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Is Risk-Free Lowsec/Nullsec Travel Appropriate in EvE???

Author
Gizznitt Malikite
Agony Unleashed
Agony Empire
#1 - 2012-06-25 16:45:50 UTC  |  Edited by: Gizznitt Malikite
This post is about cyno travel, and the ability to cyno directly from one station to another:

Let's review the risks of cyno travel:
a.) You undock and wait out a 10 seconds session change timer while completely invulnerable (even to bumping). If you are bubbled, you can safely dock.

b.) After the session change timer expires, you can right click on your ship and cyno directly to another location while still completely untargetable because of the undock invulnerability.

c.) Assuming your destination is a station, which 99% of the time it is, you cyno into dock range, and have to survive a whole 10 second session change timer before you can dock. Oh, by the way, you're unlockable for 30 seconds after jumping. With 300+k EHP and eyes on grid before you cyno in, pragmatically, there is NO RISK to any jump capable ship!!


So, my question: Is riskless travel like this appropriate for EvE???

Note: Some might claim you are risking the cyno ship, so it's not riskless travel. However, since I can create a cyno alt that uses a noobship to light my cyno, I do NOT consider this a viable risk...

P.S. This GD thread is to discuss whether this form of travel is reasonable in EvE's "dangerous" areas. If you have ideas on how to change the mechanics, or what not, please post the idea in F&I.

This is how I'd solve it: Prevent Cynoing a ship into Dock Range of a Station.
Idea by Lilliana Stelles: Dramatically Increase the cost of the cyno module to 50 or 100m, thereby making the cyno ship a viable risk.
Idea by FloppieTheBanjoClown: Have a special "session change timer" for cyno travel that prevents docking for 30 or 60 or ?? seconds.
There are other ideas too: Nerf JF's and other ideas
ElQuirko
University of Caille
Gallente Federation
#2 - 2012-06-25 16:46:41 UTC
Othran
Route One
#3 - 2012-06-25 16:46:57 UTC
Yeah things need tweaking since the session timer changes.

Won't happen though.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#4 - 2012-06-25 16:49:31 UTC
ElQuirko wrote:
http://eve-kill.net/?a=kill_detail&kll_id=11911041

/thread


A carrier km hardly means cyno travel is risky....

Ratting in a carrier... Risky
Cynoing a carrier to a POS.... Risky....
Cynoing a carrier onto a station.... Not Risky....
Kyle Ward
Doomheim
#5 - 2012-06-25 16:56:06 UTC
I too, wish CCP would make all the JF's cyno directly into my fleet of Tornado's...

The Sandbox, you're playing it wrong!

baltec1
Bat Country
Pandemic Horde
#6 - 2012-06-25 16:56:27 UTC
Gizznitt Malikite wrote:

Cynoing a carrier onto a station.... Not Risky....


We have managed to kill a good few.
March rabbit
Aliastra
Gallente Federation
#7 - 2012-06-25 17:08:16 UTC
hm.... some time ago someone said "suiciding hulks in empire and loosing ship to concord is a risk". What is the difference?

The Mittani: "the inappropriate drunked joke"

Ephenos
The New Federation
Sigma Grindset
#8 - 2012-06-25 17:18:06 UTC  |  Edited by: Ephenos
Yes it is reasonable.

How would you manage to change this to have no risk without massive gameplay changes?
Extended jump drive spoolup times? Might make nullsec logistics slower, but not really much more dangerous.
Unable to dock for a certain amount of time after jumping? Still relatively ineffective unless it was something ridiculous like 5 minutes, as most caps jump to friendly stations.

And why should it be inherently dangerous? Much of the appeal of capital ships lays in their ability to jump from point A to point B without having to stop in between.

So without someway to drag them down in the middle of jump (whut?) The only points of vulnerability are start and endpoints,a and there is only so much you can do there without needing a nerfbat studded in nails and covered in dynamite.


Just my 2 cents worth, I see no reason to change the current system, unless you wanted a reversion to a 30 second session change timer, which still wouldn't do much

Edit: saw your idea's on nerfing being bale to jump within dock range. See your point, but cant really say I agree with them, to easy to shut down a massive area of jump logistics with a relatively low number of ships.
Kieron VonDeux
#9 - 2012-06-25 17:20:58 UTC  |  Edited by: Kieron VonDeux
Just remove cynos from the game and have all caps jump within 1-2 AU of star and Super Caps 10-20 AU of star.
No moar hot-drop-oclocks.

Or simply remove all jump drives.
Beekeeper Bob
Beekeepers Anonymous
#10 - 2012-06-25 17:21:26 UTC
I can fly thru low-sec risk free in a pod, or cloaky. Perhaps we should do away with warp to 0 and cloaks? Shocked

Signature removed - CCP Eterne

Gizznitt Malikite
Agony Unleashed
Agony Empire
#11 - 2012-06-25 17:23:21 UTC
baltec1 wrote:
Gizznitt Malikite wrote:

Cynoing a carrier onto a station.... Not Risky....


We have managed to kill a good few.


Please enlighten us, I really don't see how a competent carrier pilot loses their carrier when cynoing from one station to another station.

With a 10 second session change timer, you have to average 30+k dps to gank a JF before it can dock, or 50-100k dps to gank a carrier/dread/rorqual.

Are there tricks? The web-bump trick that is deemed an exploit... or you could cyno in a bunch of ships on top of it, hoping to bump it out of dock range... or You could have ships on grid, and try to bump it out of dock range before it can dock... or you can have a titan or fleet of SC's on grid ready to gank it the moment it cyno's in.

I consider the above risks extremely minimal to a competent player, although I'm sure they'll net you some kills the first time they encounter such tactics. Given the capital docking radius of stations, bumping it out of range within 10 s requires lots of luck. A cloaked ongrid titan is a legit risk, albeit a very uncommon one!!

Is there a tactic I'm unaware of, that makes cynoing from station to station even a little risky???
Pyramid Scheme
Carebear Productions
#12 - 2012-06-25 17:23:43 UTC
somebody should stationcamp this guy.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#13 - 2012-06-25 17:34:34 UTC  |  Edited by: Gizznitt Malikite
Beekeeper Bob wrote:
I can fly thru low-sec risk free in a pod, or cloaky. Perhaps we should do away with warp to 0 and cloaks? Shocked


Traveling gate-to-gate in a pod is an easy way to die... one Disko ship and you're going to wake up in a clone facility. It's not risk free.

As for cloaks.... Cloakers mitigate most risks to their ships with cloaks, and I think cyno's should mitigate most risks by traveling from point A to Point Z bypassing the risks in between. At the same point in time, a cloaker is still at risk of getting decloaked, it can be caught in bubbles, and it can't cloak next to a station, and traveling in a cloak ship is far from risk free.

I think a small nerf to cyno's can have the same effect.... Just prevent cynoing a ship within dock range of a station, and suddenly there is a reasonable risk to cyno travel....
Beekeeper Bob
Beekeepers Anonymous
#14 - 2012-06-25 17:37:58 UTC
Gizznitt Malikite wrote:
Beekeeper Bob wrote:
I can fly thru low-sec risk free in a pod, or cloaky. Perhaps we should do away with warp to 0 and cloaks? Shocked


Traveling gate-to-gate in a pod is an easy way to die... one Disko ship and you're going to wake up in a clone facility. It's not risk free.

As for cloaks.... Cloakers mitigate most risks to their ships with cloaks, and I think cyno's should mitigate most risks by traveling from point A to Point Z bypassing the risks in between. At the same point in time, a cloaker is still at risk of getting decloaked, it can be caught in bubbles, and it can't cloak next to a station, and traveling in a cloak ship is far from risk free.

I think a small nerf to cyno's can have the same effect.... Just prevent cynoing a ship within dock range of a station, and suddenly there is a reasonable risk to cyno travel....


Caught in bubbles in low-sec?

And lol at your transparent attempt to justify this.
Face it, you aren't capable of PvP, or you wouldn't be worried about getting enough carrrier kills....Oops

Signature removed - CCP Eterne

Qolde
Scrambled Eggs Inc.
#15 - 2012-06-25 17:39:07 UTC
Why should it be so risky to fly from friendly station to friendly station while not entering combat, AND paying attention to your surroundings, waiting for safer times to travel? The time and manpower investment required to set up such a situation where one can expect reasonable safety is while jumping capital ships is immense. Capitals are already prenerfed in a lot of situations where people would like to use them. Remember when you could actually carry a nice amount of stuff in a carrier? Should sleeper's spawn everytime a cyno is lit? Should carriers have a retardedly long session timer, just so they are less useful? They get their share of combat, and die all the time. They are not some invincible ship class. In fact, they are far from it. People just don't risk them as much as other less useful ships.

Also, what is this web bump trick that you speak of?

If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them.

Mikelii
Doomheim
#16 - 2012-06-25 17:46:00 UTC
Qolde wrote:

Also, what is this web bump trick that you speak of?


There was an exploit you could use, with the properly fitted ship, to web a larger ship as it undocked. If the webs were powerful enough, it would get stuck entering warp. You couldn't stop warp, or redock the ship. So you basically sat there at 0 speed until you died. :CCP: coding at its finest.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#17 - 2012-06-25 17:46:12 UTC
Ephenos wrote:
Yes it is reasonable.

How would you manage to change this to have no risk without massive gameplay changes?
Extended jump drive spoolup times? Might make nullsec logistics slower, but not really much more dangerous.
Unable to dock for a certain amount of time after jumping? Still relatively ineffective unless it was something ridiculous like 5 minutes, as most caps jump to friendly stations.

Edit: saw your idea's on nerfing being bale to jump within dock range. See your point, but cant really say I agree with them, to easy to shut down a massive area of jump logistics with a relatively low number of ships.


Would it be that easy to shut down?? Cyno into a safe spot, or a random good distance from a POS and web to warp whatever you bring in.... I think my F&I change would increase the risk to a reasonable, yet manageable level.... At least, that's what I strive for!

Ephenos wrote:

And why should it be inherently dangerous? Much of the appeal of capital ships lays in their ability to jump from point A to point B without having to stop in between.


Most of the activites in EvE are NOT risk free... we make decisions to mitigate risks. And I think any mechanic that allows us to completely mitigate risks is a bad mechanic... As for cyno travel, which is an explicitly nullsec/lowsec activity, having it be completely risk free is contrary to the purpose of lowsec/nullsec.
Ephenos
The New Federation
Sigma Grindset
#18 - 2012-06-25 17:46:29 UTC
Gizznitt Malikite wrote:
Beekeeper Bob wrote:
I can fly thru low-sec risk free in a pod, or cloaky. Perhaps we should do away with warp to 0 and cloaks? Shocked


Traveling gate-to-gate in a pod is an easy way to die... one Disko ship and you're going to wake up in a clone facility. It's not risk free.

As for cloaks.... Cloakers mitigate most risks to their ships with cloaks, and I think cyno's should mitigate most risks by traveling from point A to Point Z bypassing the risks in between. At the same point in time, a cloaker is still at risk of getting decloaked, it can be caught in bubbles, and it can't cloak next to a station, and traveling in a cloak ship is far from risk free.

I think a small nerf to cyno's can have the same effect.... Just prevent cynoing a ship within dock range of a station, and suddenly there is a reasonable risk to cyno travel....


How far away would we be talking here? 1km 5? 10? Would be ok with carriers, they can likely survive long enough to call help. But JF logistics would be extremely risky, I'd suicide an entire 20 man bomber gang onto a JF in order to kill it, wouldn't you?

20 bombers can nuke even a high skilled JF in less time than it takes to scream in coms or chat and have people undock.

and even then they can likely kill it before they all die, any decent bomber pilot will do 500+ dps overheated, and why not heat if your suiciding?

Just don't think cynoing far off stations is the way to go.

(Just remove cynos from the game and have all caps jump within 1-2 AU of star and Super Caps 10-20 AU of star.)
Now this guys one is interesting. Potentially viable unless on jumping in some "Here I am" beacon was created. That would completely kill nullsec travel. couple of titans, some SC's, and a few cynoalt could interdict all travel in jump range.
Simi Kusoni
HelloKittyFanclub
#19 - 2012-06-25 17:49:55 UTC  |  Edited by: Simi Kusoni
Qolde wrote:
Why should it be so risky to fly from friendly station to friendly station while not entering combat, AND paying attention to your surroundings, waiting for safer times to travel? The time and manpower investment required to set up such a situation where one can expect reasonable safety is while jumping capital ships is immense. Capitals are already prenerfed in a lot of situations where people would like to use them. Remember when you could actually carry a nice amount of stuff in a carrier? Should sleeper's spawn everytime a cyno is lit? Should carriers have a retardedly long session timer, just so they are less useful? They get their share of combat, and die all the time. They are not some invincible ship class. In fact, they are far from it. People just don't risk them as much as other less useful ships.

Also, what is this web bump trick that you speak of?

lmfao, yeah it took me ages to train three cyno alts on my three accounts, and boy... That ten second timer?! The risk involved in moving my carriers / JFs around is immense.

I'm still not sold on blocking cynos on station though, I like hot dropping idiots who aggress in carriers on the undock too much. Maybe if it came along side a change to aggression timers based on mass.

I also think it would just result in people finding empty systems to cyno in to, or setting up a POS in every system along route.

*EDIT: I forgot to add, you claim friendly station to friendly station. Outside of sov null sec current mechanics make it trivial to cyno right into hostile stations without risk. Or travel right through the most heavily camped places in the game without breaking up the camp.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Gizznitt Malikite
Agony Unleashed
Agony Empire
#20 - 2012-06-25 17:53:55 UTC
Ephenos wrote:
Gizznitt Malikite wrote:
Beekeeper Bob wrote:
I can fly thru low-sec risk free in a pod, or cloaky. Perhaps we should do away with warp to 0 and cloaks? Shocked


Traveling gate-to-gate in a pod is an easy way to die... one Disko ship and you're going to wake up in a clone facility. It's not risk free.

As for cloaks.... Cloakers mitigate most risks to their ships with cloaks, and I think cyno's should mitigate most risks by traveling from point A to Point Z bypassing the risks in between. At the same point in time, a cloaker is still at risk of getting decloaked, it can be caught in bubbles, and it can't cloak next to a station, and traveling in a cloak ship is far from risk free.

I think a small nerf to cyno's can have the same effect.... Just prevent cynoing a ship within dock range of a station, and suddenly there is a reasonable risk to cyno travel....


How far away would we be talking here? 1km 5? 10? Would be ok with carriers, they can likely survive long enough to call help. But JF logistics would be extremely risky, I'd suicide an entire 20 man bomber gang onto a JF in order to kill it, wouldn't you?

20 bombers can nuke even a high skilled JF in less time than it takes to scream in coms or chat and have people undock.

and even then they can likely kill it before they all die, any decent bomber pilot will do 500+ dps overheated, and why not heat if your suiciding?

Just don't think cynoing far off stations is the way to go.

(Just remove cynos from the game and have all caps jump within 1-2 AU of star and Super Caps 10-20 AU of star.)
Now this guys one is interesting. Potentially viable unless on jumping in some "Here I am" beacon was created. That would completely kill nullsec travel. couple of titans, some SC's, and a few cynoalt could interdict all travel in jump range.


I was thinking 5-10 km's.... and lets be frank... peopel would NOT cyno in a JF 5 km's off a station... they would start cynoing them in a safe spot and web-to-warp them to a station, or they would cyno them in under the protection of a POS (although POS protection is not all that good). They would still be able to mitigate most risks, but they WOULD have risk... Pos protection is not impenetrable, safe spots can be busted, bubbles can be used to trap ships warping to any destination in nullsec... I'm not trying to make cyno logistics impossible or unreasonable risky, but I firmly believe there should be SOME risk!!!
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