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EVE New Citizens Q&A

 
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contraband

Author
Praxis Ginimic
The Scope
Gallente Federation
#1 - 2012-06-22 14:16:48 UTC
i came across a contraband neut in one of the tutorial missions and got it into myt hanger b4 even knowing what it was. My questions is wether or not ill get blow'd by CONCORD if i have the mod installed on a ship?
Bridgette d'Iberville
Better Killing Through Chemistry
#2 - 2012-06-22 14:19:14 UTC
Praxis Ginimic wrote:
i came across a contraband neut in one of the tutorial missions and got it into myt hanger b4 even knowing what it was. My questions is wether or not ill get blow'd by CONCORD if i have the mod installed on a ship?

I didn't realize there were contraband modules. The only thing I ever picked up as contraband from a tutorial mission was some kind of drug. In my limited experience, if you don't have to transition gates, you have a pretty good chance of getting it into a station and selling it.

"I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion."

Major Trant
Brutor Tribe
Minmatar Republic
#3 - 2012-06-22 14:31:48 UTC
It isn't Concord that bother with Contraband it is the faction police. They will scan your ship and if they find Contraband will offer you the option of a fine with a faction standing hit. If you try to run, you actually have a good chance of getting away, unlike Concord your ship loss isn't guaranteed. What the faction hit you take for running is I don't know.

The only contraband that I'm aware of is for drugs/boosters and some dog tags I believe. If you have a contraband module, I suspect that is just the name of the thing, but not sure. If it is contraband, it will say on the Show Info where it is illegal (which faction space) and the consequences of being caught there with it.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#4 - 2012-06-22 15:38:27 UTC

I don't know of any moduels that are contraband....

The most common contraband are "drugs" like blue pill, crash, etc.... There are a few other items (drugs and dog tags ahve already been mentioned) too. If you get caught with them while flying in space, it's easy to take a significant hit to your wallet (as well as standings). There have been more than one tale of people losing 100's of millions of isk in contraband fines.
Easthir Ravin
Easy Co.
#5 - 2012-06-22 16:07:42 UTC
Greetings

Also remember that some commodities are contraband to each Race. Slaves to Mimnitar etc.

vr
East

IN THE IMORTAL WORDS OF SOCRATES:  " I drank WHAT?!"

Praxis Ginimic
The Scope
Gallente Federation
#6 - 2012-06-22 19:06:04 UTC  |  Edited by: Praxis Ginimic
My bad. Its a small knave. The skull in the image threw me off.
Edit: btw, I plan to use my incursus as a tackler in fleet. Is the knave worth hanging onto or should I haul it to Jita with the rest of my junk?
Petrus Blackshell
Rifterlings
#7 - 2012-06-23 23:08:09 UTC
Praxis Ginimic wrote:
My bad. Its a small knave. The skull in the image threw me off.
Edit: btw, I plan to use my incursus as a tackler in fleet. Is the knave worth hanging onto or should I haul it to Jita with the rest of my junk?

A "knave", short for "Small 'Knave' Energy Drain" is a type of nosferatu. It fits in a high slot and steals energy from the ship it's activated on if that ship has more cap than you do. It can be quite helpful for tackling if your ship can fit it, but on an Incursus you have to sacrifice a gun to fit it (since you can fit exactly as many guns as you have high slots). It's more useful on a Rifter or Punisher, which have an extra high slot on top of their guns.

Up to you to decide whether you use the nos or not.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Tau Cabalander
Retirement Retreat
Working Stiffs
#8 - 2012-06-24 00:25:18 UTC  |  Edited by: Tau Cabalander
All contraband has an extra info tab describing the legality and punishments.

If it doesn't have this tab, then it isn't contraband.

When you jump through a gate or undock, you will also get a warning if you are carrying contraband.
Moonlit Raid
State War Academy
Caldari State
#9 - 2012-06-25 03:45:10 UTC
Nos's are pretty useless in most situations, better to fit a neutraliser.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Praxis Ginimic
The Scope
Gallente Federation
#10 - 2012-06-25 04:31:31 UTC
Moonlit Raid is cool ass name...so I'm taking your advice, off to market with it
Zoe Athame
Don't Lose Your Way
#11 - 2012-06-25 04:35:13 UTC
Petrus Blackshell wrote:
Praxis Ginimic wrote:
My bad. Its a small knave. The skull in the image threw me off.
Edit: btw, I plan to use my incursus as a tackler in fleet. Is the knave worth hanging onto or should I haul it to Jita with the rest of my junk?

A "knave", short for "Small 'Knave' Energy Drain" is a type of nosferatu. It fits in a high slot and steals energy from the ship it's activated on if that ship has more cap than you do. It can be quite helpful for tackling if your ship can fit it, but on an Incursus you have to sacrifice a gun to fit it (since you can fit exactly as many guns as you have high slots). It's more useful on a Rifter or Punisher, which have an extra high slot on top of their guns.

Up to you to decide whether you use the nos or not.

regard this

Moonlit Raid wrote:
Nos's are pretty useless in most situations, better to fit a neutraliser.

disregard this