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Inferno 1.1 issues thread

First post
Author
Zleon Leigh
#121 - 2012-06-26 04:13:35 UTC
Now I'm seeing glitches - Character portraits lost and station docking selections dropped. This release walking all over itself?

Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day

PvP's latest  incentive program ** Unified Inventory **  'Cause you gotta kill something after trying to use it

Ribikoka
Royal Amarr Institute
Amarr Empire
#122 - 2012-06-26 07:10:41 UTC
After relog the client not remember the camera position and reset to default position.
Kate Stenton
Foundation Enterprises
#123 - 2012-06-26 07:44:43 UTC
Hi, I am unable to drop scan probes immediately after ending a warp. The message provided is
Quote:
Your ship is realigning its magnetic field, please wait a moment.
This message is repeated until my ship is nearly stopped. If I manually adjust the ship speed during this time I am able to drop probes normally.
Returnal
Mindstar Technology
Goonswarm Federation
#124 - 2012-06-26 08:20:30 UTC  |  Edited by: Returnal
Collation of small Issues

1) running 2 clients is now SUPER laggy .. problem increases over time until both are 'stuttering' after about an hour or so .. .. ** MAX FPS 18-19 .. only goes above 60 with a single client**
2) Inventory is STILL not-intuitive .. PLEASE fix this before you add oreholds to mining ships ..
3) AI for Drones seems to have borked .. .. they no longer target the 'size appropriate' targets .. just the nearest .. bored with my sentries keep default attacking an orbiting frigate when they should be killing BS
4) Invention .. since patch the default for invention is fixed at "my hangar" .. which doesnt help if you are at a POS .. this is really pissing me off tbh
EDIT

5) there seems to have been a change in the model forms or the way the ships interact with them .. just before DT I was AGAIN 'hung' on something invisible in space
Tarselis
Republic University
Minmatar Republic
#125 - 2012-06-26 08:30:14 UTC
Returnal wrote:
Collation of small Issues

1) running 2 clients is now SUPER laggy .. problem increases over time until bith are 'stuttering' after about an hour or so ..




There is a thread for that issue, so you are not alone with this.

https://forums.eveonline.com/default.aspx?g=posts&t=125627&find=unread
Steijn
Quay Industries
#126 - 2012-06-26 10:08:51 UTC
- massive lag has reappeared when dealing with large stacks of items via the new inventory tree.

- items in containers which are in corp hangars can not be stacked via the inverntory tree since the patch. cure: drag container from corp hangar to personal hangar, open, stack okay, return to corp hangar.

both of these are a complete PITA yet again.
Andre Vauban
Federal Defense Union
Gallente Federation
#127 - 2012-06-26 12:50:58 UTC
Massive FPS hit when running two clients. I was playing with both clients in some small gang fights for about an hour just fine. GPU was about 60-90% and FPS was around 30-40 FPS all night. I then docked both clients for a break. I came back to GPU at 99% (while docked) and FPS around 8 FPS on both clients. I closed one client and I had the same thing on the remaining client, 99% GPU and 8 FPS. I closed that client as well. When I restarted both clients, I was back to my normal 60-90% GPU and 30-40 FPS. I'm running an older nvidia 9500GT.

.

Javi Stark
Ministry of War
Amarr Empire
#128 - 2012-06-26 13:37:12 UTC
Hey guys, I'm here to report an extrange issue. I've downloaded the patch when it was released. Firstly I got the corrupt data message so I used the repair tool which failed too. After this I tried to uninstall the game and to reinstall it. I used the downloader and after applying the patch everything seemed to be ok.

After describing what I've already tried my problem is that when I log my account it crashes to desktop when the "Preparing data" progress bar appears :/. Any idea what can I do?
Vendictus Prime
Caldari Provisions
Caldari State
#129 - 2012-06-26 13:39:40 UTC
I noticed that while viewing any Tempest model from the market preview window that the small pod under the bridge of the ship
( looks like a missile ) seems to have the polygons connecting it to the underside of the bridge are flipped and facing in and the small pod seems to just be floating there.

Sorry didn't get a screen shot

VP o7

Kismeteer
Bat Country
Pandemic Horde
#130 - 2012-06-26 13:46:51 UTC
Vendictus Prime wrote:
I noticed that while viewing any Tempest model from the market preview window that the small pod under the bridge of the ship
( looks like a missile ) seems to have the polygons connecting it to the underside of the bridge are flipped and facing in and the small pod seems to just be floating there.

Sorry didn't get a screen shot


I got a screen shot, easy to duplicate: http://i.imgur.com/HE5ud.png

Also, figured out how Station Warehouses are broken. Existing stacks are fine, new stacks, you are unable to lock. Hence, new items dragged to cans cannot be locked unless you have one of those in the can already.
Mulkarn
Confraternita Imperiale
#131 - 2012-06-26 14:17:44 UTC
Good patch, but with some annoying bug.

One of these... a continuous pop-up effect of the turrets and lauchers.

it is sufficient to rotate the camera a few degrees to see this pop-up effect of the turrets and launchers.

even at small distance.

Try to see this effect on a drake with seven missile launchers... it is annoying.
MaverickScot
Diminishing Returns.
#132 - 2012-06-26 14:26:35 UTC
Just run gone berserk to see how salvaging is going.

Still cannot open salvage in space without Shift+Click and when you do open the next can you have to Shift+Click again and so on. There is a three second stutter when the salvage is open which if you move the mouse more often than not your ship onscreen is sent spinning. Not acceptable.

Again I reiterate. Put this monstrosity of a UI in assets where it belongs and return the old system which was not broken and was never asked for an update on.

Yours with regret,
Mav.


P.s. A silly green icon does not fix the UI.
Che Biko
Alexylva Paradox
#133 - 2012-06-26 16:21:00 UTC
Yesterday, before the 1.1.1. deployment, when I docked and entered the CQ from the hangar, the camera just showed me the hangar interiour and slowly fell down until all I could see was black. The UI worked fine though.

I'll see if I can find the time to BR it if it occurs again.
Dawn Hallard
Deep Core Mining Inc.
Caldari State
#134 - 2012-06-26 16:40:51 UTC
I had a problem with fps when running 2 clients (5-6 to 30 fps, but totally unplayable).

Today I downloaded latest NVIDIA drivers and can easy run 2 clients (50+ fps in pos full of different modules).

I hope this will help.
Ms Michigan
Aviation Professionals for EVE
#135 - 2012-06-26 16:51:14 UTC
I have a bug to report/ issue

Whenever I am WiS and I sit on the couch... afterwards I cannot walk about the room. I have tried standing up and walking, or just clicking somewhere to walk and it WON'T let me.

The only way to get to walk again is to RELOAD the station environment. Very annoying.

Palovana
Inner Fire Inc.
#136 - 2012-06-26 16:55:49 UTC
Feyd Rautha Harkonnen wrote:
Screen goes black

- undock
- click overview item (planet, etc)
- open map view
- close map view
- click overview item
- repeat.......


OR

undock, click a few overview items -- jump through a gate....



Background screen will go black

This is a sev 1 for me, game is unplayable like this. bug 139534


When you pan around the camera, do brackets and things in space cause tracers after the black screen? I bugreported a similar issue on Sisi a while back.
Fred Munro
Aliastra
Gallente Federation
#137 - 2012-06-26 16:58:06 UTC
Dunno if this has been reported or not, but I am encountering an odd issue with EVE Voice.

I have the talk button mapped to Left Alt, when I press it, I can talk obviously but after I release it I can still talk for a good 5-8 seconds. If I make continuous noise I can talk with out the button for 15 - 20 seconds before it stops. I'm pretty sure I mentioned it a while back as well...

Windows Client
Win 7 Ult. x64

I can reproduce it on my other machine too which is the same software setup.
brammator
SUB ZERO.
#138 - 2012-06-26 17:00:27 UTC
Everyone who have problems with multiple clients: if you run them from one folder, don't do it. Seriously. Make a junction/symlink, you wouldn't waste any precious disk space (well, settings and cache folder will be duplicated, but it's just a hundred megs max)

http://wiki.eveonline.com/en/wiki/Multiple_clients

I use this advice for anybody who complain to me since 2008, and it works fantastic every time -- not only for fps, but also heavy boosting client responsiveness. Currently I have 11-12 clients on my 3yr old mid-end setup (phenomII720, ATI5770 -- well, since my fleet grow, I bought some ram up to current 12G) and not have any problems with it.

Also for those who use ccp-allowed multibox software, there is feature in it, "virtual files".
It doesn't work as good as running clients from separate junction folders. Trust me, I use same software.
Nice Claran
The Scope
Gallente Federation
#139 - 2012-06-26 17:23:16 UTC  |  Edited by: Nice Claran
Even single client is unplayable for me in a POS for example at 4-5fps while before patch I could run 2 clients fine at 20-30fps. Acceptable framerates for me as I run it on an old laptop while travelling.

MacBook Pro 2008

4GB ram

Nvidia 8600GT

OSX Lion

Same thing happened with Inferno 1.0 and then ccp released a mac graphical update patch and everything went back to normal. Seems they reverted that patch with the 1.1 "update". However now windows clients seem to have problems as well, mostly with multiple clients though.
Lyron-Baktos
The Scope
Gallente Federation
#140 - 2012-06-26 17:31:58 UTC
Only briefly played a bit since patch but updating process was smooth as ever and I've come across no issues yet. I don't do POS work so can't comment on the UI.

The green indicator for active ship is a nice touch though

Oh, I did loot a small wreck however and I did notice a bit of lag. It was only about 10 items or so and they disappeared from the wreck window in groups of 2-3 instead of one massive grab. I thought I had run out of cargo space for a second before the other items started disappearing. Can't remember if the window closed automatically once I was done though as I know I've seen complaints that it hadn't. But anyway, my experience was not bad as I forgot about it until just now