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Warfare & Tactics

 
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Advice on joining faction warfare

Author
vampire Huunuras
Vertex Armada
The Initiative.
#1 - 2012-06-25 17:39:41 UTC
Me and my friends have been getting bored with doing missions. Lvl 4's can be boring after a while. Anyway I have been looking into factional warfare and read alot of guides. It seems to be a great thing to do as well as getting into more pvp. Only problem is that im the only one who really likes the idea. One of the guys has been doing missions for over a year now and seems to not know alot about it. The other guy seems to hate the idea and believe that you only get blown up the entire time. I was thinking about joining the amarr militia as I have alot of skills in that area and we also base ourselves there.

Basically what I would like to know is :

- Can you make more money than you can by doing missions ?
- Is it more fun in factional warfare than doing missions ?
- How can I explain how factional warfare is not all about being blown up to this mate ( I will show him this friend ) ?
- What stuff happens in factional warfare everyday ? By this I mean is there a fleet going around at any time ?

CleverGirls Director | FC | Recruiter

Rezig Huruta
Republic Military School
Minmatar Republic
#2 - 2012-06-25 17:59:54 UTC
Nothing wrong with exploding. FW is a blast. You're playing against thinking enemies - sure you'll get killed from a lot of dumb things that are beyond your control - but every victory you have will have so much more behind it than just NPC bashing.

- you can always leave the FW area to run missions to make money
- 'fun' can only be defined by you - some missions suck, some are good, FW missions are no different in that
- you can say that half of the people in system are enemies and they are clearly identified - aside from neutral alts, but that's going to happen anywhere.
- every day can be different in FW, sometimes you get great fleets roaming and bashing each other, sometimes you get lots of people with small nimble fleets. Voice comms is a must though really.

Remember, if you don't like it, you can always go back to what you DO like, and you'll only be down a few ships - which is what this game is all about.

Good luck!
Super Chair
Project Cerberus
Templis CALSF
#3 - 2012-06-25 18:11:42 UTC
Join an experienced corp to get some experience and kills under your belt. Often times noobs will join FW, wanting to pvp, they die to vets over and over and then quit out of frustration if they don't get many kills. You should get kills and be killed (not one way or the other). I don't know if you guys plan to keep your own corp or all just join the same one, though.
vampire Huunuras
Vertex Armada
The Initiative.
#4 - 2012-06-25 18:50:23 UTC  |  Edited by: vampire Huunuras
Thanks for the quick replys. Im not just looking a missions but also running plexes. By fun I mean are there fleet fights that happen. People really engaging with the game. In a mission at the moment its all shoot this. We are not in a position to join a new corp. However if I go solo from my mates I may join one ( I do not want to do this) . I welcome more advice for me and my mates .

EDIT : Mate was wondering about camped trading hubs. Any advice for that ?

CleverGirls Director | FC | Recruiter

chatgris
Quantum Cats Syndicate
Of Essence
#5 - 2012-06-25 19:02:49 UTC
vampire Huunuras wrote:
EDIT : Mate was wondering about camped trading hubs. Any advice for that ?


Never, ever go to trade hubs on a character in factional warfare unless you are doing so to pvp. Always do logistics on a neutral alt.
vampire Huunuras
Vertex Armada
The Initiative.
#6 - 2012-06-25 19:03:59 UTC
Thats what I thought . Thanks anyway :)

CleverGirls Director | FC | Recruiter

Rengerel en Distel
#7 - 2012-06-26 00:58:46 UTC
With the hubs, it'll depend on which hubs, and the time of day.

You can always hop onto Sisi, join FW with your corp (24 hour timer to join as a corp) then fly around to get some of the basics down. What the plexes look like, what you'll need to do them, etc. You won't have quite as many people out gunning for you either, and if you get asploded, ships/mods are only 100isk or so. The hardest part about joining is the newness of it all compared to level 4s where each one is written out for you telling you what to do.

With the increase in shiptoasting, the Report timer needs to be shortened.

Kuehnelt
Devoid Privateering
#8 - 2012-06-26 03:16:13 UTC
chatgris wrote:
Never, ever go to trade hubs on a character in factional warfare unless you are doing so to pvp. Always do logistics on a neutral alt.


Huh. Apart from the time consumed, I never worried about going to Amarr. The undock was camped... uh, once, by a single Tornado, and I was able to warp short of a bookmark and scare him off with a lowly Crucifier. Are Amarr navy rats so much more formidable than Gallente rats?
Kalicor Lightwind
Garoun Investment Bank
Gallente Federation
#9 - 2012-06-26 08:35:04 UTC
As long as you avoid the midsec hubs (like around .5 where the rats don't really do anything) like Hek when they're camped you shouldn't have a problem going to your trade hubs since they have such high security status.

I've died once on a trade hub... and that was just because I wasn't paying attention, oh well lesson learned.

Doing logistics on a neutral character makes things a little safer though. You don't really "need" to though, you can have Black Frog run all of your ships down (unassembled of course) to wherever you're stationed and just have them do a jump for you every few weeks/months/whatever. Similarly if you have a neutral alt that can fly a jump freighter you can just do this yourself ^^.

Really when I joined FW I suddenly felt as if I was playing a brand new game, more akin to freelancer or something rather than the eve I was used to.
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#10 - 2012-06-26 09:07:41 UTC
Rezig Huruta wrote:

- you can always leave the FW area to run missions to make money


This is a BIG NO NO .... Its the way to give the enemy big fat juicy killmails. I speak from personal experience on this matter ^^


As a groundrule .. Do not go missioning in highsec while your in FW .. dont go mining either .. their alts will notice you and then its only matter of time before theres a killship suited to the task in your face. Straight
Ash Stewart
T.R.I.A.D
Ushra'Khan
#11 - 2012-06-27 02:49:34 UTC
chatgris wrote:
vampire Huunuras wrote:
EDIT : Mate was wondering about camped trading hubs. Any advice for that ?


Never, ever go to trade hubs on a character in factional warfare unless you are doing so to pvp. Always do logistics on a neutral alt.


Just have instas at all hub stations. I never lose my ship.

.................It's the eye of the tiger, it's the thrill of the fight Risin' up to the challenge of our rival And the last known survivor stalks his prey in the night And he's watchin' us all with the eye of the tiger...............

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#12 - 2012-06-29 07:14:57 UTC
I have a few questions about FW as well:

x) The way I understand it, if you join FW, you join an NPC corp - as opposed to player FW-corps - which is considered to be the gathering point for losers and spies and generally looked down upon by the player corps.
How does a newcomer deal with this and get into "proper" fleets and/or player FW-corps eventually?

x) Is there enough chance for small-ship solo fights? I am thinking about simple T1 frigs up to T1 cruisers.... without getting blobbed, oc.

x) I understand that once you join FW, you badly lose standing opposing empire space; do you automatically regain it once you leave FW or do you have to grind it up? How does that work for player corps?

x) Is there a public channel for FW for any other questions?

Je suis Paris // Köln // Brüssel // Orlando // Nice // Würzburg, München, Ansbach // Saint-Étienne-du-Rouvray

Je suis Berlin // Fort Lauderdale // London // St. Petersburg // Stockholm

Je suis [?]

Yuri Intaki
Nasranite Watch
#13 - 2012-06-29 08:39:50 UTC
Nerath Naaris wrote:
I have a few questions about FW as well:


1) Only if you enroll to militia and not to a player corp already in militia. My guide for Caldari details some of this and how player can get accepted but in general it can be a bit hard. Then again, some of the guys in NPC militia are lonewolves anyway and roam alone (with link alt possibly in tow) who are there for kills, nothing else.

2) Yes there is. You just need to be aware that most guys can and will throw away faction frigates like candy since there is no real loss to it. Of course, these ships still outperform other t1 frigates quite significantly so you need to be aware of what you can do, though Incursuses and Merlins have gained much in popularity recently and at least I managed to fight off comet and slicer with mine (slicer died, comet fled).

3) Nope, once you get promotions you will lose standings and you wont get it back. Then again, unless you are a veteran of many years you still wont have issues with faction navies when years and even then, diplomacy 5 should sort it out. I mean, even Bad Messenger could leave militia and still legally enter froggie space as "civilian" Lol

4) I dont think so. Some of the bigger corps have their public channels (read their descriptions).




Lucious Shakiel
Imperial Academy
Amarr Empire
#14 - 2012-07-01 22:56:16 UTC  |  Edited by: Lucious Shakiel
Cedo Nulli wrote:
Rezig Huruta wrote:

- you can always leave the FW area to run missions to make money


This is a BIG NO NO .... Its the way to give the enemy big fat juicy killmails. I speak from personal experience on this matter ^^


As a groundrule .. Do not go missioning in highsec while your in FW .. dont go mining either .. their alts will notice you and then its only matter of time before theres a killship suited to the task in your face. Straight




How does that work? If I am part of the Minnie militia and I run run missions in Minnie high sec, won't the only people that can shoot me get shot by the local Minnie NPC's?
sYnc Vir
Wolfsbrigade
Ghost Legion.
#15 - 2012-07-01 23:46:54 UTC
Don't join FW, we're all nubs that suck and have no monies and spend all day whining so much on the forums even afk miners think we b!tch too much.

Join a null sec group, because being a sheep is cool.

Don't ask about Italics, just tilt your head.

Chav Queen
Deep Core Mining Inc.
Caldari State
#16 - 2012-07-02 09:30:25 UTC
Lucious Shakiel wrote:
Cedo Nulli wrote:
Rezig Huruta wrote:

- you can always leave the FW area to run missions to make money


This is a BIG NO NO .... Its the way to give the enemy big fat juicy killmails. I speak from personal experience on this matter ^^


As a groundrule .. Do not go missioning in highsec while your in FW .. dont go mining either .. their alts will notice you and then its only matter of time before theres a killship suited to the task in your face. Straight




How does that work? If I am part of the Minnie militia and I run run missions in Minnie high sec, won't the only people that can shoot me get shot by the local Minnie NPC's?




The faction police are no where near as strong as concorde. Yes they will shoot enemy militia but this does not stop both sides from raiding each others high sec systems.
It is possible to run missions, just take a few precautions. Leave the bling docked up.(use a standard battleship) Run the missions deep inside your own space and in a system with highest possible sec status.
The higher the sec the stronger the Police on your side will be. If you pay attention to intel channels and watch local you should be ok. Note the word should is used instead of will because nothing is guaranteed.