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Warfare & Tactics

 
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Solve Fw plex farming problem

First post
Author
praznimrak
Level Up
#1 - 2012-06-24 14:26:35 UTC
FW is a farming playground for allmost everyone in eve.

The idea was to enforce PVP fight but this is FARMFEST.


PLEASE CCP MAKE MANDATORY KILLING ALL NPC IN PLEX TO COMPLETING IT.

THX.

My youtube chanell: http://www.youtube.com/user/EveOnlineGameplay

praznimrak
Level Up
#2 - 2012-06-24 14:36:39 UTC
praznimrak wrote:
FW is a farming playground for allmost everyone in eve.

The idea was to enforce PVP fight but this is FARMFEST.


PLEASE CCP MAKE MANDATORY KILLING ALL NPC IN PLEX TO COMPLETING IT.

THX.



By forcing elimination of npc in plex you would solve to biggest farming group right now:

GROUP 1:Army of 10 days old alts completing minors,mediums,and mayor in ab t1 stabbed frig.

GROUP 2:army of players that use their standings to not get agro by opposing npc and just sit on timers (even worse than 10 days alts,cose this ones dont have to do nothing to get lps,just enter plex and fly to timer)

My youtube chanell: http://www.youtube.com/user/EveOnlineGameplay

Bezerk'ah Vulkan
Caldari Provisions
Caldari State
#3 - 2012-06-24 15:08:45 UTC
+1

CCP you guys still have some hours till monday downtime...DO IT!
Tikktokk Tokkzikk
V0LTA
New Eden Alliance 99013733
#4 - 2012-06-24 15:38:25 UTC
No! Not another PvE grind!
Make defencive plexing time four times shorter (five minutes to defencive plex a major), heavily reduce the NPCs, make plexes despawn once successfully defencvie plexed and give a standing/LP reward for defencive plexing.

Farming would be very hard as war targets would just chase you off and despawn you plex.

(Nearly) impossible to farm? Check.
Forces PvP? Check.
Not another PvE grind? Check!
Encourages people to do smaller plexes? Check.
Crosi Wesdo
War and Order
#5 - 2012-06-24 15:48:17 UTC  |  Edited by: Crosi Wesdo
Tikktokk Tokkzikk wrote:
No! Not another PvE grind!
Make defencive plexing time four times shorter (five minutes to defencive plex a major), heavily reduce the NPCs, make plexes despawn once successfully defencvie plexed and give a standing/LP reward for defencive plexing.

Farming would be very hard as war targets would just chase you off and despawn you plex.

(Nearly) impossible to farm? Check.
Forces PvP? Check.
Not another PvE grind? Check!
Encourages people to do smaller plexes? Check.


No, NPC's must be killed. Otherwise the plex is useless for PVP and is purely being use to farm.

It doesnt matter if it takes 20 minutes or 5 minutes to defend a plex. Id rather be forced to kill a few NPC's to ready the plex for pvp than i would be forced to sit in a plex for even 1 minute of absolutely nothing just to undo someones work who is now off farming another plex while i do nothing but wait for whatever time.

It also rationalises the ships being used and the sheer amount of low-sp farm alts. Its the first and most important step to balancing FW at this moment.

Also, your profile is hilarious coming from someone who hardly pvps at all and looks a lot like a farming alt. Begging CCP to keep you on the gravy train is pretty pathetic. Just about all yout losses were in a plex. No doubt you were running majors with those rifters lol.
Cromwell Savage
The Screaming Seagulls
#6 - 2012-06-24 16:53:29 UTC
Just get rid of plexes all together and leave the fail sov mechanic for blob-sec.

The 24/7 eve-wide war-dec is all that matters. I wish CCP would stop watering it down with this rp-lite/pve crap...
Har Harrison
Garoun Investment Bank
Gallente Federation
#7 - 2012-06-24 23:31:17 UTC
Tikktokk Tokkzikk wrote:
No! Not another PvE grind!
Make defencive plexing time four times shorter (five minutes to defencive plex a major), heavily reduce the NPCs, make plexes despawn once successfully defencvie plexed and give a standing/LP reward for defencive plexing.

Farming would be very hard as war targets would just chase you off and despawn you plex.

(Nearly) impossible to farm? Check.
Forces PvP? Check.
Not another PvE grind? Check!
Encourages people to do smaller plexes? Check.

No. This would make it a 5 minute exercise to counter what someone spent 20 minutes achieving.

This means if somoene has a 5 minute lull in offensive plexing (reshipping), the defenders can undo all of their work.

I love how it comes from a Minmitar pilot - lets change mechanics to ensure we keep all of our systems!!!!

Desra Mascani
Eleutherian Guard
#8 - 2012-06-25 01:32:22 UTC
Har Harrison wrote:


I love how it comes from a Minmitar pilot - lets change mechanics to ensure we keep all of our systems!!!!


Not exactly. He's Matari by name, but Gallente by heart.

Oh yes, Gallente are being steamrolled by hordes of almost uncatchable Caldari noobs in stabbed ships who flee to safety as soon as they see something on their short scan. Roll At least the Amarr situation is better in the way, that they lost most of their systems before the change and at least got some fights out of it.
Har Harrison
Garoun Investment Bank
Gallente Federation
#9 - 2012-06-25 01:51:53 UTC
Either way, it is still a stupid idea as somone who offensively plexes and almost gets the timer to 0 gets engaged in PvP and loses, has to fly away to reship and in the 5 minutes it takes to get back, finds that the timer is not 5 minutes less than when they left but rather 20 minutes less and therefore close to being closed for the defender.
Yeah - THAT is a really good mechanic...

Ultramars
Federal Defense Union
Gallente Federation
#10 - 2012-06-25 18:13:28 UTC
Cromwell Savage wrote:
Just get rid of plexes all together and leave the fail sov mechanic for blob-sec.

The 24/7 eve-wide war-dec is all that matters. I wish CCP would stop watering it down with this rp-lite/pve crap...


Get rid of this crap PVE farming bullcrap!!! Nuff said! Cromwell Savage is right. Leave this sov-mechanics to the null (blob) sec cadbury alley stabbers.
praznimrak
Level Up
#11 - 2012-06-25 23:40:58 UTC
guys you did go off topic so fast.

Make killing all npc in plex MUST to finish it,thx.

Back to topic

My youtube chanell: http://www.youtube.com/user/EveOnlineGameplay

Bad Messenger
Rehabilitation Clinic
#12 - 2012-06-26 00:32:19 UTC
It is working as CCP wants, players do more account to farm plexes, it brings more $ ccp, working as intended, stop complaining.
Nave Drallig
Caldari Provisions
Caldari State
#13 - 2012-06-26 00:39:41 UTC
Desra Mascani wrote:
Har Harrison wrote:


I love how it comes from a Minmitar pilot - lets change mechanics to ensure we keep all of our systems!!!!


Not exactly. He's Matari by name, but Gallente by heart.

Oh yes, Gallente are being steamrolled by hordes of almost uncatchable Caldari noobs in stabbed ships who flee to safety as soon as they see something on their short scan. Roll At least the Amarr situation is better in the way, that they lost most of their systems before the change and at least got some fights out of it.



yeah... and caldari are swarmed by minnie alts because amarr doesnt hold enough systems. so please whine else where about alt plexersRoll but we are able to keep there impact to a minimum. so take your whining elsewhere.
Cearain
Plus 10 NV
#14 - 2012-06-26 00:51:10 UTC
Cromwell Savage wrote:
Just get rid of plexes all together and leave the fail sov mechanic for blob-sec.

The 24/7 eve-wide war-dec is all that matters. I wish CCP would stop watering it down with this rp-lite/pve crap...



If all you want is a 24/7 war dec you have it.

Others want something more and are not interested in null sec. Plex mechanics are great but they need some work.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

praznimrak
Level Up
#15 - 2012-06-26 02:05:43 UTC
Bad Messenger wrote:
It is working as CCP wants, players do more account to farm plexes, it brings more $ ccp, working as intended, stop complaining.


I did think in same way as you,but seem we allready have alts and just use one of slots to farm alt creation.
So NO there is no more alts and more acounts,just same old same old alt acounts but new slots.



So something else is hapening here,for some dark reson CCP wants that every palyer in this game place his alt in FW .

CCP please make killing all npc in FW plex a MUST to complete it.

THX

My youtube chanell: http://www.youtube.com/user/EveOnlineGameplay

Aylin Aslim
Memintolar Tombikto
#16 - 2012-06-26 07:55:45 UTC
praznimrak wrote:
guys you did go off topic so fast.

Make killing all npc in plex MUST to finish it,thx.

Back to topic

This is the definition of PVE. Do you really want FW to be pure pvp?

remove all npc's. Make plexes work as stations where pilots cannot dock but use station services and some rewards & such.

remove stations.

more npc = more pve. Thats just pure stupidity.
Hidden Snake
Inglorious-Basterds
#17 - 2012-06-26 08:16:38 UTC
Cromwell Savage wrote:
Just get rid of plexes all together and leave the fail sov mechanic for blob-sec.

The 24/7 eve-wide war-dec is all that matters. I wish CCP would stop watering it down with this rp-lite/pve crap...



cough ... nobodys looking right?

this gallente scum is right .... cough ;)
Lock out
Shadows Of The Federation
#18 - 2012-06-26 08:36:45 UTC
Cromwell Savage wrote:
Just get rid of plexes all together and leave the fail sov mechanic for blob-sec.

The 24/7 eve-wide war-dec is all that matters. I wish CCP would stop watering it down with this rp-lite/pve crap...


Not empty quoting.
Kuehnelt
Devoid Privateering
#19 - 2012-06-26 09:58:27 UTC  |  Edited by: Kuehnelt
Lock out wrote:
Cromwell Savage wrote:
Just get rid of plexes all together and leave the fail sov mechanic for blob-sec.

The 24/7 eve-wide war-dec is all that matters. I wish CCP would stop watering it down with this rp-lite/pve crap...


Not empty quoting.


Roll

Yeah, let's make FW "less like nullsec" by removing the single distinguishing feature of the FW combat environment. Instead of entering a system alone or in a loose gang and immediately finding any enemies in ship-restricted deadspace pockets marked by system-visible beacons, we can "be less like nullsec" and blob up according to reinforcement timers, or set up camps, or roam around in hopes that either A) we'll run into someone else roaming around or B) that a fleet will form up to counter us, just for that fleet's funsies. Let's see a target on dscan and warp around to likely celestials while he does the same thing looking for us, until we both get frustrated and one of us proposes a meeting at the star. Let's enter a system, run the on-board scanner, and hope to find a wartarget carebearing in normal random cosmic anomalies that are just as attractive to neutrals and co-militia -- this, to be "less like nullsec".

If all you want is a 24/7 wardec, let me remind you: you don't live in highsec, so you don't ******* need one. You can shoot anyone you want. Your corp being in the militia just gives you 1) a special form of income, 2) a heavy discouragement from shooting a whole lot of people that you otherwise could shoot, and 3) frigates as tacklers on lowsec gates. Under the new FW, a day-old alt is good enough for #1, so you no longer need to be in the militia for that. #2 you may regard as more of a burden than a feature. If #3 is so important, can I introduce you to nullsec, the place you'd like FW to be "less like"? A whole lot of nullsec is owned by NPC factions and thus is excluded from that "fail sov mechanic", by the way. Actually, if you do want to make FW "less like nullsec" by removing plexes, I bet you'll feel right at home in NPC null. You can form a fleet and roam around and get countered; you can find people carebearing at anomalies; you can set up camps (really good camps, with bubbles), and you can fight around reinforcement timers. There are even obvious centres of carebearing in NPC null -- just look at -A- carebearing in G-ME2K; all you'd have to do is camp that one gate whenever you want a fight.

Alternatively, if you want to enjoy FW's unique environment without having to care about it, you can just advocate for

1. the end of station lockouts,

2. plex fixes/reward nerfs to clear out the farmers,

3. impact-of-warzone-control nerfs so that you don't have to care about how the war is going,

4. system upgrades continuing to not really matter for individual systems so that you won't care when you lose yours.

In order of impact. Just #1 would let you stick your head in the sand. Also, whereas FW plexes are definitely already not in nullsec, I seem to recall a whole lot of people saying that the opposite of #1 was a great idea because that was how nullsec worked...
Dirk Smacker
Caldari Provisions
Caldari State
#20 - 2012-06-26 16:04:58 UTC
The fighting has been great since the expansion. If that's what matters to you, ignore the farmers.

I guess once you have a signature, you cannot have a blank one.

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