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EVE Fiction

 
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How does my ship move?

Author
Uman Taurus
Sebiestor Tribe
Minmatar Republic
#1 - 2012-06-14 16:35:56 UTC
I was wondering what kind of fuel or engines our ships in eve use to move, and after searching the forums I couldn't find a single post about it so I thought it would be a good idea to put my science fiction experience to the test, and tell people what kind of fuel and engines I think our ships should use.

The engine I was thinking about is called a Ramjet fusion engine. In space there is actually a lot of hydrogen floating around, there is just so much space between the atoms though that we cannot see it. If a ship has some sort of cone on it, it could then scoop up a lot of the hydrogen floating around. The Ramjet engine will fuse these atoms together in a fusion reactor which creates a lot of energy. This can be made more efficient by creating catalysts for the hydrogen too. With this energy we can heat up what ever atoms are left after the fusion into super heated plasma. The engine will just send the plasma to the back of the ship, and it will want to expand naturally just like all gasses do. When the expanding plasma expands out the end of the ship, it will create thrust.

So there you have it, a engine that works in space and has an unlimited amount of fuel just like all eve ships should. The only problem is that a Ramjet engine cannot move faster then the speed of light, but I have an engine for that too.

Nothing can travel faster then the speed of light; there is a loophole around this though. During the big-bang when our universe was first created, it was actually expanding faster then the speed of light. Atoms were not traveling faster then light, but the empty space in-between them was. The nothingness in-between atoms was traveling faster then the speed of light. This is more useful then you think; if you could rapidly compress the space-time in front of you and expand the space-time behind you, you would give off the illusion that you are traveling faster then the speed of light. You would not be moving at all, but in a way you would actually be moving the universe instead. there are some problems with this though:


  • The main problem is that you would have to find negative mass, which is different from anti-matter. Negative mass would have negative gravity, so instead of pulling mass together, it pushes it away. This is needed in order to expand space time at the end of your ship. Needless to say Negative mass has never been found before.

  • Secondly, you would have to create a black hole at the front of the ship and hold a large ball of negative matter behind the ship. The two huge gravitational distortions could easily rip a ship apart. Also, the energy from the ramjet fusion engine is probably not enough to compress matter into a black hole at the front of the ship and hold enough negative mass at the other end any time a capsuleer wants to warp somewhere.

  • Lastly, there is a slight chance that anyone who uses this method might be flung far into the future, given the fact that when you bend space-time you are bending space and time.


I really want to hear what you guys think, and I know this is a long post so my heart goes out to the eve players with long enough attention spans to read most of it Big smile
Roga Dracor
Gladiators of Rage
Fraternity.
#2 - 2012-06-14 17:39:08 UTC
What CCP has to say on it..

But, nice post anyway.. =)

It's no use going back to yesterday, because I was a different person then, and it's a poor sort of memory that only works backward.

Teinyhr
Ourumur
#3 - 2012-06-14 20:16:21 UTC
Then there is also the item database with construction components:
http://wiki.eveonline.com/en/wiki/Item_Database:Manufacture_&_Research:Components:Construction_Components

Minmatar use Plasma thrusters, Gallente use Ion engines, Amarr rely on Fusion thrusters and Caldari use a fairly exotic sounding "Magpulse" thrusters. As for what are the main differences between all of these.... I don't know. Maybe someone else does.

Also there's the each races preferred powerplants - Fission, Fusion, Antimatter, Graviton Reactors which probably explains a lot on the fuel they use, and I imagine normal thrusters use pretty much the same rocket fuel our current spaceships use.
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#4 - 2012-06-14 20:21:26 UTC  |  Edited by: Katrina Oniseki
deleted post.

Katrina Oniseki

Uman Taurus
Sebiestor Tribe
Minmatar Republic
#5 - 2012-06-15 05:57:23 UTC
I read the links you guys sent me, and maybe I'm just jealous, but it looks like to me CCP just threw a bunch of long words together as an excuse to explain their game mechanics. I would be surprised if anyone actually understands:

"The main device of jump gates is a so-called mass boson sphere, based on one of the fundamental physic fields that mediates mass, and thus interacts strongly with gravitational waves."
Mithfindel
Zenko Incorporated
#6 - 2012-06-15 07:04:49 UTC
The "Scientific Articles" from the original backstory site are possibly amongst the oldest piece of "Prime Fiction" there is, and some are rather outdated. But yes, they are pretty much made of ploton-stimulated technobabblium.
Tavin Aikisen
Phoenix Naval Operations
Phoenix Naval Systems
#7 - 2012-06-15 07:22:23 UTC
Uman Taurus wrote:


"The main device of jump gates is a so-called mass boson sphere, based on one of the fundamental physic fields that mediates mass, and thus interacts strongly with gravitational waves."


Powered by a Turbo Encabulator? Roll

"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."

-Cold Wind

Lady Katherine Devonshire
Royal Ammatar Engineering Corps
#8 - 2012-06-16 09:33:47 UTC
Ammar ships are powered by God's Own Turnkey.

Gallente ships are powered by Bong Exhaust.

Caldari ships are powered by holding an ISK note in front of them on a stick.

Minmatar ships are powered by venting all the energy absorbed by their sunglasses.
Viktor Fyretracker
Emminent Terraforming
#9 - 2012-06-16 12:53:09 UTC
technically all sublight is still done by rockets, they are fancy scifi engines but they are consuming a fuel and spitting the result out the back of the ship so they are still rockets. Event he impulse engines in Star Trek TNG are rockets.

EVE is like swimming on a beach in shark infested waters,  There is however a catch...  The EVE Beach you also have to wonder which fellow swimmer will try and eat you before the sharks.

Lingfei Wen
Center for Advanced Studies
Gallente Federation
#10 - 2012-06-17 05:28:23 UTC
I wanna know why the ship have top speed in space and unlimited fuel if they are still similar to rockets
Tavin Aikisen
Phoenix Naval Operations
Phoenix Naval Systems
#11 - 2012-06-17 16:27:13 UTC
Lingfei Wen wrote:
I wanna know why the ship have top speed in space and unlimited fuel if they are still similar to rockets


The fuel these "rockets" burn is nearly unlimited in supply. The amount of energy created by these reactions is incredible, ergo you wouldn't need much of it at any time.

As for the top speed, I guess the easiest explanation is to blame it as a side effect of the fictional warp drive. It's a linear relationship, the bigger the mass of the ship (and hence its inertia) the lower the top speed. This isn't too far fetched. Theoretically in aeronautics there are concepts that state aircraft at transonic supersonic speeds will have "infinite drag" (to really simplify the theory).

"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."

-Cold Wind

Mithfindel
Zenko Incorporated
#12 - 2012-06-18 07:38:25 UTC
The official handwaving reason for top speeds is that the warp core interacting with the space-time continuum creates drag.

(The actual reason is that combat at a few thousand km/s becomes a wee bit too much for most people as well as the server.)

As for propellants, some folks have thrown the idea that what we see isn't actually propellant, but reactor exhaust, and all the drives are actually some kind of reactionless drives. This is simply based on the fact that looking at engine placements, there's no way that all the ships could fly straight.

It's perhaps good to not think too much of this.
Reicine Ceer
State War Academy
Caldari State
#13 - 2012-06-20 16:44:18 UTC
Tobey Darkness
The Scope
Gallente Federation
#14 - 2012-06-21 09:05:27 UTC
I find this a very good explanation.

Do you know what's really dumbing down eve? Graphics! If you really want a hardcoregame with a learning curve that even beats eve: Try bay12games.com/dwarves

Singoth
Federal Navy Academy
Gallente Federation
#15 - 2012-06-21 10:32:43 UTC
Teinyhr wrote:
Then there is also the item database with construction components:
http://wiki.eveonline.com/en/wiki/Item_Database:Manufacture_&_Research:Components:Construction_Components

Minmatar use Plasma thrusters, Gallente use Ion engines, Amarr rely on Fusion thrusters and Caldari use a fairly exotic sounding "Magpulse" thrusters. As for what are the main differences between all of these.... I don't know. Maybe someone else does.

Also there's the each races preferred powerplants - Fission, Fusion, Antimatter, Graviton Reactors which probably explains a lot on the fuel they use, and I imagine normal thrusters use pretty much the same rocket fuel our current spaceships use.


Plasma Thrusters = propulsion created through the ionisation of gasses. I assume these ionised gasses are ejected out of the thrusters for propulsion.
Ion Thrusters = propulsion created through accellerating ion particles. This is actually an existing RL engine that will be used on future spaceships and satellites. Wikipedia on Ion Thrusters
Fusion Thrusters = propulsion through the fusion of atoms. This creates a huge amount of energy that can be used for propulsion.
Magpulse Thrusters = the use of magnetic fields to accellerate particles in such a way it can be used as propulsion. Together with Graviton Reactors, I can assume that Magpulse Thrusters are pulsing gravitons, which create temporary gravity fields. Possibly the gravitons are inverted so they create an anti-gravity field that propels the mass of the ship.


This is all assumptions though. :)

Less yappin', more zappin'!

Viktor Fyretracker
Emminent Terraforming
#16 - 2012-06-21 16:10:13 UTC
Ion Engines we pretty much understand, though In Scifi settings they appear to have much much much higher thrust than the ones in reality.

Fusion drives are a viable actual theory, often called a "Fusion Torch".

Caldari on the other hand are the most exotic, we have no clue what gravitons are other than that they exist in EVE and Star Trek. Since caldari ships have flames coming out the back though we can assume that they do not use a gravity drive where the ship "falls" in the direction the pilot wants to go.

EVE is like swimming on a beach in shark infested waters,  There is however a catch...  The EVE Beach you also have to wonder which fellow swimmer will try and eat you before the sharks.

Singoth
Federal Navy Academy
Gallente Federation
#17 - 2012-06-21 18:31:21 UTC
Viktor Fyretracker wrote:
Ion Engines we pretty much understand, though In Scifi settings they appear to have much much much higher thrust than the ones in reality.

Fusion drives are a viable actual theory, often called a "Fusion Torch".

Caldari on the other hand are the most exotic, we have no clue what gravitons are other than that they exist in EVE and Star Trek. Since caldari ships have flames coming out the back though we can assume that they do not use a gravity drive where the ship "falls" in the direction the pilot wants to go.

Gravitons are a theoretical particle of gravity. Not to be confused with the higgs-boson particle, which is the theoretical particle for mass.
Further, the gravitons, or anti-gravitons, still need to be ejected out of the ship, hence the thrusters :)

Less yappin', more zappin'!

Viktor Fyretracker
Emminent Terraforming
#18 - 2012-06-22 05:52:43 UTC
well I know one thing, Warp Drive in EVE is amazingly efficient. FTL even on say a Condor which makes only 25Mw.

EVE is like swimming on a beach in shark infested waters,  There is however a catch...  The EVE Beach you also have to wonder which fellow swimmer will try and eat you before the sharks.

Synthmilk
The United Peoples of Synth
#19 - 2012-06-25 00:47:23 UTC
Viktor Fyretracker wrote:
well I know one thing, Warp Drive in EVE is amazingly efficient. FTL even on say a Condor which makes only 25Mw.


Has anyone taken note of how much capacitor charge any ship uses to warp, and if mass or warp speed appears to matter?
Viktor Fyretracker
Emminent Terraforming
#20 - 2012-06-26 00:49:37 UTC
Synthmilk wrote:
Viktor Fyretracker wrote:
well I know one thing, Warp Drive in EVE is amazingly efficient. FTL even on say a Condor which makes only 25Mw.


Has anyone taken note of how much capacitor charge any ship uses to warp, and if mass or warp speed appears to matter?



ship size does not always follow more cap for warp. Industrials and Freighters are far more "fuel efficient" than a combat ship. However cargo mass is not accounted for so a Badger MK II is lighter than a Raven even though when packed with Ore it could have the mass of a capital ship in theory.

EVE is like swimming on a beach in shark infested waters,  There is however a catch...  The EVE Beach you also have to wonder which fellow swimmer will try and eat you before the sharks.