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New alloys for ship hulls and modules for Tech II, III, or beyond

Author
Mercantus Maulerant
The Scope
Gallente Federation
#1 - 2012-06-20 11:27:46 UTC
(I almost posted this in the thread for the “New Modules” discussion, but it seems to go far beyond just modules, so I started this thread. If it belongs elsewhere, move it as needed.)


With all the minerals available, and the skill trees as diverse as they are, it seems logical that combining different mineral types (perhaps through the use of the Metallurgy skill) that numerous alloys could be created to make stronger, more flexible, denser, or reflective metals suitable for any sort of scientific endeavor. Ship hulls, modules, parts for parts (I can think of entire lines of new circuit boards etc to add to the rigs category), any sort of enhancement…all could be created through the use of alloys made by combining different minerals (and possibly some of the metals from Planetary Interactions).

Thousands of combinations are possible (even millions based on all the mined minerals, moon minerals, and PI metals, even some of the currently useless “Trade Goods” could be incorporated). It would require a lot of work on the item database, but since that is what the developers and programmers do already, it would be just working it into the schedule! (Sounds easy, right?)

Unlimited possibilities for a future expansion.
Aaron Younger
Sebiestor Tribe
Minmatar Republic
#2 - 2012-06-22 14:19:52 UTC
I've been thinking of something like this as well. Especially since fanfest when CCP opened the door to the possibility of Ring Mining and possibly being able to mine for moon goo in belts. If CCP introduced new alchemical/metallurgical alloys and reactions for new ships and modules then it could push that idea into a reality. I would not mind seeing new ship types built around these new combinations. CCP could also design Mining/Industrial ships specifically for extracting materials from rings or moon good in belts.
Rosenkranz
Science and Trade Institute
Caldari State
#3 - 2012-06-22 14:39:55 UTC
Technically, this is already being done. For tech 1 items and ships, the factory just needs the base minerals. From those, the factory is producing all the derivative materials on site.

It is only for tech 2 and tech 3 items/ships that special components are required that the factories (probably due to union rules) can't/won't make on the spot. Those components have to be made separately.
Nikodiemus
Ganja Clade
Shadow Cartel
#4 - 2012-06-22 14:43:00 UTC
I always thought the idea of ships being made entirely from these few minerals kind of silly, and in a video or interview (can't remember which) some devs at CCP thought so as well. Being a manufacturer I would like some more complexity to manufacturing, but only after they fix the paper cuts and fine tune the current system a little more. ME and PE I think also need some looking into if CCP were to introduce more components.
sabre906
The Scope
Gallente Federation
#5 - 2012-06-22 16:44:52 UTC
What does this add to the game, except larger spreadsheets?
Bath Sheeba
Another Success Story
#6 - 2012-06-22 17:26:04 UTC
sabre906 wrote:
What does this add to the game, except larger spreadsheets?


Well, IMHO larger spreadsheets == larger potential profits.

What I mean by this is simply, if you make it more complex then a smaller segment of the player base will take the time and effort needed to figure out what is and is not profitable.

Mercantus Maulerant
The Scope
Gallente Federation
#7 - 2012-06-25 14:33:02 UTC
sabre906 wrote:
What does this add to the game, except larger spreadsheets?


You do have a point, but if you look at the number of mundane items that are not of any practical use (notably the trade items I mantioned in the original post) making some of them useable in a bigger context would certainly change their trade value. For example, Electronic Parts, High Tech Scanners, MAnufacturing Tools, all could become ingredients in any sort of manufacturing schematic and would raise (or lower) their market values accordingly.

Using the PI materials in other schematics, many of which have already been incorporated, would change the way many players look at PI. And the limitless combinations of moon materials, minerals and other ingredients would make goods of all types become true market commodities.

Yes the spreadsheets would necessarily become bigger, but this is really just one big spreadsheet anyway. What's a few more lines of data?
Kara Books
Deal with IT.
#8 - 2012-06-25 17:04:53 UTC
I would not mind if new alloys/compounds/moon goo and new alchemy crafting went a step further and we where able to modify existing ships to add either random new bonuses to the already built hulls, small bonuses, like +1 CPU or +2.3% DPS for missiles or pre defined bonuses depending on what how where and when the modifications where applied to the hull components, whatever, nothing incredible, but would sure as daylight give us a whole new level of crafting, heck even wrongly modding something could damage the hull until repaired with more alchemy.


Thanks for reading that, P.S. it wasn't my idea, this actually came from a friend who plays this game, and he usto own a gaming company, office and all.
sabre906
The Scope
Gallente Federation
#9 - 2012-06-25 18:37:47 UTC
Bath Sheeba wrote:
sabre906 wrote:
What does this add to the game, except larger spreadsheets?


Well, IMHO larger spreadsheets == larger potential profits.

What I mean by this is simply, if you make it more complex then a smaller segment of the player base will take the time and effort needed to figure out what is and is not profitable.



So, basically, make it so tedious that few people bother? By that logic, why not just make Eve so bad in general, so that only the most obsessed spreadsheet fans stay?

People had to deal with spreadsheets at work. When they come home and play a game for entertainment, they get even more spreadsheeting? Is that a good direction to take a game?

Complexity should come with benefits. Complexity for the sake of complexity is having con without the pro.
Kara Books
Deal with IT.
#10 - 2012-06-25 22:48:41 UTC
sabre906 wrote:
Bath Sheeba wrote:
sabre906 wrote:
What does this add to the game, except larger spreadsheets?


Well, IMHO larger spreadsheets == larger potential profits.

What I mean by this is simply, if you make it more complex then a smaller segment of the player base will take the time and effort needed to figure out what is and is not profitable.



So, basically, make it so tedious that few people bother? By that logic, why not just make Eve so bad in general, so that only the most obsessed spreadsheet fans stay?

People had to deal with spreadsheets at work. When they come home and play a game for entertainment, they get even more spreadsheeting? Is that a good direction to take a game?

Complexity should come with benefits. Complexity for the sake of complexity is having con without the pro.


Complexity comes with the benefit, trick is, not to overdo it, each Journey begins with a single step, and its single steps that need be taken while the plans are not yet laid in stone.
Steve Thomas
Sebiestor Tribe
Minmatar Republic
#11 - 2012-06-26 00:24:01 UTC  |  Edited by: Steve Thomas
ok lets review

Stations were fueld in part by npc stuff and ice.

Tech 2 was suplied by moon goo

Rigs come from Salvage

Boosters were gascloudes

Tech 3 was suplied by Wormhole stuff (granted they finaly found a use for gas harvesters and a new use for salvage)

PI suplied NPC goods to produce some fules parts and station bits.

Odds are rings will for the most part supply parts for something "new" that will need to be processed on planets. . .
Mercantus Maulerant
The Scope
Gallente Federation
#12 - 2012-07-06 21:31:03 UTC
(Delayed response..been on vacation!)

OK, the ring mining, which I am very much looking forward to, may well add moon minerals (as mentioned at Fanfest), but could also add in completely new minerals which could be used as is or combined to create alloys for new and different creations. Don't get me wrong...if CCP already has a plan for alloys, or not to include alloys, I'm OK with that too. Just tossing out an idea in case it hasn't been batted around yet.
Bennet Am
Viziam
Amarr Empire
#13 - 2012-07-08 01:12:29 UTC
I hope they do look at this issue. Planets will need to play a larger role in the production chain. The current system was designed when planets were irrelevant. I think CCP will eventually address this in an industry 'expansion.'

The hard part is adding fun game play without adding hundred of clicks.