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Reverb Target Painter II anyone?

First post
Author
Klingon Admiral
Carcinisation
#1 - 2012-06-26 10:16:10 UTC
It seems a new module hit TQ with Inferno 1.1:

The Reverb Target Painter II

It has nearly the same stats of the standard TP (needs 25 cpu instead of 24) ... with one notable exception:

-It is fitted to a high power slot

I can see a ton of applications for such a module (oh hi torp-raven), although I don't exactly like most of them.
However, it could be entirely possible that this is again a ship-specidic ship module like the Iris Cloaking oder the Sansha Codebreaker ... although it's usable stats are somewhat odd. (and I see yet another shieldtank buff...)

As the module seems to not be properly released on TQ yet (you can only find it via variations of a standard TP, can't be sold over either the market or contracts and I doubt it can even be produced at the moment), TSF might be the best forum to discuss this ... thing.

If it is ever to be released properly, you better put a lot of testing in it, CCP.

Discuss
CCP Paradox
#2 - 2012-06-26 10:28:55 UTC
This was just a module that accidentally got published. So disclaimer: What you saw in no way, shape or form may be released. That being said, I am not going to stop you guys from discussing target painting mechanics.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Sarmatiko
#3 - 2012-06-26 11:05:55 UTC  |  Edited by: Sarmatiko
CCP Paradox wrote:
That being said, I am not going to stop you guys from discussing target painting mechanics.

Current Target Painting mechanic discussion tl;dr: it sucks!
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#4 - 2012-06-26 11:11:22 UTC
Oooo high slot target painter. I like that idea.
xUnlimitedx
Doomheim
#5 - 2012-06-26 11:20:22 UTC
CCP I WANT DAT TARGET PAINTER NOW!!!
RumpenII
#6 - 2012-06-26 11:28:09 UTC
You can sometimes and good things to do... Big smile
Amy Elteam
No Bull Ships
#7 - 2012-06-26 13:38:36 UTC
Hundreds of blueprints were bought and used to invent this yesterday, then CCP nuked the items from the DB, I myself have had all my manufacturing and invention jobs nerfed back to TII painters.

I don't even get a handful of non-functional collectors items for my work.
CCP Paradox
#8 - 2012-06-26 13:47:49 UTC
Amy Elteam wrote:
Hundreds of blueprints were bought and used to invent this yesterday, then CCP nuked the items from the DB, I myself have had all my manufacturing and invention jobs nerfed back to TII painters.

I don't even get a handful of non-functional collectors items for my work.


There weren't "hundreds" it wasn't even one hundred. The problem was isolated, and pretty small. I applaud you on your invention enthusiasm though.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Amy Elteam
No Bull Ships
#9 - 2012-06-26 14:01:37 UTC
CCP Paradox wrote:
Amy Elteam wrote:
Hundreds of blueprints were bought and used to invent this yesterday, then CCP nuked the items from the DB, I myself have had all my manufacturing and invention jobs nerfed back to TII painters.

I don't even get a handful of non-functional collectors items for my work.


There weren't "hundreds" it wasn't even one hundred. The problem was isolated, and pretty small. I applaud you on your invention enthusiasm though.


There were 191 TP I BPO's sold in Heimatar, and another 21 Sold in metropolis, that's over 200 in the regions that sell them. We just figured that introducing them like this would be an excellent way to cut down on the day 1 market rush and ensure supply before demand.

Denuo Secus
#10 - 2012-06-26 14:09:20 UTC
I really (really) want this TP Shocked

This would give shield based missile ships a great option to deal with small/fast targets without gimping it's tank...which is needed against larger targets. Dual web Drake is nice and all...but as soon as the Drake looses it's resist bonus fitting a dual web leads to really thin tank. All other T1 missile ships don't have a resist bonus anyhow..

For instance the Raven. No tank bonus and 6 med slots only. This ship just cannot affort to fit a TP beside tackle and MWD to make torps and cruises work. But the Raven has 2 utility high slots Cool

Other winners from a high slot TP:
- short range missile brawlers which need some kind of (shield) tank
- drone ships
- turret ships with few med slots available (Amarr, some Gallente).

After all it would lead to more diversity which is a good thing imho. Atm utility slots in PvP are for neuts, mandatory.
Nihi Lismus
A Lone Wolf Inc.
#11 - 2012-06-26 14:53:49 UTC
Have you allready thought about the buff it gives to the Nagl and the Phoenix?

I see Torp-Dread + Hugginn-Fleets eeeeevrywhere
Illectroculus Defined
Caldari Provisions
Caldari State
#12 - 2012-06-26 14:57:28 UTC
Nihi Lismus wrote:
Have you allready thought about the buff it gives to the Nagl and the Phoenix?

I see Torp-Dread + Hugginn-Fleets eeeeevrywhere


Are you suggesting we target paint structures? In a thread about ccp making mistakes?
Oh the irony of it.....
Ravcharas
Infinite Point
Pandemic Horde
#13 - 2012-06-26 15:12:59 UTC
Moving, or adding new versions of, the low tier ewar modules (tp, td, sd) to highslots would be an interesting idea. Amarr might suffer from their lack of utility highs though.
PinkKnife
The Cuddlefish
Ethereal Dawn
#14 - 2012-06-26 17:10:57 UTC
I'm curious why the painter gets this and the other faction ewar doesn't. Also, the most useful application of this is on Caldari ships and other missile boats, so while it makes useable sense on the Raven, it will be yet another buff to the drake.

While it may be more balance post-drake nerf, until that nerf hits its just more drake buffs, which I can't get behind.
VR Highfive
Hayabusa Logistics.
#15 - 2012-06-26 17:44:18 UTC
Although the idea of a high slot Target painter sounds nice for some ships it would get OP on many others . Thinking of the Drake like Pinkknife did.. and can u imagine a Falcon or Rook fitted with all ECM and painters.. scary.

There is a reason why E-war uses midslots. It balances things.. it makes you make choices in fitting your ship.
expect neuts but are neuts E-war? They are cap war right.. ?

Learning solo PvP, one explosion at a time.

Denuo Secus
#16 - 2012-06-26 18:08:07 UTC
VR Highfive wrote:
Although the idea of a high slot Target painter sounds nice for some ships it would get OP on many others . Thinking of the Drake like Pinkknife did.. and can u imagine a Falcon or Rook fitted with all ECM and painters.. scary.

There is a reason why E-war uses midslots. It balances things.. it makes you make choices in fitting your ship.
expect neuts but are neuts E-war? They are cap war right.. ?


If a Falcon pilot wants to fit TPs into the high slots he makes a sacrifice as well. No/less smartbombs against drones or blasters/neuts against frigs. Even worse for the Rook since it has no utility slots. A Rook just looses damage by fitting ewar into the high slots.

That means ewar modules in high slots require a choice as well. Between damage or utility by neuts, nos, smartbombs, cloak, RR. This choice could lead to more diversity - which is cool.

@Drake: the Drake is the only Caldari T1 missile ship with resist bonus. And it seems the Drake will be changed in this point. I've no problem with that since I get more damage in exchange...but a high slot TP would help to fight smaller targets like the new, boosted ASs or even T1 frigs with tank bonus (Merlin, Incursus). Turret based ships can almost one-shot such frigs when piloted well or with some luck. A missile ship just cannot do that and needs help by fitting modules.
larf1986
Immortalis Inc.
Shadow Cartel
#17 - 2012-06-26 18:14:20 UTC
This mod would be great if complimented with the same ewar mods for other races..............

Hi Slot Damps/Tracking Disruptors ect.

Weather it would be op or not would need to be tested but it would deffinately compliment the re-shapeing of ewar frigs.

Maybe a restriction to shiptypes able to fit them would balance things.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#18 - 2012-06-26 18:51:09 UTC  |  Edited by: Gypsio III
larf1986 wrote:
This mod would be great if complimented with the same ewar mods for other races..............

Hi Slot Damps/Tracking Disruptors ect.


Not sure about this. Painters are effectively tracking mods and are rather different to the other ewar, so be careful in thinking about them in the same fashion. The main attraction of a highslot painter is that it offers some flexibility to missile boats and a different way around the hard sig radius/explosion radius limit, particularly attractive to torp boats, like Raven and Typhoon.

Of course, what would happen is the massive Drakespam fleets now each have a painter, but CCP is supposed to be thinking about the Drake. HML Drakes tend to be a bit tight on CPU too. In any case, those Drakespam fleets should have dedicated painter boats, shouldn't they? A hundred Drakes painting the same target may be fun, but it's not very efficient. P
bassie12bf1
Republic Military School
Minmatar Republic
#19 - 2012-06-26 19:36:15 UTC
This mod would be so useful for huginns.
Tenjou Utena
Dreddit
Test Alliance Please Ignore
#20 - 2012-06-26 20:04:33 UTC
CCP Paradox wrote:
This was just a module that accidentally got published. So disclaimer: What you saw in no way, shape or form may be released. That being said, I am not going to stop you guys from discussing target painting mechanics.

If highslot ewar modules are ever implemented, they really should be role limited to Electronic Attack Frigates. Could make EAFs worth piloting and would not make other ships overpowered.
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