These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Inferno 1.1 feedback thread

First post
Author
Ribikoka
Royal Amarr Institute
Amarr Empire
#41 - 2012-06-25 16:02:08 UTC  |  Edited by: Ribikoka
Davina Sienar wrote:
MotherMoon wrote:
Minmatar finally look good, thanks ccp




especially the fleet tempy ^^

no time left to do the wingtips ? lazyness ?


well ehh just do the usual wings on.... ^^

LOL²

this shipmodel was in game for ... years , then a simple patch of boredom poof gone

stop downgrading eve and your own performance as gaming company

its just LOL now


And especially when i saw the Tornado first time with new v3 crap colored textures, immediately i got nausea.
Bendy Profane
Caldari Provisions
Caldari State
#42 - 2012-06-25 16:24:15 UTC
Xiode wrote:
MotherMoon wrote:
Minmatar finally look good, thanks ccp


As long as you can actually see them: http://images.eve-syndicate.net/sabre.jpg

That's the kind of camouflage Boundless Creation ships can only dream of.
Rutger Centemus
Joint Empire Squad
#43 - 2012-06-25 16:28:27 UTC
DazedOne wrote:
Burzrujat wrote:
I am baffled by all of these people claiming that the old UI was user-friendly and click-efficient. It wasn't. It was just the first UI you became accustomed to.

Patching flawlessly so far... I like most of the Minmatar v3 models, especially Core Complexion ships! The Broadsword is simply beautiful Pirate

All in all, good patch from what I see so far.



Well it may be the one we got used to but it is was more efficient and you can not claim it wasn't. How can you when anything you want to do now requires more actions to accomplish? Shift click to open this window, shift click to open this one. More actions to do the same tasks you used to be able to do is less efficient. At least in the world I live in it is.

This new one may be better for the pos guys, but I can't truly say it is or isn't but for everyday use in stations it sucks.

It's not better for the pos guys...
black cree
Utopian Research I.E.L.
#44 - 2012-06-25 16:30:00 UTC
POSITIVE FEEDBACK!

I like the icons on corp hangars , it reminds me of super marioLol
Virgil Travis
Non Constructive Self Management
#45 - 2012-06-25 16:32:00 UTC
Evilynthea wrote:
rekina wrote:
Massive, massive FPS dropping after the latest patch. I had nearly 50-60 in the space before, now I have 10 or less. FPS also hugely dtopped in the station as well. I can't do anything at this point.

There is clearly a serious problem with the patch.


Just don't try to use a noctis... the framerate drops to about 1fps when you open a wreck ...


I've just salvaged/looted 2 missions and it was as bad as when the Inventory was first released. Looting has been fine since they applied the fix but today it's back to being laggy as hell and using a lot of CPU. Feels like a step backward in this regard.

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Tippia
Sunshine and Lollipops
#46 - 2012-06-25 16:40:43 UTC
Burzrujat wrote:
I am baffled by all of these people claiming that the old UI was user-friendly and click-efficient.
That's largely because it was. It required far less clicking and scrolling (and waiting) than the new one does. It was also far more customisable to your needs and to the uses of the specific inventory locations, not to mention far more space-efficient.

It had one inefficiency: you had to stack up your windows the first time you came across a new type, but that's about it.

The new UI is utterly and completely misapplied. It would have been a good replacement for the asset windows, and could have been a somewhat useful expansion (not replacement) of the station and corp hangars — it's a horrid replacement for the general inventory windows because it tries to do something quite stupid: it's trying to treat windows with vastly different uses and purposes as if they were all the same.
Destination SkillQueue
Doomheim
#47 - 2012-06-25 16:42:31 UTC
Rommiee wrote:
No real improvements on the crappy inventory.

I have mentioned this before, but posting again in the vain hope that you take a bit of notice:

The way to fix most of the issues is REALLY REALLY simple:


1. Bring back the buttons for Ships, Items, Corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position.

2. Bring back the right click options on ships for opening drone bay, cargo bay, ore hold, ship maintenance bay, fuel bay, corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position. It is REALLY not a bad thing to have right click options that improve functionality. Remove the redundant ones, like undock etc.

3. When in space, make the cargo icon open the cargo bay only (Cargo icon = cargo bay << simple). Make this open in a separate window with tree view minimised as default, and remember the position. If we want the inventory, we can use the icon in the Neocom, that’s what it is for (Inventory icon = inventory << again simple)

4. Give the option to hide the ISK value. It takes up space and is a gimmick that is only used rarely. Better still provide a button that will calculate this amount if needed.

5. Reduce the size of the volume bar in containers back to what it used to be, it is too big and takes up space.



These are very simple fixes, which would go a long way to reducing the disgust and contempt people have for CCP at the moment, I cannot believe that they would be difficult to implement. So, please put your ego’s away and just do it.



Who the hell came up with this primary and secondary window idea ? For the love of God please wise up and just do what is necessary to make this somewhere near useable and not come up with these half assed ideas.


This guy gets it. Quick ways to access specific inventories and for those inventories to stay put instead of being hijacked by the inventory system to display things I didn't choose them to display. The neocom is customizable already, so a few extra buttons added under the E-menu wouldn't clutter up things for anyone who doesn't want to use them.
None ofthe Above
#48 - 2012-06-25 16:42:47 UTC
J3ssica Alba wrote:
A bit disappointed by the contents of the Nex store. Was expecting the really nice ones in particular this :

http://imageshack.us/photo/my-images/26/newoutfits5.jpg/

When (and if) will this be added and will it be through Nex or through loot? And if loot, has this been activated yet. I don't remember exactly where I saw clothes being from loot but the dev blog about clothing doesn't mention that anymore and Im pretty certain it was there Shocked


Well they did say they were just adding the bits of clothes they had ready, which turns out to be just retinted versions of the old clothes.

Still, nice to see saner prices. I think they've finally entered the high microtransaction area.

Anyway, the outfits you are referring to had some issues when we saw them on SiSi. The char customization seemed to need some tweaking to accommodate the body suits. Kept insisting we wear coats or tops with it.

I think it would be great to see those at some point, but bigger issues exist.

The only end-game content in EVE Online is the crap that makes you rage quit.

Merge 9
Caldari Provisions
Caldari State
#49 - 2012-06-25 16:47:43 UTC
Localization

In an effort to improve the efficiency of German fleet communication by about 3.12% at the expense of entertainment value, we have changed the translation of "Doomsday Device" from "Maschine des Tages des Jüngsten Gerichtes" to "Doomsday-Waffe"

The only game i have found that has Devs that are allowed to be anything but mindless drones when communicating with it's player base, now if only we get them to listen..

Also no FW LP whore fixes but we have new item to turn that whored LP into, genius! Seriously make it so you have to shoot the rats in the plex's, 40K LP for killing a FW IHub is stupidly low since you made the HP 10 Million and further more a reduction in the capture timer depending on how many players in the capture perimeter would promote team play, just have it capped at 2 for minor, 3 for medium and 4 for major so blobs can't come and insta capture. Currently you want us to capture plexs solo but then team up for IHubs for which you won't get any real reward because of the number of ships needed to kill one in a reasnable time. Personally i like being solo but as it stands the whole is counter intuitive and has no chance of being playable in any real sense till you remove LP farming if that was ever the intention..
CCP Soundwave
C C P
C C P Alliance
#50 - 2012-06-25 16:50:21 UTC
Davina Sienar wrote:
Evil Are You Joking ?

A "few" pages about that UnifiedCraptory in Forums .... weeks went by, 100's of suggestions, feedback etc....

and ??? nothing ?


Listening to memberbase ? nahh thats too silly

Corphangar Icon and Tabs ? no
Shiphangar Icon ? no
stupid "my filter" and "shiphangar" still or even again expanded to max in that ****** tree... yes

I dont see any change besides that useless star icon in corphangar sections ^^


forget it

and btw the drake model is pretty uncool now


What?

Patch notes have tons of unified inventory changes, both in the feature list and fixes list: http://community.eveonline.com/updates/patchnotes.asp
Salpun
Global Telstar Federation Offices
SLYCE Pirates
#51 - 2012-06-25 16:55:43 UTC
CCP Soundwave wrote:
Davina Sienar wrote:
Evil Are You Joking ?

A "few" pages about that UnifiedCraptory in Forums .... weeks went by, 100's of suggestions, feedback etc....

and ??? nothing ?


Listening to memberbase ? nahh thats too silly

Corphangar Icon and Tabs ? no
Shiphangar Icon ? no
stupid "my filter" and "shiphangar" still or even again expanded to max in that ****** tree... yes

I dont see any change besides that useless star icon in corphangar sections ^^


forget it

and btw the drake model is pretty uncool now


What?

Patch notes have tons of unified inventory changes, both in the feature list and fixes list: http://community.eveonline.com/updates/patchnotes.asp

Sorry Soundwave its not what people want What?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Akai Tsumi
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#52 - 2012-06-25 16:55:58 UTC
Vagabond......please return the solar panels and front spike.....it looks so bad now......
Yogsoloth
The Shunned House
#53 - 2012-06-25 16:56:57 UTC
Part of success is admitting failure when it happens.

How long til CCP admits the Inventory is a total failure?

They just keep piling garbage on top of garbage.

Primary windows, secondary windows, additional neocom buttons, loading lag, mazes of menus and sub-menus, less screen real estate, less functionality, lost right click menu options etc...

The list just goes on and on, it's soo horrible it's just inexplicable.

What a terrible waste of time, effort, and resources.
Dex Tera
XER'S LONE SOLOS CLUB
#54 - 2012-06-25 16:57:15 UTC
Smoke Adian wrote:
Double clicking your ship now opens a separate cargo window.

THANK YOU!!

Only remaining suggestion is that your inventory button always open your item hanger when you're docked by default - not your ship cargohold if that happens to be that last thing you had open. When people are docked and click inventory they are looking for their item hanger, not the cargohold which is easily accessible via double-clicking the ship.


CCP THIS!

this is how it used to be and how it should be also PLEASE for the love of jove put back the ship hanger button and also move both buons back to where the wher before also PLEASE put corp hanger tabs back to where the were before some of us dot like the tree it used to be vey esay to move stuff around from corp hanger to hanger now its a pain in the but
thanks for working with us CCP doods keep it up
Dex o7
Grady Eltoren
Hogyoku
#55 - 2012-06-25 16:58:57 UTC
FEEDBACK


CCP ARTISTS:

EvilXUghQuestion

So it was so bad I literally had to log on to post this in the forum for Inferno 1.1 -----


The Minmatar Ship Colors are bad guys. I mean like really bad.

They look like Amarr yellow.

Whatever happened to the beautiful RED HUES that we are accustomed too.

I can see the blue ones on Pirate ships since they are blend ... but I LITERALLY LOOKED AT EVERY NEW MINMATAR MODEL and they were ALL YELLOW! (and not in the good Coldplay way)

I can't even begin to tell you my dismay without being rude. It is THAT BAD. You need to go back and fix these ships. The blue solar panels are fine...but the rest of the ship needs that rust red hue that has come to distinguish these ships.

If i had to guess you did the yellow hue for visibility but it was a bad call.

I am not sure I want to fly Minmatar now because of it.

Grady - EVE player for 4+ years


PLEASE LIKE THIS POST FORUM/MINMATAR FANS if you agree.


P.S. On a positive note, the Geometrics and shapes of he new ships look nice! (Except for the SCYTHE and variations- How uninspiring! BLEH) I particularly like the Prowler (just not the hue as mentioned earlier...WHY ARE T2 SHIPS SO DARK too?!)
Dark Assassin15
Failed Diplomacy
#56 - 2012-06-25 16:59:42 UTC
NB4 - where are neutral RR changes?
Maybe we could throw NEX items at the RR until they dock

[img]http://www.invokemethod.com/repo/failedsig.png[/img]

Dex Tera
XER'S LONE SOLOS CLUB
#57 - 2012-06-25 17:02:48 UTC  |  Edited by: Dex Tera
Albi Desphair wrote:
Loved my drake before this patch.. not so much any more. Little bits of red and yellow on it are kinda meh. Miss my old drake really :-( Please give option to use the previous drake model...




im so sick of ppl bitching about roll backs WTF makes you think that this would ever happen new drake looks great btwBig smile
Dex Tera
XER'S LONE SOLOS CLUB
#58 - 2012-06-25 17:03:51 UTC
Shoog wrote:
Get rid of the unified inventory... STUPID STUPID STUPID IDEA!!!!!!!!
Want it back the way it was!!!!
Or give us the option to put SHIP HANGER and ITEMS HANGER windows in the side panel like it was.

Unified Inventory... what a joke.


SHUDUPn00b!Twisted
Davina Sienar
The Misinterpretation of Silence
#59 - 2012-06-25 17:05:32 UTC
CCP Soundwave wrote:
Davina Sienar wrote:
Evil Are You Joking ?

A "few" pages about that UnifiedCraptory in Forums .... weeks went by, 100's of suggestions, feedback etc....

and ??? nothing ?


Listening to memberbase ? nahh thats too silly

Corphangar Icon and Tabs ? no
Shiphangar Icon ? no
stupid "my filter" and "shiphangar" still or even again expanded to max in that ****** tree... yes

I dont see any change besides that useless star icon in corphangar sections ^^


forget it

and btw the drake model is pretty uncool now


What?

Patch notes have tons of unified inventory changes, both in the feature list and fixes list: http://community.eveonline.com/updates/patchnotes.asp




Just not what was asked for and / or would have realy helped ^^

Is it so dang complicated to code some 2 -3 Icons to the Neocom [my hanga / shiphanga / corphanga] ??????
and dont tell me i can get kinda the old tab model of the corphangar back, by open all 7 windows seperated and then
snap together... your UI decides to rearrange (sort) the "tabs" eachtime back to I dunno what sheme (its not alphabetical so)...
Ribikoka
Royal Amarr Institute
Amarr Empire
#60 - 2012-06-25 17:07:28 UTC  |  Edited by: Ribikoka
CCP Soundwave wrote:
Davina Sienar wrote:
Evil Are You Joking ?

A "few" pages about that UnifiedCraptory in Forums .... weeks went by, 100's of suggestions, feedback etc....

and ??? nothing ?


Listening to memberbase ? nahh thats too silly

Corphangar Icon and Tabs ? no
Shiphangar Icon ? no
stupid "my filter" and "shiphangar" still or even again expanded to max in that ****** tree... yes

I dont see any change besides that useless star icon in corphangar sections ^^


forget it

and btw the drake model is pretty uncool now


What?

Patch notes have tons of unified inventory changes, both in the feature list and fixes list: http://community.eveonline.com/updates/patchnotes.asp


Really and where what we suggested ?

1.
Where is the buttons from Neocom for Ships, Items, Corp hangar which is can open with single click with separated windows and closed treeview?
2.
Where give an options for us to change default method from Shift+click to single click and vica-versa?
3.
Where is the right click options on ships for opening drone bay, cargo bay, fuel bay, ship maintenance bay etc ???
4.
Why still we cant disable the ISK estimated prices ?
5.
Why still not fixed when someone change ship, but the old ship cargo hold does not change to new active selected ship cargohold ?