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What to do with next remap?

Author
Redbeard Hakuli
Doomheim
#1 - 2011-10-07 20:26:11 UTC
So here's my dilemma. I have a remap coming up and I'm not entirely sure what to do with it, and was hoping I could get some suggestions. I'm torn between two options: training science or ships/gunnery.

I am a scientist by trade, and my original goal was to go for perfect reverse engineering and near perfect invention in the hopes of joining up with some big alliance's R&D division in nullsec. In light of that, is that a realistic goal? Would a perfect reverse engineer be an asset to a nullsec alliance?

My other thought, is using the remap to cross train Matar/Amarr ships. My ship skills are decent, but by no means spectacular, and better ship skills are always good. In addition, I don't really know what I want to do with my ship skills, I don't have an end goal in mind. For someone unsure whether they want to do pve or pvp, or fly cruisers, or battleships, carriers, etc., what would be a well-rounded skillet goal (pve/pvp/gang/fleet) for someone wanting to cross train matar/amarr?

It's worth mentioning that I'm quite busy irl, so I'm never going to be able to spend obscene amounts of time in fleet ops. Not sure if that affects anything.

Thanks for the input Smile
Obsidiana
Atrament Inc.
#2 - 2011-10-07 21:14:09 UTC
I think your question comes down to two choices: Intel/Mem or Perc/Will

I can tell you what I did: Intel/Mem. I had two main reasons: 1) train defensive skills & 2) train prerequisite combat skills. There were side reasons too. Cybernetics 5 can give you a 5% boost to almost anything. I trained scanning and EWar as a bonus. At some point I trained science skills for research and agents.

In summary, Intel/Mem can give you some nice PvP skills along with your other goals. It builds a foundation.

Keep in mind, while this is my advice, I had a character with years of SP behind it. If you are going to cross-train, I presume you have strong standard combat skills in at least one race.

On that note, I say max out your Intel and give the rest to Mem. After that, switch to P/W to boost offensive prowess and do your cross-training. Get at least one +4 implant and one +3 implant while you are at it (two +5s are costly, but worth considering). Grab some combat implants and use jump clones to switch them up.


Note: Always figure out some kind of skill plan before you remap. This is mainly to check for prerequisite skills. Also, before you remap, you may want to buff drone, trade, or social skills. It may be awhile before you can train them effectively again.
Redbeard Hakuli
Doomheim
#3 - 2011-10-07 21:37:54 UTC
To clarify, in terms of current skills, I have all the reverse engineering skills to lv 4 and I have small advanced lasers standard certificates, as well as the standard certificates for defense skills, but that's about it. I have not near maxed any one race's gunnery or ship type. I wanted to cross train matar/amarr simply because I like flying both of their ships, and it seems to me cross training those two gives you pretty much a ship for any occasion.
Obsidiana
Atrament Inc.
#4 - 2011-10-07 21:51:48 UTC
I was worried you might say something like that.

If you still need to buff some basics, I often hear recommendations for maxing Intel/Perc evenly (supplement with implants). This gives you a nice balance. It is weak for drones, social/trade, T2 ships, and other miscellaneous skill. It is strong for defense, T1 ships, T2 modules, science, and general proficiency. This should let you do both cross-training and science well. (Maxing your nav skills at some point would be a good idea in this phase from a SP perspective.)

When you are ready to max out some high rank skills to 5, it is time to remap again. The value here is the flexibility to switch between conflicting optimizations.
Karn Dulake
Doomheim
#5 - 2011-10-07 22:24:26 UTC
You can do Intelligence/Memory which will give you access to all of the Core skills which you use to fly all ships. having Elite Core skills is something that all pilots should have.

Then you can remap to Perception Willpower and just train guns and ships.


The Int/Mem skills can be a pain but all ships you fly will start to get a lot better. I spent my first 10 months on nothing but and its the best training time i spent
I dont normally troll, but when i do i do it on General Discussion.
Redbeard Hakuli
Doomheim
#6 - 2011-10-07 23:00:39 UTC
So it totally makes sense that Core Competency Elite is an essential certificate for any pilot. Are there any other certificates that are essential for every pilot to add to the list?
Redbeard Hakuli
Doomheim
#7 - 2011-10-10 00:56:00 UTC
Thanks for all the suggestions. I am inclined to abandon my initial goal to get the skills for perfect reverse engineering, as having some badass ship skills sounds more fun and useful in the short term. In light of that, I have a couple new questions, still related to skill planning:

1. For someone unsure what they want to do in the distant future, be it pve, pvp, solo, gang, fleet, etc., which race's ships are best suited for the greatest variety of activities? i.e.: Which race's ships are the best all-arounders for all ship sizes and activities? (I'm inclined to guess Minmatar ships)

2. What skills/certificates are essential for every pilot, regardless of race? i.e.: Core Competency Elite, High Velocity Helmsman Elite, Battleship Advanced [Race's] Turrets Standard (Elite?), Frig/Cruiser/BC/BS V, Armor/Shield Tanking Elite (Race specific?), ...?

Any other suggestions about how to spend the next year are welcome as well.

Thanks! Smile
Obsidiana
Atrament Inc.
#8 - 2011-10-11 20:19:30 UTC
Redbeard Hakuli wrote:
1. For someone unsure what they want to do in the distant future, be it pve, pvp, solo, gang, fleet, etc., which race's ships are best suited for the greatest variety of activities? i.e.: Which race's ships are the best all-arounders for all ship sizes and activities? (I'm inclined to guess Minmatar ships)
Well, here are the races of Eve IMHO (I added in EWar):

Caldari: Best PvE, great EW, good fleet, good small gang, bad solo PvP
Gallente: Good PvE, decent EW, good fleet, PvP getting a buff.
Amarr: Decent PvE, decent EW, good fleet, good small gang, good solo PvP
Minmatar: Decent PvE, worst EW, decent fleet, good small gang, best solo PvP

Have a look at these kill stats (from another thread). In the top five are two Minmatar and two Amarr ships. Minmatar make up most of the rest of the top 20.

Redbeard Hakuli wrote:
2. What skills/certificates are essential for every pilot, regardless of race? i.e.: Core Competency Elite, High Velocity Helmsman Elite, Battleship Advanced [Race's] Turrets Standard (Elite?), Frig/Cruiser/BC/BS V, Armor/Shield Tanking Elite (Race specific?), ...?
I never use certs. I don’t agree with them, honestly. Eve University did a nice write up on the basic skills you should have. From there, I would have a look at the skill overview from eve-wiki for in-depth info.

Redbeard Hakuli wrote:
Any other suggestions about how to spend the next year are welcome as well.

Thanks! Smile
The Mammoth is a nice hauler to consider. Easy to train, 2nd largest T1 hold, decent defensive slots. Not that anyone regrets training for an Interon V though.

Train industry enough to make your own ammo and ships. Then buy ammo BPOs and ship BPCs. If you get perfect building, perfect refining standings, and scrap metal reprocessing (just to level 1) you can make even more ammo and ships.