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64bit EVE

First post
Author
Spurty
#41 - 2012-06-25 12:49:11 UTC
Its no uncommon for a company to charge all customers using lower than vista a $5 support contract charge every month for the extra work of keeping them supported.

Don't need to be bleeding edge to play, but of we're bleeding to support you, you can bleed too!

Having said all that, doesn't look like the game needs it at the client side just yet.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Crosi Wesdo
War and Order
#42 - 2012-06-25 12:56:52 UTC
Marcus Harikari wrote:
You guys should write in physical boundaries in space where one system becomes another so that by crossing the boundary, you get transferred to the new system. Lol.



Sure, but even if you went back in time to 2003, put 5 mwd's on a dominix and started heading out from the outermost celestial, you still wouldnt be at the next system yet :p
CCP Konflikt
Doomheim
#43 - 2012-06-25 13:17:11 UTC
Dinsdale Pirannha wrote:
Large Marg wrote:
MailDeadDrop wrote:
Large Marg wrote:
Want 64-bit Eve?

Just load Eve twice. Problem solved.

What was so hard about that?


Congratulations, you just invented 33-bit Eve. Now load Eve 4 billion more times and you'll have 64-bit Eve.
Roll

MDD



32+32=64
Programming is that simple.


Please, step away from the keyboard before you type something else that dumb.


Quote:
Python 2.6.6 (r266:84297, Aug 24 2010, 18:46:32) [MSC v.1500 32 bit (Intel)] on
win32
Type "help", "copyright", "credits" or "license" for more information.
>>> 32+32
64


He's right. P

CCP Konflikt Quality Assurance Engineer Team Trilambda

Dheeradj Esil
Brutor Tribe
Minmatar Republic
#44 - 2012-06-25 13:26:55 UTC
Requesting a picture of the actual servers!

What can I say, I need to calm my levels of Geek....

By the same logic, training skills is botting, as it gives an advantage to your character without you being at the keyboard.

-Abdiel Kavash

CCP Konflikt
Doomheim
#45 - 2012-06-25 13:43:21 UTC
This is what TQ looks like from the inside.

CCP Konflikt Quality Assurance Engineer Team Trilambda

Gary Goat
XDC-UK
#46 - 2012-06-25 14:18:05 UTC
Net hunter wrote:




Yeah, well you used to... I believe there ones someone who flew to Jove space using an old bug where you could warp to your maximum cap distance and they just spammed that for a LONG time....

Can someone confirm or call me a lying piece of dog turd please?


You are a lying piece of dog turd! (well maybe just a confused piece of dog turd P)

You used to be able to search for a solar system in the people and places window and right click it -> create bookmark. This would create a seemingly infinate bookmark in that solar system and if you warped to it, your ship would just warp in one direction until out of cap. After a couple of warps in a battleship, you'd be over 1000 au from the sun and the starmap would actualy show that you had moved well outside your current system. (the "you are here" dot would move away from the system you were in and show you as being between systems). I think people used this to claim they got to jove space by getting the dot on the map to align with a jove system, in reality, they never actually left the solar system they were in. I had a few deep safe spots made this way until CCP moved em all.

Way way back, it was possible to actually get into jove space by setting your clone to a jove station and podding yourself although i never tried that one myself.
Virgil Travis
Non Constructive Self Management
#47 - 2012-06-25 14:23:52 UTC


It looks like the doors at the end should open and Neo walks out of the lift.

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Taji Kann
Bright Exports Ltd
#48 - 2012-06-25 14:34:41 UTC


I'm guessing that's a cold aisle

(at least the closed off ceiling and doors and the floor vents hint at that)
MailDeadDrop
Archon Industries
#49 - 2012-06-25 14:59:57 UTC
Taji Kann wrote:


I'm guessing that's a cold aisle

(at least the closed off ceiling and doors and the floor vents hint at that)

As if the Icelanders have any other kinds of aisles ("isles?" Lol)

MDD
(Yes, yes, I'm aware that TQ is in/near London. Shaddup all you kill joys!)
Ultim8Evil
Exit-Strategy
Minmatar Fleet Alliance
#50 - 2012-06-25 15:14:30 UTC
Windows 9 is going to be 64bit only, with no support for 32bit software beyond VMs, so you've got until 2015

" Before Windows 7 even launched, Microsoft said that its successor, Windows 8, would be the very last version of Windows to support the old 32-bit architecture."

get your thinking caps on CCP...

Follow me on Twitter for literally no good reason @TheUltim8Evil

Antisocial Malkavian
Antisocial Malkavians
#51 - 2012-06-25 15:16:29 UTC
CCP Explorer wrote:
PinkKnife wrote:
Would it make a large difference? Is it worth doing? Hard to implement?
Really the only reason to create a 64 bit client would be to get access to more memory. But since we would need to maintain a 32 bit client anyway (we still have a lot of Windows XP users and will have for quite some time) then we need to keep the overall memory footprint in line with what a 32 bit client is capable of.

The server is already 64 bit and has been since 2008 (see this dev blog) for exactly this reason. Each blade in TQ has 32 GB of memory and runs 4 nodes, so on average each node has access to 8 GB of memory. At startup then each node uses approx. 700 MB of memory. Nodes with little traffic end up using about 950 MB, most common is 2-3 GB, and then there is normally a handful of nodes that use more than 6 GB (Jita on a busy day, nodes that host WH constellations, nodes where large fleet fights occur).

Since the server is already 64 bit then all code, except the rendering and audio engines and related middleware, is already 64 bit capable. To date then we don't have 64 bit versions of all the needed middleware and we haven't really dug into what it would take to make the rendering engine 64 bit.


Werent you guys runnign two different clients (Diretx9 and Directx10) for a while before you did the update? Why not do 32 bit client and 64 bit client?

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

CCP Explorer
C C P
C C P Alliance
#52 - 2012-06-25 15:28:30 UTC
Antisocial Malkavian wrote:
CCP Explorer wrote:
PinkKnife wrote:
Would it make a large difference? Is it worth doing? Hard to implement?
Really the only reason to create a 64 bit client would be to get access to more memory. But since we would need to maintain a 32 bit client anyway (we still have a lot of Windows XP users and will have for quite some time) then we need to keep the overall memory footprint in line with what a 32 bit client is capable of.

The server is already 64 bit and has been since 2008 (see this dev blog) for exactly this reason. Each blade in TQ has 32 GB of memory and runs 4 nodes, so on average each node has access to 8 GB of memory. At startup then each node uses approx. 700 MB of memory. Nodes with little traffic end up using about 950 MB, most common is 2-3 GB, and then there is normally a handful of nodes that use more than 6 GB (Jita on a busy day, nodes that host WH constellations, nodes where large fleet fights occur).

Since the server is already 64 bit then all code, except the rendering and audio engines and related middleware, is already 64 bit capable. To date then we don't have 64 bit versions of all the needed middleware and we haven't really dug into what it would take to make the rendering engine 64 bit.
Werent you guys runnign two different clients (Diretx9 and Directx10) for a while before you did the update? Why not do 32 bit client and 64 bit client?
The current client is DirectX 9 and we are doing preliminary investigative work for DirectX 11 (no dates, no commitments at this point). We don't see any good reason right now for a 64 bit client to justify the work involved.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Tech3ZH
Doomheim
#53 - 2012-06-25 15:58:49 UTC
CCP Explorer wrote:
Evelyn Meiyi wrote:
CCP Explorer wrote:
Guttripper wrote:
One aspect I have always been curious about is the actual systems themselves from a coding point of view. Are they large, square zones with x, y, and z axis; or perhaps spherical in design with the main star being the focal point? And while I have read how people have drifted towards nothingness, does each system have a hard border that if you somehow reached it, you could not move forward?
Each solarsystem is composed of "grids" that are square boxes centred on a "primary" object loaded into space. As you move around and outside that grid a new grid is loaded. There is no limit to space.
So, in theory, we could fly manually between systems, instead of using jumpgates? Wow. Ten years of deep-space travel.....
No, you will always stay in the same system. You need to trigger a session change via jumping to be transferred into the other system (thereby moving from one inventory location to another) since each system is managed separately and possibly on different nodes in the cluster.




Awww :( I was looking forward to someday reading "Megaslowboating: my ten-year manual journey to the next system".
Steve Thomas
Sebiestor Tribe
Minmatar Republic
#54 - 2012-06-25 18:45:21 UTC
Ultim8Evil wrote:
Windows 9 is going to be 64bit only, with no support for 32bit software beyond VMs, so you've got until 2015

" Before Windows 7 even launched, Microsoft said that its successor, Windows 8, would be the very last version of Windows to support the old 32-bit architecture."

get your thinking caps on CCP...

You can force almost any pre win 7 program to work in 64 bit format with no real effort.(in some case just drop the program file into the folder) you just dont get any benifit from doing so in most cases because the code was desinged with the 32 bit limmitations in the first place.

Ironicaly my experience has been that Oblivion and Fallout 3/NV work better when forced to run as 64 bit.

EvE just works the same as always.
Djana Libra
Deep Core Mining Inc.
Caldari State
#55 - 2012-06-25 19:21:45 UTC
Antisocial Malkavian wrote:
CCP Explorer wrote:
[quote=PinkKnife]snip.


Werent you guys runnign two different clients (Diretx9 and Directx10) for a while before you did the update? Why not do 32 bit client and 64 bit client?


They are still on directx9

They did used to have 2 clients, that was different version of shader models being used though (so many ppl nagging about not being able to play anymore while the switch was from 50 year old technology to 35 year old technology...)
Mons Pubis Giganticus
Doomheim
#56 - 2012-06-26 04:17:37 UTC
64 bits is like 8 dollars in the 1800's
Ultim8Evil
Exit-Strategy
Minmatar Fleet Alliance
#57 - 2012-06-26 17:56:09 UTC
Mons Pubis Giganticus wrote:
64 bits is like 8 dollars in the 1800's


3 pages to think something up and that's what you brought to the table?

Follow me on Twitter for literally no good reason @TheUltim8Evil

Wingmate
Perkone
Caldari State
#58 - 2012-06-26 18:05:42 UTC
the lack of knowledge in this thread is amazing. do people not realize that a 64-bit client would require basically a complete rewrite of the client, not to mention the extra derping involved in the server back end? the client barely works as it is. i don't want anything to do with a new client rollout and the two weeks of DT it'd entail.

this client, maxed out, does not use enough RAM to make 64-bit a worthwhile change. in a 64-bit environment, you can just keep opening 32-bit clients, and they'll keep getting their 2gb max assigned to them. there's no issues there.

i make spreadsheets for pretty cheap. contact me for more info.

https://forums.eveonline.com/default.aspx?g=posts&t=197433

leviticus ander
The Scope
Gallente Federation
#59 - 2012-06-26 18:44:41 UTC
Taji Kann wrote:


I'm guessing that's a cold aisle

(at least the closed off ceiling and doors and the floor vents hint at that)

that's actually the cold isle. it's a single shipping container server room. they're using high density blade servers from the sound of it.
Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#60 - 2012-06-26 18:58:35 UTC
i know many Eve players would love to upgrade their computer. The problem is with the current economy or better yet the job market. Personally i love to see a 64bit client but at the moment i understand what the DEV is saying. We got Group A using 32bit OS and Group B using 64bit OS and then you have the special children... The MAC users. it just starts piling up after awhile. better keeping the 32bit for now in time people will be using the 64 bit