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Thrashers and minor plexes

Author
Buba002
State War Academy
Caldari State
#1 - 2012-06-23 04:38:29 UTC
Oh how mighty the Thrasher truly is, not only in FW, but in small gangs. I'm at a loss at why people would fly any other ship when hunting enemies in minors. Even as few as 4 Autocannon Thrashers can destroy most frigate gangs.


Basically what I am asking for clarification about is why are people flying drams, comets, and Hookbills against Thrashers? I mean sure, I've killed a couple of Thrashers in my Hookbill, but with such a cheap hull/fit, why even risk a much more expensive setup when you can effectively kill other frigates in the Thrasher?


Venri Zod
Brutor Tribe
Minmatar Republic
#2 - 2012-06-23 05:29:47 UTC
Thrashers pop before you can blink, they are a glass cannon. Try harder. :)
masternerdguy
Doomheim
#3 - 2012-06-23 05:50:13 UTC
Remember to fit your MSE II to avoid getting popped.

Things are only impossible until they are not.

Buba002
State War Academy
Caldari State
#4 - 2012-06-23 05:56:04 UTC
Venri Zod wrote:
Thrashers pop before you can blink, they are a glass cannon. Try harder. :)



Thrashers pop quickly to frigates? Maybe if they aren't armor tanked.
Zen Guerrilla
CTRL-Q
Ushra'Khan
#5 - 2012-06-23 09:13:04 UTC
It can be pretty annoying that destroyers can get into minor plexes. There's just no use in bringing a frigate to a plex fight with the exception of griffins and maybe some fast tackle.

Frigates are a niche these days and while there still are fights to be had, the pure amount of destroyers in FW these days very much forces you to also field destroyers.

I tried to avoid that but recently gave up and am now flying destroyers. I still try to roam in frigates but that's a different thing, requires different thinking and even gives you a different target selection.

It's still doable to solo in frigates and especially with faction frigates can give you some pretty awesome kills but for FW, destroyers is go. Everything else is stupid.

And it's gonna get worse with destroyer buffs and new destroyers coming up...

I demand more plex sizes.

pew pew

Bad Messenger
Rehabilitation Clinic
#6 - 2012-06-23 09:32:36 UTC
ac thrasher suck
Aktonn
#7 - 2012-06-23 11:08:54 UTC  |  Edited by: Aktonn
I pretty much only fly a Hookbill in the the T1 plexs and have some success against destoyers. If its the AC variety i just load an optimal range script. The Arty Thrashers are a different story. Doable with a tracking script and a 1k orbit but getting there is the problem.

For the T1 frigates, even with the recent buff, destoyers are a big no no and when you consider the limited price difference between the two, a T1 frigate is pretty limited.

Now if only CCP would release a Caldari missile based destroyer Twisted

.

Buba002
State War Academy
Caldari State
#8 - 2012-06-23 16:28:23 UTC
Bad Messenger wrote:
ac thrasher suck


Care to explain why? AC Thrashers seem to excel at waiting on the warp in point of a minor plex, and then literally ripping apart any frigates that come in.
Mutnin
SQUIDS.
#9 - 2012-06-23 16:57:21 UTC  |  Edited by: Mutnin
Buba002 wrote:
Bad Messenger wrote:
ac thrasher suck


Care to explain why? AC Thrashers seem to excel at waiting on the warp in point of a minor plex, and then literally ripping apart any frigates that come in.


AC Thrashers work ok in a lot of situations, but in most cases Arti Thrashers are far better. Which is why we pretty much just push the Arti gang fits in corp. In a small gang fight range is a major issues for AC thrashers.

Even at a warp in of a plex ships will spread out very quickly and this means if your gang consists of just AC thrashers each ship in the gang has to burn to each target to hit the primary due to range being under 6km in most fits. This means any gang that can reach out further than you even with less DPS has a good chance of out damaging you. It also means you can't easily spread points which allows non primary ships to get range.

With 250mm Arti's and faction ammo you can easily hit out to 17km +/- which opens up the fight to better be controlled and allows guys to easily get their DPS on targets fast, that they may not be right next to. The other benefit is the Alpha Volley. I know as a corp we haven't taken out any Arti Thrasher gangs since you joined but trust me when we have 5 or more it's pretty crazy how fast they can kill even battle cruisers.

Some groups prefer 280mm's over the 250's but personally I like the 250's due to ability to fit some tank and they also allow for slight modification to the fit for gang specific EW mods if needed.


Far as king of the hill in plex fighting.. 150mm rail fit Corms if used properly are likely the best Dessie in the game for that kind of skirmish fighting. They can apply damage upwards of 100km meaning with a small gang of them they can control a plex pretty effectively from great ranges forcing the enemy to either warp out or die.
Azami Nevinyrall
172.0.0.1
#10 - 2012-06-23 17:45:30 UTC
Mutnin wrote:
Far as king of the hill in plex fighting.. 150mm rail fit Corms if used properly are likely the best Dessie in the game for that kind of skirmish fighting. They can apply damage upwards of 100km meaning with a small gang of them they can control a plex pretty effectively from great ranges forcing the enemy to either warp out or die.

This...

...

Super Chair
Project Cerberus
Templis CALSF
#11 - 2012-06-23 19:21:47 UTC
Some coercers cant go in and kill two MSE fit AC thrashers in a 2v1...just saying.
Aln Al-Thalab
Doomheim
#12 - 2012-06-24 16:27:00 UTC
Bad Messenger wrote:
ac thrasher suck


You, sir, are terribly mistaken.
Crosi Wesdo
War and Order
#13 - 2012-06-24 16:40:03 UTC
Zarnak Wulf
Task Force 641
Empyrean Edict
#14 - 2012-06-25 21:40:51 UTC
I've always flown Arty Thrashers until recently. All things being equal - no boosters, snakes, or slaves - an arty thrasher that starts at range will always beat an AC Thrasher. It's only when the AC Thrasher starts on top of the Arty T. that it goes the other way.

Arty Thrashers are susceptible to AB frigates - dual prop Dramiels and Firetails are the obvious examples.
AC Thrashers are only lethal in that immediate 10km range.

Recently I've enjoyed flying a 125mm rail Catalyst. It has close to 400 DPS at 13km and 300 DPS at 23km. It's natural lock range is larger then that of the Thrasher. And it shoots every 1.98 seconds which is a really fun experience. Pirate
Christine Peeveepeeski
Low Sec Concepts
#15 - 2012-06-26 03:03:19 UTC  |  Edited by: Christine Peeveepeeski
AC thrashers worse than arty? you high?

Sure if you start the fight 40km apart but why would you do that. If you are late to a plex just don't go in if target is in if you are really worried about the camped warp in kiters, wait till next one spawns and get there first.

I usually have no trouble running down arty thrashers in an ac thrasher. I definitely have to do some inventive flying against ECM thrashers though.....


P.S. I am not saying arty is bad, just that they are definitely equal in terms of being effective. Just in different ways.
Cat Casidy
Percussive Diplomacy
Sedition.
#16 - 2012-06-26 06:20:54 UTC  |  Edited by: Cat Casidy
AC- arty, whatever, just for the love of god don't fit them like Bolsterbomb's which has both P

.

Hidden Snake
Inglorious-Basterds
#17 - 2012-06-26 11:10:47 UTC
have u ever tried coercer?
BolsterBomb
Perkone
Caldari State
#18 - 2012-06-26 13:49:52 UTC  |  Edited by: BolsterBomb
Cat Casidy wrote:
AC- arty, whatever, just for the love of god don't fit them like Bolsterbomb's which has both P



hehehe , that was an EXPERIMENTAL fit by the way and wasnt supposed to fight an af i was just bored. lol

Theory was that in running minors the dessy gives you enough guns to kill either frig no mater what it was. you have long range to kill kiters (alpha power man) and ac to kill annoying ab frigs.

Hey its eve im allowed to experiment

Brig General of The Caldari State

"Don" Bolsterbomb

Traitor and Ex Luminaire General of The Gallente Federation

Rezig Huruta
Republic Military School
Minmatar Republic
#19 - 2012-06-26 16:34:46 UTC
BolsterBomb wrote:
Cat Casidy wrote:
AC- arty, whatever, just for the love of god don't fit them like Bolsterbomb's which has both P



hehehe , that was an EXPERIMENTAL fit by the way and wasnt supposed to fight an af i was just bored. lol

Theory was that in running minors the dessy gives you enough guns to kill either frig no mater what it was. you have long range to kill kiters (alpha power man) and ac to kill annoying ab frigs.

Hey its eve im allowed to experiment


So - aside from asploding to an AF, did it work as you imagined in the minors?
BolsterBomb
Perkone
Caldari State
#20 - 2012-06-26 17:04:07 UTC
Rezig Huruta wrote:
BolsterBomb wrote:
Cat Casidy wrote:
AC- arty, whatever, just for the love of god don't fit them like Bolsterbomb's which has both P



hehehe , that was an EXPERIMENTAL fit by the way and wasnt supposed to fight an af i was just bored. lol

Theory was that in running minors the dessy gives you enough guns to kill either frig no mater what it was. you have long range to kill kiters (alpha power man) and ac to kill annoying ab frigs.

Hey its eve im allowed to experiment


So - aside from asploding to an AF, did it work as you imagined in the minors?



I dunno I leroyed into an AF. It did function properly and I belive in a minor (and only a minor) it would work as intended.

It was able to hit at range with a decent punch (comparatively speaking) and was able to shoot close range with nice dps whereas an arty thrasher could not.

I would test it again. Its cheap who cares if you die. I think it works because of the variance that we are seeing in a minor. It wont succeed at being the best at long or range but with that many guns it doesnt have to. It has to fulfil a role and I belive the intended role works.

Brig General of The Caldari State

"Don" Bolsterbomb

Traitor and Ex Luminaire General of The Gallente Federation

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