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The dockable and modular POS .. in my wormhole space

First post
Author
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#21 - 2012-06-20 23:45:14 UTC
I would also like the ability to wear a skirt. Enough of this gender discrimination.

No trolling please

Tasiv Deka
Royal Amarr Institute
Amarr Empire
#22 - 2012-06-20 23:45:35 UTC
Lexylia wrote:
I´m ok with this but only when it get destoryed, everything in it, include ships/items and pilots get destoryed/poded Twisted

Would be also ok if you only could dock with a pod on it so u cant have ships or items hiden in it but still if pilots are docked when it´s get destoryed = poded


if not **** it


...ooh or forcibly ejected with out the ability to warp for 1 minute

Oh, Do go on... no seriously ive got nothing better to do then listen to all the petty arguments and feeble trolling attempts... 

The sad thing is i'm not sure if i'm telling the truth.

joes Bazooka
Doomheim
#23 - 2012-06-20 23:55:20 UTC
I love how most of the responses have been aimed at completely risk free ganks of the locals. Are your KB's that pathetic now that you can't work for your kills? If your prepared to siege a POS you will get your KM's. I am all for encouraging fighting but i would like there to actually be targets in WH's in the future, not a desolate wasteland because we encouraged CCP to make it to hard for noobs to establish a foothold.
Chris Starfire
Federal Navy Academy
Gallente Federation
#24 - 2012-06-21 09:23:40 UTC
I'd like to add my 2 cents in regards to ship hangars, they should implement an option similar to pos shield passwords, for example, when you wish to dock up it has a popup that asks for a locking password so you can actually password lock your own ships, that should fix the worry of people's expensive ships going missing.
TheGunslinger42
All Web Investigations
#25 - 2012-06-21 09:34:43 UTC
Ability to change subsystems
Better security/roles management

and while I'd like to be able to have a walk about in my tower, I think if it results in people not being able to know how many people are sitting at a pos, or if the docking bit isn't protected by a shield, then it's a terrible idea and should be mocked
Killer Claw
Public Safety Section 9
#26 - 2012-06-21 22:43:26 UTC
I want CCP to fix permissions for POS mods first and foremost. There really is no excuse for the ****-poor system that CCP has in action right now.
Kalel Nimrott
Caldari Provisions
#27 - 2012-06-22 00:36:12 UTC
Ownership of wrecks belongs to empire. Null sec and Wspace doesn`t need them at all.

Bob Artis, you will be missed.

O7

ChrisLCTR
Lazerhawks
L A Z E R H A W K S
#28 - 2012-06-23 23:52:25 UTC
Docking in the WH.. No.

I really like the idea of a ship access code or password to board. But wonder if that's an unrealistic mess of code. Increased security would be great. Just keep the hamfisting to a minimum
ChrisLCTR
Lazerhawks
L A Z E R H A W K S
#29 - 2012-06-23 23:54:22 UTC
Kalel Nimrott wrote:
Ownership of wrecks belongs to empire. Null sec and Wspace doesn`t need them at all.


This. it's a pain to clean up after a gank when you can't tractor someone else's wrecks...this is lawless space,is it not?
Kalel Nimrott
Caldari Provisions
#30 - 2012-06-24 00:58:17 UTC  |  Edited by: Kalel Nimrott
ChrisLCTR wrote:
Kalel Nimrott wrote:
Ownership of wrecks belongs to empire. Null sec and Wspace doesn`t need them at all.


This. it's a pain to clean up after a gank when you can't tractor someone else's wrecks...this is lawless space,is it not?


Or cleaning sites on one side of the system while the germans that came to farm you went to the other side to pve some more and are too lazy/incompetent to clean after each site while they are in their static...

Bob Artis, you will be missed.

O7

Bibosikus
Air
#31 - 2012-06-24 10:10:15 UTC
Derath Ellecon wrote:
I'm pretty simple with my POS needs. I don't care either way about "docking" There are a few things I would love.

1. easier/better security mangement.

2. Better security for SMA's. Just give them the corp hangar tabs like every other POS module and I'd be happy

3. Access to FULL ship fitting capabilities. It's stupid that I can't take advantage of a modular T3's flexibility where you want it most (WH's or no station 0.0). Heck, I can't even haul in a packaged T3 and assemble it at a POS. So someone could manufacture T3's inside a WH but couldnt actually put one together without hauling it out, and then flying it back in. Yea that makes sense.

4. along with that, the full ability to repackage etc.


+1.

Don't need things easier in w-space. It's meant to be hard. Putting up & maintainging POS should be dangerous & difficult in line with the rewards you reap from it. But security and T3 assembly are practical, comon-sense aspects that need addressing.

Eagles may soar, but weasels don't get sucked into jet engines.

Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#32 - 2012-06-24 22:39:22 UTC  |  Edited by: Tarunik Raqalth'Qui
My laundry list:

  • Manageable. Tower access ('docking') and service (fuel, hangar access, lab/assembly array, reactor/silo, tower management) permissions should be flexible enough to allow multi-alliance joint ops, out-of-corp alts, and complex multi-tier corporate permission schemes to be accommodated without violating "least necessary privilege", having the tower try to go off and blap one of your friends, or resorting to password-based access control (since the latter can't not suck due to cluster architecture limitations).
  • Modular and unitary (i.e. everything "snaps together" instead of having anchored mods floating out in the middle of space, looking lonely). Stick and bubble is the root cause of a variety of logistical (having to use a hauler simply to move things around inside your own starbase) and even RP/PF (wait, what, just how do my crewmen hop from SMA to SMA again?) issues.
  • Vulnerable. We don't need TCU-like hitpoint sponges showing up all over our holes; also, this'd be a good time to add a mechanic for forcibly unanchoring offline towers (to avoid "tower boneyards"; also, such a mechanic could add a new dimension to the idea of 'full moon control'). Of course, turret, launcher, and electronic warfare batteries should be targetable/destroyable independently of the main starbase; being able to independently attack industrial equipment (reactors, silos, assembly arrays) could be used to add some more flavor to the picture.
  • Defendable. Tower defense permissions should be flexible enough to handle the needs of NRDS, NBSI, or NFDS entities, irrespective of the size of your contact list, as well as those special-cases and exceptions that inevitably crop up. It should still be possible to man starbase defenses, and shield capacity should be allowed to scale with the amount of starbase you are dealing with, up to a sensible limit to avoid what I talked about in the previous point (I don't want to try to bash 20 TCU-sized sponges in a C2).
  • Scalable. Additional reactor, processing, or hangar capacity should be able to be 'added on' at any time simply by adding appropriate modules; the same holds for reaction chains, refineries, labs, defenses, ... (up to a maximum that varies by the type of space; you shouldn't be able to build the same size fortress in a C1 as you do in C6 space or LS, while 0.0 bases would be able to grow larger yet)
  • Semi-dockable. A "docking gantry" system where the ship is retained outside the starbase while docking, but is protected by the base shields would provide a nice balance between the intel requirements of W-space (being able to see what the enemy has on the field but not get trivial ganks off of starbase occupants) and the wish to provide starbases with access to WiS features (Tarunik would love to have a proper quarters and office to work with *whistles innocently*) without breaking the world for starbase-resident supercaps (or making scaps dockable in stations, which'd be its own can o' worms). For balance purposes, an "outside the starbase" view would be required (stick camera(s) outside, have them render to the main screen in our Captains' Quarters?).
  • More functional. Repackaging items, reconfiguring/assembling Strategic Cruisers, and reprocessing items (modules/ships/...) should all be possible from within the new starbases. The permissions improvements should also be leveraged to make the new starbase system useful in LS/0.0 for supercapital storage; might make life less soul-crushing for those way-too-rich nullbears if they can actually put their Nyx or Aeon away for a while and go enjoy flying a Guardian on a roam, for instance.
Two step
Aperture Harmonics
#33 - 2012-06-25 13:23:32 UTC
Good feedback guys, I am working *right now* on the minutes from the discussion at the summit on this very topic. Hopefully the stuff we discussed will be what you are looking for.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Janus Nanzikambe
Questionable Ethics.
Ministry of Inappropriate Footwork
#34 - 2012-06-25 16:44:56 UTC
Two step wrote:
Good feedback guys, I am working *right now* on the minutes from the discussion at the summit on this very topic. Hopefully the stuff we discussed will be what you are looking for.


Good to know and looking forward to reading about it Big smile

What's your own stance on the "dockable" aspect of POS as it pertains to hiding online players from curious eyes?
space gator
Adhocracy Incorporated
Adhocracy
#35 - 2012-06-25 17:44:52 UTC
Also not a fan of a fully dockable POS.

Thanks for the update and your efforts on this Two step.
Hikaru Kuroda
Extheria
#36 - 2012-06-26 08:25:59 UTC
We need something like that right now.

POS are a shame to EVE Online.
Stellar Wanderer
The Scope
Gallente Federation
#37 - 2012-06-26 09:46:40 UTC
Regards the POS setup itself, could CCP have a POS "fitting" screen where all modules currently in space are configured, and some basic options allowed which basically allow you to 'one-click fit' it, where the UI places the modules automatically.

Automatic anchoring or onlining can be included or not as CCP feels fit to make the pos interface easier to manage...

Terrorfrodo
Interbus Universal
#38 - 2012-06-26 10:24:55 UTC
I see a considerable risk that the POS overhaul could go the same way as the inventory overhaul: Something that was working but inadequate is replaced with something that has a lot of good ideas in it but also so many faults that people hate it with a burning rage, to the surprise of well-meaning devs.

A new POS that completely hides docked players would be such a thing. When docked in a station, one is completely safe and separated from the outside universe. That is not something we should desire to have in w-space.

Imho POSes need only a few adjustments:
-access to all structures from anywhere inside the force field, no slowboating around anymore to get to the right SMA
-much more granular security settings and more compartments in hangars and especially SMAs
-ability to repackage

To address the long-term WiS problem, there could simply be a button to enter your captain's quarters or whatever (located inside the tower), but your piloted ship would still be floating inside the forcefield visible to everyone.

Tbh, I could live with the current POS system another year if we got alliance bookmarks first. Fuel blocks and changes to anchoring timers made a lot of my hate for POS gameplay disappear already.

.

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