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PVP Proteus

Author
Hesidak Uroboroon
Doomheim
#1 - 2012-06-22 18:51:55 UTC
Please tell me what your opinions are on this PVP fit. it is intended for small gang roams with no logistics ships.

High
X6 heavy neutron blaster II
Mid
X1 true sansha warp disruptor
X1 corelum c-type 10mn microwarpdrive
X1 federation navy stasis webifier
Low
X3 federation navy magnetic field stabilizer
X2 corelum c-type energized adaptive nano membrane
X1 corelum c-type energized explosive membrane
X1 1600mm reinforced rolled tungsten plates
Rigs
X3 medium trimark armor pump II
Sub
X1 friction extension processor
X1 augmented plating
X1 power core multiplier
X1 hybrid propulsion armature
X1 localized injectors
Drones
X5 Hobgoblin II
X5 Hammerhead II

My implants
slot 1-6: hg slaves
slot 8: zainou 'deadeye' medium hybrid turret mh-805
slot 9: inherent implants 'lancer' gunnery rf-906
slot 10: inherent implants 'noble' hull upgrades hg-1006

my skills: 1157 dps w/ hammers, 227k ehp, 1239 m/s, cap lasts 4m 52s

The U.S. Navy has developed a railgun that can hit a target the size of a watermelon from about 200km away.  its probably around 8,000 years in the future, we can go faster then light, be immortal, teleport capital ships, communicate instantly, mine asteroids and make ships invisible,yet still our railguns can't even hit a massive spaceship over 100km....

Batelle
Federal Navy Academy
#2 - 2012-06-22 19:20:18 UTC
clearly you aren't worried about pvping with an expensive ship, but still I wouldn't use faction magstabs unless you need the cpu, or I would only use one.

I would consider swapping the long point for a true sansha warp scrambler, although this is really more an issue of gang setup.

Also, I would consider dropping the web for a cap booster. In a gang you won't need to worry about something getting under your guns, but getting neuted to death and losing 1000 dps is definitely a concern.

The last two suggestions aren't things you should definitely do, just things to consider.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Lin-Young Borovskova
Doomheim
#3 - 2012-06-22 19:43:37 UTC
Plz stop using so many trimarks on your Proteus god dammit !! Lol

Moar range for those guns dude, moar range.
This setup is pretty deadly with logistics so 1 less trimark will help you to move that fat ass, make you loose insignificant amount of EHP and give your guns some more range help you to apply dmg!!

Always think DMG !!

brb

chris elliot
Treasury Department
Plug N Play
#4 - 2012-06-22 20:45:50 UTC
DHB WildCat
Out of Focus
Odin's Call
#5 - 2012-06-23 00:11:34 UTC
I'm pretty sure I could kill that proteus with a t1 cruiser with a neut.

He'll even a frig with a neut, no cap equals dead ship. Don't forget about that.
Derath Ellecon
University of Caille
Gallente Federation
#6 - 2012-06-23 00:37:14 UTC
DHB WildCat wrote:
I'm pretty sure I could kill that proteus with a t1 cruiser with a neut.

He'll even a frig with a neut, no cap equals dead ship. Don't forget about that.


While I don't discount the danger from a neut, it seems to me a frigs neut and scram range is gonna be in his faction web plus scram plus null range...

Even with lots of misses due to tracking I doubt a frig will live long enough to neut it out.
Jack Miton
School of Applied Knowledge
Caldari State
#7 - 2012-06-23 01:58:03 UTC  |  Edited by: Jack Miton
if youre running ctype eanms, the exp plate should be atype.
i fly the same fit except i use a TS scram and the ECCM sub (personal preference.)
imo a blaster boat must have a scram, always.

i was gonna comment on wilcat's post saying this is a ship you fly with logistics so can is a non issue but thed i re read the op's post and he said he wont have logi o.0
id leave it in the hanger without logi mate...
this is a gank/fleet ship that is designed to fly with logi. leaving the logi at home will just put a big hole in youre wallet.
i do fly it without logi on occation yes, but only when i hold all the cards. (ar at least enough of them to make me feel safeish ;) )

that said, you can drop the web for a cap booster if you really want to... tho i wouldnt recommend it.

finally:

chris elliot wrote:
http://cdn.memegenerator.net/instances/400x/22399567.jpg


^QFT

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

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Eternal Error
Doomheim
#8 - 2012-06-23 06:12:37 UTC
Drop the web for a cap booster and switch the disruptor to a scram.
RavenPaine
RaVeN Alliance
#9 - 2012-06-23 06:41:59 UTC
I would switch the Hobs for ec-300's.
I like the web.
Long point feels useless for blasters/range. Faction scram imo. (but I get it. Catch them first and run them down)

Lin-Young Borovskova
Doomheim
#10 - 2012-06-23 15:07:26 UTC  |  Edited by: Lin-Young Borovskova
Derath Ellecon wrote:
DHB WildCat wrote:
I'm pretty sure I could kill that proteus with a t1 cruiser with a neut.

He'll even a frig with a neut, no cap equals dead ship. Don't forget about that.


While I don't discount the danger from a neut, it seems to me a frigs neut and scram range is gonna be in his faction web plus scram plus null range...

Even with lots of misses due to tracking I doubt a frig will live long enough to neut it out.


No it doesn't.

With those subs (hybrid armature) you got +10 range and dmg per level, med blasters track very well and if you shoot frigs at close range with T2 ammo you're doing it wrong, put some Faction AM on those blasters dammit, that frig is going to pop like corn on fire.

The major issue for that Prot it's not whatever tracking madness people make about, it's guns RANGE (despite ship bonus) and a stupid capacitor depleting even if you are only shooting ammo, but then EFT warriors will tell you to put cap recharge mods...
Any Cynabal with sancha disruptor will kill you, slowly but will kill you and there's absolutely nothing you can do about it.

Hybrid armature sub lacks +1 mid slot or that engineering whatever crap sub/base ship stats capacitor recharge needs a big boost to make it less cap fragile as it is.

When you start shooting your ammo at 35km/mwd and cap stable most problems you can find with that loot piñata will disappear unless "Lachesis/Arazu"

brb

Alticus C Bear
University of Caille
Gallente Federation
#11 - 2012-06-24 22:31:29 UTC
Long point is nice for your gang but really should be a scram. You could probably spend less on mods and rigs and not really suffer that much performance loss.

Consider changing the third mag stab to a tracking enhancer, even with Void this change will do more DPS past 5km than with a magstab also gives Null a nice range boost. Carry Navy antimatter, Null and Void.

I would use minmatar drones for the speed and tracking and also to add a third damage type.
Roime
Mea Culpa.
Shadow Cartel
#12 - 2012-06-25 07:26:28 UTC
Use the export function of your fitting tool for copypasting fits.

Like others said, either a cap booster or NOS would be a good idea.



.

Kalli Brixzat
#13 - 2012-06-25 08:11:55 UTC
Hesidak Uroboroon wrote:
Please tell me what your opinions are on this PVP fit. it is intended for small gang roams with no logistics ships.

High
X6 heavy neutron blaster II
Mid
X1 true sansha warp disruptor
X1 corelum c-type 10mn microwarpdrive
X1 federation navy stasis webifier
Low
X3 federation navy magnetic field stabilizer
X2 corelum c-type energized adaptive nano membrane
X1 corelum c-type energized explosive membrane
X1 1600mm reinforced rolled tungsten plates
Rigs
X3 medium trimark armor pump II
Sub
X1 friction extension processor
X1 augmented plating
X1 power core multiplier
X1 hybrid propulsion armature
X1 localized injectors
Drones
X5 Hobgoblin II
X5 Hammerhead II

My implants
slot 1-6: hg slaves
slot 8: zainou 'deadeye' medium hybrid turret mh-805
slot 9: inherent implants 'lancer' gunnery rf-906
slot 10: inherent implants 'noble' hull upgrades hg-1006

my skills: 1157 dps w/ hammers, 227k ehp, 1239 m/s, cap lasts 4m 52s



If you like peeing on isk, then yes, by all means...fly this ship (without Logi).

On another note, fitting a PvP ship like that is just stupid. With or without Logi, there is no reason or need to trot out a ship like that for any form of PvP...other than to say you did.
chris elliot
Treasury Department
Plug N Play
#14 - 2012-06-25 08:35:24 UTC
Kalli Brixzat wrote:



If you like peeing on isk, then yes, by all means...fly this ship (without Logi).

On another note, fitting a PvP ship like that is just stupid. With or without Logi, there is no reason or need to trot out a ship like that for any form of PvP...other than to say you did.



Looks fairly typical for a wormhole fit to me. Slaves is maybe a bit much but, eh.
Usually see faction enams instead of deadspace, but to each his own.

But you just don't roll that out without logi and a competent FC, you're just asking to die with nothing to show for it.


If your toon is heavily invested in gallente and you want something to roll around in thats cruiser sized get a Navy Vexor or something similar. Much cheaper to replace, and much more fun to fly without having to worry about getting blown up early on.
Lin-Young Borovskova
Doomheim
#15 - 2012-06-25 11:47:48 UTC
Alticus C Bear wrote:
Long point is nice for your gang but really should be a scram. You could probably spend less on mods and rigs and not really suffer that much performance loss.

Consider changing the third mag stab to a tracking enhancer, even with Void this change will do more DPS past 5km than with a magstab also gives Null a nice range boost. Carry Navy antimatter, Null and Void.

I would use minmatar drones for the speed and tracking and also to add a third damage type.


Unfortunately you need Sleipnir bonus and sub 5 to get your scram about +/- 17 km (probably, haven't done this lately but it's not the point), that means alone with some serpentis scram (3 points warp) you'll be at 13.5km and this is worthless other than in groups, not for solo and without web.

Pick a true sancha disruptor to get a nice 40km+ point, slap 2 tracking enhancers (range!!! has enough dps you need range!!) and you're already shooting tracking bonused ammo without OH at 30km. Even thou your ship is a simple fat ass with oil tanker agility your survivability will increase in a very significant way (500dps at 30km is very nice)

brb

Roime
Mea Culpa.
Shadow Cartel
#16 - 2012-06-25 12:16:24 UTC
Lin-Young Borovskova wrote:
Unfortunately you need Sleipnir bonus and sub 5 to get your scram about +/- 17 km (probably, haven't done this lately but it's not the point), that means alone with some serpentis scram (3 points warp) you'll be at 13.5km and this is worthless other than in groups, not for solo and without web.


Shadow Serp Scram on a Proteus sits at 15.8km (18.9km on heat) base range, 25km on heat w/Loki all V links (no mindlink).

I agree with your point tho, you'll want a faction web and webber drones with a scram on a slowish ship.

.