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Tinfoil hat? Or just lobbying for more Fairness? Wardec nerfing.

Author
Kaelie Onren
Native Freshfood
Minmatar Republic
#21 - 2012-06-18 08:30:35 UTC
Exactly. ^^

I don't buy the "limiting allies helps mercs by forcing defenders to choose your allies well arguement.
If you allow it to be a numbers vs equal numbers mechanic, then you have to be smart with your ally choices because adding an ally means you attacker can too. So if you add a lazy one who has 100 members but does nothing vs 20members bit logs on actively, you are going to come out on top.

This mechanic ensures that lean mean mercs get jobs and dog piling of a lot of unskilled allies is just going to feed the veteran mercs more fresh meat.



TheGunslinger42
All Web Investigations
#22 - 2012-06-18 09:34:24 UTC
Katie Frost wrote:
Conspiracy theories aside, I would say that Jade Constantine's proposal in the 1.1 War Dec Amendment seems most "fair" given the direction of the war declarations in general:

Jade Constantine wrote:
1. Ally contracts are for 2 weeks (auto renew available so the 24-48 hour pause can be avoided if war is continuing charges can be auto billed if applicable)
2. Ally contracts have a minimum price tag (as per soundwave’s plan but without 20 limit or the crazy money multipliers) but only if the new ally would push the total size of the defending coalition (defender + all current allies) in excess of the size of the attacker.
3. Optionally, if the defending coalition is larger than the attacking coalition the attacker can add allies to match.


This way if the defending alliance/corp is smaller, they can get allies for free until their numbers match that of the attacker. This would fix large alliances griefing smaller ones at will and without recourse and it would also address dogpiling of allies for the defender once they have matched the size of the attacking alliance.



+support

I also think this would allow plenty of room for mercs, as the majority of wars have sensible numbers, with corporations roughly the same size (or only a difference of a few dozen to a hundred or so), so you'd be far more limited with allies and would be encouraged to choose wisely (ie getting some experienced mercs)... but in situations where a 9000 member alliance tries to crush a 20 man corp then there's plenty of room for bolstering numbers.

but that doesn't allow ccps favourite alliance to drive certain players or small corps out of game. The only emergent gameplay allowed is the type emerging from goons, apparently. Otherwise we have record breakingly fast "fixes" pushed out...
La Nariz
Aliastra
Gallente Federation
#23 - 2012-06-20 17:14:29 UTC  |  Edited by: La Nariz
Cyprus Black wrote:
So...

The Mitanni wardecs anyone and everyone who publicly spoke out against him.
The 20 Goons that are incredibly bored and not tired of station games yet go out to fight small highsec corps.
These small highsec corps seek help from the human garbage of EVE.
The human garbage doesn't deviate from trade hub camping much and the highsec corps dock up so they can alt-tab and whine on the forums.
Goons have some hilarious jump freighter losses and fight back reasonably well for only having ~20 people.
Merc corps cry and whine that the wardec mechanic in its current incarnation has destroyed their profession as high sec people are confused and think the human garbage of EVE actually has their interests at heart in these wardecs instead of just wanting more targets.
CCP listens to the CSM which has a prominent merc corp member on it, who suggests a fix.
CCP does its own thing disregarding said merc corp member's input.

Sounds like a case of tinfoil.
Cost for the Goons to wardec highsec corps - trivial we have OTEC hahahahahaha.
Cost for those highsec corps to fight back - 500,000,000.00isk.
Yep, that's EVE which isn't meant to be fair.


Fixed it for you.
Now with 99% less tinfoil.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

FloppieTheBanjoClown
Arcana Imperii Ltd.
#24 - 2012-06-20 20:45:44 UTC
Are we still talking about this?

I was one of the first to complain about the problems with the pre-inferno devblogs, weeks before it launched. I predicted dogpiling as soon as the ally system was mentioned in fanfest. I proposed several potential abuses of the new system when it was released, and have seen a few of those used to great (and hilarious) effect. After the release I was one of the most vocal in asking for many of the changes that are due in 1.1. Specifically, I (and others) proposed the cap on wardec costs and cumulative costs for allies. I am quite satisfied with what they've told us to expect.

What they still need to fix: the wardec cost should be based on total combatants rather than the size of the defender. This forces large alliances to pay significant costs to throw around wardecs.

Founding member of the Belligerent Undesirables movement.

La Nariz
Aliastra
Gallente Federation
#25 - 2012-06-21 00:26:52 UTC
FloppieTheBanjoClown wrote:
What they still need to fix: the wardec cost should be based on total combatants rather than the size of the defender. This forces large alliances to pay significant costs to throw around wardecs.


That's not easily quantifiable so its not really a viable fix.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Nicolo da'Vicenza
Viziam
Amarr Empire
#26 - 2012-06-21 04:58:43 UTC  |  Edited by: Nicolo da'Vicenza
No it's more like Jade Constantine trying to change the narrative of him hiding out in lowsec while a bunch of jita gatecamp corps hopped on a free wardec to camp goons undocking in JIta into some sort of victory where he outwitted The Mittani and CCP, or something. Which is all fine and good until he started trashing CCP employees' professional reputation in the process.

Some of the dumber highsec posters who have angry feels about people who live in 0.0 latched onto this so they could channel their weird video game inferority complexes against 0.0 players.
Crunchie Attuxors
Always Another Corporate Venture
#27 - 2012-06-21 07:50:46 UTC
Nicolo da'Vicenza wrote:
No it's more like Jade Constantine trying to change the narrative of him hiding out in lowsec while a bunch of jita gatecamp corps hopped on a free wardec to camp goons undocking in JIta into some sort of victory where he outwitted The Mittani and CCP, or something. Which is all fine and good until he started trashing CCP employees' professional reputation in the process.

Some of the dumber highsec posters who have angry feels about people who live in 0.0 latched onto this so they could channel their weird video game inferority complexes against 0.0 players.


Sure, as if you are not doing the same thing?

I mean, isn't the superiority complex of 0.0 equally weird?

Anyways, I point this thread to this thread:

https://forums.eveonline.com/default.aspx?g=posts&t=122238

Regardless of where you stand in the metadrama (And on the probably tinfoiled and over the top accusations from Jade), the reality is, in my view, that the Inferno change was largely a step in the right direction, and it was to be tweaked to fix some glaring holes.

I do, however, question the idea of "fairness" and "balance" as some argue it - CCP Soundwave is right in saying this game isn't meant to be fair.

But there is a difference between "very hard to survive/bad odds" and "impossible to surprise/zero odds" and the nerf takes an interesting mechanic and instead of a tweak, introduces the biggest nerf ever done in EVE.

In this sense, as I told Jade in the thread, why blame malice, when incompetence would do? CCP punched this one in and didn't think it through enough.

Some of the proposed changes by Jade, however, are clearly steps in the wrong direction. What is needed is a real merc market, maybe even auction style, where you can examine a merc's record. Also to allow attackers to bring allies of their own. And so on (read the thread). Jade is too fixated in the "little guy bites back" idea to see that there are already ways to effectively do this, and that in fact, some of the changes proposed would effectively remove the incentive for people to non-consensually wardec in highsec, destroying decpiracy as role. While this can be annoying, with a decent merc market, it is simply a business opportunity waiting to happen.
Eve forums official anthem: http://www.youtube.com/watch?v=pudOFG5X6uA Real men tank hull. Fake women shield-tank Gallente.
Crunchie Attuxors
Always Another Corporate Venture
#28 - 2012-06-21 07:57:38 UTC
La Nariz wrote:
FloppieTheBanjoClown wrote:
What they still need to fix: the wardec cost should be based on total combatants rather than the size of the defender. This forces large alliances to pay significant costs to throw around wardecs.


That's not easily quantifiable so its not really a viable fix.



How is it not? All the info needed is already sorted in some database.

I am not saying I have an opinion either way, but it is trivial to do at a technical level.
Eve forums official anthem: http://www.youtube.com/watch?v=pudOFG5X6uA Real men tank hull. Fake women shield-tank Gallente.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#29 - 2012-06-21 13:22:01 UTC  |  Edited by: FloppieTheBanjoClown
La Nariz wrote:
FloppieTheBanjoClown wrote:
What they still need to fix: the wardec cost should be based on total combatants rather than the size of the defender. This forces large alliances to pay significant costs to throw around wardecs.


That's not easily quantifiable so its not really a viable fix.


Attackers + Defenders is hard to count?

Founding member of the Belligerent Undesirables movement.

Cyprus Black
School of Applied Knowledge
Caldari State
#30 - 2012-06-21 18:13:38 UTC
Heh, I love CCP's double standard in regards to what's "fair".


A 9,000 man alliance griefs multiple small corps/alliance?
Cost is very low.
CCP thinks this fair and considers it imergant gameplay.

Multiple small corps/alliances band together to fight back?
Cost is astronomically high.
CCP thinks it's an abuse of game mechanics and seeks to change it quickly.


Lessons learned:
Never fight back against DevSwarm er.... GoonSwarm.
They will change game mechanics in their favor should you actually pose a challenge to them.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Nomistrav
Center for Advanced Studies
Gallente Federation
#31 - 2012-06-26 12:20:22 UTC
There was a huge thread about this in the test server feedback sub-forum and the general response; both from CCP -and- CSM was that they fully supported the changes.

After quite a bit of bickering between players, CCP/CSM just fuckin' vanished apart from the occasional troll response that benefited absolutely nothing to the discussion.

No feedback presented from the opposite spectrum (those of us who were against the changes) was taken in account, regarded with any actual propriety, and - as stated before - eventually was just entirely ignored.

They know about what they're doing. CSM supports it (at least the majority of them do) and CCP adhered to "the majority". The majority, in this case, being a few giant 0.0 alliances who all bitched in unison.

My main argument was that these changes absolutely -should not- have been implemented on such short notice. Just -THREE WEEKS- after the new war dec system was put in place and all of a sudden we went back and changed everything because of a few threadnaughts. It took them -years- to fix hybrid turrets after -numerous- nerfs to Gallente (drone nerf, sensor dampener nerf, etc).

What amazes me even further is that they suddenly went all PR on everyone who was against the changes, saying to drop the tin-foil hattery and to loosen up on the conspiracy theories. To which, I say in gross sarcasm, it's not like a CCP Dev abused their powers and gave a large alliance something (lmfao).

My point is: These changes made defenders -excruciatingly- expensive. To get enough allies to join in on the war you have to pay -BILLIONS- of isk -EVERY TWO WEEKS- in order to make a significant impact on a larger foe, and that larger foe will never have to pay more than -HALF A BILLION-. I'm waiting for the abuse of this game mechanic to flourish and bring back the inevitable ideal of, "welp, we can't win, time to re-make the corporation". To which I'd imagine anyone who ever supported the changes will simply smile and say, "that's just the way the game works".

In short: CSM isn't listening, at best they'll probably make an underhanded comment on how your delusional (see test server feedback). CCP fully supports the changes because, duh, they implemented them. If they delete my post, you'll know that I was right.

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

Kaelie Onren
Native Freshfood
Minmatar Republic
#32 - 2012-06-26 13:30:04 UTC
They won't delete the post. That IS tinfoil hatting.
But it's likely true that they don't care as much about individual highsec bear whiners because, let's face it, big alliances hold real power. They hold the power of having hundreds or thousands of players willing to do their bidding.
Fact of life is, if you want to be heard you will need power too. I heard there is a highsec union or something that you can join.
Ccp only hears your votes. And if you can't organize enough highsec people to support your cause, then really why do you deserve to be treated as equals with the big alliances?
Nomistrav
Center for Advanced Studies
Gallente Federation
#33 - 2012-06-27 11:36:06 UTC
Kaelie Onren wrote:
They won't delete the post. That IS tinfoil hatting.
But it's likely true that they don't care as much about individual highsec bear whiners because, let's face it, big alliances hold real power. They hold the power of having hundreds or thousands of players willing to do their bidding.
Fact of life is, if you want to be heard you will need power too. I heard there is a highsec union or something that you can join.
Ccp only hears your votes. And if you can't organize enough highsec people to support your cause, then really why do you deserve to be treated as equals with the big alliances?


I'm in a null-sec alliance. These changes barely even affect me as a player, but I still advocate against them because they're absolutely ridiculous. It's rather embarrassing that 4% of the player-base is somehow considered the "majority" of the community.

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

Jade Constantine
Jericho Fraction
The Star Fraction
#34 - 2012-06-27 13:46:53 UTC  |  Edited by: Jade Constantine
Ribikoka wrote:
"Jade used a known problem/exploit which could enabled to parcipiants to join war for 0.0 ISK and what the testers reported to CCP when the patch was in test phase on Sisi. CCP didn't fixed their fails (reported UI and wardec problems) before they released infeno. Everything else just a conspiracy theory."

You need to read the wardec topic at Eve Information Portal section : https://forums.eveonline.com/default.aspx?g=posts&t=88487&find=unread

There was posted this 0.0 ISK exploit to CCP.


And you need to read the Inferno 1.0 wardec mechanics devblog (and stop lying).

http://community.eveonline.com/devblog.asp?a=blog&nbid=72742


Say Hello To My Little Friend the Rules Lawyer wrote:
Now it’s time to step back a little and look at some of the rules and regulations surrounding the ally system. Let’s do it in a nice, tight bullet point list:

There are no limits to how many allies you can have
There is no limit to how many wars you can be an ally in
You get an ally for a specific war, not all wars you’re in. You can ally with the same corp/alliance several times though
Only the defender can get allies
If a corporation that is an ally joins an alliance, then the ally status transfers to the alliance as a whole
A corporation/alliance cannot join as an ally against a corporation/alliance they are already at war with.
Similarly, if you’re already an ally against someone, you cannot declare a separate war against them or join as an ally against them again. Basically, ally status counts as being at war with the aggressor corp/alliance, so anything that would create a new war state between them cannot happen
The payment from the defender to the ally is a one-time payment, it does not recur every week
The ally cannot seperately negotiate peace with the aggressor – the war ends for him at the same time as the defender (either because the bill wasn’t paid or either side surrenders)
When you offer to ally someone, you must wait for them to respond, or 24 hours (which ever comes first) before making another formal offer.


Quote:
The ally system ended up being a good solution here, because not only does it provide a simple way for someone to get help, but it also introduced risk for the aggressor and an avenue, or career, for the many pilots interested in mercenary-like activity. And most importantly it emphasizes one of the key truths in EVE – that having friends is really important.




In short the Inferno 1.0 wardec system was fully documented.
Goonswarm Alliance wardecced a small alliance in full knowledge of the consequences laid out in that devblog.
Said consequences triggered and the defensive allies bloomed.
Whining was done.
Wardec allies were completely nerfed in 1.1 patch leading to this rather hilarious situation.

http://www.mordante.aquiss.com/Infernowar.jpg

So lets not pretend that the 1.0 system was not intended and documented to have unlimited (concord fee free) defensive allly slots. (obviously corps and alliances could still charge whatever they wanted.)

That Goonswarm decs attracked 50+ "entirely free offers" of assistence is a social consequence of Goonswarm not being a very popular entity. This kind of social consequence is lauded by the Developers.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

TheGunslinger42
All Web Investigations
#35 - 2012-06-27 14:40:02 UTC
to paraphrase soundwave: war isnt fair so if u wanna scratch my goon buddies that'll be three hundred thousand dollars, ty

At the very ******* least the rising costs for allies needs to be capped, so bringing in allies after x corps only sticks on a flat (but considerable) isk cost per new ally
Nomistrav
Center for Advanced Studies
Gallente Federation
#36 - 2012-06-27 15:19:12 UTC
Yanno what. To hell with it. Tonight, when I get off work, I'm going to start shooting at the freaking monument in Jita.

Shouldn't have to do it to get the point across but what the hell, no-one's going to listen otherwise.

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

Kaelie Onren
Native Freshfood
Minmatar Republic
#37 - 2012-07-03 08:46:30 UTC
It is a little disappointing to hear so little of countering arguements for the wardec fix.
I would really like to know the rationalization the the attacker pays less than the defender side for allies.

Is the idea to keep the defender in a war "on the defense"?

Let's go over why people go to war:
Disruption of highsec supply chain of enemy
Griefing carebear highsec corps
Bragging rights, and settling disputes between mutual participants.

Besides the last one, there really is little upside potential for warring from a defenders perspective.
Why bother fighting when you can just drop corp or dock up for a week?
And if you do so, attacker wins if his goal was #1.

Why not make the defender gain part of the wardec fee from the attacker if the attacker is forced to surrender?
In a mutual war where the defender has unfair ally costs they should be given unfair gains if they force the attacker to surrender.
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