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Should eve have a feature where players can change the sec status of a system?

First post
Author
Singoth
Federal Navy Academy
Gallente Federation
#21 - 2012-06-24 12:39:19 UTC
No.

Less yappin', more zappin'!

Dinsdale Pirannha
Pirannha Corp
#22 - 2012-06-24 14:51:37 UTC
What this should be part of is DYNAMIC sec status. CCP will never have time to do that, and the null sec alliances would absolutely riot.

But consider a game more like real life.
Frontier systems are full of tremendous wealth, and full of terrifying dangers, both human and NPC.

But to fully exploit the wealth, (great mins, moon goo, and very high bounty rats), you must tame this land.
The more infrastructure and pilot activity, there is a an associated raising of sec status, and of course a lowering of wealth of a system. Rocks get smaller and less valuable, rats get weaker, less frequent, and less bounty, plexes less frequent.

Conversely, systems that were once thriving hubs of lawfulness and player activity would slowly be bled of their wealth. They wold be abandoned, and as they are, the lawlessness and associated wealth of a system would slowly increase. A 1.0 system, if not actively maintained, would slide to null sec status, with all the pitfalls and wealth.

Prime null sec systems, with outposts and continuous ratting and mining would slowly become high sec.
High sec systems that no one does anything in (many high and low sec systems have no stations, and very little activity) would slowly degrade into lawless areas of wealth.

The result would be an everchanging canvas, where powerblocs would have to decide if, and where, they have to move to to follow the wealth in the game.

High sec groups would be forced to migrate to better pastures as a 0.5 system slowly turns to a 1.0 system, and the rocks, plexes and rats become almost valueless.
Power blocs would have to play a delicate game of balancing activity in a system with farming its resources to keep the sec status of rising, unless of course they wanted that.

In this world, the monolithic massive alliances would lose their grip. Smaller, more agile groups, capable of moving quickly would succeed.

Hence while it will never happen. The existing power blocs will never allow anything to alter the status quo.
ISD Stensson
The Scope
Gallente Federation
#23 - 2012-06-24 14:56:47 UTC
Thread is moved from "EVE General Discussion" to "Features & Ideas Discussion" forum.

[b]ISD Stensson Captain Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Linna Excel
Center for Advanced Studies
Gallente Federation
#24 - 2012-06-24 17:42:44 UTC
Jih'dara wrote:
Yes, this would probably mean that Jita's security would eventually start going down, but isn't that what defines high sec from low-sec?

I've suggested this sort of thing before, and of course many people object to it. They would not want the trade hub of Jita to be fractured over different systems such as Sobaseki, etc. They also don't like the idea of a low-sec buffer zone between the four empires, which also -might- happen. Some say this has been tried before and all


Well, Jita wasn't exactly safe a month ago even with it being hi sec.


Thor wrote:
And on a more serious note, how does one exactly change sov in a highsec system?


Good question. In a null system where you can't claim sov, low, and high there would have to be other options. Maybe running missions for concord to raise the level of a system or running a mission for one of the pirate corps to lower it. Maybe you could plant devices at the system gates and they would:

1. Be shootable by anyone without concord intervening, but your corp/alliance could shoot the aggressor back.
2. Be used to raise or lower the level of a system.

Another option would be to bribe concord... 1 billion ISK per level gets you one week of sec status change.


Ptraci wrote:
It's fairly predictable what would happen:

Nullsec and lowsec alliances would lower the sec status of hi sec systems, converting all of empire into low/nullsec. Carebears would complain but never be organized enough to put up an actual fight. There would be massive amounts of ganking and tears, and everyone would blame the goons. Noob systems would be camped once the easy PvP victi- er targets were forced to ragequit, and any noob jumping out of a noob system would be immediately ganked.

Is this what you want for EVE?


Well, a lot of people think that carebears are the cancer that is killing eve. This would give them a way to purge the carebears or make them deal with PvP. In Tera on the server I play on, all the guilds who are in charge of an area have the PvP rules enabled. People are still playing the game.


Mag's
Azn Empire
#25 - 2012-06-24 21:08:02 UTC
No.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Kogh Ayon
Royal Amarr Institute
Amarr Empire
#26 - 2012-06-25 00:36:23 UTC
No. As someone suggested, they may even make some systems "totally safe", such as unable to shoot players
Magic Crisp
Amarrian Micro Devices
#27 - 2012-06-25 08:11:17 UTC
If it'd be possible to change the secstatus of a system then all major tradehubs and niarja would be -1.0 already :)
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