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Maya 2013 & EvE

Author
Xenuria
#1 - 2012-06-25 18:00:20 UTC
I know somebody must know how to do this?
If you don't want to program a plugin then fine, but at least tell me what needs to happen in the client and that maybe I can make a plugin.

Somebody should at the very least write an updated guide on out to export and texture eve models... So far everything anybody has shown me or linked to me has been outdated, inaccurate, inconsistent or vague.

If somebody can actually make a plugin that allows for the importing of eve models and ALL their associated textures at no loss of quality to Maya than I will pay you pretty much whatever you want for it.
Ambo
Rattini Tribe
Minmatar Fleet Alliance
#2 - 2012-06-25 19:11:50 UTC
*dr evil finger*

1 miiiiillion dollars

edit: I have no idea btw Sad
Xenuria
#3 - 2012-06-25 20:48:56 UTC
Ambo wrote:
*dr evil finger*

1 miiiiillion dollars

edit: I have no idea btw Sad


Yeah apparently nobody does.
Everybody keeps linking me outdated guides and I search Google for at least 15 pages.
I checked the Maya site and no plugins exist for this sorta thing.

I am just waiting for some ignorant fool to say "it can't be done", I can freaking feel it, sense it that its coming. Some stupid shithead is going to say that.
Khorkrak
KarmaFleet
Goonswarm Federation
#4 - 2012-06-25 20:59:02 UTC
There's no Maya 2013 because it's the end of the world on December 21, 2012 according to the Mayan calendar!

Actually that's a complete misconception - it's just the end of a long Mayan cycle (144,000 days) and the start of a new one but I couldn't help myself: 13th b'ak'tun

Developer of http://www.decloaked.com and http://sourceforge.net/projects/pykb/