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Attack frigate changes

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AskariRising
State Protectorate
Caldari State
#101 - 2012-06-23 12:59:40 UTC
Mira Lynne wrote:
Bouh Revetoile wrote:
For the condor, it seem to be designed as a robust long range kiter : 50% to missile range and more than 30km targeting range. And its base speed is 45m/s more than the one of a rifter ; fited for speed, only interceptors will catch this ship, but they will have less ehp than this thing. Give it more anything, and it will be a little tengu...

Condor is inferior to the others in all ways that make a significant impact.
About condor having a great Tank: It will have the exact same (If not worse) tank than the slasher, considering the slasher can downgrade guns to fit a T2 MSE.
As i said before: Condor (and by extension Exequtioner) need something to set them apart from the slasher and Atron.
Slasher is going to be the disposable tackle of choice.
Atron is going turning into a mini-ranis
Condor and Executioner...
I guess executioner will see some use with Scorch Pulses and Range Mods.
That leaves the condor as useless in both fleets and solo pvp/damage.
EDIT: I suppose one could maybe make a 50 DPS out to 60KM light missile Condor


condor is fine.

the slasher and condor shield tank, which wont effect their ability to fit propulsion mods. the atron and executioner cant. they gotta choose between having their tank or speed.

condor also doesnt need weapon range mods. its going to have superior weapon range over all other frigates off the bat. all other attack frigates must give up a speed mod or their tank. condor can keep its speed and tank at the same time.

condor doesnt have weapon tracking issues, and can fly at max speed with no decrease in dps. all others will need to decrease their speed and decrease the speed of the condor. decreasing speed will make a target take more damage from missiles.

in the end itll be the same as with the crow... if you can get on top of it itll die. but since youll be microwarp driving to catch it, youll also be flying face first into its missiles for full damage, and by the time you get to him the executioner and atron wont have the cap to hold their tank for long, and if theyre not tanking theyll be dying to those missiles even faster.

on paper the condor will suck. in practice, itll be a bit different.
Bouh Revetoile
In Wreck we thrust
#102 - 2012-06-23 14:38:50 UTC
Mira Lynne wrote:

2: Please dont shoehorn my Missile ship into long range. I want to brawl with rockets. Try and stop me from doing so.


There still is the kestrel to revamp ; and all these ships seem designed for some kiting : they don't have the tank of the combat frigates but their speed or their bonus allow them to do it. The cap reduction cost clearly show this : warp scrambler are not very cap hungry, but warp disruptor are. The role bonus allow them to use this mod without cap problem so they can keep it while running their MWD.
Then, be it their bonus or weapon, they can attack from the range they can keep with their speed.

Combat frigate were fast assault frigate. These are heavier and slower combat interceptors.

Just look at the crow : this condor is a slow but robust crow, no more, but no less.

Missile bonus is a little less for all missiles instead of a little more for kinetic only : this is versatility.

I guess the kestrel will be a tougher version of this one, with one more missile hardpoint but less speed ; it would be able to kite, but not as well as this condor. That's may seem to force role, but you cannot balance things if you don't give a purpose to them, and yet these change keep them very versatile compared to their T2 versions so IMO it's a very good work.
Mira Lynne
State War Academy
Caldari State
#103 - 2012-06-24 01:52:37 UTC
Bouh Revetoile wrote:
Snip

Was referring to:
RavenTesio wrote:
Dedicated "Long-Range" platforms instead should be Inquisitor, Kestrel, Tristan and Breacher.


AskariRising wrote:
1: the slasher and condor shield tank, which wont effect their ability to fit propulsion mods. the atron and executioner cant. they gotta choose between having their tank or speed.

2: condor also doesnt need weapon range mods. its going to have superior weapon range over all other frigates off the bat. all other attack frigates must give up a speed mod or their tank. condor can keep its speed and tank at the same time.

3: condor doesnt have weapon tracking issues, and can fly at max speed with no decrease in dps. all others will need to decrease their speed and decrease the speed of the condor. decreasing speed will make a target take more damage from missiles.

4: in the end itll be the same as with the crow... if you can get on top of it itll die. but since youll be microwarp driving to catch it, youll also be flying face first into its missiles for full damage, and by the time you get to him the executioner and atron wont have the cap to hold their tank for long, and if theyre not tanking theyll be dying to those missiles even faster.


1: Yes, and the slasher is significantly faster than the Condor, and has the same room for Overdrives/Nanos. Also, nobody said you can't MSE/MWD/Disruptor fit the others and fit 3 speed mods as well as a tank.
Also, if the Executioner/Atron are MSE fit, they will actually have MORE EHP because they can easily fit a DC II

2: All of them can be fit for speed and tank at the same time. Condor is still the slowest, and the largest.

3: Not tracking, but you ever tried killing Warriors with Rockets? Painful unless you fit a few Flares or web them

4: Nevermind the fact that an MWD frig will take minimal damage from missiles due to its speed.

Condor is not fine. It is outmatched by the slasher in every way that makes a conceivable difference.
Range: Slasher loads barrage, simillar Range with more DPS. Also doesnt suffer a speed penaly.
Drones: Slasher will have an easier time killing them
Speed: Slasher has a Higher Base speed
Sig: Slasher is smaller

So the Condor may be able to scrape a living by plinking light missiles off Combat Frigates while they can't catch it.
Its useless in fleets and it will get its ass handed to it by any other attack frig it meets.

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Varg Krugar
Republic Military School
Minmatar Republic
#104 - 2012-06-24 09:51:23 UTC
Bouh Revetoile wrote:
Missile bonus is a little less for all missiles instead of a little more for kinetic only : this is versatility.
i like it when caldari ships have 10%/level to kinetic missile damage and +5% to em/exp/therm missile damage. in this case, the ship only has +5%/level for kinetic. i assume the reasoning behind not giving it +2,5% on em/exp/therm was that it brings the damage types to close together.
Scatim Helicon
State War Academy
Caldari State
#105 - 2012-06-24 11:49:18 UTC
Varg Krugar wrote:
Bouh Revetoile wrote:
Missile bonus is a little less for all missiles instead of a little more for kinetic only : this is versatility.
i like it when caldari ships have 10%/level to kinetic missile damage and +5% to em/exp/therm missile damage.

That is the worst of all outcomes: not only does it undermine a major benefit of missile platforms (selectable damage types) by incentivising one ammunition type over the others, but it uses up both of the ship's hull bonuses when the pilot can only benefit from one at a time. A sensible solution for the missile platform hulls is a universal damage bonus and using the second bonus for something useful.

Every time you post a WiS thread, Hilmar strangles a kitten.

Hidden Snake
Inglorious-Basterds
#106 - 2012-06-24 13:16:12 UTC  |  Edited by: Hidden Snake
dear CCP Y .... stop screwing this game ..... like u did to fw


..... thnx


and yes I had no constructive comment .... as it will be just another mindless remap of ships >>> gank to nano >>>nano to tank >>> tank to gank >>> some rp bullshit >>> gank to tank etc. etc. ... it just help to show custommers something is happening and CCP employees deserves some rl isk ... in fact they should come with fixes (like they did in crucible).
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#107 - 2012-06-24 15:22:46 UTC
Hidden Snake wrote:
dear CCP Y .... stop screwing this game ..... like u did to fw


..... thnx


and yes I had no constructive comment .... as it will be just another mindless remap of ships >>> gank to nano >>>nano to tank >>> tank to gank >>> some rp bullshit >>> gank to tank etc. etc. ... it just help to show custommers something is happening and CCP employees deserves some rl isk ... in fact they should come with fixes (like they did in crucible).


FW changes were quite wonderful..

Speaking as a man who largely preys on FW people..

And the frig changes have been ******* awesome so far, some small iterations might be called for but in general they have been wonderful.

BYDI recruitment closed-ish

Connall Tara
State War Academy
Caldari State
#108 - 2012-06-24 17:14:03 UTC
I suppose one thing we should consider is that beyond ridiculous range sniper layouts (such as the 100km caracal and 250km ravens you occaisonally see) missiles... well don't NEED range bonuses. particularly for light missiles and rockets.

faction rockets will typically fly out to 9-10 KM on a non range bonused hull, this outstrips all the other weapon platforms except scorch pulse lasers by a significant margin. blasters and autocannons can only scrape out to there with a mix of bonused hulls and long range ammunition (barrage/null).

standard missiles take this even further with at least 40km on most standard fits, outstripping all of its counterparts for consistent long range damage application outstripping unbonused counterparts such as 150mm railguns with spike, 280mm howies with tremor and medium beam lasers with gleam by a good 10km, thats essentially 25% of more reliable (if lower) damage over the other races long range options.

It kind of begs the question why people are suggesting the condor should have a range bonus? sure its a caldari ship and its meant to have longer ranges than most, but simply the fact that the condor is a missile platform gives us that. the 10% range bonus only stretches the ranges to relatively speaking little gain for the average pilot.

The extra range on rockets “might” let you fight outside web range on some opponents, but without the ability to web your opponent in place you'll often find the rockets just falling short due to the travel times and relative speed of the opponent, you'll be pulling under 10km or so against opponents to provide tackle and make sure those rockets make consistent contact with the enemy. potentially you could use the "range" T2 rockets to stretch that out to effective "ceptor tackle" ranges but then you take the speed penalty for the javelin rockets defeating the purpose :(

much the same can be said for standard missiles. if i'm fighting at 40km its highly unlikely that fighting something at 60km will gain me much other than lower transversal for an opposing sniper or perhaps outrange an opposing LM frigate... who can then just warp off :(

I suppose what i'm saying is that why give range bonuses to what is already the most reliable "long range" weapons you can have at the moment in the frigate arsenal? caldari are meant to be long range sure, but simply having access to missiles in such availability has already made them the longest ranged choice of all the attack frigates by a good 10km for standard missiles and a good 5-7km for rockets. Surely bonuses to make those missiles more effective would be a better way to distinguish caldari missile platforms over their foes? Perhaps an explosion radius bonus on the more “attack” oriented hulls while the “combat” hulls get a resistance bonus? Something to make me want to dig my teeth in as it were :)


honestly i'm lobbying for the condor to get a little more love. the slot layout? awesome. the fitting and stats? excellent. its just that range bonus which niggles me. I did my first ever null/low roam in a condor and it was a wonderful experience. please give me a real reason to fly the condor again :D

Naomi Knight - "You must be CCP Rise alt , that would explain everything"

Mira Lynne
State War Academy
Caldari State
#109 - 2012-06-24 17:42:41 UTC
Connall Tara wrote:
Snip

+1, fully agree.

Not in relation you the asbove post: Minmatar have typically been a balanced mid/low slot race, with a slight emphasis on low slots. Im wondering if the 4 mid slasher is just alittle too much.
Maybe a 4/3/3 with Tracking/Falloff?

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Harvey James
The Sengoku Legacy
#110 - 2012-06-24 17:50:49 UTC  |  Edited by: Harvey James
yes its same with Cerberus 220km with heavies why? give it a damage bonus something useful missiles do have better range then they ought too considering they do good damage as well maybe reduce range on all missiles as default and then the ships roles could decide if they should have good range bonus or more emphasis on damage like turret ships do.
Also t2 missiles have ridiculous penalties rockets lack dmg to begin with then add either sig or speed penalty to the ship using them why?.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

AskariRising
State Protectorate
Caldari State
#111 - 2012-06-24 18:47:03 UTC
Mira Lynne wrote:
Bouh Revetoile wrote:
Snip

Was referring to:
RavenTesio wrote:
Dedicated "Long-Range" platforms instead should be Inquisitor, Kestrel, Tristan and Breacher.


AskariRising wrote:
1: the slasher and condor shield tank, which wont effect their ability to fit propulsion mods. the atron and executioner cant. they gotta choose between having their tank or speed.

2: condor also doesnt need weapon range mods. its going to have superior weapon range over all other frigates off the bat. all other attack frigates must give up a speed mod or their tank. condor can keep its speed and tank at the same time.

3: condor doesnt have weapon tracking issues, and can fly at max speed with no decrease in dps. all others will need to decrease their speed and decrease the speed of the condor. decreasing speed will make a target take more damage from missiles.

4: in the end itll be the same as with the crow... if you can get on top of it itll die. but since youll be microwarp driving to catch it, youll also be flying face first into its missiles for full damage, and by the time you get to him the executioner and atron wont have the cap to hold their tank for long, and if theyre not tanking theyll be dying to those missiles even faster.


1: Yes, and the slasher is significantly faster than the Condor, and has the same room for Overdrives/Nanos. Also, nobody said you can't MSE/MWD/Disruptor fit the others and fit 3 speed mods as well as a tank.
Also, if the Executioner/Atron are MSE fit, they will actually have MORE EHP because they can easily fit a DC II

2: All of them can be fit for speed and tank at the same time. Condor is still the slowest, and the largest.

3: Not tracking, but you ever tried killing Warriors with Rockets? Painful unless you fit a few Flares or web them

4: Nevermind the fact that an MWD frig will take minimal damage from missiles due to its speed.

Condor is not fine. It is outmatched by the slasher in every way that makes a conceivable difference.
Range: Slasher loads barrage, simillar Range with more DPS. Also doesnt suffer a speed penaly.
Drones: Slasher will have an easier time killing them
Speed: Slasher has a Higher Base speed
Sig: Slasher is smaller

So the Condor may be able to scrape a living by plinking light missiles off Combat Frigates while they can't catch it.
Its useless in fleets and it will get its ass handed to it by any other attack frig it meets.


so the slasher's 20km targeting range outmatches the condor's 30km range? please explain how this is an advantage.

Range: look at the the slasher's targeting range vs the condor's
Drones: use missiles, or precision missiles if needed
Speed: yea slasher is faster. but again, unless youre already on top of it youll need to mwd to get into range and thatll have you running towards the condor, not away from it where missile damage would be negated. you'd actually take more damge
Sig: useless as soon as you hit the mwd

slasher needs a mwd and sensor booster. which leaves it with a choice of a lousy shield tank, or an armor tank that eats into its speed. condor can fit straight speed mods in lows and a shield tank in the mids along with its distruptor and mwd
Mira Lynne
State War Academy
Caldari State
#112 - 2012-06-24 21:31:54 UTC  |  Edited by: Mira Lynne
AskariRising wrote:

so the slasher's 20km targeting range outmatches the condor's 30km range? please explain how this is an advantage.

Range: look at the the slasher's targeting range vs the condor's
Drones: use missiles, or precision missiles if needed
Speed: yea slasher is faster. but again, unless youre already on top of it youll need to mwd to get into range and thatll have you running towards the condor, not away from it where missile damage would be negated. you'd actually take more damge
Sig: useless as soon as you hit the mwd

slasher needs a mwd and sensor booster. which leaves it with a choice of a lousy shield tank, or an armor tank that eats into its speed. condor can fit straight speed mods in lows and a shield tank in the mids along with its distruptor and mwd

I never said that was an advantage. I said Slasher was better in ways that make a major difference. Even with its lock range, the Slasher will be better than the condor in both Fleets and Solo.
Range: Was referring to Weapon Range. Long Lock Range is simply not worth the tradeoffs in other areas.
Drones: Because Precision Rockets Totally Exist Roll
Speed: You seem to be mistaken as to how missiles actually work. Direction has absolutely 0 effect on damage taken, only speed and sig. You would take the same damage moving directly to or away from a Condor, and at the Slasher's speed, that damage would be next to nonexistant.
Sig: Makes a major difference.
Condors tank will be worse when PG use of ACs vs Rockets is compared to PG of condor vs. Slasher.

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AskariRising
State Protectorate
Caldari State
#113 - 2012-06-25 04:11:28 UTC
Mira Lynne wrote:
AskariRising wrote:

so the slasher's 20km targeting range outmatches the condor's 30km range? please explain how this is an advantage.

Range: look at the the slasher's targeting range vs the condor's
Drones: use missiles, or precision missiles if needed
Speed: yea slasher is faster. but again, unless youre already on top of it youll need to mwd to get into range and thatll have you running towards the condor, not away from it where missile damage would be negated. you'd actually take more damge
Sig: useless as soon as you hit the mwd

slasher needs a mwd and sensor booster. which leaves it with a choice of a lousy shield tank, or an armor tank that eats into its speed. condor can fit straight speed mods in lows and a shield tank in the mids along with its distruptor and mwd

I never said that was an advantage. I said Slasher was better in ways that make a major difference. Even with its lock range, the Slasher will be better than the condor in both Fleets and Solo.
Range: Was referring to Weapon Range. Long Lock Range is simply not worth the tradeoffs in other areas.
Drones: Because Precision Rockets Totally Exist Roll
Speed: You seem to be mistaken as to how missiles actually work. Direction has absolutely 0 effect on damage taken, only speed and sig. You would take the same damage moving directly to or away from a Condor, and at the Slasher's speed, that damage would be next to nonexistant.
Sig: Makes a major difference.
Condors tank will be worse when PG use of ACs vs Rockets is compared to PG of condor vs. Slasher.


im confused as to why you would be using rockets over missiles in the first place. i specifically stated "precision missiles" and you somehow read it as precision rocket lol?. and weapon range on a slasher is still craptastic even with barrage when compared to missile. and again, unless you think you can catch a condor with using a mwd, your sig is gonna be up past 125m's when you turn it on to burn into range. with the slasher's sig that big, youll can be hit with fury missiles of your weakest damage resistance.

condors tank is less than the slasher's considering what? PG you say? the condor has more than the slasher. maybe you meant capacitor? the condor has more of that too. what were you talking about?
Scozzy
Center for Advanced Studies
Gallente Federation
#114 - 2012-06-25 04:58:17 UTC  |  Edited by: Scozzy
I would like to comment on the Tormentor alone for now, as CCP Ytterbium welcomed it in the first post.

Short version of this post: Make the Tormentor more tuned to operate as a long-range drone boat (think Arbitrator?), or turn it into a dedicated sniper boat built for Beam Lasers (Think Zealot), ensuring a decent optimal range bonus.


When I first tried out the new Tormentor on the test server, I noticed it had two turret slots. This made me feel like everything that wasn't a "main combat" frigate would, with Inferno tier changes, still have no more than two weapon slots, which is pretty much how it is already with all the existing (pre-Inferno changes) frigates; exception being missile frigates that have had three to four launcher slots.

However, I did end up realizing it had a 10m3 drone bay. I guess it would resemble a micro-size Arbitrator at that point, but found it hard to utilize it as a drone boat engaging from range, especially when trying to complement that with higher-PG beam lasers. Before I noticed the drone bay, I tried using the Tormentor as a sniper. That resulted in the ship feeling like a slow scout frigate that snipes with two turrets. My fault there, but it did give me an extra idea.

My first of two suggestions would be to enhance the Tormentor in some way to become more specialized as a drone boat, akin to a small Vexor or Arbitrator. Give it a way to engage at long-range in some way. To this end it'd be a tech-level 1 Ishkur, but I'm only suggesting this because you put drones on it already, and there is the existing arbitrator, so there is a complimentary spot for a Tech-1 Amarrian drone-boat frigate, in my opinion. I suppose the only improvement I could suggest is to give it a slightly larger drone bay (two racks of three lights, 15m3 bandwidth with 30m3 storage?). This could be complimented with the natural Arbitrator-hull traits as well. Small-class neutralizer and nosferatu bonuses might be really ineffective, and the Sentinel is already in this role. That rules out tracking disruption, too.. hmm. Maybe The Tormentor would be better as a miniature Zealot, which leads to my second (probably more realistic?) idea for the Tormentor:

Perhaps a 3-turret sniper setup would fit the Tormentor? This would remove the drones of course, and would make it operate like a small Zealot or Apocalypse. So long as it has an optimal range bonus and any other complimentary adjustments, wouldn't that work? Most frigate PVP is about constant chasing; or simply orbiting at 500 meters until one person out-tracks or out-DPS's the other. No offense here, just saying that perhaps we can add some flavor to frigate PVP. If you made a full line of sniper frigates designed for jousting and/or kiting (with turrets), it'd make PVP a lot more interesting. I know that'd make things stupid because at longer ranges, two ships will be too far apart to use Warp Disruptors and the losing pilot would warp out as soon as he or she had the chance. However, I would still love to see some sort of Jousting/Kiting sniper-on-sniper frigate battles. It'd give pilots a new ship line to study and practice their technique and skill of manual flight, as well.

That is all I have to offer right now, but I hope you find this to be a good read and a good brainstorm. Thank you for reading~
Mira Lynne
State War Academy
Caldari State
#115 - 2012-06-25 05:05:14 UTC
AskariRising wrote:
im confused as to why you would be using rockets over missiles in the first place. i specifically stated "precision missiles" and you somehow read it as precision rocket lol?. and weapon range on a slasher is still craptastic even with barrage when compared to missile. and again, unless you think you can catch a condor with using a mwd, your sig is gonna be up past 125m's when you turn it on to burn into range. with the slasher's sig that big, youll can be hit with fury missiles of your weakest damage resistance.

condors tank is less than the slasher's considering what? PG you say? the condor has more than the slasher. maybe you meant capacitor? the condor has more of that too. what were you talking about?


Rockets are better at taking out Drones, Precision Missiles also slow you down.
Slasher can easily catch condor with MWD.
As stated previously, you misunderstand missile mechanics. Despite the Sig, Fury Missiles WILL DO NEXT TO NOTHING considering MWD Speed.
Yes Condor has more PG than Slasher. Rockets also take more PG than ACs (Ignoring your previous suggestion to use Light Missiles, as those are even worse)
Look at it this way: reduce Slasher's PG by 3 (By fitting 3 125mm ACs) then Reduce the Condor's PG by 12 (by fitting 3 Rocket Launchers)
What has more PG Now?

My original statement still stands: Slasher outdoes the Condor in every way that make a major Difference in Solo and Fleet PvP.
I struggle to understand how you think the condor is fine, despite being either worst or second worst in all of the attributes that are required for a sucessful ship of its role.

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Scatim Helicon
State War Academy
Caldari State
#116 - 2012-06-25 06:36:15 UTC
Question for the floor: could a range of sniper frigates (turret optimal/missile flight time bonuses) be a viable thing or is 'sniping frigate' a concept akin to 'chocolate fireguard'?

Every time you post a WiS thread, Hilmar strangles a kitten.

Galphii
Caldari Provisions
Caldari State
#117 - 2012-06-25 10:41:33 UTC
I don't find frigates to make great snipers - damage at range is typically pretty poor, and having only 2 or 3 guns reduces it to laughable levels. It shouldn't even be a consideration for a ship class that's supposed to be ideal for scouting and tackling.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Harvey James
The Sengoku Legacy
#118 - 2012-06-25 11:19:28 UTC
Destroyers come to mind here :)

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Bouh Revetoile
In Wreck we thrust
#119 - 2012-06-25 12:35:02 UTC
Mira Lynne wrote:

Yes Condor has more PG than Slasher. Rockets also take more PG than ACs (Ignoring your previous suggestion to use Light Missiles, as those are even worse)

That is plain wrong or dishonnest. 200mm have exactly the same PG requirement than rocket launcher, and rocket outdamage 200mm at 8km and beyond.

125mm have a bad range and have low damage. Rockets outdps them beyond 2 or 3 km.

Rocket with this bonus have a range of 15km so you have very good chance of hitting your target at 10km, out of scram range. At this range, scorch only is able to outdps you, and that's not even considering missile rigs. I bet you can achieve a 20km range with rockets in this ship, which is around 15km effective range a lot more if your target is burning at you.

Considering pure tackle, this frig is the one with the executioner which don't need a sensor booster for targeting range ; atron and slasher will need one to tackle at 20km, the best range to be for an interceptor with T2 point. For this role, condor is one of the best, having tank and speed with its slot layout.

Problems you are referring to are light missiles and rockets problems, not condor ones. If you give more to the condor, it will be plain better than the crow. Just look the stat of the crow : same number of launchers, bonus is 10% to kinetic missiles only ; more fitting than the crow ; one more med slot for one less low slot ; less sig radius, more targeting range and more sig resolution !! Better capacitor too.

It's amazing infact, and if you give it more speed, it will be almost as fast as the raptor. T2 versions only have better base tank stats, but without the 4th med slot, tank go for the condor. If anything, it could have one more missile hardpoint or swaping it's 5% damage bonus for a 10% kinetic damage bonus, but you cannot give it anything more without completely obsoleting the crow.

tl;dr : condor is almost as powerful as the crow ; not designed for close range or solo job ; best tank/dps at 20km, the interceptor range ; probably best speed/tank ratio when correctly fitted. T2 missiles ammo need to get rid of their malus.
AskariRising
State Protectorate
Caldari State
#120 - 2012-06-25 13:16:28 UTC
Bouh Revetoile wrote:
Mira Lynne wrote:

Yes Condor has more PG than Slasher. Rockets also take more PG than ACs (Ignoring your previous suggestion to use Light Missiles, as those are even worse)

That is plain wrong or dishonnest. 200mm have exactly the same PG requirement than rocket launcher, and rocket outdamage 200mm at 8km and beyond.

125mm have a bad range and have low damage. Rockets outdps them beyond 2 or 3 km.

Rocket with this bonus have a range of 15km so you have very good chance of hitting your target at 10km, out of scram range. At this range, scorch only is able to outdps you, and that's not even considering missile rigs. I bet you can achieve a 20km range with rockets in this ship, which is around 15km effective range a lot more if your target is burning at you.

Considering pure tackle, this frig is the one with the executioner which don't need a sensor booster for targeting range ; atron and slasher will need one to tackle at 20km, the best range to be for an interceptor with T2 point. For this role, condor is one of the best, having tank and speed with its slot layout.

Problems you are referring to are light missiles and rockets problems, not condor ones. If you give more to the condor, it will be plain better than the crow. Just look the stat of the crow : same number of launchers, bonus is 10% to kinetic missiles only ; more fitting than the crow ; one more med slot for one less low slot ; less sig radius, more targeting range and more sig resolution !! Better capacitor too.

It's amazing infact, and if you give it more speed, it will be almost as fast as the raptor. T2 versions only have better base tank stats, but without the 4th med slot, tank go for the condor. If anything, it could have one more missile hardpoint or swaping it's 5% damage bonus for a 10% kinetic damage bonus, but you cannot give it anything more without completely obsoleting the crow.

tl;dr : condor is almost as powerful as the crow ; not designed for close range or solo job ; best tank/dps at 20km, the interceptor range ; probably best speed/tank ratio when correctly fitted. T2 missiles ammo need to get rid of their malus.


thank you sir! i got tired of explaining to him how the condor wasnt crap. i guess this means we'll be seeing a T2 interceptor buff down the road cause the condor does the crows job better lol