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Making nullsec vibrant again

First post
Author
Its Over 9000
Doomheim
#1021 - 2012-06-25 09:16:31 UTC
Nicolo da'Vicenza wrote:
Ryoken McKeon wrote:
Alaya Carrier wrote:
Only thing the above would accomplish is to raise prices.
Those who will risk their neck with all those oh-so-fun logistics will be the same who need to carry the stuff to 0.0.

If nullsec organizations had to escort convoys through several systems of cynojammed territory in order to get **** to market, they'd have to guard them very heavily every time they wanted to do something. Moving **** too and from would become more complicated and high sec/low sec organizations would have more of a chance to destroy those convoys. (and take their lucrative cargo.)

Why wouldn't they just continue to use NPC corp freighter alts like they do now?
Then just scout out an empty lowsec system and then have the jump freighter instajump the second he jumps into lowsec?

The only real way to stop 0.0 supply convoys from highsec from being the best option for supplying alliances with goods is to simply do away with making PVP optional via decshields and NPC corps. Anything less and the most powerful entities in the game will continue to protect their most valuable assets using mechanics allegedly intended to help the weakest.

Don't allow people to board capital ships if they are in a NPC corp. Granted this can be mitigated to a degree with alt corps, but does put them closer to the line of fire.

Judging by the recent posts, recent war dec changes and null super alliances with unlimited funding. I am wondering if the moativation behind the removal of NPC corps is so bored null residents can day trip in empire and shoot fish in a barrel.
Lord Zim
Gallente Federation
#1022 - 2012-06-25 09:59:27 UTC
Its Over 9000 wrote:
I am wondering if the moativation behind the removal of NPC corps is so bored null residents can day trip in empire and shoot fish in a barrel.

Yes. If you're in an NPC corp, you're impossible to shoot.Roll

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Archdaimon
Merchants of the Golden Goose
#1023 - 2012-06-25 10:20:41 UTC
Easy logistics kills small fleet warfare in null. Either you stay small enough to avoid attention of titans or you go balls deep against them. No middle ground because they can be anywhere at any time.

However, some incentives for industrialists should really be applied to use null space.

Why is refining worse in pos that in npc? Doesn't make any sort of sense.
Anything the player can build should be better that what is default available.

Wormholes have the best accoustics. It's known. - Sing it for me -

Lord Zim
Gallente Federation
#1024 - 2012-06-25 10:23:43 UTC
There are so many design choices made back in the day which make no sense when viewed against other aspects of the game (like, say, the ease of which you do local manufacturing vs how easy it is in hisec), that I hope you've got a durable soapbox if you were to get on a soapbox on all of them, because you'll be up there for a while.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Kimmi Chan
Tastes Like Purple
#1025 - 2012-06-25 10:50:41 UTC
Lapine Davion wrote:
Marconus Orion wrote:
Malcanis wrote:
Marconus Orion wrote:
Wears bitter goggles. Glass is always half empty. Is Lord Zim.



Him and his stupid facts, eh?


His facts are the equivalent guessing a number, before I even decide which one it is.

Let me ask this question then; do you guys want small changes in null in an attempt to make it vibrant or are you open to big changes?


I think we don't want highsec publords dictating what sorts of changes would be good or bad for nullsec.


I think I can agree with this. You don't want highsec publords dictating what sorts of changes would be good or bad for nullsec anymore than highsec publords want the elitists from nullsec dictating what sorts of changes would be good or bad for highsec. That sounds fair enough. I'll stop offering suggestions. I am so glad we could work this out.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Lord Zim
Gallente Federation
#1026 - 2012-06-25 11:04:49 UTC  |  Edited by: Lord Zim
Kimmi Chan wrote:
I think I can agree with this. You don't want highsec publords dictating what sorts of changes would be good or bad for nullsec anymore than highsec publords want the elitists from nullsec dictating what sorts of changes would be good or bad for highsec. That sounds fair enough. I'll stop offering suggestions. I am so glad we could work this out.

Yeah, see, the problem with your interpretation of this is that while people who identify themselves as hisec players generally have just experienced hisec, those who identify themselves as nullsec people generally have experienced a far broader aspect of the game. And when we point out hisec as being "too good a baseline", we do actually have a basis in facts and empirical evidence to show this as true, whereas hisec people generally have absolutely no clue what actually goes on in nullsec.

Like, for example, jumpbridges, which hisec pubbies will readily claim is one of the major power projection tools goonswarm has with which to rule the entire universe with.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Kimmi Chan
Tastes Like Purple
#1027 - 2012-06-25 11:14:20 UTC
Lord Zim wrote:
Kimmi Chan wrote:
I think I can agree with this. You don't want highsec publords dictating what sorts of changes would be good or bad for nullsec anymore than highsec publords want the elitists from nullsec dictating what sorts of changes would be good or bad for highsec. That sounds fair enough. I'll stop offering suggestions. I am so glad we could work this out.

Yeah, see, the problem with your interpretation of this is that while people who identify themselves as hisec players generally have just experienced hisec, those who identify themselves as nullsec people generally have experienced a far broader aspect of the game. And when we point out hisec as being "too good a baseline", we do actually have a basis in facts and empirical evidence to show this as true.


Fair enough but explain to me how moving L4s to low-sec puts more slots into a POS. How does eliminating NPC Corps mitigate the boredom of non-instantaneous reproccessing? How does sponsoring the ganking of miners contribute to nullsecs ability to mine profitably?

I guess I just don't see the connection in terms of how nerfing highsec has any effect on nullsec. If you're primary concern is that people who live in nullsec can not live in nullsec because it's just not profitable then maybe what needs to happen is to make nullsec more profitable. I suppose if I had time I could go through several posts in many threads on these forums posted by a GSF member who is "rolling in a pile of ISK from tech" - but let's make it more profitable.

I don't get it.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

pussnheels
Viziam
#1028 - 2012-06-25 11:24:01 UTC  |  Edited by: pussnheels
Lapine Davion wrote:
Marconus Orion wrote:
Malcanis wrote:
Marconus Orion wrote:
Wears bitter goggles. Glass is always half empty. Is Lord Zim.



Him and his stupid facts, eh?


His facts are the equivalent guessing a number, before I even decide which one it is.

Let me ask this question then; do you guys want small changes in null in an attempt to make it vibrant or are you open to big changes?


I think we don't want highsec publords dictating what sorts of changes would be good or bad for nullsec.


and there is exactly what is wrong ,
you nullsec zealots do NOT want any change only thing they want is easy targets to shoot at since everybody close by in nullsec is blue and it is getting pretty boring out there
You created those monstrosities and now you all whine it is boring out there your dependancy on moongoo for a guaranteed income made you all blind on what else there is to do in this game
And don't give me that crap that EVE is only about PVP and blowing up ships because it is NOT
EVE is about competition , competition on every scale and in every level, and if you want to call blowing up your competitors ship pvp fine what ever
basic line in my opinion is that the super alliances took all competition out of nullsec and it is now up to them to allow CCP to introduce changes
I have several ideas how and what need to change so have many other people , one of them is to get rid of that dependancy on moongoo alone for their income
but i am only one voice

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Lord Zim
Gallente Federation
#1029 - 2012-06-25 12:08:11 UTC
pussnheels wrote:
and there is exactly what is wrong ,
you nullsec zealots do NOT want any change only thing they want is easy targets to shoot at since everybody close by in nullsec is blue and it is getting pretty boring out there

And again, you're proving yourself to be nothing but a frothing sperg. This sentence is all wrong.

pussnheels wrote:
You created those monstrosities and now you all whine it is boring out there your dependancy on moongoo for a guaranteed income made you all blind on what else there is to do in this game

Tell me more about how technetium, which only pays me for the ships I lose while I PVP for the swarm, upgrades the system, pays for all the titan fuel, JB fuel etc etc etc, directly limits my desire to make my own income, and blinds me to "what else there is to do in this game".

pussnheels wrote:
And don't give me that crap that EVE is only about PVP and blowing up ships because it is NOT
EVE is about competition , competition on every scale and in every level, and if you want to call blowing up your competitors ship pvp fine what ever

Competition on every scale and in every level, yes. It's called PVP. If you insist on limiting the definition of PVP to blowing up ships, that's you being narrowminded, not me.

pussnheels wrote:
basic line in my opinion is that the super alliances took all competition out of nullsec and it is now up to them to allow CCP to introduce changes
I have several ideas how and what need to change so have many other people , one of them is to get rid of that dependancy on moongoo alone for their income
but i am only one voice

Yes, I'm sure people in the drone region and delve etc are thinking nullsec is super boring right now, and I'm sure when f.ex I say industry in nullsec needs major love it's not an attempt at getting CCP to "get rid of that dependency on moongoo alone for their income.

But go ahead, sperg in other posts, I'm literally imaginging you talking to yourself, spittle flying and hitting the monitor, as you feverishly faceroll your keyboard to bring forth such sperg. Because god damn that's some spergy sperg.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Timberwulf420
Caldari Provisions
Caldari State
#1030 - 2012-06-25 12:08:42 UTC
Free Rampant Rabbits for all 1 year subscriptions.
Timberwulf420
Caldari Provisions
Caldari State
#1031 - 2012-06-25 12:09:39 UTC
Adelphie wrote:
In Eve I am almost exclusively a small gang/solo pvper, and have been for the past few years. I've noticed the traffic in null slowly reducing to a point where it is actually safer to be around null than highsec in many cases, which in my mind is not the way things should be. From a purely selfish point of view I would like to see this trend reverse and see null becoming as vibrant as it has been in days gone by so I've got stuff to shoot.

I explored why this has been happening a while ago, and it generated some really interesting ideas, so I'd like to revisit it. If nothing else it gives the players and CCP something to think about.

There are a few reasons that I can see for a reduction of traffic, mainly caused by a lack of migration of players into null:

- High barriers to entry for newer players/corps/alliances to move to null
- Not enough of a carrot to entice players away from highsec
- A lack of differentiated content in null vs. other areas of space.
- Current alliances entrenched in their space.
- Not enough reason for industrialists to be in null

So my question to the masses is this: What features could be introduced to reverse the trend, and increase the number of people wanting to come to null?

Before we get into the inevitable flame session that is General Discussion, I wanted to stress that I don't want this to be a "y u no pvp carebears" thread. There's enough of those already. Equally, for people who want to stay in highsec - that's fine too... nobody's forcing you to leave!



Theyre going to nerf the drake so good luck with the solo thing.
Lord Zim
Gallente Federation
#1032 - 2012-06-25 12:12:19 UTC  |  Edited by: Lord Zim
Kimmi Chan wrote:
Fair enough but explain to me how moving L4s to low-sec puts more slots into a POS.

It doesn't, and I'm presonally more interested in slots in a station than in a POS. What moving L4s to lowsec would do, however, is remove a hard lower cap for how low the rewards can be to entice players to do something other than L4s if they want to make "serious money" outside of f.ex market trading or scamming etc, although personally I think the better idea would probably be to just lower the payouts, not move them to lowsec outright.

What happened when anoms were added to nullsec? People flocked to nullsec to run them, CCP got the impact this change had on the economy and went "oh god help", so they nerfed them to **** and back, people moved back to L4s. Actually, that's not strictly true, by that time incursions had been released and people were learning how to game the **** out of them, so that was another 100m+/hour isk faucet in absolute safety. Which means that anom nerf (I hear it's 70-80m/h now, if you're not interrupted by reds/neuts) and L4s (I was going to mention incursions, but they're not very relevant anymore after they got nerfed back to L4 level income) both combined to depopulate null heavily (and I wouldn't be surprised if incursions initially also took out a bit of the WH population, but I'm not privvy to their reaction so I won't really guess too hard at that).

Now we've seen what happened to incursions after they went down to what I believe was around L4 level profitability (down from 2-3x L4 profitability, when gamed properly), they got abandoned, overnight. If L4s had been, say, 20m/hour or so at the most, incursions would probably still be fairly popular amongst people in hisec without depriving lowsec, nullsec or WHs of people. In fact, chances are the gap between incursions, l4s and other sec NPC shooting would potentially then be so great that the people running incursions and L4s would be hisec people who wouldn't go into nullsec anyways, while the gap would also be so large that f.ex nullsec guys would have to be seriously lazy to bother with them.

Kimmi Chan wrote:
How does eliminating NPC Corps mitigate the boredom of non-instantaneous reproccessing?

It doesn't, but CCP has said themselves that one of the major things someone can do in EVE to get hooked is to get out of NPC corps, as that drastically improves the gaming experience for the player. Add to that the fact that NPC chars are undeccable, and what you've basically got is an exploit for basically everyone to utilize as they see fit. I've no idea how this "ban NPC corps" would work, though, all I can comment on is how NPCs are used. Personally I don't really care much either way about NPCs, I've loathed and despised it every time I've been in an NPC corp because of the awful spelling of people and some of the pants on head ******** questions, comments or opinions which seem to prevale the NPC corp chats. But as long as I don't have to see NPC corpchat, I really don't care if they exist or not.

Kimmi Chan wrote:
How does sponsoring the ganking of miners contribute to nullsecs ability to mine profitably?

People in hisec have this notion that hisec isn't just high security, it's absolute security. EVE isn't a game where everyone is supposed to be totally secure, at any place, the only thing sponsoring ganking of miners contribute to anything is making sure hisec people know this. If this means someone'll go "you know what, I'd rather go make more money doing something else, like manufacturing or invention", that has the side-effect of making all mineral everyone else mines worth more. If they quit, oh well, they would've just mined until they got mindboggingly bored and quit in a year or two, instead of progressing to other content which might be more fun (they just don't realize it yet) and sticking by the game for even longer. I know I wouldn't have stuck with the game for as long as I have if my idea of eve fun was to mine for 5 hours straight, every day of the week.

Kimmi Chan wrote:
I guess I just don't see the connection in terms of how nerfing highsec has any effect on nullsec. If you're primary concern is that people who live in nullsec can not live in nullsec because it's just not profitable then maybe what needs to happen is to make nullsec more profitable. I suppose if I had time I could go through several posts in many threads on these forums posted by a GSF member who is "rolling in a pile of ISK from tech" - but let's make it more profitable.

I'm pretty sure those who are claiming they're "rolling in a pile of ISK from tech" are either the directors of goonswarm (in which case they literally are), or normal bees trolling pubbies. As for "making nullsec more profitable", one of the thing which L4s and to a large extent incursions (not anymore though trololol) has done is make the isk rewards which nullsec has to provide to entice f.ex nullsec people to move their L4 runners to nullsec to run anoms there instead so high that it threatens the already moderately stressed economy even further. The only thing I can think of offhand to let L4s be at the level they're at now while upping nullsec rewards even further, would be to f.ex up various isk sinks such as transaction costs or the like in hisec.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

pussnheels
Viziam
#1033 - 2012-06-25 12:22:04 UTC
Lord Zim wrote:

okay mr goon troll let us hear what is your solution to this dillema is because the only thing you seem to be good at is playing the selfish arrogant whatever

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Lord Zim
Gallente Federation
#1034 - 2012-06-25 12:30:14 UTC
pussnheels wrote:
Lord Zim wrote:

okay mr goon troll let us hear what is your solution to this dillema is because the only thing you seem to be good at is playing the selfish arrogant whatever

okay sure let me retype all the suggestions I've made in this thread already because you're too busy sperging about nullsec to read, I'll get right on that

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Onictus
Federal Navy Academy
Gallente Federation
#1035 - 2012-06-25 12:40:30 UTC
Archdaimon wrote:
Easy logistics kills small fleet warfare in null. Either you stay small enough to avoid attention of titans or you go balls deep against them. No middle ground because they can be anywhere at any time.

However, some incentives for industrialists should really be applied to use null space.

Why is refining worse in pos that in npc? Doesn't make any sort of sense.
Anything the player can build should be better that what is default available.



Huh?

No one is dropping a titan on a roaming gang, except maybe PL, its generally not worth the risk, if you can bubble a titan and keep it bubbled people will roll 60 jumps to kill it.


.....and if you mean by small gang you are talk 5 people, yeah, occasionally you'll take 5 and camp a gate or something. The 20-50 man gangs roll all day everyday.
Lord Zim
Gallente Federation
#1036 - 2012-06-25 12:45:59 UTC
Onictus wrote:
Archdaimon wrote:
Easy logistics kills small fleet warfare in null. Either you stay small enough to avoid attention of titans or you go balls deep against them. No middle ground because they can be anywhere at any time.

However, some incentives for industrialists should really be applied to use null space.

Why is refining worse in pos that in npc? Doesn't make any sort of sense.
Anything the player can build should be better that what is default available.



Huh?

No one is dropping a titan on a roaming gang, except maybe PL, its generally not worth the risk, if you can bubble a titan and keep it bubbled people will roll 60 jumps to kill it.


.....and if you mean by small gang you are talk 5 people, yeah, occasionally you'll take 5 and camp a gate or something. The 20-50 man gangs roll all day everyday.

Lies. Nullsec is nothing but jumpbridges projecting power in a 360 degree circle around the entire universe (and probably into hisec too, soon), nothing but technetium flowing to spawn isk into our coffers out of thin air, and everyone has a titan and uses it to blap absolutely everything. No matter what it is.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Kimmi Chan
Tastes Like Purple
#1037 - 2012-06-25 12:51:32 UTC
Zim, firstly I want to thank you for your civil and constructive response to my last post. I know that has to be difficult when other highsec dwellers are posting nonsense that is wholly unconstructive and confrontational. I believe that you are genuinely interested in coming to a fair compromise that can benefit both sides of this issue and I have always appreciated your insight despite not always agreeing with you.

Here are two posts of mine from Page 39.

Kimmi Chan wrote:
It is about high sec residents being able to live, work, and play in high sec with little risk (suicide ganking is a risk but in Null there is not always suicide involved with ganking a miner or a mission/sanctum runner). Meanwhile, Null Sec residents can not live, work, and play in null sec independently. They can not make sufficient ISK on an individual level to fund their other activities. This is something that I think the standard High Sec resident takes for granted.


Kimmi Chan wrote:
ShadowStalkerwings wrote:
I'd like to see belt rats in null get a buff in bounty say 2x they are now or make the smallest isk battleship bounty 1mil and the highest 5mil in a 0.0 sec (complexs aside) and every level of true sec gives another 200- 300k extra isk. Would make getting isk ratting on belts more profitable and mean it would out class lvl 4's in highsec hell even incursions if someone had the time, same could be said for lowsec, as atm the bountys just aint worth the risk especially if you live down there or move around alot.


This increases the volume from the ISK Faucet that is Bounties. It is unsustainable but at least you are considering options. I still think that asking high sec residents (myself included) to pay a tax to CONCORD for having CONCORD protection in system is reasonable. Make it a percentage of the estimated ISK value derived from UI. Better yet, make it optional. You don't have to pay it but if you don't CONCORD refuses to take any action on your behalf. After all you didn't pay the dues - no protection for j00!!


My thinking is that if we can increase a sink in highsec we can fund a more plentiful faucet (for anoms and other "mission running" type activities) in Null Sec. I believe this will at least help with that and may just incentivise (making up words) some, but clearly not all, high sec residents to seek a lower tax. I have spent most but not all of my 4 years of this game in highsec and do not think a tax for the benefits we get there unreasonable.

The other big change MUST be industry in null sec. It is atrocious and until I read through the entirety of this thread I was ignorant of the issues you guys face. This must be fixed and if not now, when? Soon? Not good enough. This should be prioritized over putting new V3 skins on ships ffs.

I would love to hear your thoughts on the highsec tax. Even if to play Devil's Advocate in terms of making it more useful or efficient.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#1038 - 2012-06-25 13:07:28 UTC
Onictus wrote:
Archdaimon wrote:
Easy logistics kills small fleet warfare in null. Either you stay small enough to avoid attention of titans or you go balls deep against them. No middle ground because they can be anywhere at any time.

However, some incentives for industrialists should really be applied to use null space.

Why is refining worse in pos that in npc? Doesn't make any sort of sense.
Anything the player can build should be better that what is default available.



Huh?

No one is dropping a titan on a roaming gang, except maybe PL, its generally not worth the risk, if you can bubble a titan and keep it bubbled people will roll 60 jumps to kill it.


.....and if you mean by small gang you are talk 5 people, yeah, occasionally you'll take 5 and camp a gate or something. The 20-50 man gangs roll all day everyday.


As Onictus writes, if you're not having fun in nullsec, you're in the wrong region of space - or doing it wrong.
Lord Zim
Gallente Federation
#1039 - 2012-06-25 13:37:49 UTC
Kimmi Chan wrote:
Zim, firstly I want to thank you for your civil and constructive response to my last post. I know that has to be difficult when other highsec dwellers are posting nonsense that is wholly unconstructive and confrontational.

I have no problem being unconstructive and confrontational if that's what the other guy is, but if the other guy seems to be reasonable, I'll respond in kind.

Kimmi Chan wrote:
My thinking is that if we can increase a sink in highsec we can fund a more plentiful faucet (for anoms and other "mission running" type activities) in Null Sec. I believe this will at least help with that and may just incentivise (making up words) some, but clearly not all, high sec residents to seek a lower tax. I have spent most but not all of my 4 years of this game in highsec and do not think a tax for the benefits we get there unreasonable.

It's also something they can tweak continually in response to the health of the economy. On the other hand, another way they can "fix" the economy, without anyone knowing anything about it at all (and let's face it, there will most likely be someone sperging frothily about "DEM DAM GUBMINT BE TAKIN MAN MUNNEH" if CCP increased or added a new tax.

Kimmi Chan wrote:
The other big change MUST be industry in null sec. It is atrocious and until I read through the entirety of this thread I was ignorant of the issues you guys face. This must be fixed and if not now, when? Soon? Not good enough. This should be prioritized over putting new V3 skins on ships ffs.

It's hard to disagree with this, since it should probably be one of the major things CCP has in making "farms and fields" into something which isn't just "more structures", and as you say it is atrocious in its current state.

Or, it wouldn't be so atrocious in its current state if it hadn't been for the fact that hisec proves to be so much better at it and at moneymaking in general. The problem with this problem, however, is that people have gotten so used to hisec being the way it is, that nullsec and lowsec would have to be so massively improved over hisec that I'm not sure if it would be gamebreaking. Then again, every time anyone talks about "cutting back" on anything in hisec (hell, look at the absolute frothing rage at the PI taxation changes, which just ended up making the PI stuff I was making actually cheaper in the end), you get sigs like "it's sad that the only way someone can think of improving one thing, is to nerf another" or the like. vOv

Kimmi Chan wrote:
I would love to hear your thoughts on the highsec tax. Even if to play Devil's Advocate in terms of making it more useful or efficient.

I find the concord tax idea hilarious, especially the part where you can opt out of paying it. I would do a few changes though, I'd make the player concord tax less than the NPC concord tax, but also make the NPC concord tax free for, say, the first month. This would mean that beyond just the 11% tax on bounties, you also have the concord tax savings which incentivizes people into moving out of NPC, and you can gamble and forego that altogether. I would, however, make sure to stress the fact that whether or not you pay this tax should not be visible anywhere.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Its Over 9000
Doomheim
#1040 - 2012-06-25 16:45:23 UTC
So no comments on my NPC corp = Unable to board capital ship?