scan-able pirate faction lvl 1 agents in 0.5-0.6 systems, lvl 2s and rare lvl 3s in low, and lvl 4s in null
Focus the missions more on gaining small valuable loot, and against less but more powerful ships that will warp away

For your third one I must disagree.
Pirate Null is already being worked on to give players benefits for being on the good side of the ruling faction. I don't see why pirates in empire space would get a bonus, they don't have any authority there, where would this come from? and what is the purpose of it?

If you want system bonuses and 100% reduction in sentry gun dmg go to npc 0.0 after December...

What low sec really needs is more then just people camping gates, one thing could be Ice mining. with Ice belts depleting in high, low sec ice may become more popular, and in order to assure that people need a viable way to work there even in a small fleet. That's why I made this proposal. https://forums.eveonline.com/default.aspx?g=posts&t=15405
Eperor
Machiavellian Empire
Test Alliance Please Ignore
#3 - 2011-10-03 08:28:21 UTC
Dr Gustof wrote:
I like your first suggestion, Perhaps make the agent a scan-able site instead to enable more accessibility to them and draw more people from high sec, instead of having her perma-camped and unused.

Expanding on that, have scan-able pirate faction lvl 1 agents in 0.5-0.6 systems, lvl 2s and rare lvl 3s in low, and lvl 4s in null
Focus the missions more on gaining small valuable loot, and against less but more powerful ships that will warp away

For your third one I must disagree.
Pirate Null is already being worked on to give players benefits for being on the good side of the ruling faction. I don't see why pirates in empire space would get a bonus, they don't have any authority there, where would this come from? and what is the purpose of it?

If you want system bonuses and 100% reduction in sentry gun dmg go to npc 0.0 after December...

What low sec really needs is more then just people camping gates, one thing could be Ice mining. with Ice belts depleting in high, low sec ice may become more popular, and in order to assure that people need a viable way to work there even in a small fleet. That's why I made this proposal. https://forums.eveonline.com/default.aspx?g=posts&t=15405



Low sec icem ining will not beckome more populer, to much pirates to deal with beter minrs wil move to 0.0 then to low sec.
Zlake
The Terminus Enclave
#4 - 2011-10-03 20:40:25 UTC
Eperor wrote:



Low sec icem ining will not beckome more populer, to much pirates to deal with beter minrs wil move to 0.0 then to low sec.


Incursion has brought people into doing the sites. People just do them in cheaper ships in LS, WHs also grants small terrific due to people moving their nice ships if they can't get a HS entrance through low sec. These are just harder to catch to due to scouts etc.

HS missions is what really killed low sec. Due to it being the norm now taking away HS missions would cause a lot of rage. That route is not the best option anymore. Adding some more features to low sec of alternate ways to make more or close to the same amount of isk compared to HS missions is always a benefit to somewhere.

The pirate missions also suit pirate players due to they don't care about their sec status/HS standings because they can't all ready go there.

Sure FW mission blitzing is still good isk.
Dues Incarnine
The Terminus Enclave
#5 - 2011-10-07 00:10:29 UTC
Low sec love so far has gotten crud.

Oo level 5 missions, that are bugged. There are still missions to date that CAN'T be completed. The target that needs to be destroyed takes 0 damage.

FW currently is just a place for people with not the load of free time to deal with 0.0 or just lack experience.
Its current status is just really a red vs blue. System control is almost meaningless. O if you get all the systems you get a medal that anyone can get by just joining before the medal procs.

So what we currently have in low sec is currently buggy or it not full content. Adding some content and fixing current content in the game would be great.
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#6 - 2011-10-07 00:30:10 UTC  |  Edited by: Herping yourDerp
to fix lowsec improve FW.... the bigger FW the more lowsec will be used.

also, lvl 5s were better in highsec.. now its to dangerous for most people to do them, sure they should be easier in lowsec and give more, but why make stuff no one can do without such huge risk.
Zlake
The Terminus Enclave
#7 - 2011-10-08 00:16:54 UTC
Herping yourDerp wrote:
to fix lowsec improve FW.... the bigger FW the more lowsec will be used.

also, lvl 5s were better in highsec.. now its to dangerous for most people to do them, sure they should be easier in lowsec and give more, but why make stuff no one can do without such huge risk.


Level 5s are still done. They are done in carriers and some people get a small command gangs and take them out. They are not done very often because missions just can't be done as they are Physically Impossible to complete.

In terms of making FW bigger. Would just be bigger blobs. That is something CCP is trying to get away from but have been unable to create.

Hirana Yoshida
Behavioral Affront
#8 - 2011-10-08 15:03:24 UTC
Made this thread back in April as my take on what would make low-sec worth inhabiting for people from all walks of life.

Problem is that the "pirates" who currently reside there are generally not interested in competition on even terms and carebears who we want to move there will always lean towards safer space like high-sec or the deep blue seas of null.

Makes it a rather hard nut to crack.
Dirk Smacker
Caldari Provisions
Caldari State
#9 - 2011-10-08 16:40:11 UTC
Low sec gets better when there is more to fight over. Null sec still needs to be a much more profitable place, but as a low sec lubber I support any improvements to it so this gets a "like" from me.

I used to be optimistic that WiS's could be utilized by having some unique npc stations scattered about low sec to encourage people to live there and fight over dominance on a small scale, especially pirate locals. However, that still semms like any chance of that happening is a long, long ways away.

I guess once you have a signature, you cannot have a blank one.

Zlake
The Terminus Enclave
#10 - 2011-10-08 16:44:20 UTC
Hirana Yoshida wrote:
Made this thread back in April as my take on what would make low-sec worth inhabiting for people from all walks of life.

Problem is that the "pirates" who currently reside there are generally not interested in competition on even terms and carebears who we want to move there will always lean towards safer space like high-sec or the deep blue seas of null.

Makes it a rather hard nut to crack.


Boosters would need to be changed. They are not great for small ship combat. Some BSes can make use of them but the setups for that are solo pvp.

As for your idea on claiming a system, low sec is still empire space. Just a battle zone between factions. So conflicts with eve lore. CCP does not really like to change their lore too much. It is not a problem with adding to it. The fact remains the empire factions still own these systems. They are just less secure.

Protection contracts would really not be worth while due to abuse. Hey I may go out and sing one of those and kill off the entire fleet that I was "guarding" Thus the contact would be around fleet isk value and if ships were lost its on you. Thus wont be worth it.

"- A valid claim transfers authorizations of all developments (POS) in said system has to be approved by claimant by way of contracts (replaces charters) .. since pirates are honourable folk a breach of contract voids the claim (long 'cool down'**) or POS is treated as if it ran out of fuel/charters.
Should POS already be active in a system, the owners get one month to come to terms with claimant or above off-lining applies."
You can do that right now. Called taking control of a corp with an anchored pos.

over all I think the idea of improving low sec is a good one. Just how you went about it would not be the best way. I do think some of my ideas are a little off. It is just more of getting CCP to buff up low sec
Hirana Yoshida
Behavioral Affront
#11 - 2011-10-08 17:03:31 UTC
Zlake wrote:
... It is just more of getting CCP to buff up low sec

Aye, getting through to the pebble sized squishy bit inside their thick skulls does seem to be a primary hurdle for all the lobbies .. if we are lucky then they take a liking to the concept of iteration and put some permanent staff on it.
Zlake
The Terminus Enclave
#12 - 2011-10-09 04:09:05 UTC  |  Edited by: Zlake
What would be the best way to fix it would not be the best way.

People have grown to love HS high incomes. I would have all 4 lvl agents in Low sec/0.0 and remove the good incursions from HS (could probably leave them as is they would be over crowded to stop blitzing.)

Leaving HS with level 3s and incursions. Isk scales would be proper again. HS being the lowest income, HS being second highest, and 0.0 being the best. Missions would slow down as people would need to fly safer ships and so on and so forth.

This is no longer an option due to the fact so many people love their HS missions and would make a lot of people rage quit. CCP does not want that to happen. They are currently feeding to the masses. As HS and 0.0 is the highest populated sections thus get the most attention.

Like WHs are still 0.0 minus the major politics.

Dirk Smacker wrote:
Low sec gets better when there is more to fight over. Null sec still needs to be a much more profitable place, but as a low sec lubber I support any improvements to it so this gets a "like" from me.

I used to be optimistic that WiS's could be utilized by having some unique npc stations scattered about low sec to encourage people to live there and fight over dominance on a small scale, especially pirate locals. However, that still semms like any chance of that happening is a long, long ways away.


Issue there is Cannon with eve. Low sec is still empire space. Empire space is controlled by the major factions. That is why I was saying put the pirate agents in space. As they would not be allowed within the stations. So really if a major empire lost its station they would want it back and if an empire wanted it back it would be taken back fast with the largest freaking cap fleet ever known to eve thus no player control.
Ragneir
Haul Miners Union
#13 - 2011-10-09 22:35:09 UTC
What it really comes down to is missions in high sec killed Low sec and for years plagued 0.0 as you could make more isk per hour in high sec and safer than 0.0. Just recently they made 0.0 near the best profit in the game. Still in terms of risk vs isk per hour. High Sec missions are the best way to do it right now.

What really needs to happen is CCP just needs to remove missions from HS or at least level 4 agents from HS.
David Xavier
The Capsuleers of Unconscious Thought
#14 - 2011-10-10 12:31:56 UTC  |  Edited by: David Xavier
Ragneir wrote:
What it really comes down to is missions in high sec killed Low sec and for years plagued 0.0 as you could make more isk per hour in high sec and safer than 0.0. Just recently they made 0.0 near the best profit in the game. Still in terms of risk vs isk per hour. High Sec missions are the best way to do it right now.

What really needs to happen is CCP just needs to remove missions from HS or at least level 4 agents from HS.


Do you really expect new and rookie players will go to low sec to be blown up just for the "lulz" at the gate ?
Tell me honestly would you help newcomers to learn the ropes ? I am sure you wouldn't as you only want kills without any risk.

You have scared almost everybody away and now wondering why nobody is going there.

I don't suffer from insanity.. I enjoy it !

Ragneir
Haul Miners Union
#15 - 2011-10-10 16:53:16 UTC  |  Edited by: Ragneir
Do you even think? Rookie pilots don't. Do Lvov 4 and it takes them a few months to fly a BS right. They would be left with Lvl 1,2,3 and that is plenty of income at that amount of experience In the game vs the risk.
Like said before too many current players would rage and ccp is after growing the games pop so the mission thing would be last on their list. Even though it would be the best solution to the 00 income issue and low sec
As he there is little to no risk and u can make 60m a hour ATM counting loot and salvage ontop of bounty.


So really your response is a troll or idiot's idea because lvl 4 would no longer be rookie and by the time they can do a Lvl 4 in the current game they would be paying anyway. So they would have to learn the ropes. Before doing low sec missions.

Edit
This would also force people to use rookies as scouts to help out with lvl 4s so you don't loose your BS. That infraction would teach them a lot about the game giving them pvo experience as missions would be done in groups for safety and intelligence of friendly mission corps would go up. Unless you elaborate I don't see a down fall besides some pissed vets that can't do their lvl in such a safe environment
Super Chair
Project Cerberus
Templis CALSF
#16 - 2011-10-11 06:28:26 UTC
Ragneir wrote:
Do you even think? Rookie pilots don't. Do Lvov 4 and it takes them a few months to fly a BS right. They would be left with Lvl 1,2,3 and that is plenty of income at that amount of experience In the game vs the risk.
Like said before too many current players would rage and ccp is after growing the games pop so the mission thing would be last on their list. Even though it would be the best solution to the 00 income issue and low sec
As he there is little to no risk and u can make 60m a hour ATM counting loot and salvage ontop of bounty.


So really your response is a troll or idiot's idea because lvl 4 would no longer be rookie and by the time they can do a Lvl 4 in the current game they would be paying anyway. So they would have to learn the ropes. Before doing low sec missions.

Edit
This would also force people to use rookies as scouts to help out with lvl 4s so you don't loose your BS. That infraction would teach them a lot about the game giving them pvo experience as missions would be done in groups for safety and intelligence of friendly mission corps would go up. Unless you elaborate I don't see a down fall besides some pissed vets that can't do their lvl in such a safe environment


When a pilot learns to fly a BS properly to do highsec level 4's they still know nothing of PvP...
Zlake
The Terminus Enclave
#17 - 2011-10-11 15:27:32 UTC
Super chair I agree that newbies would probably end up loosing their ship. Ialso see where ragneir is coming from. Its Perry much would make someone learn about pvp in order to do lvl 4s. Would also force coordination between players to not loose ships or a new way to go about doing missions solo. I use to do Fe missions after the nerf. You could fly safely 13 jumps with a covert scout in no time. Most missions are just 1-2 jumps.
Manchuniy
The Scope
Gallente Federation
#18 - 2011-10-11 15:43:38 UTC
I'm one of those people that should be moving into low sec, ive easily out grown high sec, and need something different. However low sec in its current form, is just completely unappealing.

I'm going to make a broad statement which will probably be flamed, but its how many if not most high sec players think. But flying in low sec is suicide. You cant run missions, because your bound to be shot up, You cant mine, because your bound to be shot up. You cant haul, because your bound to be shot up. THe problem low sec has, is that the people that currently play there shoot anything that flys there, and nobody else feels any desire to be involved in that.

If you want more people in low sec, there has to be some sort of protection offered to people. wer not all willing to lose ships to gate camps, because its awesome fun. my idea was always that as low sec is empire space, the empires should be policing it. Isnt that just common sense. but they should only be policing it for people with a good standing with that faction. i.e. if your in minmatar low sec and have a negative standing to the minmatar republic, the republic fleet wont come save you.

I dont know, it was just my idea, anything to get away from the free-for-all thats its perceived is going on at the moment.
Zlake
The Terminus Enclave
#19 - 2011-10-11 16:04:55 UTC
All I really can say to you is learn to fly. Low sec is not as dangerous as you described and I have done Fe with loosing some small things in missions due to people beating me to the beacon but any can warp to your mission in Fe. Doing lvl 4s and 5s on the other hand I have never lost a ship in lowsec due to missions
Manchuniy
The Scope
Gallente Federation
#20 - 2011-10-11 16:23:19 UTC
that may be so, but what ive told you is the perception most people have.

and being told by people that live in low space thats its actually not that bad is the equivilant of the shark saying "come on in the waters fine"

everyone knows low sec needs love, it should be the natural progression from high sec, not skipped and straight into null. but its not, because rightly or wrongly the perception is that its too dangerous, and so far ive only had that proven to be correct.

Let me put it like this, right now if i wanted to mine i have to choices, i can stay in high sec, mine less valuable ore from now until the server shuts down tomorrow morning. Or i can go to low sec, mine more valuable ore, but chances are that sometime today, probably within the first hour i'll be attacked and i'll have to stop mining, probably having lost a mining barge, or if i was really dumb a hulk. at that point ive been forced into pvp, which for whatever reason i dont feel like doing, so i log off and play something else, or explore the outside world, or mine in high sec. net result is that im still not in low sec.

There are all sorts of things that could be done to entice more people into low sec, but none of them will work if people still think that they cant do what they want to do there with relative ease.

Surely the place for free-for-all combat is npc null sec? outside the reaches of empire, totally lawless, keeps with the theory of the further from highsec the more dangerous space is... just makes sense to me.
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